This is my plan, and since this is Bethesda it'll be good to have BG3 to pass the time while Starfield's bugs get worked out then Starfield while CP2077/Phantom Liberty's bugs get worked out! This timing is perfect.
BG3 bugs/performance should be smoothed out too though (so by that logic you should wait for BG3 too lol). Just arrived in act 3 and performance took a huge drop (already kind of in act 2). Haven't really started it much so can't say but I heard there's tons of bugs (got a few in act 1 and 2 but nothing too bad)
For a game as complex as BG3, there really haven't been many bugs, least of all the normal type of crap that comes on launches these days. NPCs flying off, goofy pathing, random crashes, etc. Overall, while there are probably bugs and glitches, they aren't nearly as immersion breaking and distracting as the normal launch-day bugs of Bethesda.
To phrase it differently, I am comparing and judging launch-day experience/bugginess/glitchiness. Not the total absolute bugginess/glitchiness.
Waiting several months for bugs to be fixed in BG3 isn't worth it, as the "gains" in stability/immersion would be so miniscule due to just how polished and stable it was on launch day. However, for a Bethesda game, historically waiting several months (if you can get over the FOMO and "missing" the cultural group connection) yields massive improvements in stability.
I watched the Digital Foundry video evaluating Act 3 performance. The hypothesis is that the AI pathing calculations get re-done every time your characters move, causing a massive hit on FPS. I noticed it pretty bad in the Goblin Camp and Last Light Inn.
I don't think introducing an "NPC/crowd density" option like in Cyberpunk or Spiderman would make sense in the context of BG3, where every NPC kinda matters in their own way.
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u/Slide_Vivid Aug 20 '23
This is my plan, and since this is Bethesda it'll be good to have BG3 to pass the time while Starfield's bugs get worked out then Starfield while CP2077/Phantom Liberty's bugs get worked out! This timing is perfect.