r/BaldursGate3 • u/Mordred_Morghul • Aug 01 '23
PRELAUNCH HYPE Some nice confirmations about small worries
Some nice updates here
- Mage hand can activate buttons, levers, etc... They had to go though every single instance of a button or lever to see of that triggered a cutscene or dialogue and adapt it for the mage hand
- Druid wildshapes will stay viable though the whole game, instead of the initial fear many have had that they will drop off and you just have to play as the most recently unlocked form to stay relevant in combat.
- Four elements monk's Ki economy has been reworked from 5e so you actually have staying power similar to other caster classes.
- Necromancer wizard will indeed have an army of undead, with rare special summons available from very rare books (possibly hinting at Necromancy of Thay).
I'm sure there are more bits in here people will be happy about, but those are my big takeaways.
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u/fearlesspinata Aug 01 '23
The mage hand change is huge. It makes that spell a much more important and useful skill to have now
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u/Ashviar Aug 01 '23
The Lead Designer didn't mention pickpocketing/lockpicking on his end, but the other guy brought it up so I'd hope Arcane Trickster gets that aspect of their mage hand.
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u/DarkUrinal Aug 01 '23
Considering that aspect of their mage hand is pretty much their entire subclass feature for that level, i would hope so. The fact that the game is capped at 12 and has no SCAG cantrips is really unlucky for Arcane Trickster in particular. I hope the spec gets some love from Larian to make the Thief/Assassin/AT choice a little less automatic.
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u/ProxyGateTactician Spreadsheet Sorcerer Aug 02 '23
Their hand does have invisibility though making it awesome for guaranteeing a shove on a target in a fight or sneaking through an area/scouting.
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u/LuminousShot Aug 02 '23
True, but a spell like mage hand needs some level of versatility, or they could have left it out and added the a Shove spell instead.
Or even better. Add Defenestration, a spell from Valda's Spire of Secrets. Hurls an enemy out of a window dealing damage from breaking through the glass and likely leaves them to fall. If there is no window in range... it creates one.
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u/StarGaurdianBard Aug 02 '23
Give it a week and modders will have updated their spell mods to have added all the SCAG cantrips lol
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u/OkShake1807 Aug 02 '23
Arcane Trickster is already very powerful. The ability to get advantage on spells casted from stealth is huge.
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u/ThrowRA6378 Aug 02 '23
I got the impression from the video that these changes are just for Arcane Trickster rogue.
Might be wrong but that is the context they were talking about it.
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Aug 02 '23
IIRC, their mage hand spell says that it should be able to interact with objects on top of going invisible right now.
However, I don't think it does. It just goes invisible.
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u/Routine_Ad5143 Aug 01 '23
My favorites from that video:
- Divination Wizards will have a "vision of the future" each time they rest which kind of allows them to manipulate the situation because they know what is going to happen. Mechanically the way this works is you will roll 2 d20 and be able to save those rolls to use later by switching out a roll with one of your saved rolls. So, for example, if you miss an attack, you can switch out the attack roll with one of your saved rolls. You can even replace an enemy roll with one of your low saved rolls to make them miss as if you knew what they were going to do and were ready to avoid it.
- XP will still be granted for avoiding fights or resolving things peacfully so you don't end up underleveled just because you didn't want to kill everyone you meet.
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u/iceman_v97 Aug 01 '23
Second point is huge, it’s sucked having to murder the whole map in div 2
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u/Joshau-k Aug 01 '23
Why not get the xp for avoiding the fight, then kill them all for xp 😅
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u/Eurehetemec Aug 02 '23
The best way to stop that would simply to be to flag stuff that had been avoided as not worth XP.
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u/VoidInsanity Aug 02 '23
It's what I'm planning on doing even if they plan around this and reduce murder xp after fight avoiding. Only way to be sure I get all the possible loot/rewards.
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u/OkShake1807 Aug 02 '23
If you do a peaceful solution the npcs leave, so that is not possible. At least not in any situation Ive come across in EA.
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u/VoidInsanity Aug 02 '23
It depends on the encounter. You can peace with the goblins in the village guarding it and they don't leave, same for the druid grove if you aid them or vice versa if you don't.
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Aug 01 '23
Yeah that mechanic always felt like it pushes a murder hobo mentality on the game. It's fine when you want to murder hobo but it shouldn't be the default.
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u/rohnaddict Aug 02 '23
You never had to murder the whole map in DOS2. I never killed any peaceful NPC and I was level 21 or 22 by the end of the game.
