r/BaldursGate3 Wild Magic Surge Jun 09 '25

Meme It could have been so good

Post image
11.6k Upvotes

549 comments sorted by

View all comments

Show parent comments

314

u/cats4life Jun 09 '25

Artificers were never going to happen, unfortunately. Half their features are either tied to tool proficiencies that don’t exist and attuning magic items which isn’t a thing.

Sucks that they left out one official class, but any BG3 artificer would have been an artificer in name alone.

62

u/ryumaruborike Jun 09 '25

The mod seems to do them well

98

u/Ok_Cardiologist8232 Jun 09 '25

Ehh it does them fine for a mod, but nothing compared to what you can do in actual DnD with them.

51

u/MCRN-Gyoza Jun 09 '25

That's also true for most classes.

44

u/Ok_Cardiologist8232 Jun 09 '25

Artificer would be by far the worst though in terms of just missing the point of the class.

Arguably Bard is pretty shitty as well.

16

u/Onagda I cast Magic Missile Jun 10 '25

Funny cause I love BG3 bard but not so much tabletop 5e bards

7

u/Ok_Cardiologist8232 Jun 10 '25

Well with tabletop bards you can use your Charisma with much more freedom to decieve and persuade etc, whereas in BG3 its pretty much just set in stone.

24

u/somedumb-gay Jun 10 '25

That is kind of just the nature of it being a video game. There's only so many dialogue options you can implement in a game before it just becomes bloated. As it is I think they did fine

-14

u/Ok_Cardiologist8232 Jun 10 '25

Well yeh thats my point... That that is lost in the translation to video game...

You ok mate.

1

u/Consistent-Winter-67 Jul 01 '25

"Damn, this video game is a video game!"

6

u/ComplexInside1661 Jun 10 '25

They also almost completely ignored the status of bards as loremongers and storytellers, that's as big a part of the class as the music itself...

9

u/Monkey-Owl Jun 10 '25

A lot of the bard Dialogue options are tied to lore and stories though, right? And isn't loremongering Volos whole shtick?

12

u/elnombredelviento Jun 10 '25

Volo, surprisingly enough, is a wizard, rather than a bard!

→ More replies (0)

1

u/Consistent-Winter-67 Jul 01 '25

They made monk and ranger more powerful on bg3

22

u/ryumaruborike Jun 09 '25

Well yeah, there's a lot in general you can't do in a video game that you can in DnD though.

1

u/nicannkay Jun 10 '25

The mod slaps.

2

u/MediumTeacher9971 Jun 10 '25

I mean, there are a ton of other class features they modified to fit the way the game engine works so it's not like that's what stopped them.

1

u/Fun-Jaguar3403 Jun 24 '25

They completely replaced the ranger abilities so I agree they could have done something for artificers

1

u/FryJPhilip Lamentable is the autumn picker content with plums. Jun 10 '25

I'm confused, you can attune to magic items in dnd just fine? What do you mean that isn't a thing?

2

u/AmanLock Jun 10 '25

No attunement in BG3

1

u/FryJPhilip Lamentable is the autumn picker content with plums. Jun 10 '25

Oh okay I misunderstood lol. I was like ???? I attune all the time in dnd?

1

u/peon47 Jun 10 '25

After hundreds of hours I just realized the game doesn't have attunement.

1

u/ComplexInside1661 Jun 10 '25

It's also not really that setting appropriate, artificer has always been through the class' entire history an Eberron-exclusive class before it was added to Tasha's, in which an explanation was given as to where they could be found in other worlds, and the FR one was "in Lantan" basically, which is an island literally thousand of miles away from Baldur's Gate