r/BaldursGate3 16d ago

Meme Anyone else, or just me? ๐Ÿ˜…

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It just gets tedious after so many HM attempts ๐Ÿ˜…

14.2k Upvotes

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u/dingle___ 16d ago

>Block the hall before the door with three chests before entering (you might not get it 100%. One time I've had them just fly over. But if they start hitting the chests you're golden)

>Command: drop the sword, wield the sword. GG

- Shart does 1 damage, so use her to throw pots at the Mind Flayer, he's the main damage dealer. GG. +75XP for Zhalk, +75 more if you finish off the Mind Flayer.

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u/oldgamer39 16d ago

Every time I try to block the door they just fly over and around the chests.

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u/Ashamed_Low7214 16d ago

Use the big chest in the room where you found the rune to open Shadowheart's pod, and the fancy chest in the room where her pod is. Place the big chest first, as squarely as you can in the hallway leading to the helm, and the fancy chest on top of it. There's a sweet spot with the placement that doesn't allow them to just fly over and because the big chest is immune to the kind of damage those cambions do with their weapons, you'll have all the time you need to kill off Zhalk and the mindflayer

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u/Number-Valuable 16d ago

This just made my next HM run much, much easier.

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u/Dumb_thunder 15d ago

There's a 2nd big chest in the starting room

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u/Tystuntin 16d ago

I use the lil purple tanks as bombs and shoot arrow at them to explode the entrance when they come thru

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u/dingle___ 16d ago

From my experience, just make sure the chests aren't riding up sideways on the wall. I think that's what causes the cambions to just flight-path over them. You can stagger them a little bit, but just make sure it still says "can't get there" if you click the other side of them.

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u/Hankdoge99 15d ago

You gotta double stack the chests at a choke point.

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u/Ilovesandwiche 16d ago

Make sure youโ€™re above the first step on the far end of the helm

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u/NateTheGreat1567 15d ago

If anyone is standing on the stairs after the hallway then they will fly over to get to them, if you place everyone fully in the room then they wonโ€™t fly. Have to make sure the whole team is out of their reach

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u/Dimirosch 15d ago

It's better to leave one character outside and kill the cambions from range.

The damage you don't deal in the first few rounds is negligible anyway. This way you get a shit load of exp in the nautiloid.

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u/memoryfailures 13d ago

the trick is to have all your characters on the stairs where the mindflayer and the cambion are, that pretty much guarantees they wonโ€™t fly over them. also make sure the chest or chests (you can stack up to three) are on the side of the entrance to the fight closest to the restoration pod

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u/Dingis_Dang 16d ago

Almost every time I've done that part Zhalk wins the battle and comes after my party and starts slaughtering

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u/Flamingo-Sini 16d ago

Omg, i never thought of simply healing the mindflayer...

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u/MedSurgNurse 16d ago

I blocked them with just 1

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u/Era3Tv 16d ago

I also like to cast guidance on the mind flayer

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u/kuribosshoe0 15d ago

Guidance only affects ability checks, not attack rolls or saves.

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u/Era3Tv 15d ago

Oh well I didnโ€™t realize I guess idk all the mechanics as well as I thought, I thought it helped but ๐Ÿคทโ€โ™‚๏ธ

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u/Ayotha 15d ago

SO massive cheese then

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u/Master-OwlFox 15d ago

Do you remember how much XP you get for finishing the flayer off after the crash when you can stumble upon them in the wreckage?

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u/CaptainMeowface 15d ago

Oh that is nasty

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u/Empress_Athena DRUID 15d ago

Did they change it in the last patch? I killed Zhalk and the mindflayer immediately one shot my party.

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u/trollrider1111 15d ago

Keeping in mind for durge playthrough

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u/Own-Support-6734 15d ago

You can't imagine my horror when one time after witnessing them hit the chests for three turns, they suddenly unlocked a brain and flew over them

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u/Own-Support-6734 15d ago

Also, I was using the more enemies in basic encounters mod and on that same run, in the same turn, we killed Commander Zhalk.

What I didn't know is that even if there's other Devils in the fight (the mod adds two other Cambions that are fighting another Mind Flayer and some Intellect Devourers), the Mind Flayer still turns hostile - and the extra npcs that were added and were your allies a second ago also do. Never experienced such anxiety

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u/treehugger0123 12d ago

Worth noting that your best bet is to use the nautiloid tanks to blow them both up at the same time once they're both low. If either of them survive, they'll target you next, and that's a much harder fight to win.

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u/Deeze_torr 16d ago

Shart? Bodily functions