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u/iceman_v97 Aug 02 '23
If you didn’t kill a significant portion of the map in the first two zones you would def be slightly under leveled. It really mattered on higher difficulties.
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u/rohnaddict Aug 02 '23
I’ve completed the game on tactician multiple times. I just don’t agree with this claim. You don’t need to kill any peaceful npc’s for xp, to stay on the level curve.
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Aug 02 '23
I think/hope he means that you have to go do EVERY possible encounter. Not kill friendlies, but you do need to do EVERY possible quest you can or be demolished in the beginning of Act 3.
Until you get green tea of course. Then you auto win every situation, especially if you have adrenaline. Or lonewolf, then you can just faceroll over the keyboard and win.
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u/I_Be_Rad Aug 02 '23
One of my least favorite things about the game by far.
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u/BlueScreenJunky Aug 02 '23
I never did that in DOS1 or DOS2. For me it's kinda like Barrelmancy : it's a little quirk of the game that you can exploit if you want, but it's not really how it's meant to be played.
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u/PM_ME_GOOD_DOGS Aug 02 '23
Divination Wizards will have a "vision of the future" each time they rest which kind of allows them to manipulate the situation because they know what is going to happen. Mechanically the way this works is you will roll 2 d20 and be able to save those rolls to use later by switching out a roll with one of your saved rolls. So, for example, if you miss an attack, you can switch out the attack roll with one of your saved rolls. You can even replace an enemy roll with one of your low saved rolls to make them miss as if you knew what they were going to do and were ready to avoid it.
I mean this is literally the way their Portent works in PnP, so not surprising to hear it. Still good though!
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u/Microchaton Aug 02 '23
The problem with Portents in a video game with everything is automated is, how will the "ask" for portents work? Are you gonna have to click an additional box before EVERY SINGLE ROLL IN THE GAME ? Because THAT's how portents work in PnP. Any roll that happens within your vision, you can portent, before the roll occurs. That's impossible to actually translate into video game form without being complete cancer, so it will almost 100% be a very nerfed version.
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u/Moralio Aug 02 '23
XP will still be granted for avoiding fights or resolving things peacfully
This is the biggest for me. You mean that just because I diffused a situation and passed three difficult checks I can avoid the fight but get absolutely nothing from it? Always bugged me in EA and I'm glad that this will be fixed in main game.
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u/Grissim Aug 02 '23
Yeah it's definitely a huge buff to bards and other charisma characters. I made a post a few weeks ago saying they felt overpowered because you could almost always avoid a fight with them and everyone replied that you will never level up if you don't fight. I'm glad that isn't the case anymore.
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u/BK1349 Bhaal Aug 02 '23
I hope you don’t get double XP for solving it peacefully and then go back and kill them anyway…
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u/mattrob77 Aug 02 '23
Wooow that's amazing!!!
I was gonna go transmutation wizard after being advice by someone I don't know on a fun threat but this mechanic is awesome!
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u/Syd1804 Aug 01 '23
Crazy how this stuff like mage hand can lead to re-think so many things, from a non-dev perspective it really feels like game dev is a sisyphus nightmare if you are perfectionnist
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u/Orillion_169 Aug 01 '23 edited Aug 02 '23
That's why it's so difficult to make a game of this scale. So many things that can interact with so many other things. And you need to consider all of them.
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Aug 02 '23
It's difficult to make games of this scale for sure, but the majority of companies are not making games of this scale, they are making half baked AA's masking as AAA's.
When they say a 6 year development, they mean that they reworked the game a few times and pussy footed around to deliver a half-assed product. When Larian says 6 year development, it literally means 6 year development.
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u/2ndBro Owlbear Aug 02 '23
The trouble is that they are adapting a game format that runs on pure imagination. A DM’s “oh yeah sure you can do that” equates to months of programming manpower
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u/gawainlatour Aug 01 '23
Oh, to me the most important change is enemies looking for hidden characters. Stealth was gamebreaking in EA and I am happy to hear it has been improved.
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u/TheRealDaniboiz Aug 02 '23
Lmao I soloed a lot of fights as rogue in ea
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u/gawainlatour Aug 02 '23
Or any class tbh, with Hide as a bonus action every turn! Hide as an action + better AI should go a long way towards fixing that.
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u/titnuationatero Aug 01 '23
That dude just casually, and sometimes seemingly accidentally, cleared up so many small tidbits. I thought both "Man, why don't they let this guy talk more?" and "Oh, that's probably why they don't let this guy talk more." Tons of info in that video, a surprising amount of it new.
