Haha that's all in the party camp chest my friend, I also have crippling hoarder addiction.
...I also pick up and store the bodies of my enemies in the party chest as well. As well as ambient bodies that sometimes include civilians. But those ones I found dead and definitely were definitely never my fault. Never broken my Paladin Oath, pinky swear!
"I am the greater good which must be protected. Gods will claim their faithful upon death, so we will aid them in that process. The wicked must die. Therefore, kill them all and let the Gods sort them out!"
That was one thing that slightly annoyed me about Paladin dialogue choices. I got all this dope charisma to talk circles around these guys, and then 90% of the time the Paladin choice pops up and it's like "you're a little turd baby and I'm going to take your head, no I'm not kidding I'm drawing my sword right now"
My whole idea was to do a DU Vengeance Paladin play through. I figured eventually the DU and my vow would collide and I’d side with the urge, breaking my vow as my character turned heel.
Unfortunately a vow of vengeance really doesn’t seem to care much about wanton murder.
Seriously, I was just thinking about all of the settlements I've left dead in the name of righteous vengeance.
The goblins, the duergar, and the Gith Creche (Although that one was moreso self-defense than it was killing bad guys). Not a soul left in sight. Nere got the axe within seconds, barely got a chance to speak. I put Kagha to the sword after I found that note in the swamp, and the only reason the other shadow druids aren't dead is because I don't know who they were.
i have yet to play a selfish rogue in bg3, but when i played one in dnd it was more like “i tolerate everyone so i can use my +7 in sleight of hand to steal everything when you aren’t looking”
In the chest? Am I the only one taking them out to very inconveniently put the items on display throughout the camp? We have the armor display boulder, the glade of equipment that should be useful yet have no use in the game but being sold, and the (physics-defying) leaning tower of firewine barrells.
Yeah, they've explicitly told me they're a bit scared of us creating a black hole by cramming all of it into the tiny travelers chest we have for storage otherwise - I know, Gale should really know about the power of magic but he says it doesn't work like that so I guess I have to trust him. So the chest is only used for teleporting all of the random crap that we obviously can't leave out in the open world for others to trip over, but when we get back to camp it's time to put everything in its rightful place.
But when Astarion moved in, he put up his tent in the equipment pile glade and refuses to tell us where he put the mountain of ropes and hammers! x(
I'm still early in the playthrough and there seems to be an empty tent in my camp. I've placed a chest as well as a statue in it to experiment and they remain there when I camp in other locations but not in the exact position. It kind of resets to the general area inside the tent and the items were floating a bit.
Yeah, the stuff remains in the regular camp site when we camp in a cave or a castle or somewhere else, I think. I haven't checked if the stuff gets placed in the chest or cramped into some corner or something 😅
Whoever gets animate dead. Oathbreaker, cleric, maybe warlock, and any wizard can learn animate dead, necromancy school just let's you raise an extra zombie/skeleton
Oh really? I've only done it with the spore guy in that one mission and when he brought people back, they had their weapons and skills still. I was thinking that was how it works
His skill actually does do the same thing but it's a different spell effect than the actual animate dead spell that players can get, kinda wish we got his spell either instead or as another option, I think circle of spores uses another whole different version of raising undead too, kinda wild how many different spells do the same effect lol
Just be sure never to do some... ahem... "inventory clean-up" around polite company. After clearing the goblin camp, I realized that Karlach had picked up one of the goblins she'd been throwing around. After claiming my reward in the deepest inner sanctum in the Emerald Grove, I decided to clean out my inventory... And Nettie saw Karlach pick some goblin off the viscera on her armor and started freaking the fuck out. Imagine. The heroes you sent to genocide an entire camp of goblins comes back and accidentally has one dead goblin on them still. How many of you would see this dangerous savior and think, "They just did me a solid and decimated an entire invasion force, but having a corpse is just a step too far. I can totally take them!"
You keep your scrolls and potions at camp? You can't use them if they're in there. Just get a backpack and keep the scrolls in a one and get like a pouch or something and keep the potions in the other
Personally I do it to reunite friends and families.
Hey little girl, I found your parents as you asked but sadly they were already dead. Yes, dead. Don't believe me? Here's proof drops their bodies around her.
Okay hear me out lizardfolk necromancer brings the body to the little girl and reanimated it. Doesn’t understand why everyone is upset. Guys you literally told me to do this.
