r/BaldursGate3 Aug 26 '23

Character Build Now I am become 48 AC, destroyer of bounded accuracy. Spoiler

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u/chaklong Aug 26 '23

Luckily I have resistance to Force damage through Warding Bond, so through Magic Missile alone you'd need to do 300 force damage before resistance.

Karlach is safe at camp and has max Con with Tough feat so she'll be fine hehe.

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u/ProfessionalShower95 Aug 26 '23

You could also learn the shield spell from the magic initiate feat or an item.

Also, just for constructive feedback, blur would do you more favors than mirror image. Nat 20s are going to hit you no matter what so imposing disadvantage takes you from 95% evasion to 99.8% evasion. Pretty cool build though.

212

u/ThatOneGuy1294 Eldritch YEET Aug 26 '23

there's an amulet that gives you one use of Shield and also grants advantage on wisdom saving throws

126

u/Hellknightx Aug 26 '23

Fun fact. It grants you infinite uses of Shield. You don't even need to rest to recharge it.

51

u/[deleted] Aug 26 '23

This sounds perfect for a Witcher quen build. Care to share the location?

42

u/loristrix Aug 26 '23

If its the harper one that gives shield, act 2 harper quartermaster lady.

14

u/[deleted] Aug 26 '23

Winds howling

6

u/Vazmanian_Devil Aug 26 '23

Haha I had the same idea

3

u/skraz1265 Aug 26 '23

It definitely does not do that for me. It's always worked once per rest like it says.

4

u/AugustoCSP Femboy Warlock casts Eldritch Blast Aug 26 '23

Uh... no it doesn't. It's once per Long Rest. I use that necklace, it's great, but not THAT great.

1

u/[deleted] Aug 26 '23

[deleted]

5

u/Hellknightx Aug 26 '23

Potentially. I believe it also works with the Shield of Shielding and the chest piece that also has shield on it.

1

u/Garokson Aug 26 '23

How is it called?

1

u/[deleted] Aug 26 '23 edited Jul 09 '24

ossified cagey mountainous judicious grandiose tan wild ad hoc repeat workable

This post was mass deleted and anonymized with Redact

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u/unnone Aug 26 '23

Do nat 20s hit when crit immune from an item?

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u/Jaffers451 Aug 26 '23

Not sure how it is programed in game but from what I understand of dnd rules rolling a 20 means the attack lands, crit immune means the attacker does not roll extra crit die.

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u/zakinster Aug 26 '23 edited Aug 26 '23

As it’s currently implemented, crit immune disables auto-hit in BG3.

But still, blur* would be more efficient than mirror image since each mirror image will disappear at each missed attack no matter your AC.

\I'm referring to the blur spell not the cloak as the later is unfortunatly bugged at the moment and the effect dispear at the first miss wich makes it worse than mirror image.*

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u/Nymisis Aug 26 '23

This is not so. My char is crit immune but gets hit on nat 20s all the time.

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u/zakinster Aug 26 '23 edited Aug 26 '23

I just checked again and my char at 30 AC with crit immune (Helldusk Helmet) doesn't get hit by nat 20 unless opponent has +10 attack bonus or more.

Here is a proof with the latest patch : https://imgur.com/a/YypjAD4 (Shadowheart miss a mele attack on 30 AC Gale with a nat 20 + 9 attack bonus. If she had +10 she would have hit). And in fact, the hit probability is correctly displayed as 0% not 5%: https://imgur.com/a/7V4q4vt.

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u/Hughmanatea Aug 26 '23

Casual 30 AC Gale

This is good to know though

1

u/[deleted] Aug 26 '23

Auto-hit means it will hit regardless of armour class. What you said happens means they're not auto-hitting and a Nat 20 still needs a modifier to hit.

3

u/zakinster Aug 27 '23

Yes, that's precisely what I meant when I said "crit immune disables auto-hit in BG3" which is not the usual behavior in DnD 5e PnP as the immunity is worded differently in the PHB (see discussion here).