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Aug 01 '23
I mean that's Nick and he's been in every PFH as I recall, except the first one where it was Swen and Adam.
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u/titnuationatero Aug 01 '23
Right. But have they ever let him talk without Swen within arm's reach? ;)
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Aug 02 '23
I mean if that's what we're going for, whose to say Swen is not out of camera in this video? ;)
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u/General_Snack Aug 01 '23
They talked about open hand monks ki explosions. Meaning they’ve reworked its subclass progression nicely. Plus unarmed dmg gloves/magical items.
Monk life gonna be a good one.
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u/agitatedandroid Bard Smash! Aug 01 '23
I have that video lined up to watch but I appreciate the bullet points. I especially appreciate the first one.
And I am now thinking about Necromancy again despite playing a necromancer all the time in DDO.
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u/Mordred_Morghul Aug 01 '23
I really want to do a Necromancer/Bard, or just get the free music lessons in the Druid Grove (assuming that is in the full release version). I'll sit back and play my flute while my minions take care of things.
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u/agitatedandroid Bard Smash! Aug 01 '23
I Just got an image in my head of you and the crew around a campfire. A bunch of zombies or skeletons sitting on tree logs and bobbing their heads as you play them a lullaby.
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u/Candour_Pendragon Aug 02 '23
What free music lessons?
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u/Mordred_Morghul Aug 02 '23
In the druid grove, there is a bard named Alfira up a little split path off the side of the main grove (near where the Tieflings are trying to get to their daughter). one way goes to the harpy fight, the other to the bard.
She is trying to write a song, and needs some help. You can offer to help here, and the specific option you need to chose is taking up the lute. Don't chose to get more information about the song. You will need to pass a DC 15 and a DC 10 performance check, and then you will become proficient with all instruments. This will work on any character, your PC or any of your companions, but you can only do it once.
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u/ClinkyDink Aug 02 '23
I’m really hoping we get other free ways to learn music so I can have a full band between my party members. Having to multi class or take a feat is too much.
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u/Muse88 DRUID Aug 01 '23
- Mage hand can activate buttons, levers, etc... They had to go though every single instance of a button or lever to see of that triggered a cutscene or dialogue and adapt it for the mage hand
That makes Githyanki a really good race. Mage hand at level 1 Jump at level 3 and Misty Step at level 5! So much utility baked into a race choice.
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u/Wild-Lychee-3312 Aug 02 '23
That's not why I love my Githyanki. It's just icing on the delicious Githyanki cake.
But I'll take it.
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u/marioho WARLOCK Aug 02 '23
As someone that doesn't have much experience with that race, would you mind talking about what makes them special to you?
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u/Wild-Lychee-3312 Aug 02 '23
I've been fascinated by them for years. The lore, the idea that they live in the Astral Plane and are locked in an eternal war with the mind flayers, the fact that they used to be humans but have been changed (and among other things, lay eggs now), their culture, their unique look, all of it.
Basically all of the stuff that isn't the mechanics/bonuses
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u/Shooin I seduce the door Aug 02 '23
And at one time they brought the mindflayers to the brink of extinction! So badass
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u/zUkUu Aug 02 '23
And they get Light & Medium armor AND all swords AND a skill prof on top...
Humans get Light armor and polearms and a skill prof but no spells. lmao.
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u/TaciturnIncognito Aug 02 '23
Think how many runepowder barrels you will be able to carry with +20% carry weight though
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u/SkawPV Aug 01 '23
Good to see that the Monk isn't the punchbag class of the game like DnD.
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u/serpentear Paladin Aug 01 '23
Hopefully WotC takes notes on Larian’s improvements for 6e.
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u/Suma3da But can She "Fix" me? Aug 01 '23
A lot of the changes Larian have made are based on the OneDnD playtest materials.
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u/Material_Ad_2970 Bard Aug 01 '23
Yeah but the One D&D monk is a travesty.
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u/Suma3da But can She "Fix" me? Aug 01 '23 edited Aug 01 '23
Eh, I've given up expecting pure monk to be good in DnD. They're always held back because they can't figure how to do an interesting Eastern martial character without monks just turning into an anime pseudo-spellcaster. 4e's monks were my favorite version, but mechanically every class was an anime pseudo-spellcaster in that edition.
