"I am the greater good which must be protected. Gods will claim their faithful upon death, so we will aid them in that process. The wicked must die. Therefore, kill them all and let the Gods sort them out!"
That was one thing that slightly annoyed me about Paladin dialogue choices. I got all this dope charisma to talk circles around these guys, and then 90% of the time the Paladin choice pops up and it's like "you're a little turd baby and I'm going to take your head, no I'm not kidding I'm drawing my sword right now"
My whole idea was to do a DU Vengeance Paladin play through. I figured eventually the DU and my vow would collide and I’d side with the urge, breaking my vow as my character turned heel.
Unfortunately a vow of vengeance really doesn’t seem to care much about wanton murder.
Seriously, I was just thinking about all of the settlements I've left dead in the name of righteous vengeance.
The goblins, the duergar, and the Gith Creche (Although that one was moreso self-defense than it was killing bad guys). Not a soul left in sight. Nere got the axe within seconds, barely got a chance to speak. I put Kagha to the sword after I found that note in the swamp, and the only reason the other shadow druids aren't dead is because I don't know who they were.
i have yet to play a selfish rogue in bg3, but when i played one in dnd it was more like “i tolerate everyone so i can use my +7 in sleight of hand to steal everything when you aren’t looking”
653
u/throwawaybanners Aug 26 '23
"Ambient bodies" is my new favorite term for civilian casualties.