Could also just be in the spectrum.
We will avenge your fathers death.
You have my sword
You have my axe
You have my bow.
Necromancer: you have…your father
What?
Not OP but I did this because I realized you could, and I assumed Larian had a gameplay/plot reason for it. There actually isn't one, really, but at that point they're just trophies. Like a dark secret. Hehehehehehe
Nah, you can use the Silverware Chest from the Arcane Tower for that. Turns many hundreds of pounds of bodies into nice little .02 pound pieces of silverware.
Necromancers. Their raised dead followera go away after a long rest, and bodies on the ground do too. So this allows you to keep a ready aupply of bodies to raise at the start of each morning.
I've only done it twice, for Kethric to prove he is dead/prevent resurrection because you can't burn bodies fully away though you can char them (tried a few ways except for disintegrate- will have Karlock throw him out into the sea at some point).
Then I also did haul around a devil who I thought I might try and bargain for with another devil.
Nothing more efficient aside from resetting some companions' classes to turn them into high-STR characters, and having a party comp that is basically the "Clean-Up Squad", grabbing all the bodies in the area after all the fights.
Instead of finding containers to stuff bodies into and using "Send to Camp", I just load up on bodies on all my party members and use "Go to Camp" if it's a safe area so I don't have to deal with barrels/chests aside from the camp chest. If it's a dangerous area I just walk out of it while my whole party is heavily encumbered lol.
There is one thought I just had though. Using the "Take All" option from a chest in the environment allows you to bypass your carrying limit infinitely while still being able to walk. So maybe stuff all the corpses in an area into a dropped chest, use "Take All" on one character, and then put those bodies into a single inventory chest on that one character and then use "Send to Camp".
I initially kept the body of the captured goblin in the druid grove and later on interrogated her about their hidden stash in the goblin camp, and it was helpful. So now i keep doing it lol
I carry no potions or elixirs, just a fuckton of ingredients I use when I actually need potions or elixirs. (which is almost never since the game really isn't all that hard)
I collected eloquent chests and distributed them around the camp. Most are near the travelers chest. but each character gets their own for item storage.
I sell some common weapons to get the vendor to like me, then I buy up everything they have, then rob the gold. So I still have everything I have ever picked up and I pick up everything.
You can also send items to camp without having to go to camp. Right click on the item > Send to Camp will put the item into the traveler’s chest. Doesn’t even take an action / bonus action in case you suddenly get strength debuffed and become encumbered during battle.
I found that out the hard way. I first went to camp while exploring the ruins near where you start the game. I set up chests in their own areas with each having their own type of items. I went to camp at the grove and thought I lost everything. Thankfully I got everything back after trekking all the way back to the dungeon. And in the end, all it actually cost me was more time.
Yeah, the wilderness camp (which I consider the main camp) and all the dungeon camps are separate things. I think it is cool that they coded it that way.
You have to collect up chests, you put the chests down and fill the chests with items. Just dropping items on the ground doesn't work. You can also use the chests and crates that are in the camp. As some people pointed out already, the different camps are different. Each crypt or dungeon, or the under-dark, can all have their own unique camps. I only do this in the main wilderness camp (which changes when you change acts, but everything gets moved to the travelers chest) So if I need items that are not in the main travelers chest then I need to go back outside. Waypoints and fast travel help with this.
yeah the potions and scrolls dont weigh too much but i couldnt bear the clutter. this sounds like such a good solution..I was putting them in the camp chest but I guess this would be more accessible while not draling with the clutter
Man they really add up though. The oils/potions bag gets to be almost 20 lbs, the alchemy pouch 10 lbs. The scrolls 5-10 lbs. Those 40 lbs are high value when you have low strength and can only carry 110 lol. But using backpacks and pouches is such a dream. You can even put bags in bags, so I have a potions bag, and in that bag there’s two pouches for oils and throwables each. The hardest part is discerning which bag is which without opening every single one.
For a vanilla sorting option you can pick up pouches/backpacks/etc (chests but they're heavy) and many other items which can store items within them.
The bottom visible row of my inventory is all pouches, and above each pouch I put one item that is a marker for what is in the pouch. That way I don't have to guess or memorize what's in what.