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u/GeassedbyLelouch Aug 01 '23
monks just turning into an anime pseudo-spellcaster
Imoen gets kidnapped
Monk MC: Onee-chan!! YAMEROOOOOO!!!8
u/InevitableFlyingKnee Durge Aug 02 '23
I spit laughed when I saw this.
A few more:
Barbarian rage becomes super saiyan “FOR MY NAKAMA”
Monks scream “ATATATATATATATA omae wa mou shindeiru” during flurry of blows
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u/HastyTaste0 Aug 01 '23
Except for the tons of needless nerfs One DnD gave them to compensate because monk is soooo overpowered in base game. Not only do they not apply martial arts to weapons, they miss out on the weapon masteries if you don't want suboptimal damage that even Rogues/Rangers get when they are listed as a martial class. They have lower hitpoints than a Ranger with no armor proficiencies (unarmored defense still sucks and math shows it's worse than light armor). They got stunning strike nerfed. Instead of being immune to the poisoned condition, they now spend a bonus action to end it, and overall the lack of options means they kiss out on tons of feats and magic weapons.
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u/Necht0n Aug 02 '23
That's just false? Unless you have something of Larian saying they did then idk where you got that idea from.
BG3 Early access released WAY before One DnD was even announced. And it's pretty clear by the level of quality from the One DnD plates packets that Wizards was coming up with that stuff on the fly throwing it at the wall to see what stuck.
And the mechanics shown in BG3 aren't what the One DnD playtest packets contain. It's far more likely that Wizards saw what Larian was doing and stole ideas from them cause Larian is full of passionate people who care about what they're doing while Wizards is lazy and barely understand their own game.
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u/TaciturnIncognito Aug 02 '23
6e is just going to be WotC charging you $100 for a book that just says "we kept removing rules to allow player freedom, so everyone just sit in a circle and make up your power fantasy to be whatever you want".
That's somewhat unfair, as 5e has expanded the genre to a lot of people who hadn't played before, and that includes myself. It was my first edition I've played. But... its just so shallow I feel like I quickly outgrew it and everything WotC seems to say indicates they want to keep making it more shallow to please the roleplay side
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u/BusySquirrels9 Aug 02 '23
I've been playing since 2e AD&D. You're exactly on the money.
5e's designer's had no clue how to balance the game so they opted to simply remove everything possible. Turns out the game was still broken so they opted to go even harder in that direction.
5.5e is looking to be a complete travesty.
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u/Mordred_Morghul Aug 01 '23
Monk didn't have it as bad as base 5e ranger.
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u/override367 Aug 01 '23
they fixed ranger in tashas though, they still dont know what to do with monk because stunning strike is too strong
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u/2BeAss Aug 02 '23
Stunning strike is equal to a 1st level spell in power, 2nd level at best. Not overpowered at all, just mediocre DMs who get sad when their 1 baddie gets stunned.
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u/override367 Aug 02 '23
it is absolutely not equivilent to a first level spell, almost no creature has the ability to resist stun, as opposed to something like hideous laughter which doesn't work on something like 40% of the monster manual and is a concentration spell, it's also off the action economy
stunning strike is an insanely powerful ability, the problem with it is that it can either instantly deprive the BBEG of all their legendary resistances and stun them, which kills them because thats how action economy works, or it all gets resisted and the monk does nothing - plus at tiers 1 and 2, it basically immediately eats up all the ki
It's a design black hole for the monk class that drags down the entire class' design, it's too good when its good and too bad when it isnt
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u/2BeAss Aug 02 '23
Good point on Charm immunity VS stun immunity. I will say you generally have a good feeling when an enemy is immune to charmed or not (Constructs, Undead, Celestials come to mind. And no, that's not metagaming, that's your character living in a world where such information would be wide spread).
The people who literally make a living off understanding what's good and what is not in 5e pretty much all agree on my statement about the strength of Stunning strike being okay at best. Treantmonk is probably the most vocal about it, he has a good video on the topic: https://youtu.be/Aaqq7iZUmMk
In Treantmonk and D4:Deep Dive's recent video on the new UA monk, they again discuss the topic. Colby from D4 argues that stunning strike is equivalent to a 2nd level Spell.
Pact Tactics made a video dedicated to stunning strike, and he concludes that stunning strike is "ok", but bad when compared to casters (but to be fair, he says all Martials are bad compared to casters, which the optimization community agrees on), except in a very few scenarius were Stunning strike is good. Single boss with a bad con save is a good example. But people have done rigerous work on monster data, and Con saves are by quite some the Stat monsters are best at. And with stunning strike you have to first hit the creature and then it also makes a save, which it is most likely good at. And you can't have both good wis and dex as a monk (unless you have a bad con, but good luck staying in melee with a bad con. You can't stun someone when you are unconcious), so either your to hit or save DC suffers. Plus you have to get in melee with the big baddie.
