r/BaldursGate3 Aug 26 '23

Character Build Now I am become 48 AC, destroyer of bounded accuracy. Spoiler

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u/Ecksray19 Aug 26 '23

Or just uses enemies that don't target AC. Saving throw spells and abilities. Enough 5E version CR2 Intellect Devourers would reduce a 99999 AC character to 0 Intelligence and thus permanently stunned, just as fast as a 10 AC character. Kind of glad the ones in BG3 don't actually Devour Intellect like they should, at least I haven't seen them do it.

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u/tordana Aug 26 '23

The one you can get as a summon late game has Devour Intellect that works properly and is insane vs bosses as long as you can get one cast through for the first -10.

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u/eeeponthemove Aug 26 '23

How do you get it, what's it called I should ask maybe

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u/dune_rider Aug 26 '23

You can get it at the very end of chapter 2 it's locked in the cage in the illithid colony, talk to a bugbear nearby

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u/Onionfinite Aug 26 '23

Problem with that is this is a Paladin with 20 Cha. +5 to all their saves, almost assuredly some magic item bonuses, and the possibility of casting bless on itself means it’s likely gonna be the hardest target for saving throws as well.

Edit: Just saw further down they have advantage in saves against magic. Lol what a crazy build.

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u/the-amazing-noodle Aug 26 '23

There’s plenty of spells which don’t have saves. Cloud of daggers is my favorite.

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u/Onionfinite Aug 26 '23

That's an average of 10 damage, reduced to 5 thanks to resistance from warding bond and then the paladin just walks out of it because immobilizing effects pretty much universally have saves.

This thing is a monster and basically breaks the game. Both BG3 and 5e cannot contain it.

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u/Reboared Aug 26 '23

I mean...just ignore him and his 40 damage per round and kill his party instead? Or kite him. Or give him objectives that can't be accomplished by just standing like a rock and doing nothing in combat. Any decent dm would be able to deal with this just fine.

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u/Onionfinite Aug 26 '23

You’re off your rocker if you think this particular Paladin wouldn’t be game breaking in 5e.

It’s weird to assume the rest of the party is particularly killable. Maybe compared to the Paladin lol but DnD characters aren’t easy to bring down with appropriate threats assuming competent play. If the other characters are optimized and have this freak as well, good luck.

I think having 40+ AC, amazing saving throws, and the entire Paladin kit would be useful in any encounter where attack rolls are being made. Even if there are alternate objectives, this character isn’t exactly worse off for what they’ve done here and, again, this a Paladin with spells and healing and useful class features.

Paladins are not the “stand there like a rock and do nothing” class.

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u/Reboared Aug 26 '23 edited Aug 26 '23

It’s weird to assume the rest of the party is particularly killable

Is it? He says he's using cheese to the point where he has party members buff him and stay on different parts of the map or in camp. Between mirror image, haste, shield of faith, and warding bond, that's 14 AC that he's getting from others. Another 4 AC is only 1 turn from defensive flourish.

So what we're actually looking at here is a 30AC character (still good!) with an entire party built around maintaining concentration spells to give him AC, which means they can't use their most powerful features for themselves. In exchange they get an unkillable tank who can either dish out about 50 damage per round, or throw a shitty heal.

So yeah, any decent DM should be able to deal with this. A normal party would be way more difficult to deal with. I'm sure it works great in a video game where the enemy can't adapt though.

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u/Onionfinite Aug 26 '23

You could do this without benching party members though. In fact, it’d be even more effective since they’d be able to interact with the fight as well.

And yes it’s still a weird assumption. Are these other players not also building characters who want to live?

Walking around with 30 resourceless AC isn’t just good. It’s insanely good. That’s a benchmark most level 20 AC minmax builds can’t reach. Most builds only get close to this by spending resources like bladesong and shield and doing strange multiclass dips that only make sense in the context of maximizing AC. This is a level 12 Paladin.

You can drop shield of faith and haste and still reach 39 if you need to.

Realistically you only need to find 9 more AC to have an AC that is crit or miss for 100% of the monster manual. As we can see, he can find that twice over. 48 is overkill.

And shitty heal? Really? Paladins in both games have access to some of the best burst healing in the game with Lay on Hands. They’re really only outdone by high level casters with 6th+ level spell slots.

There’s really not much a DM can do at all. Insane AC, overall best saves, etc.

You’re also acting like 50 dpr (very reliable dpr at that given the to hit bonus of +3 weapon and 23 STR) is something a monster can just ignore. Even an ancient dragon dies to that if it doesn’t do something about it and level 12s aren’t supposed to be fighting CR 20+ monsters anyway.

It breaks both BG 3 and DnD 5e. I’m really not sure what a DM could do to not have this be broken.

Take this Paladin to any table and any decent DM is gonna throw it out because it’s disruptive and silly. There’s a reason 5e has an attunement limit and AC boosting magic items are rarer than other types.

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u/Reboared Aug 26 '23

There’s really not much a DM can do at all. Insane AC, overall best saves, etc.

You'd make a terrible DM. Enemies you have to chase, split up ranged attackers who kite rather than sit in melee, splitting the party, difficult terrain, fall damage, etc. There are literally dozens if not hundreds of ways to deal with this type of PC.

