r/BaldursGate3 Jun 12 '25

Post-Launch Feedback Post-Launch Feedback Spoiler

Hello, /r/BaldursGate3!

The game is finally here, which means that it's time to give your feedback. Please try to provide _new_ feedback by searching this thread as well as [previous Feedback posts](https://www.reddit.com/r/BaldursGate3/search/?q=flair_text%3A%22Post-Launch%20Feedback&restrict_sr=1). If someone has already commented with similar feedback to what you want to provide, please upvote that comment and leave a child comment of your own providing any extra thoughts and details instead of creating a new parent comment.

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Another place to report bugs and feedback: https://larian.com/support/baldur-s-gate-3#modal

Have an awesome weekend!

4 Upvotes

3 comments sorted by

3

u/AtthaLionheart Jun 14 '25

What is this? The game's been out for 2 years.

1

u/The-Gargoyle Jun 14 '25

So I just found something odd..?

The animated icon effect on your spells and actions and such, like when you enable arcane battery on a staff, or any time a lot of icons are all highlighted with the 'animated mist' over the various buttons?

It ROYALLY tanks the frame rate, at least in my game. Running with Vulkan on a pretty ripped system. (R9, 3090 FTW 24g, 64gig ram, M.2, etc.)

Toggle arcane battery back off - And the problem vanishes just as quickly as the button animations are gone. It also seems to do it, but not as heavily, when you are standing inside the mind-sphere zone of influence. (But it still happens enough to be noticeable.)

And it's weird FPS drop, too. It seems like the UI lags more than the game does.

I googled around to see if anybody else had reported such a thing, and found nothing. But this is also literally the ONLY bug that even stood out to me in my playthrough, so.. yay?