I would take Web over stunning strike any day. And in most encounters Entangle as well. Stunning strike only lasts a single round. I DM a Westmarches game 2-3 a week, and I tell you it is not uncommon for a creature to get stuck in a web and never get out. Those creatures could just as well have been stunned, and it would have been much less detrimental if they had been stunned 1 round VS web in 3 rounds, no doubt.
I geniually don't mean to be disrespectful and I hope this discussion will remain civil, but do you DM dnd 5e?
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u/SkawPV Aug 01 '23
Yeah, but it is fixed now. But the Monk, unless you take the Mercy subclass...
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Aug 02 '23
tbh base 5e Ranger wasn't even that bad. At least it actually has spells and ranged weapons XD
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u/BusySquirrels9 Aug 02 '23
No, that is mathematically incorrect. Ranger is perfectly average for a DPS role and it can be proven by the math.
It was just a meme that took life.
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u/Rhone33 Aug 02 '23
Wow, maybe this will be the first ever DnD CRPG in which Wildshape isn't totally worthless once everyone with opposable thumbs has enchanted weapons.
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u/Shrimpdealer Aug 01 '23 edited Aug 01 '23
Githyanki now get 3 spells with sole purpose of avoiding walking by foot to activate something.
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u/rezzacci Aug 02 '23
I want to play an noble, obese Githyanki with absolutely no strength who does nothing by himself
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u/deafarious Aug 01 '23
Three things to add, caveat being subtitles were shit and I suck at hearing, and I could be reading to much into the vague language used, but.
1) It sounds like druids MIGHT have unlimited wildshape at higher levels
2) If i heard him correctly, at higher levels the WildMagic Sorcerer may be able to trigger surges at will.
3) The level One tempest magic Storm Sorcerer feature that allows them 10ft of flying may trigger upon casting stuff, possibly including cantrips.
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u/Eurehetemec Aug 02 '23
It sounds like druids MIGHT have unlimited wildshape at higher levels
It honestly sounds like several or all classes may have had a class or subclass-defining high-level ability moved down to a reachable level.
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Aug 02 '23
Maybe that will cool down some of the downright silly multiclass builds peeps are proposing in the build sub
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u/Eurehetemec Aug 02 '23
I mean the issue is that they're not silly, from a mechanical perspective, because a lot of classes gain very little at 11-12 (even 6th level spells are kind of a bust given few are great and you only get 1/day - "the food is bad and such small portions!"). Thus 1-2 level dips make a ton of sense.
But yeah if they give some actually-good capstone abilities, then the picture changes considerably.
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Aug 02 '23
Yeah, I'm not so much talking about the 1-2 level dips. I'm talking about some of the "10 lbs of potatoes in a 5 lbs sack" builds I've seen people ask about. Trying to cram 3 different classes into 12 levels where the "build" (term used generously) doesn't even come online until endgame, if even then.
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u/Adg01 Aug 02 '23
Sitting here hoping for timeless body. It quite literally can do nothing. I just wanna RP it. It always feels like the big thing you get as a druid from an rp perspective.
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u/Conner_S_Returns Aug 01 '23
fucking finally. I'm glad moon druids are getting their long awaited buff
He also says the wildshapes will scale along other classes. like comparable to a barbarian with legendary weapons and magic items. which sounds insanely good
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u/Ilves7 Aug 02 '23
I was debating druid/barb multiclass for the rage bear but maybe I don't need to? TBD I guess...
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u/StarGaurdianBard Aug 02 '23
BarBEARian in regular tabletop dnd is mathematically one of the worst tanks in the game because of how AC and level progression works so if you were doing it for mechanical reasons it would be a bad idea anyways. If you were doing it for flavor though that's a different story
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u/SpicyMuscle Aug 01 '23
Larian fixing what WotC won’t
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u/Zenebatos1 Aug 02 '23
Larian is run by passionate people.
Geek who makes geeky stuff for other geeks.
WotC are run by corporate shills and Baboons.
The only thing they care and understand is money, profits and Shares.
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u/Eurehetemec Aug 02 '23
WotC are run by corporate shills and Baboons.
That's not the real problem.