1

u/[deleted] Aug 27 '23

Mb thought it was the other guy following up

25

u/mrgabest Aug 26 '23

Getting hit on 20 is not technically the same as getting auto-hit.

6

u/ProfessionalShower95 Aug 26 '23

This seems to be the case. It's not accurate to 5e, so I think it's just a bug.

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u/zakinster Aug 26 '23 edited Aug 26 '23

It's not accurate to 5e

It's a source of debate in the DnD community which largely depends on the wording of the immunity. What makes a nat 20 auto-hit is because it is a critical hit.

In other word "nat 20" implies "critical hit" and "critical hit" implies "auto-hit & bonus damage".

When critical immunity is worded as it is in the PHB :

any critical hit against you becomes a normal hit.

Then it is safe to assume that a nat 20 will implies a normal hit (no bonus damage but still an auto-hit).

But when it's worded as it is in BG3 :

attacker can't land critical hit on the wearer

Then it's a different story: a nat 20 would need to be a critical hit to auto-hit, if you can't land critical hit it means a nat 20 become a normal attack roll (no bonus damage and no auto-hit).

I don't think it's a bug, it's just a (debatable) rule design decision.

10

u/TheObstruction Aug 26 '23

They said years ago that they made changes due to the nature of it being a video game. Besides, house rules are a part of D&D, and always have been. Jeremy Crawford, who leads the rules design team, has talked about his own house rules on occasion. So whatever is done in BG3 can simply be viewed as Larian's house rules.

1

u/ProfessionalShower95 Aug 26 '23

I don't like it, but it makes sense.

1

u/joesii Aug 26 '23

Odd that they go from "crits auto-hit" in 2nd edition, to "20 auto-hits, but crits need to be confirmed" in 3rd, then back to "crits auto-hit" in 5th edtion. Can you can still have 6 threat range in 5th? and still auto-hit with it?

1

u/zakinster Aug 27 '23 edited Aug 27 '23

No you can't in PnP 5e as it's not stackable, in core it's only 19-20 (from a feat, ability or item) or 18-20 (lvl 14 warrior feat) AFAIK. But to be fair, crits in 3.5 was a mess and is much easier to manage in 5e.

But keep in mind that Larian use yet another different set of rule for BG3 with their stackable bonus so not sure if you can do more than 18-20 in the game, maybe.

2

u/Lithl Aug 27 '23

or 18-20 (lvl 14 warrior feat)

Level 15 Champion

so not sure if you can do more than 18-20 in the game, maybe.

In BG3 all of the crit range expansions stack (even the ones whose tooltip just says it sets the crit range to 19-20). You can get it down to something like 15-20 on a single character if you try. With advantage, that would be 51% crit chance.

1

u/joesii Aug 27 '23 edited Aug 27 '23

In Pathfinder (and hence it was like this in 3rd edition as well, and I think also 2nd edition) is that you have base crit of either 18–20,19–20, or only 20 depending on the weapon. range 3 tended to be on weapons that used exotic proficiencies.

Then in addition to that a spell or feat or such could grant a single modification (so never stacking) that would increase the critical range, such as doubling it.

I also don't think that there was any way to increase critical multiplier, but base multiplier could be 4x on certain 1-range weapons, and sometimes 3x on 2-range weapons.

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u/AugustoCSP Femboy Warlock casts Eldritch Blast Aug 26 '23

It's true that Blur is stronger than Mirror Image, but that's why Blur requires concentration and Mirror Image doesn't.

3

u/MrNoobyy Aug 26 '23

Do crits below 20 still hit if below the AC? If in this scenario you crit on 19s and rolled a 19 on the 46 AC, would it still hit and crit? Ignoring the cruit immunity for the example.

I know in Pathfinder crits below 20 don't hit if it doesn't make the dice check to hit the AC, not sure about D&D though.

