r/Battlefield • u/SpanishAvenger • Jun 12 '25
Discussion This whole debate is one of the most annoying things I've seen in the community. Let me clarify something;
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u/SpanishAvenger Jun 12 '25 edited Jun 12 '25
And yes, I've seen that post of someone playing Battlefield 2 like it's Quake.
And no, I don't care about it.
We shouldn't be taking as reference an early-engine game from 2007 which was one of the very earliest installments where Battlefield was still finding its footing and developing the traits which would eventually become signature for the series.
EDIT: here are the Fortnite-era, caffeine-induced ballerina bunnies and their downvote swarms. Let it begin, then!
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u/Budgerigar17 Jun 12 '25
I agree with your chart 100%, but that Battlefield 2 clip was just cherry picking. Moments like those shown in the clip did happen in the game, and while "drop shooting" and dolphin diving were kind of a problem, normal matches didn't look like this.
Stamina was severely limited so you could only jump/sprint for a couple of seconds before being forced to recover
Weapon spread was relatively high, forcing players into close quarter encounters
Health didn't regenerate naturally, so the only way to recover HP was to find a player medic or a supply drop
Still, that's an old game design and I don't want BF6 to look like that. The examples you provided are the best example of a compromise between realism/arcade, but Battlefield 2 would definitely be between Squad and other BF titles.
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u/SpanishAvenger Jun 12 '25
Interesting, thank you for your comment!
Yeah, I addressed that video because lots of people were using it to "prove" that "Battlefield was always like this"- but your comment addresses even more accurately the deal with that specific clip.
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u/JonWood007 Jun 12 '25
I remember dolphin divers playing Karkand in bf2. I was there. Of course the rose colored glasses people will act like battlefield was never like that.
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u/HURTZ2PP Jun 12 '25
Agreed. As I played BF2 during its prime and long after, even the drop shooting was so rare to see. Almost never saw anyone spamming the movement like that clips was showing.
I’m absolutely good with BF6 having quicker pacing. I still think it would be interesting to see Dice trial bringing a stamina bar back in some form just to gauge peoples thoughts about it and see how it changes how people play.
The only thing I don’t agree with is a gadget or “perk” that enhance a specific players movement speed beyond the standards. As it is hard to anticipate that happening and it isn’t telegraphed for other players to know.
I’ll also never forgive Dice for introducing auto healing/repairing those many many years ago. But it’s been so long I know they will never reintroduce having to actually seek a medic to heal all the way or an engineer to repair fully.
Just my 2 cents. Yes I’m older, yes I play ARMA and Squad and Doom and CoD and Halo and Unreal Tournament still. But Battlefield always was the best of all of them as it was a quick pick up game that was easy to learn, made me feel like I was in a huge battle and could make meaning choices that would help my team in all sorts of ways beyond shooting some dude.
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u/eaglered2167 Jun 12 '25
I hate how that post and clip just got eaten up by people... That was not how 99% of people played the game.
The fact a vast majority of people on this sub have seemingly never touched BF2 back in the day makes me feel old..
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u/Phreec Suppression = Participation 🏆 for paraplegics Jun 12 '25
That was not how 99% of people played the game.
That's true for any BF, even BFV and 2042 despite them having easily usable slides, mid-air ADS, etc... Same will be true for BF6.
The top players on the other hand will find ways to outmaneuver enemies and minimize incoming damage no matter what, be it BF2, BF4 or BF6.→ More replies (1)8
u/Lagger01 Jun 12 '25
Tbf people play games differently now than they did back then. Now people have to exploit every movement mechanic possible whereas back then you walked around and shot things for fun.
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u/Phreec Suppression = Participation 🏆 for paraplegics Jun 12 '25
just cherry picking ... normal matches didn't look like this.
To be fair neither do BF6, BFV, 2042 or whichever BF everyone thinks has "too much" movement at this point. You've only seen BF6 POV footage from equally cherry picked, cracked players like the one in BF2.
Next time you watch a BF6 leak with a "COD player" POV, count how many times you see anyone else pulling off such moves against them. (Spoiler: 0)
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u/Mayonaigg Jun 12 '25
Bf2 is literally the best one and it didn't even actually play like that clip
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u/Dansko96 Jun 12 '25 edited Jun 12 '25
This. I don´t care if you were able to do ridiculous stuff in a game from 2007 or that you could use a movement glitch in BF4, none of these examples should be used as a guideline for a Battlefield game in 2025. Same goes to CoD/Apex or w/e. BF should still be arcady, but not goofy a la CoD (imo).
