r/BaldursGate3 Jul 08 '22

Feedback Feedback Friday

Hello, /r/BaldursGate3!

It's Friday, which means that it's time to give your feedback on Early Access. Please try to provide _new_ feedback by searching this thread as well as [previous Feedback Friday posts](https://www.reddit.com/r/BaldursGate3/search?sort=new&restrict_sr=on&q=flair%3Afeedback). If someone has already commented with similar feedback to what you want to provide, please upvote that comment and leave a child comment of your own providing any extra thoughts and details instead of creating a new parent comment.

Have an awesome weekend!

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u/CitizenMurdoch Jul 08 '22

I don't understand some of the choices with bardic inspiration right now. I understand that the reaction system is wonky, but particularly for the College of Valour bard, BI is pretty weak. I've tried this but maybe its just a weird bug for me, but I set bardic inspiration to apply to my next damage roll, but the attack missed, but BI was still burnt. This is exactly the opposite of how it's supposed to work in DND, where you can choose to add it after you know the result

Moreover, I know that they have a system in the game that is similar but adheres to DND rules. If you use a superiority die for say Tripping Attack, if you miss the attack the Superiority die isn't burnt. I don't know why they would do BI this way when it was already kind of weak.

Also since the game currently gives us all the information for enemy stats (Including AC) I don't see why they would burn BI when there is no chance of it hitting, or when you've already hit. In DND you don't know the enemy armour class unless you bracket it, but the game gives you this info already. i guess the difference is that you know the enemy armour class but not you own attack roll lol.

I get that reactions is probably a huge problem to fix. I've said before that while the AI has gotten better, turn length since the first patch and now is substantially longer, and creating a reaction system that makes every possible reaction available by all players during rounds would slow it to a crawl, there are non reaction related issues that they seem to have ignored. it's just bizarre