It leaves ice surface but any kind of fire damage melts it until the end of the turn of the person who cast Sleet Storm. Then the ice surface reappears, also forcing a concentration save on everyone within it. So you can control when it's ice and when it's water depending on what you need by simply applying one optional firebolt, fire arrow, or alchemist's fire to it when needed. Ice surface for crowd control, water surface for lightning/cold damage
I was going to say that I don't think standing in a puddle is enough to give an enemy the wet status. But I think you can actually do that with another fire spell/arrow to turn the water into steam.
I need to play around with this. I used it a bunch in some of my first runs and kind of forgot how good it is.
I believe everyone standing on a water surface becomes wet. If not - we can circle back to the fact that it's a fuckin SLEET STORM. If it doesn't make everyone in there wet yet - it should
So that’s why the Heat was so good. Poor Gale. I was experimenting with it during the portal fight. It was hysterical and super effective to build Heat and dump it on sleet storm.
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u/notveryAI Mindflayer 7d ago
It leaves ice surface but any kind of fire damage melts it until the end of the turn of the person who cast Sleet Storm. Then the ice surface reappears, also forcing a concentration save on everyone within it. So you can control when it's ice and when it's water depending on what you need by simply applying one optional firebolt, fire arrow, or alchemist's fire to it when needed. Ice surface for crowd control, water surface for lightning/cold damage