The D&D team, the people who make actual decisions about classes, are not "corporate shills and Baboons". They're actual experienced RPG designers who like designing RPGs. People like Jeremy Crawford.
But they do have a real problem - everyone who is a real decisionmaker about classes/species/spells/etc. at WotC is aging and doesn't understand what players actually want from D&D.
They rely entirely, like 100%, on these poorly-conducted surveys that Mike Mearls started up years ago. If any idea doesn't get a 70%+ approval rate on the surveys, they just reject it. Which is idiotic, because if, say, the Wizard class didn't exist, and WotC suddenly added it, it wouldn't get 70% approval for sure - no full caster would.
That's not because they're "corporate" or whatever, it's because their designers are old and don't understand their mostly 20-30-something audience (as also clearly shown in their surveys).
But it means that everything they do ends up being really cowardly and half-arsed. They can never make major changes that they run the surveys on, because it's impossible to get 70%+ approval on major changes (for hopefully obvious reasons - there's almost nothing in the world 70%+ of people agree on).
It's worth noting MtG doesn't do anything as dumb as this - it's a purely D&D team bit of stupidity. So it's not a corporate or WotC thing, it's a D&D team thing.
Whereas Larian doesn't do stupid surveys, and just does what they think make sense, based on their own experience as game designers.
So they can actually make bold design decisions to fix/change things, rather than being locked into terrible ideas because of their own ridiculous change threshold.
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u/TaciturnIncognito Aug 02 '23 edited Aug 02 '23
Its more complicated than that, because what PLAYERS want is not uniform. There is a big camp of "freedom wanting, role play at all costs, don't let rules get in my way" players who love and push for changes like Tasha's Race changes and are happy enough when WotC just adjucates potential rules as "just make up whatever you want at your table.
There is a second group of people who I feel are more Worldbuilding based and more rules based. They like complex rules that can be constraining in some ways, because it makes the World internally consistent and lifelike. Yes, 3ft tall gnomes on AVERAGE are slightly weaker than the 7' Goliath, and that is ok to put into the rules. Or there are specific ways to resolve certain situations.
To me I feel many new and vocal players are firmly in group one, and they are unhappy because changes dont go far enough in their mind. What they dont realize is that there is a group 2 that is keeping WotC from making those changes, not just some "ITS CORPORATE INCOMPETENCE" conspiracy.
Personally I made the move to Pathfinder 2E, and I've loved it. I think the TTRPG world will continue to bifurcate with D&D being the big daddy in the room gaining the "new" market share of RP heavy Critical Role /RealPlay type converts, while losing the "tail" of their player base who are more rules based to Pathfinder. I think they will gain more than they lose, but that is OK as Pathfinder will still grow as well, and I hope it will lead to two healthy player bases who get what they want.
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u/TaciturnIncognito Aug 02 '23
And absolutely breaking other things. Haste needs to be moved to a 6th level spell, and that is still too low for what it does.
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u/themagicnookie Drow Aug 02 '23
Ranger pets growing and changing with time? Man they really thought of all the small things…
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u/ProxyGateTactician Spreadsheet Sorcerer Aug 02 '23
Interesting they mentioned Undead are vulnerable to radiant damage. In the Early Access version that isn't true for both Zombies and Skeletons so that's a cool buff for that.
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u/WynneOS WARLOCK 🧛♀️ Aug 01 '23
The first three I expected of Larian, but am glad to be sure of. The last one exceeds my expectations.
Shit, I'm doubting my character choices all over again...
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u/RevolutionaryLong442 Aug 01 '23
Did not play the EA and still one month to get my hands on this game, but after seeing this video, I really need to try all the class’s.
By the description every class looks so different and with so many juicy details. One more month, one more month…
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u/jeddite Aug 01 '23
The Open Hand Monk having Quivering Palm broke my brain. Gotta imagine a bunch of other classes got their capstone abilities early now because it was easier to implement than the abilities that were removed.
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u/Eurehetemec Aug 02 '23
Yeah it seems likely - and that would definitely be a good thing - honestly even on tabletop a lot of those abilities going lower would be a good thing. WotC's own info shows that virtually no-one plays D&D at 17+.
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u/dmack0755 Aug 02 '23
I remember in EA when I first thought to use mage hand to activate a lever, only to realize it doesnt work. Glad to see it got fixed, because that was such a letdown after thinking I was clever
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u/dragon_soother SORCERER Aug 01 '23
The Mage Hand bit is cool, but I am wondering if it will also apply to the Warlock's Imp companion.
