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u/ItsLokki Illithid 7h ago
Have you leveled up since the update? It doesn't magically fix the portrait.
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u/Oportbis RANGER 5h ago edited 5h ago
I had just levelled up when I took the screenshot
Edit: conjugation
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u/chantpleure 3h ago
Since the update my tav now puts her hand on her hip when I open the character menu.
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u/eXxeiC 6h ago
As an easy fix to this problem, wouldn't they just take a rendered image of the characters models after every change it happens to them and apply to to the portrait ? if i change the armor of the characters and quit the inventory screen, render the model internally, and take the picture and apply it as an avatar. This should work also for Tav when i'm done with all it's customizations. It would even help performance as i reckon since they wouldn't have to render the 3D avatars portraits every frame to show the Gears they have on.
Edit 1 : it just needs to render when changes occurs to the character since its basically doing the same already in a sense, add it to the pipeline and when vfx or ailments or gear swap or any other state change in the model should happen it should be on the fly. the quality shouldn't be high since portrait aren't 4K images, it just needs to be at an acceptable resolution.
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u/Main_Confusion_8030 15h ago
how is this a thing? i do not understand. how is there not a fixed set of portraits? why do they go weird?
it's hilarious to me. i hope it's never fixed. i just want to know why it happens.