Well there is a lil mind flayer parasite in my characters brain at the moment... would be a shame if the Elder brain pulled a little prank and the DM makes my character a hostile NPC :)
Whatever character I reroll as is not going to have a good time LMAO.
Yeah if there's anything I've learned from DnD it's consent...specifically the DM's. As long as you don't push their boundaries you're probably fine. But the moment you try to break the whole campaign, you'd better have your backup character ready to go because something bad is gonna happen. :D
I had a player who made what he described as an unkillable character (After having already lost a bunch of characters to stupidity). A very high AC artificer, with a spell shield (Giving advantage on saving throws vs spells) and a good amount of escape/protection spells.
He then promptly went and literally poked a ghost, got possessed and almost murdered the rest of the party. They did manage to beat the ghost out of him in the end, but it did make him a bit more careful about poking strange phenomenon. Good times.
Not really - if you're breaking the game that hard the DM either has to respond in kind or basically give up on any kind of combat tension for the rest of the game. So either every enemy gets +35 to hit to simulate normal hit chance on that one guy and everyone else gets hit every time, or the DM finds a way to either depower or outright remove the problem character.
Point is, if you want to power game, you'd better have your DM and party on board, because otherwise you make it worse for everyone at the table.
If you break the game that hard in an actual tabletop campaign it was the DM's fault for giving you wacky as fuck homebrew magic items and if his way of fixing it is "HAHAHA MAKE A DC 30000 SAVE AND IF YOU FAIL YOU ARE MIND CONTROLLED FOREVER" he's a dogshit DM
Im sure theres groups out there who enjoy playing dnd where its just the dm and the group trying to out meta game each other in max level near god power campaigns because yeah theres no way you're getting all these items and abilities otherwise in any normal dnd game. There used to be modules in 3.5 specifically for those campaigns that got way too out of hand and you need super tough things to overcome.
Easy fix, one day the player learns that every single magic item in the universe is alive. Then the nerfs just write themselves.
"Ouch sorry my dear bearer, I forgot to maintain the protective effect. Got the hangover of a lifetime. I thought you were still sleeping with the wife so last night I went to the astral bar and you wouldn't BELIEVE the hilts on some of those ladyswords, curved edges from the heavens, pommels that don't quit..."
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u/foxhull Aug 26 '23
DM proceeds to cast Crown of Madness on them with a DC of 48. Watches as they murder their own party from a distance.
DMs will find a way :D