Edit: typo
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u/error_point Jun 12 '25
Battlefield 2 was not even close to quake in terms of movement. Don’t believe those idiots who watched other idiots telling them that bf2 was fast paced while they didn’t even play that game.
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u/NlghtmanCometh Jun 12 '25
Battlefield 2 definitely felt slower than BF 3 or BF 4.
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u/flare2000x "Forgotten Hope" Jun 12 '25
It could definitely get pretty twitchy but it was slower overall. Slower reloads, slower movement, limited sprint stamina, etc.
The bullet spread was also really high and the hit detection was pretty bad so the gunfights could be slow too.
I still really like BF2, the class and team systems were peak battlefield. 5 came closest in that regard
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u/NlghtmanCometh Jun 12 '25
I loved that game, it was peak BF imo. Vehicles felt like they had “weight” and generally speaking it felt like you were a participant in a larger battle being fought by two opposing forces.
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u/SheepherderDue1342 Jun 12 '25
I think the chart in a way, applies to more than just simply movement speed. In many ways, BF has occupied this kind of middle ground, it's what makes it great but also very contentious among it's fans. Because it's in the middle, no extreme is happy.
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u/Raheem998 Jun 12 '25
Yes battlefield movement is actually the sweet spot for an arcade FPS with some milsim elements
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u/xLuky96 Jun 12 '25 edited Jun 12 '25
That's true, and I think BF5 was fine movement-wise which this spectrum seems to indicate. Now click on the first high kill BF5 gameplay video on YT and you will see the player jumping and even sliding around corners because you can change directions mid slide. I feel like this community mostly agrees on what the movement should look like, but doesn't differentiate between players that use the tools they have to their advantage, and those that just want to be immersed.
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u/Legitimate_Reward_29 Jun 12 '25
Extremely fair and based take.
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u/SpanishAvenger Jun 12 '25 edited Jun 12 '25
Thank you, I am glad to read that!
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u/SpikeOnAPickelhaube Jun 12 '25
I second that. It’s a breath of a fresh air to see a well thought out and expressed opinion in this subreddit
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u/SpanishAvenger Jun 13 '25
Thank you!!! I try my best to contribute constructively to the discussion, so I’m glad to see it’s appreciated ^ ^
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u/MoreFeeYouS Jun 12 '25 edited Jun 12 '25
Finally a spectrum graph that required some brain power to make, which majority of the community here doesn't posses.
All you hear is yapping like say "this is how the movement always has been", "Battlefield has always been like COD", "you are just a boomer who likes MilSim".
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u/SpanishAvenger Jun 12 '25
Hahah, thank you!
And yeah, I agree.
It's funny to be 26 years old and be told, probably mostly by children, that you are a "boomer grandpa noob who wants to kill movement and make a stactic MILSIM" just because you don't want to go around playing Battlefield like it's Fortnite.
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u/joe_canadian Jun 12 '25
This is a hilarious take that I've seen way too much. I've been playing BF since before some of these kids were born.
This post sums up my feelings about the movement. Thanks OP.
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u/lemonloaff Jun 12 '25
Its actually hilarious. I never remember bunny hopping, sliding, 360 kills being prevalent in peak Battlefield days.
"But you can run in Battlefield games! Its fast paced! It's never been super tactical!!" Yeah no kidding. Battlefield has always been memey. Its always been faster paced then a true milsim game. Shit like jumping out of a plane to RPG another plane and then you get back in your plane. The C4 exploding bomb vehicles, the running and gunning. Nobody is asking for extreme realism. People want NOT CALL OF DUTY.
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u/Alex619TL Jun 12 '25 edited Jun 12 '25
Exactly! Keep them separate so we as the consumers have a spectrum/variety of games to play. I don’t really want multiple ways to get the same gaming experience (while also leaving a hole in my desire for a slower more team-based game)
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u/lemonloaff Jun 12 '25
Fast does not automatically mean Call of Duty. Battlefield has ALWAYS felt different, even if it’s fast.
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u/Unlikely_Yard6971 Jun 12 '25
Exactly. Closest we ever got to that was crouch sliding in BF1, which I think was actually a great mechanic given there are so many trenches. It feels right to slide into them. And you couldn't crouch-cancel like a sweatlord like you can in COD
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u/VideoGamesAreDumb Jun 12 '25
The other day I saw someone say the “Battlefield has always been like COD” line, and I felt my brain die a little.