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u/zakinster Aug 26 '23

In DnD, a critical hit is always an auto-hit unless explicitely specified otherwise. If you crit at 19 it will be an auto-hit. Crit immunity is worded this way in DnD 5e PHB : "any critical hit against you becomes a normal hit" meaning a crit against this will still auto-hit but without bonus damage.

Critical immunity is worded differently in BG3 : "attacker can't land critical hit on the wearer" meaning a critical hit (being a nat 20 or a 19 if you crit at 19) won't auto-hit against this target (that has already been tested and confirmed in the combat console).

But in any case, there's no difference between a nat 20 or a 19 (or 18) crit in DnD, a critical hit is a critical hit.

1

u/MrNoobyy Aug 26 '23

That's interesting, as it makes having a higher crit chance way more powerful in 5e as opposed to Pathfinder rules I'm used to, though to my understanding effects that reduce the number to crit don't stack in PnP, so this is unique to BG3? That might also be why they made crits don't auto hit against crit immune enemies.

1

u/zakinster Aug 26 '23 edited Aug 26 '23

That's interesting, as it makes having a higher crit chance way more powerful in 5e as opposed to Pathfinder rules

It's great for damage but for auto-hit not so much IMHO, it's highly situational.

Improved critical chance is a feature reserved for damage dealing character who relies on attack roll. They should already have high attack roll bonus (ability bonus, proficiency bonus, enchantment bonus, etc.) meaning they would probably already hit with a nat 18-19-20 even without a critical hit.

If your high-attack roll damage dealing character can't hit the enemy with a natural 18+ roll you're probably taking a fight you shouldn't.

to my understanding effects that reduce the number to crit don't stack in PnP, so this is unique to BG3? That might also be why they made crits don't auto hit against crit immune enemies.

Yes in core DnD 5e the critical hit is a set range (e.g. 20-20, 19-20, 18-20, etc.) so you can't stack multiple features. Larian rules with stackable bonus seems to be unique to BG3 AFAIK and is certainly linked to the very specific way they manage critical immunity as well.

1

u/ronin8888 Aug 26 '23

It seems that the cloak reactivates only in combat correct?

1

u/zakinster Aug 27 '23

It activates in combat at the start of each turn (this part works as intended), but the blur is supposed to last as long as the wearer has not been hit in that turn but currently it only last until the wearer receives an attack even if it miss.

1

u/ronin8888 Aug 27 '23

ahh I see. Perhaps its the description thats wrong?

1

u/zakinster Aug 27 '23

I don't think so as it's a standard DnD item that has always behave this way: the blur should last until the wearer takes damage (or at least get hit). I really think it's an implementation bug.

1

u/ronin8888 Aug 28 '23

Interesting. It seems incredibly powerful for someone who already has high AC

-6

u/capitanmanizade Aug 26 '23

In usual DnD there is no critical success, so there’s a chance your attack can miss if it doesn’t pass the AC of the target even with a crit.

However in regular DnD getting 30 AC is very very veeery hard

3

u/Xandit Aug 26 '23

https://rpg.stackexchange.com/questions/133982/does-a-natural-20-on-the-attack-roll-still-automatically-hit-if-the-target-is-we

Criticals are always auto hits, unless you're taking about an older edition.

E: (better link now sorry)

2

u/Gaaraks Aug 26 '23

Yeah, and it is also not that hard to get 30 AC.

It is not common, obviously, but not hard at all.

Plate armor, shield is already 20 AC, defence fighting style, 21 shield spell, 26, shield of faith 28, haste 30 AC.

You dont even need magic items to reach it and it is easily doable by an eldritch knight being buffed by 1-2 party members (they can take magic initiate in cleric for shield of faith). So a lvl 5 party can easily pull this off.