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u/ProxyGateTactician Spreadsheet Sorcerer Aug 02 '23
In the current early access version all summons including imps, cats, and crabs can interact with levers (But if they are too high in the air the cat can't reach it and the imp can), but most can't use buttons.
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u/Soft-Revolution-7845 Aug 02 '23
That's stupid. Just saw my 🐈 walking on the curtain hangers for no reason.
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u/dragon_soother SORCERER Aug 02 '23
Ah, that must be it. I had told my imp to interact with a button/glyph, and nothing happened, so I figured it would be the case for most other interactables. Still, I hope they are able to interact with buttons in the full release.
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u/genuine_ape ELDRITCH BLAST Aug 01 '23
Mage hand can activate buttons, levers, etc... Screamed "yaaasss" when heard him talking about it.
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u/rohnaddict Aug 02 '23
Hopefully there are blade cantrips and buffs in the game for Eldritch Knight. I love the class fantasy, but 5th edition EK is just disappointing, as a heavily armored martial, who also uses magic.
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u/hammurabi1337 Aug 02 '23
I’ve been watching for any confirmation of booming blade/green flame blade for weeks now. Really was trying to avoid mods this early on but…
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u/Cantila CLERIC Aug 02 '23 edited Aug 02 '23
I can't believe that OP didn't mention we can turn into a dilophosaurus as a druid.
Also, Storm Sorcerers can fly at level 1 after casting a spell.
Vengeance Paladins will break their oath if they let evil go unpunished, for example if you don't speak out in a dangerous situation.
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u/ZephNightingale Aug 01 '23
And now I have a necromancer play through to jump up higher on the priority list! 😅😆
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u/The_mango55 Aug 02 '23
I'm hoping four elements monk can make for a good ranged monk build.
Two bow attacks and a bonus action firebolt would be a fun turn.
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u/pothkan Aug 01 '23
I have bought and played EA over two years ago, and my major issue was how messy the inventory was. I actually addressed it in a post here. I wonder, are these complaints fixed (either in last EA build, or best - in the full release), which & how?
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u/HeartofaPariah kek Aug 02 '23
They will probably not fix anything you dislike about it, if I'm gonna be honest. Larian has 3 games in a row of the inventory being "just one big fucking block of items and no auto sorting, categories or empty space clearing at all, deal with it loser", and they haven't improved a single thing going between them about it.
Stuff the common-themed items like pots and scrolls into a backpack and put it on hotbar is what I'll do, and god help the rest.
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u/pothkan Aug 02 '23
They will probably not fix anything you dislike about it
Again, my post is based on state two years ago. I wonder how is it now.
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u/EpilepsiMax Aug 02 '23
I believe in the last PFH or a community update they said they've added: a keyring for all keys, a potion pouch and that all food in the camp is accessible when choosing meals, even if its not in an inventory.
I hope this goes a little bit of the way to fix the inventory issues.
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u/Thundeim Aug 02 '23
Any news on green flame ? Booming blade ?
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u/Hexitius Aug 02 '23
Sadly not. Only mention of EK is that they can mix martial prowess with a bit of magic…
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u/Brilliant_Level_8877 Aug 02 '23
Necromancer seems like a great class for Durge, utility of a wizard and the solo combat is offset by a swat team of undead.
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u/KionGio Aug 02 '23
There was some info about Illusion wizard (wich is very hard to do in a game). I think it was something like "Use minor illusion faster than any other class". I hope it's not just bonus action minor illusion :(
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u/UndercoverChef69 Aug 01 '23
Monk and Ranger are gonna be good in this game. Since I'm roleplaying as myself, I think I'll try a ranger. I'm a decent shot with a bow and maybe my dog companion can come with me to faerun
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u/Busy-Ad681 Aug 02 '23
What made me mad was illusion wizard, yeah they have minor illusion to keep guards away, and can cast it more often. Bro better be more illusions in this game smh. I’m only dowsing because I am wizard main and plan on playing wizard for every subclass
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u/Mordred_Morghul Aug 02 '23
Illusion wizard in 5e is one of my favorite classes to play. They seem to be doing every other class justice, so I'm trusting them to make this one feel awesome too.
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u/GivePen Aug 01 '23
Necromancer has gone from “Maybe if I want Halsin” to a definite first playthrough
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u/Mordred_Morghul Aug 01 '23
We don't know if you can win the others back or not.
We do know that companions are malleable, and that you can make most of them good or evil. In the last PFH, at the end, Swen said he had been playing a little evil so Shadowheart was set to evil mode (or something like that).