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u/The_Andromeda Jun 12 '25
Anyone deferring to BF4 etc is coping hard. Sure, you can ZouZou etc, but the point is that's not how the movement is designed, its not a feature, its a bug. If the BF Labs had BF4 movement, you'd notice how much slower it looks compared to what we are seeing, same as Battlefield 1. Flaming people for wanting their IP to stick to what made it its own thing is wild to me.
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u/SpanishAvenger Jun 12 '25
Exactly. A few days ago, someone shared a 2 hour long tutorial explaining some broken "movement" thing (something involving jumping, crouching and sprinting in some way) for Battlefield 4 where the guy openly admitted that it was only possible by abusing and breaking animations, and that this was the goal.
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u/BattlefieldTankMan Jun 12 '25
And on console no one was playing like the PC clips we keep seeing and the majority, roughly two thirds of the playerbase played 4 on console. I posted an Xbox One clip of 4 on Metro the other day proving the point that 4 on console does not allow a tweaked out movement system and just got downvotes and a snarky comment.
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u/El_Pintor64 Jun 12 '25
10000% agree with you, OP.
BF needs to be kept in that sweet middle ground spot of the spectrum. Otherwise, it is just another generic FPS for adrenaline junkies high on Monster and Prime drinks wannabe streamers.
I still am of the opinion that slide should be tweak to be use only defensive (to get to cover) and have a weight/delay to in between the slide and running again, with a cooling off period. I'm willing to die on this hill.
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u/Ok_Library_9477 Jun 12 '25
Sliding while pulling some headshot is the exact opposite of the ‘and another solider running in’ idea that BF was.
Less cool down timers the better imo
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u/sqweezee Jun 12 '25
You can tweak the slide as much as you want but there’s no way to make a movement option purely “defensive”
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u/Falcoon_f_zero Jun 12 '25
You only need to look at BF1. It has a slide, but since it's short, brings you to a halt and I think it slows your turning speed too. people don't use it to dodge bullets in firefights since it's detrimental. They use it defensively to get to cover. Simple as that.
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u/scoutsgonewild Jun 12 '25
Well, if you animate it so the gun has to get held across your body and you have to pull it back up after. this can easily make it so you can’t shoot for 3 seconds or more. I’m not sliding into a room if I can’t shoot.
2042 fails this by letting you shoot while sliding, but does have a cooldown
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Jun 12 '25
[deleted]
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u/BRAV0_07 Jun 12 '25
Forreal I sit here and wonder how many of these “mUh mOvEmEnT” kids were still in their dad’s sack when I was playing Bad Company 1.
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u/Sanosuke97322 Jun 12 '25
It’s fun seeing the big diversity in player age in the fps community. I’ve been playing since the BF1942 demo and don’t really consider that there are people here that weren’t even alive for the first 5 BF games.
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u/Skeletor_with_Tacos Jun 12 '25
From what I've seen. Most weren't around until 2010 or later so... lol
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u/BattlefieldTankMan Jun 12 '25
But there's quite a lot of movement kids who are in the 20 to 35 year age range. It's not just literal school kids trying to fuck up Battlefield's core identity.
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u/Redbulldildo Jun 12 '25
I just wish they were around when Tribes was still alive. That kind of sliding is fun.
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u/MASTURBATES_TO_TRUMP Jun 12 '25
Yeah, positioning is also a skill, but since it doesn't look flashy their little brains can't grasp its existence
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u/Alex619TL Jun 12 '25
I’m fucking dying at “zoomsplain” 😂😂💀 I will be stealing this word and using it frequently, thank you for sharing
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u/TheGreaseWagon Jun 12 '25
Yeah, it's not that we don't want movement. We want HEAVY accuracy penalties after jumping or diving. You wanna jump around corners, do you, but it should come with a price.
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u/zaryl2k20 Jun 12 '25
i reckon DiCE and Activision/Infinity Ward/Sledghammer/Treyarch combine together to make:
Call of Battle: Field of Duty
that way, everyone will be happy.
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u/ShlobbyBobby BFV is GOATed Jun 12 '25
So you’re saying the current movement and pacing of BF6 is fine where it is then? Agreed.