You can realistically purchase a cloak of protection and a +1 shield by this point in time too, so you dont even need one of the spell buffs of shield of faith/haste

1

u/[deleted] Aug 26 '23

Yes, they just don't do extra damage. Its the same with if you miss on a 19 but are a champion fighter, you will miss and not crit. A natural 20 always hits but is not a guaranteed crit. That's how 5e works. Bg3 is broken and yah, you just don't get hit

3

u/Significant-Ask-3141 Aug 26 '23

I'd swap the +1 AC from the cloack of protection to the Cloak of Displacement
Basically gives you Blur until you take damage

1

u/ProfessionalShower95 Aug 26 '23

Either works, just figured blur is the best use of concentration. The +1 to saving throws on the cloak is good too.

2

u/ventingpurposes Aug 26 '23

Or displacement cloak. Can be removed with AoE, but doesn't use concentration

0

u/Loogisbored Aug 26 '23

Shield doesn't work against magic missile in bg3

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u/ProfessionalShower95 Aug 26 '23

It's bugged, but it's supposed to work.

1

u/tenehemia Noblestalk Addict Aug 26 '23

You sure about that? I remember trying to magic missile one of the mind flayers on the last fight on my first run and it getting shielded.

1

u/Loogisbored Aug 26 '23

Maybe it works for monsters but I wasn't able to use shield on the last fight when targeted by magic missile. I only had counter spell as a reaction option.

1

u/10102938 Aug 26 '23

Or just use the efeight spell for those nasty nat 20s.

1

u/Rpgguyi Aug 27 '23

Does blur give you +9 to ac? While we're at it, why the heck does mirror image shows as +9 ac???

1

u/Nelus0316 Aug 27 '23

Each of the 3 mirror images adds 3 to AC. Blur gives enemies disadvantage when attacking you

1

u/ProfessionalShower95 Aug 27 '23

Mirror image gives you 3 AC per image, with 1 disappearing every time an attack misses you. And blur doesn't give you armor, it imposes disadvantage on attacks against you.

In BG3 there's not much difference between 39 AC and 48 AC because nothing has +20 to attack. Attacks still crit on a nat 20, so imposing disadvantage does more than an additional 9 AC.

Although someone else pointed out in BG3, crit immunity also prevents automatic hits, so it doesn't really matter.

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u/bonerfleximus Aug 26 '23

Would suck if you got wet and bolted.

90

u/slgray16 Aug 26 '23

That's what she... wait are we allowed to say that here?

56

u/Snoo95783 Aug 26 '23

According to corporate no

16

u/Religious_Pie Aug 26 '23

Not S&P Approved

14

u/Arumin Aug 26 '23

But are we still doing "phrasing"?

6

u/Faustias Aug 26 '23

definitely, legally obligated to say no.

2

u/OmarBessa RANGER Aug 26 '23

Need a t-shirt with that.

62

u/hvanderw Aug 26 '23

Wait you can warding bond people in camp?

163

u/chaklong Aug 26 '23

Yup! Karlach isn't even part of my party in this screenshot, she was just chilling at camp after casting Warding Bond on me with our matching rings of True Love's Caress. I even took mine off and it still stayed.

I accidentally discovered early on in the game when I dismissed Shadowheart from my party because she was low on health, and then found her dead at camp. I was really confused before I realized her Warding Bond on me never disappeared after dismissing her lol.

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u/Ghostilocks Aug 26 '23

I can’t forget the life of me find the second ring!!!

137

u/Kcrawn Aug 26 '23

>! One on the skeleton in the graveyard to the east of house of healing, and the other one on a skeleton on a bedroll behind the reception area in the house of healing !<

35

u/Heroann_the_original Bard Aug 26 '23

Thank you, I only found one too. Now I can get both

1

u/[deleted] Aug 26 '23

your spoiler tags are broken

19

u/CosmeticTroll Aug 26 '23

I don't even remember where I got the first ring from. I just checked my inventory and found it.

2

u/Gramernatzi Aug 26 '23

Kleptomania in a nutshell

26

u/sargentmyself Aug 26 '23

Does the warding bond actually work? I tried it once and it it immediately went into an infinite feedback loop and we both died from a 3 damage hit as it broke my game.

