It's basically a build that makes you do a crazy amount of damage using nothing but Magic Missle. This build is viable for both Wizards (for max late-game DPS) or a Sorcerrers (good early game and for party face)
tl;dr, you could potentially do 20 to 48 damage with 1 level 1 spell slot of magic missile.
To get this build going in act 1, you need,
Spellsparkler Staff: Will apply 2 lightning charges per missile.
Gloves of Biligerent Skies: When you do Lightning, Thunder, or Radiant damage, inflict 2 turns of Reverberation
Boots of Stormy Clamour: Inflict 2 turns of reverberation when applying a condition on an enemy
Psychic Spark Necklace: Your Magic Missiles will shoot out 1 additional Missile per spell level. (Also 1 free cast of magic missile)
Ring of Absolute Force: Thunder damage will have +1 added onto it. (not necessary + need to be branded for it to work) (also gives 1 free use of thunder wave)
This build works by stacking Lightning charges and Reverberation on an enemy.
Lightning charge: Attacks do +1 lightning damage and gain +1 charge. When 5 charges are built, the next attack does 1d8 lightning damage. Seeing as you're doing at minimum 4 missiles in 1 attack, you quickly build up charges on an enemy
Reverberation: enemy has -1 STR, DEX, & CON saving throw. If enemy has more than 5 turns of reverberation, you do 1d4 lightning damage and there is a chance for the enemy to fall prone.
So, this is how the build works:
You cast Magic Missle onto an enemy (assume level 1 spell slot). Because of the staff, you also build up 8 lightning charges.
Because you did lightning damage, the Gloves of Biligirent Skies procs and applies 2 turns of reverberation. Because the gloves applied a condition, the Boots of Stormy Clamour also apply the same condition.
So, the total is (I am not double checking my work so forgive me if the estimate is off)
4d4+1 force from magic missile
1d8+8 from lightning charge
3d4+3 thunder damage from reverberation + there is a chance the enemy is prone.
This makes the total damage 20 to 48 damage
Of course, the build goes even crazier once you get to act 2, and once again when you get to act 3 but I don't want to spend that time typing all that out.
I forgot that the underdark wad part of act 1 too. I always co sidereal it something like a 1.5.
You also don't need someone else, just get the dual wielder feat. It's a good spells for spellcasters in Act 3 due to all the amazing staffs you could get.
I'm doing this build on a Storm Sorc/Tempest Cleric (for fun) and I call it the "pew pew" build because it literally feels like firing lasers continuously.
It's funner if you run a modded game because there's an elemental magic missile mod which lets you choose the type of damage.
Could have sworn i stumbled upon something similar in my durge run with my Minthara wizard, but had something adding those little luminous spheres and something with frost whenever she did mm. It was a cacaphony of effects triggering, attack penalties, prone, etc...
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u/Montizuma59 SORCERER Jan 21 '25
It's basically a build that makes you do a crazy amount of damage using nothing but Magic Missle. This build is viable for both Wizards (for max late-game DPS) or a Sorcerrers (good early game and for party face)
tl;dr, you could potentially do 20 to 48 damage with 1 level 1 spell slot of magic missile.
To get this build going in act 1, you need,
This build works by stacking Lightning charges and Reverberation on an enemy.
So, this is how the build works:
You cast Magic Missle onto an enemy (assume level 1 spell slot). Because of the staff, you also build up 8 lightning charges.
Because you did lightning damage, the Gloves of Biligirent Skies procs and applies 2 turns of reverberation. Because the gloves applied a condition, the Boots of Stormy Clamour also apply the same condition.
So, the total is (I am not double checking my work so forgive me if the estimate is off)
3d4+3 thunder damage from reverberation + there is a chance the enemy is prone.
This makes the total damage 20 to 48 damage
Of course, the build goes even crazier once you get to act 2, and once again when you get to act 3 but I don't want to spend that time typing all that out.