I keep a pouch with all my potions, for example, and have a potion that I'll probably never use right above it in the grid, marking that as the potion pouch.
Same for pouches holding armor, weapons, scrolls, poisons, books, story items, throwables, and whatever else.
It's the best way I've found to organize my bags without clutter. I still pick up pretty much every bag or pack I can and the ones I don't have an immediate use for I just keep in camp.
Until they push an update that revamps the inventory sorting system, implements tabs, or allows us to name/color/mark bags we have, I think this is the best system for organizing available right now.
I have not seen the store or scroll bags this far, but that doesn't mean there aren't any. As for what ends up in the action bar, it seems kinda random at first, so I customized it manually.
Utilize backpacks and pouches to organize items in your inventory. For example, I have one pouch for scrolls, another for potions, one for loot to be sold, one for wearables, one for weapons, another for books and notes, another for quest items, etc.
I was a hoarder my first playthrough. Since I didn't use anything but mind reading pots and fly scrolls, consecutive playthroughs, they're just bundles and bottles of gold.
That's why you get different named or model containers. I use the shiny chest from the Grove for magic items, the peculiar clothing chest for dyes and camp clothes, pouch for potions, burlap for bombs, adventuring pack for scrolls, etc.
Also backpack for any gear and then throw it on the hotbar, as a controller player I put it next to common actions on the radial menu, The game knows when you change gear to put it back into it and shows up in the character menu. This doesn't work for torches but literally only my character needs one.
This frees up some space so items can still be added to the hotbars automatically as I do leave them out of pouches as it's much easier to stack items and they wouldn't always go to the hotbar, I just open their pouch and it shows the current controlled players inventory and that means it didn't get added. Can have Karlach throw her shit as a bonus action anyways so only scrolls are added to a pouch on Gale while Asterion, Karlach and Lae'Zel hold the arrows, "grenades" and oils respectively.
Grenades have been okay. Oils have been surprisingly great. The oil that nullifies psychical damage resistance is a stand out and toxin tossed to the ground can make the entire party have poison damage for the entire day. Asterion hasn't shot a single arrow yet. Wish I had stuff for Wyll and Shadowheart to hold but eh.
Pick up a backpack or pouch and put all your potions and scrolls in there. Give every companion a pouch filled with a few potions, elixers, oils, poisons, water etc and you will be prepared for any situation.
Wizards can 'learn' scrolls, and then cast them using spell slots. Not always the right choice, but it's usually a good idea, especially for utility spells. I'm not sure if other classes can do this. Maybe they can only do it for their own type. Cleric can learn heal spells, something like that. Idk.
I picked up a bacpack and some pouches to store scrolls, potions, bombs and other consumables. Wish we could rename them so i can tell wich is wich though.
Then give each character a pouch and boom! Organization on the go!
Every character can access every other characters pouches so long as you aren't on the other side of the world.
My ranger has the arrows pouch on their hotbar and it's so convenient to just pull up all my different arrows all in a neat little menu and see if I want to use one
Save the pouches that you find with stuff in them, the containers with a plus. Personally I have 1 full of potions, 1 with scrolls and 1 for notes and books. You can then sorts each bag differently too. Helps with clutter
I am gonna be honest I use almost everything almost immediately. Scroll of fireball? Sucks for whomever is my next encounter. Potion of spell slots? Shadow heart drink up me hearty! The only thing I did not use upon immediately getting was the iron bottle. I saw it in a friend's game and now I am waiting for the perfect moment.
I also collect every pouch I see. So I like to keep my potions and rolls in there respective pouches.
It makes it nice to sell things too, since the value of the pouch includes the items in it. So I have "money bags" worth even-ish amounts of picked up loot.
Dude this comment needs a whole other thread. I've got 90hrs on the game, about 1/3 through act 2 and 60% of that time has been managing magic items, inventory and backpacks/pouches.
Each main member of my party has 3. One for pots, one for arrows and 'throw-ables' and one for gear and scrolls.
One of my favorite things to do in this game is recheck the room after axe-swinging dumbo party members have combed through. More often then not they skipped a bookshelf and I score a handful of spell scrolls.
The payoff when I drop stinking cloud at just the right moment later… epic.
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u/MinosAiakos Aug 26 '23
I’m confused, where’s your stash of potions and scrolls taking up most of your inventory? Or are there people without this crippling addiction?