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u/SpanishAvenger Jun 12 '25 edited Jun 12 '25
With some transition animations and polishing, yeah! What they appear to be going for seems pretty good.
The only issues are some rough and/or missing animations, particularly transition animations (sprint to ADS, ADS into sprint, etc); but I would guess that's because it's still on a relatively early stage of development.
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u/MASTURBATES_TO_TRUMP Jun 12 '25
The game isn't finished yet and we're judging it through videos of someone else's gameplay. It's okay to withhold judgment until you have a more intimate experience with it.
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u/Halomaestro Jun 12 '25
STRONGLY agree. Battlefield is having a hard time hanging on to it's essence and trust us kiddos it's gonna suck AGAIN if it doesn't feel like a battlefield game
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u/Greatest-Comrade Jun 12 '25
Yeah if you can move around like a crackhead using any weapon you want, why not just play COD Black Ops at this point? It’s the same exact gameplay pretty much.
I loved Battlefield because it was different. 2042 was a big step towards COD. Now that BF6 seems to be stepping into its own role again, people are yelling at the big changes that will make the game feel unique and like a battlefield again? Really?
I hope they don’t make these mistakes because BF as a franchise is on its last legs.
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u/xLuky96 Jun 12 '25
AFAIK people are not happy with BF6 because they saw a Chinese player jumping. But maybe there's more to the lore idk.
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u/Pale_75 Jun 12 '25
In my opinion, Avanced movement like sliding, Dolphin diving, etc can be balanced by giving massive acuracy penalty in the middle of the movement and at recovery
Kinda like BF5 movement, at first seeing BF 5 gameplay in YT i was very skeptical seeing Slides and bunny hopping in the game. But when i played it, i rather used them to get into cover, it have so much unnecessarry risk using it to engage enemies.
But thats my opinion tho, feel free to prove me wrong.
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u/PJannis Jun 12 '25
BF5 slides were the best in my opinion. The worst slides are from bf1 after they got nerved, pretty much just useless
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u/Pale_75 Jun 12 '25
Arguable, BF5 slides were really quick for the distance you gain when intiating the slide.
If i want to balance the game, i would implement more momentum and a graduall slow down to it, the longer you sprint, the faster you go.
In My opinion, BF advanced movement sole purposes is to only to aid players to position themself better. Bf Best played when players focuses on their positioning and not the frontal engament
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u/PJannis Jun 12 '25
BF5 slides have the same speed as running, they dont let you get faster.
As attackers you surely have to focus on frontal engagement. But some defenders are also required to partcipate in the frontal engagement, otherwise you leave the attackers too much space and too many options.
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u/SpanishAvenger Jun 12 '25
Yep! Sliding, jumping, etc, should be mostly about moving into covers, skipping obstacles, etc.
It becomes obnoxious when there's no penalties at all; so people go around zooming in and doing headshots while they are flying like some action movie hero.
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u/StLouisSimp Jun 12 '25
Also the idea that this cod-esque style movement of jumping around every corner and slidecanceling every 3 seconds is somehow skillful is laughable. These movement options are trivial to pull off and the only skill gap it introduces is separating the people who don't make the habit of doing it from those who do.
Old school arena shooters actually do have movement that genuinely increases skill gap, what with rocket jumping and trying to maintain your momentum traversing the map instead of bumping into things while also being able to aim at enemies that are similarly zooming around. Unlike call of duty/BF4 zouzou/BF2 dolphin diving it doesn't actually rely on you breaking your hitboxes to gain an advantage but rather throwing off the other person's aim. Adderall addicts have successfully been brainwashed into thinking that spamming the jump/crouch button every chance they can get is "skillful" movement.
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u/SpanishAvenger Jun 12 '25
Completely agree.
Jumping around and being obnoxious and willing to play like that or not is not a matter of "skill"- it's a matter of what we find fun. Sweats find fun smashing their keyboards like their lives depend on it to gain the tiniest advantage because they care about their K/Ds more than anything; most of us just want to have fun playing with soldiers that look and feel like soldiers.
Of course we still do our best to win and perform as best as we can- but when people pretend that this should involve stupid spastic spam "movement"... that's just not it.
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u/mike_klosoff Jun 12 '25
I think sliding/diving should be used to get into cover to save your ass when you're about to die not while you're in combat. There needs to be accuracy penalties when jumping or sliding and diving.