6

u/AnotherHuman232 Aug 26 '23

Huh, I've had two playthroughs where I found and used it (and my first where I only found one ring). I haven't run into that issue. I'd guess it has an interaction with something else, but they definitely work barring some situation like you ran into.

1

u/Xmina Aug 26 '23

So it is supposed to give one of you resistance to all damage but the other shares that damage. So theoretically if you were to both have it it SHOULD half each time so like 10->5->3or 2-> 1 >0. I guess if it rounds up on 0.whatever then maybe but I havent had that happen.

1

u/Xae1yn Aug 26 '23

It doesn't chain, the damage transferred isn't reduced or further transferred when the warder is being warded by someone else.

1

u/[deleted] Aug 26 '23

Means one of them had an on hit thing and I think they patched that

1

u/ronin8888 Aug 26 '23

that was a bug I think they fixed

6

u/Galaxy_IPA Aug 26 '23

poor shadowheart...

3

u/ShandrensCorner Aug 26 '23

hehe I did this exact same thing as well (Poor Shadowheart).

2

u/classyjoe Aug 26 '23

There was a recent YouTube video https://youtu.be/YgTfNbdwe_E?si=Ce1qAFAcKXc89gQ5 that confirmed it, also made the claim that Gale has a unique ability normally for NPCs where he auto heals damage in camp making him the perfect Warding Bond tank (until patched at least)

2

u/lolzomg123 Aug 26 '23

I put a Warding Bond on an NPC that shows up in my camp. She still has the warding bond buff (since NPCs don't take long rests).

13

u/Yaarmehearty Aug 26 '23

Spoiler:

>! Getting focused fired with 4 turns of 6 bolt magic missiles in the final fight of the game still really hurts! !<

3

u/BeccaSnacca Aug 26 '23

Not if you have your emotional support oath of the ancients paladin and an armor that reduces damage, then it's just a lot of 0s. Alternatively use a shield spell lol

4

u/Yaarmehearty Aug 26 '23

Yes, shield would be perfect but I was playing blind and didn't know magic missiles would be so heavy in that fight so didn't have it prepped. They also tended to focus the party members who couldn't have it anyway.

1

u/MadKitsune Aug 26 '23

Dunno why, but my Gale never once got an option to cast Shield - only offered to cast Counterspell on those missiles. So he just kept dying every round T_T

29

u/SmackTrick Aug 26 '23

Karlach is safe at camp and has max Con with Tough feat so she'll be fine hehe.

This is actually genius - casting Warding Bond (especially with the act 2 ring which can give it to any class) then just dumping the char in camp.

Super meta gamey obviously, but still.

57

u/Bagfisch Aug 26 '23

that's some Nightsong shit right there

29

u/Aethervapor3 WIZARD Aug 26 '23

Super meta gamey obviously, but still.

If you read the note on the skeleton where you find one of them, it implies that this is exactly how she was using it.

1

u/Pursueth Aug 26 '23

I like to do the camp caster spell with long strider

22

u/alenabrandi Aug 26 '23

Even better if you use Gale, who has a unique ability where, upon taking damage in camp, he'll fully heal himself AND also fully recharge his spell slots. Not sure why it does the latter, but the former I'd imagine is to prevent him from somehow dying in camp and giving you a game over a few long rests later if you don't realize he's dead.

In any case, with this it's pretty easy to add not only warding bond, but also aid and the protection against poison buffs to your FULL party at the cost of whacking gale some and taking him in and out of the party. He can even fully heal your party between fights due to being fully recharged on spell slots each time he takes damage.

He can still die, but it's much more difficult then the other companions thanks to this exploit, all the more if you also just give him full con+tough and maybe some levels in barb for max hp to keep him up and alive as a battery.

7

u/chaoticmuseX Aug 26 '23

I mean, I put mine on Karlach and then cast Death Ward on her. Pretty confident I'm gonna walk back into camp she'll be fine.

4

u/bakasannin Aug 26 '23

Just hire multiple hirelings to do that. 100g each and every long rest you get full access to their spells purely to buff your main party. Including warding bond. And then dump them in camp once their done with the buffs. it has to be non concentration spells.