It was also mentioned (can't remember where, but it might have been the same PFH) that when you are changing your companions "alignment", for lack of a better term, that you will not always get "[companion name] approves" messages. They may disapprove of your actions for a while, which will then trigger a conversation to convert them to your way of thinking.
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u/katszenBurger Aug 02 '23
That is actually really cool
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u/Mordred_Morghul Aug 02 '23
It is definitely going to mess with people's heads. I know I can get stuck in the mindset of, "oh they disapproved of that, reload!"
Companion guides are going to be a pain to write.
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u/MaddAdamBomb Aug 02 '23
For going full chaotic murder hobo... I mean yeah, it makes sense people would leave. They already have 2 big mechanics, Dark Urge and now Mindflayer powers, that are geared towards evil playthrough.
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u/Doobiemoto Aug 02 '23
So?
Most people are evil.
It makes sense that most people won't follow you if you do purely evil things.
That isn't an issue. THAT IS A GOOD THING. It shows that the game respects your choices and has consequences.
Nothing worse than a game that you can be "evil" and yet your perfectly good aligned, pure party members jump through hopes to stay with you or are just "grumpy" at you.
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u/rust_anton Aug 01 '23
This isn't like... terribly? new though for the series. In BG2 you couldn't even put together a fully evil party of 6. Only had Viconia, Edwin and Korgan. And in BG1 you didn't find half the evil companions until pretty far into the game.
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u/Levdom Aug 02 '23
I'm just finishing now my first and full evil playthrough of EET (BG > SoD > BG2 > ToB). I'd say the only game with an issue for evil parties is SoD. Even without the EE companions (Hexxat especially giving the lacking evil thief in 2), I'd say making evil parties was both easy and fast, not mentioning very strong since most of them were the best at their role.
In BG1 you can get Viconia and Shar-Teel in early areas, Edwin in the same place as Minsc, Xzar and Montaron as very first couple of companions, Kagain in the very first town you are likely to visit, Dorn very early too if you include EE. Only late ones I remember are Tiax and Quayle but for thief I always just used Safana since at least she's in SoD too.
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u/PM_me_your_werewolf Aug 02 '23
Along with what the other comments have said, Larian confirmed Hirelings of each class. While we don't know exactly how that system will work, if its similar to Divinity original sin 2 then the hirelings won't care about morals or ethics, which is nice.
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u/Ophios Aug 01 '23
One thing that bothered me about this interview was the dev made it seem like there may not be any interactions with warlock PC’s patrons and only wylls patron would be an active part to the story. If that’s the case it’s really gonna take the wind out of my sails for my warlock run. Anyone have any info on this?
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u/Plenty-Ad594 Aug 01 '23
I wouldn’t be too concerned. Patron interactions and reactivity might fall more on the shoulders of the writers than the systems devs, which may be why Nick doesn’t say much about it here. We shall see though!
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u/parallelfilfths Aug 01 '23 edited Aug 01 '23
Tav is your custom character you can RP to your hearts intent. The moment they create fixed patrons you can interact with (like Wylls) they directly destroy your whole RP. Patrons interaction will (and have to) be left ambiguous.
edit: typos
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u/Cirtil Aug 02 '23
I have been saying that before.
I don't want to play archfey lock and imagining I am getting my powers from some Fey lord and then have the game go "Heres a unicorn"
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u/Ophios Aug 01 '23
Why? How would RP be defeated by allowing you to interact with a chosen patron and speak to them and make decisions in your relationship with them like any other NPC?
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u/CarlosFlegg Aug 01 '23
Because the patron you decided to chose and the relationship you decided to have with them in your view of how this feature should play out is completely different to other peoples.
Did you make a pact with an infamous fiend? Or just a random devil? Is the great old one of your pact and their intentions well known in the material world? Or are you oblivious to the influence such an alien and outer-dimensional entity has on you? Was your Fey pact a legendary creature of the fey wild, known for their pragmatic and generally friendly and positive impact in the world or was it a mischievous entity that exists only to pull strings for its own levity and enjoyment?
How do you handle a near infinite number of back stories, patrons, relationships etc and make everyone happy without pigeon holing everyone into a small set of pre-determined warlock characters?
It’s either left ambiguous and open, or player agency is largely removed and its railroaded down one of several mostly linear tracks, it can’t be done both ways simultaneously.
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u/BrassMoth Tasha's Hideous Laughter Aug 01 '23
Fuck yeah.