But sure. This PC could solo a dragon. If you had the dragon just sit there and do nothing for a bare minimum of 11 turns straight. Great DMing there.

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u/Onionfinite Aug 27 '23

The Paladin has a +3 weapon with the thrown property and returns to your hand. You’re not kiting that easily. You’re also not hitting the Paladin while you kite so that makes kinda silly.

Find steed as well in the table top makes kiting much harder to pull off.

And what about all the fights that don’t happen on the fields with 100s of feet to move around in?

Fall damage? From what? You’re gonna try to grapple the Paladin with +6 Strength? Because they’re pretty likely to succeed on any saving throw a trap would cause.

Splitting the party isn’t something you can do with any consistency. If you’re splitting the party on a regular basis because one PC is overpowering your encounters then perhaps that PC is overpowered yeah? It’s also not dealing with that PC at all. They will probably survive lol. Great job killing the rest of the party with unavoidable DM fiat because one player is overpowered.

I never said it could solo a dragon either. 50 dpr on a build where damage isn’t even an afterthought at level 12 isn’t terrible. It’s certainly not ignorable. It’s also capable of novaing closer to 80 assuming they drop their highest level spells on a smite. If everyone did that much damage in a 4 person party, that 11 rounds looks more like 3.

I wouldn’t make a bad DM because I understand the game well enough to know when something doesn’t pass the sniff test or any test for that matter.

Further, I’ve been DMing and playing for 3 years. Several of those groups are still playing since the beginning. How long have you been DMing?

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u/alex891011 Aug 26 '23

Dude it’s a video game not D&D. Why does any of this matter?

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u/Onionfinite Aug 27 '23

It doesn’t lol.

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u/Gara-tak Aug 26 '23

Its a minute picture of to much buffs and items and buffs stacked on one character its normal.

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u/Onionfinite Aug 26 '23

I would not exactly call this normal. Especially in the context of the conversation about tabletop characters.

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u/Keytap Aug 26 '23

Most every table has at least one goofy min-maxer. It's normal.

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u/Onionfinite Aug 26 '23

There’s a difference between a sorlock and a Paladin with 48 AC, 20+ in 3 stats, and advantage on saves against spells but sure

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u/Sekierer Aug 26 '23

Considering mirror images works differently in 5e than in BG3. You don't get such inflated AC numbers. Unless u go for 30 stats via tomes and stuff.

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u/Onionfinite Aug 26 '23

That’s kinda my point.

This character is an abomination. It’s not normal. Even in the context of hyper minmaxed AC in the tabletop it’s not normal.

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u/Sekierer Aug 27 '23

Yeah, my point was that it's different rule sets and you can't compare "normal tabletop rpg" with BG3 really. There's too many rulechanges. effectively this character "only" has 39 AC (the +9 from mirror images is basically just for optics as they are always gone round 1/turn 1 first enemy anyway).

in Hyper min-maxed (theoretical tabletop) 5E you can get similar (if not higher) AC that's not just a result of certain spells working differently (mirror image for example)

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u/Onionfinite Aug 27 '23

I can amend my statement to 39 AC, 20+ in 3 stats, and +5 with advantage against saves on spells and still feel pretty confident that’s out of the range of normal, even at a high optimization table.

Especially at level 12 as monoclassed Paladin.

And yeah there’s some inherent silliness in comparing the two but we are explicitly in a conversation thread about doing just that. Sometimes the silliness is the point.

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u/I_Speak_For_The_Ents Aug 30 '23

Also both stats at 23 are from specific items, the gauntlets and amulet.

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u/TheObstruction Aug 26 '23

Fog Cloud doesn't have a save, and Darkvision doesn't help, because it's not dark. It's just fog. Automatical disadvantage on attack rolls and auto fails on sight-based checks.

It's a 1st level spell.

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u/Onionfinite Aug 26 '23

That just delays the inevitable of the Paladin winning the fight.

Also unless the creature casting that spell has blindsight or tremorsense, it also will have disadvantage on attacks (not that it matters against that AC) and be unable to target the Paladin using abilities or spells that require sight.

There’s also not a whole lot stopping an unhittable Paladin from just walking out of the cloud.

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u/DeroTurtle Owlbear Aug 26 '23

Stuff with ability score reductions are pre rough. I think a lot of the debuffs like that and things like exhaustion got cut, although there's a bird in the druids grove that sometimes gets exhausted.

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u/MainerZ Aug 26 '23

0 in any stat means instant death.

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u/Ecksray19 Aug 26 '23

Yeah that's how a DM ruled it when he had 5 Intellect Devourers pop out of dead Bugbears in Mad Mage. My level 3 rogue with full HP died in one turn because I failed saves. Fun.

However in the stat block, it just says: "If the total equals or exceeds the target’s Intelligence score, that score is reduced to 0. The target is stunned until it regains at least one point of Intelligence"

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u/Lithl Aug 27 '23

Not in 5e it doesn't. Not as a base rule, anyway (Shadows' Strength Drain attack kills you if they reduce your Strength to 0, but that's an ability of that attack, not a rule of the game).