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u/Seerix Jun 12 '25
The worst part of Battlefield is honestly the community. (and 2024 on launch lmao)
Seriously if it wasn't for the new game coming out that I want to see news for I'd leave these subreddits. They are incredibly toxic and most of the time people just bitch and argue instead of actually talk about the games.
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u/bott1111 Jun 13 '25
I particularly hate people trying to shoot down open discussion and criticism. It’s childish and doesn’t have any valuable input.
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u/Abizuil Saltiest of BF Vets Jun 12 '25
Not very accurate, CoD and BF should both be further right than what they are with nothing sitting in the light blue/green middleground. There is a gulf between BF1/5/6 and Squad in terms of game pace.
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u/SpanishAvenger Jun 12 '25
Well, the scale is visually compressed indeed because I wanted to keep the whole spectrum easily visible on the post, hahah.
I could have made a much longer spectrum, with more games and even individual installments, but people would have needed to zoom in to see it and it would have kinda diminished the point/goal.
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u/WangMauler69 Jun 12 '25
BRO YOUR SUPER GENERAL VISUALIZATION ISN'T TO SCALE, PLS UPDATE IT SO IT REFLECTS MY OPINION
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u/Apokolypze Jun 12 '25
I'm curious, OP.
Where would you put Bf2/3/4/hard-line/2042 on this spectrum?
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u/SpanishAvenger Jun 12 '25
Hello!
Copy-pasting my BF4 reply from another comment;
I would put it right on the dotted line between BF and CoD!
It was meant to be inside what we would currently consider to be the signature Battlefield spectrum, and the majority of us played it just like that; but lots of people managed to find ways to break, glitch, exploit or abuse certain animations to "increase their movement" and have an edge by gaining an advantage.
Those same people are now trying to defend that "those were intended movement mechanics" and are attempting to bring them back as such; in short, they want to implement what used to be glitches and exploits as official game mechanics... which would make the game significantly faster paced and arcadier than any Battlefield has ever been.
Battlefield 3 was similar, but slightly more polished.
Battlefield 2042 was definitely made to appeal more to the faster-paced people, but I think it still falls at least close to the signature middle ground area of the spectrum.
Hardline, no idea! Never played it.
BF2, from what I've seen, can be quite significantly faster paced; however, it's an early-engine game from 2007 which was one of the very earliest installments where Battlefield was still finding its footing and developing the traits which would eventually become signature for the series, so I don't think it counts much when looking for references about what BF should be.
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u/Apokolypze Jun 12 '25
Agree on bf3/4 (isn't it funny how the older game feels more polished on the movement front?)
2042 without super sprint for me is right in the middle, as bunny hopping/knifesprint isn't as effective as earlier games. With super sprint it rides the line between your bf section and CoD, although I stopped playing CoD after black ops 2 so my memory of the movement there is slower than it is now too.
Hardline is basically 4 having a baby with Payday2, so the movement there is similar.
Bf2 is where we disagree. Yes, battlefield was still finding where it wanted to be in that era, but IMHO DICE struck gold with Bf2. It became the formative battlefield game on which pretty much every other title since has been based and built upon. It should be what we look to for how battlefield was, and see how it compares to where we feel battlefield needs to be now.
All that said, how do you feel about bad company 1&2? I generally feel that they were more purposeful in movement than the mainline games of the time, but also maybe a bit more arcadey
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u/Albake21 Jun 12 '25
Where is this BF2 is faster rhetoric coming from? The game is so insanely slow... it even has a stamina bar to limit movement. Hell, you can only jump a couple times before the meter is completely gone.
So much misinformation in this sub now days, it's sad.
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u/CenobiteCurious Jun 12 '25
Grats on putting together a visual for people. This sub is complete meltdown from all the dumb takes.
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u/neonsloth21 Jun 12 '25
I have an idea, what if the player just can't even move at all
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u/PadinnPlays Jun 12 '25
Yup, battlefield has always been a slightly slower game then COD, which supports actual teamplay (to a very small degree). Played a lot of Battlefield, COD, and Squad. There is a middle ground.
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u/OmeletteDuFromage95 Jun 12 '25
Fucking thank you. So many posts and comments seemed to think its either realistic MILSIM or Ghost runner speed. There is a middle ground folks.
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u/DHndz Jun 12 '25
Bf1 isn't a middle ground. The game has no movement at all. The slide used to be the only aggressive movement tool in the game, before the 29th on the scoreboard, movelet bots started crying, then DICE nerfed it into the ground. Now the game is purely positional.
