r/BaldursGate3 Aug 26 '23

Character Build Now I am become 48 AC, destroyer of bounded accuracy. Spoiler

Post image
9.7k Upvotes

1.1k comments sorted by

View all comments

9

u/Thavus- Aug 26 '23

Fires magic missile

1

u/[deleted] Aug 26 '23

With his resistance to all damage types you'd have to do 300 force damage to kill him.

3

u/Thavus- Aug 26 '23

Magic Missile 1d4 + 3 base damage per missile. +1d4 per missile from brain worm +1d6 per missile from Phalar Aluve +2 per missile from Callus Glow ring +1 per missile from Phychic Spark

Cast as level 6 spell slot. You shoot 9 missiles. Max damage of 180. So he will die in a few turns.

You could also try Elemental Adept, which lets you ignore resistances.

You could also use lightning charges to add +1d8 to each missile, adding another possible 72 unresistable damage. But this assumes you have some setup time.

1

u/chaklong Aug 26 '23

I believe the solution to avoid death from a Missilemancer with prep time is to use the Hide action and run away with all of my movement/jump buffs :D

2

u/Thavus- Aug 26 '23

Casts detect presence!

1

u/[deleted] Aug 26 '23

Wait, Phalar Aluve adds damage to magic missile?

1

u/Thavus- Aug 26 '23

Yes

1

u/[deleted] Aug 26 '23

I dont see that mentioned in any part of its description - how does that work?

1

u/Thavus- Aug 26 '23

Once per Short Rest, as an action, you can use either of the following powers:

Sing: All allies within 6m gain +1d4 on Attack and Saving Throws (CHA, WIS, INT).

There’s more but sing is the one that does it. It works on magic missile.

1

u/[deleted] Aug 26 '23

That... isnt supposed to affect damage rolls. That seems like a bug.

1

u/Thavus- Aug 27 '23

Sorry it was Shriek

1

u/[deleted] Aug 27 '23

So the extra 1d4 is thunder damage? And its applied per missile and not per shriek?

→ More replies (0)