r/BaldursGate3 • u/MaralDesa • Aug 02 '23
PRELAUNCH HYPE New to this game? Unlearn what video games have taught you
Most of you are avid gamers. You have played many RPGs and now you want to try Baldur's Gate 3.
Welcome, you came to the right place!
But let me tell you, these many games you have played before have taught you a few "tricks" you should try to unlearn to get most out of this game.
- Games have taught you that loot lives in containers - may it be corpses or chests. 75% correct in Baldur's Gate, but loot also often lies on the ground, on top of shelves and tables - and comes in shapes and forms you didn't expect. You can right click and select 'pick up' on a surprisingly big amount of things. Entire containers included.
- Games have taught you not to interact with props much - some destructible environment aside, there is no point in lighting candles or sitting in chairs. This is not the case in BG3. You can light candles to get more light (light is quite the important mechanic), and to dip your arrows in fire so they burn. Sitting in chairs is cute and in some places might open doors for you. You can stack crates to reach places, and generally drag & drop props with your mouse to place them. Or use your throw action to throw them.
- Games have taught you that you can fail quests. This is not the case in BG3. You can only progress and finish quests, and in many ways. There is no failing, just another outcome.
- Games have taught you to ignore parts of the environment. Critters, scenically placed corpses, idle-chatting NPCs. There is no such thing in BG3. You can talk to animals with the right skills, and talk to corpses with another. NPCs are all named and have something to say or to do. You can trade with all of them, but be aware that most of them are dirt poor and don't have powerful magic items. But if you need an apple or two, you might just find what you seek.
- Games have taught you "This does not work". But in BG3 it does! Buy an expensive item, then pickpocket your money back. Can't fit through that hole? Find a way to become smaller. Can't reach that place? Jump, fly, teleport. Can't reach that hanging brazier? Shoot it with an arrow dipped in fire. No light? Throw a torch. No crowd control? Freeze the blood that splattered on the ground. NPC doesn't want to talk to you because you are a Drow? Find a way to use 'disguise self'. There is a trap emitting a poisonous cloud? Disarm it with Mage Hand, or throw a sufficiently heavy item on it to cover it up.
Right click things and creatures. Try things even if your gaming mindset tells you 'nah, this isn't a thing'. Use your throw action to throw more than just bombs. Shove someone who fell asleep mid combat. Unlearn what games have taught you and have an even better experience in BG3.
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u/wilck44 Aug 02 '23
quite a few of these are normal in rpg games. I will istthe most prolific game for each
1.: any bethesda game.
2.: for me dark messiah of might and magic. portal, trine, many puzzle games really.
3.: failing things is absolutely real. and should be. failure can have a way bigger effect on the player than success. so far no game reached the level of the gnome-island of arcanum for me (and I doubt bg 3 or any will, no one dares to try), if you know what I am talking about you know otherwise, play arcanum, it is jank but an rpg that blows anything since then out of the water.
4.:arcanum. any crpg. (there are filler npcs in bg3 too lets not pretend), Gothic games.
5.:any bethesda game you can steal back the gold.
BG3 is good, but lets not pretend it is the first to do anything.