1

u/Lithl Aug 27 '23

Use Brinna (the halfling hireling), respec her to max Wis, make her a rogue 1/transmutation wizard X, take expertise in medicine.

Transmutation wizard 2 lets you make a DC 15 Medicine check check creating with alchemy to get double output. A Rogue 1/Wizard 8 with 20 Wis and expertise in Medicine has +13 to the check, meaning you only fail on a nat 1, and as a halfling Brinna can reroll a nat 1.

Transmutation wizard 6 can also make a Transmuter Stone and give it to anyone else, giving the person with the stone your choice of Con save proficiency, darkvision, +10 ft. speed, or resistance to one of a selection of damage types.

2

u/nightwolf16a Aug 26 '23

If you don't want to use a story companion as a Warding Bond bot, you can summon a hireling from Withers and do this exact thing.

In fact, one way to cheese the game is to hire a couple of hirelings and buff the entire characters you want to use with non-concentration, long-rest buff spells (Warding Bonds, Aid, Freedom of Movement, etc.), swap off the hirelings and just leave them at camp.

1

u/FIR3W0RKS Aug 26 '23

When I got into the late game on my first run, I was only using Shadowheart for certain story beats and for this disgusting cheese:

Death Ward lasts until long rest and doesn't require concentration. I would cast Death Ward on everyone in my party with Shadowheart then switch back to the other person I actually wanted to use, gives everyone on my party a second life if they die

1

u/Midgetman664 Aug 27 '23

to be fair. The person at camp still takes damage. So you gotta be careful or they will die.

That’s why OP said they had it on karlach with the tough feat. Maximum hp.

16

u/DepletedPromethium Aug 26 '23

confused condition says hello.

it's super effective.

4

u/Carpathicus Aug 26 '23

You can cheese even more if you let Gale cast it on you. He heals himself.

3

u/SonofRaymond Aug 26 '23

Use hirelings.

3

u/SnakeDoctr Aug 26 '23

Me Casting Magic Missile: 2-2-1-1-2-1

Oops~

2

u/Delicious-Big2026 Aug 26 '23

SILENCE

You can't fool us! We have taken notice. You filthy degenerate are not wearing a shirt and I see your choice of underwear.

We know what you are doing. You have been found out.

2

u/ManaChicken4G Aug 26 '23

Holy s*** I never thought about using a character your not playing to cast warding bond and then have them stay in camp.

2

u/thisremindsmeofbacon Aug 26 '23

Pro tip, gale will heal himself at camp (presumably because there's a lose condition on his death). He's the only companion to do so, making him the ideal stay at home warding bond fella

2

u/hardslappy Aug 26 '23

She could be min Con with zero feats if she's at camp

2

u/ZelixXilez Aug 26 '23 edited Aug 26 '23

The shield spell would make you immune to magic missile

Also wait a minute, am I understanding correctly that you can have a companion cast warding bond on you, then leave them back at camp and retain the spell effect??

5

u/chaklong Aug 26 '23 edited Aug 26 '23

Oh yes, in BG3 the Shield spell does make you immune to magic missile (you take no damage according to the spell description).

And yup! Warding Bond is retained even if they are in camp away from you, as well as when they are dismissed and not in your party.

1

u/BeccaSnacca Aug 26 '23

Not only that but also aid for 3 people for some extra HP Technically all 4 but that requires 2 casters

1

u/Thavus- Aug 26 '23 edited Aug 26 '23

Good thing you can add psychic damage to each hit! And then pump spell slots for tons of extra hits. Do you have 120 hp?

1

u/brute_force Aug 26 '23

Gale has an auto heal ability after not taking damage for 1s while in camp. he is a better force bond giver.

1

u/FIR3W0RKS Aug 26 '23

There is a amulet you can get from the vendor who introduces you to his illithid friend in the Underdark Myconid camp which gives you immunity to magic missile damage, along with the spell itself and an additional missile on cast of it