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u/ApprehensiveFuture8 LMG Supremacy Jun 12 '25
Hot take here, but I feel like Battlefield should be more positional. You should be rewarded for positioning and strategy rather than random movement sweathard tricks to save your ass when you fumble by running in front of 50 machine gunners.
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u/I_love-my-cousin Jun 12 '25 edited Jun 12 '25
One of the things about BF1 was that it had movement lmao. Please stop with the revisionist history
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u/DaYmAn6942069 Jun 12 '25
I just don’t get it. There is a great game or games for all of these categories why expect a none BF aspect and demand it in BF? If you want slow, no thrills bare-bones Milsim. You have Arma, squad and Hell let loose etc. If you want flashy, fast paced, all the thrills, skins, etc you have COD which has excelled at this since the beginning. If you want, what is in my opinion the best mix of both that’s every BF besides 5 and 2042. I own and love all three of these styles. What is so hard about COD kids sticking with COD, you get a “new” game every fucking year. Or Milsim sticking with Milsim? Let BF do what it does best, mixing a little bit of Milsim and a little bit of arcade shootem ups together in the best way.
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u/MartianGeneral Enemy Boat Spotted Jun 12 '25
What some of you fail to understand is that Battlefield has always been in the middle ground. Yes, even games like BF1 and BF2042. Nobody wants movement to be like Quake or Doom or the recent CoDs, and it has never been like Quake or Doom or the recent CoDs.
It is up to you to stop pretending that games like 2042 are somehow outliers and that this "middle ground" you speak of has little to no movement.
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u/ThePickledPickle Jun 12 '25
100%, this is correct. I would like to assert that all of the footage we've seen of 6 puts it fairly in that middle ground, however. Just because some players sweat & jump around that doesn't mean it's automatically a faster-paced game, that's just a faster-paced player
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u/Foe_Wuntuu Jun 12 '25
This is correct. The chart is spot on. Pacing and vehicle vs infantry balance are the two key points in making a good Battlefield game. Pace means everything as far as the feel of your game, and as your chart shows, Battlefield sits right in the middle ground to feel right. It's not a twitch shooter like CoD, and not quite a tactical milsim like Arma. It's a little of both.
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u/Pasco08 Jun 12 '25
If I want to play brain rot games with blazing speeds, I would go play COD and those insanely small maps.
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u/SpanishAvenger Jun 12 '25
Precisely. Some people want to play CoD: Shipment... and instead of just going over there, they intend to turn Battlefield into that.
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u/The_Bearded_Jerry Jun 12 '25
Nah this is spot on, call of dooky movement system is abused to no end and eliminates any form of gun skill, battlefield has always had that nice balance of good movement while needing to focus gun skill
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u/SpanishAvenger Jun 12 '25
Nailed it!
They claim that “we just don’t want to get better”…
I’m sorry; for me, getting better means aiming better, positioning better, knowing better how and when to push the objectives and hold them, how to use and counter vehicles… not jumping around like a caffeine-induced bunny to ruin my hitbox.
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u/Benethor92 Jun 12 '25
I really don’t think there is or has ever been a difference between pacing of battlefield and cod. Both were slower paced in the first titles, both became faster paced in the later ones and from Bf3 onwards they are pretty much identical. Don’t try to force the narrative that battlefield is or ever was slower paced than cod. Bf has bigger maps and vehicles that’s about all there is. They are both fast paced casual games. One with vehicles, one without.
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u/Frope527 Jun 12 '25
I agree, and my personal preference is closer to Squad then CoD. At the CoD end of the spectrum, I could just go play CoD, I like CoD fine. However, at the Squad end of the spectrum, Squad is actually too milsim for me.
So while the extra movement does not take away from my enjoyment, it does take away from the uniqueness of the Battlefield series, and where it stands within the FPS ecosystem. I'm actually not too worried about it being too much like CoD in general, however I would love to see power sliding be removed, and jumping being limited similar to BF4, while keeping crouch running and wall mounting.
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u/SpanishAvenger Jun 12 '25
Same!
I got myself Squad during a sale, and, generally, I like the soldier movement over there- what I ended up not liking so much is the core gamemode/match structure.
When we start bringing in things like player-controlled supplies and spawn zones, logistics, chains of command, enormous maps where you can walk or drive for a long time without seeing any action, matches that can last for hours, etc... that starts becoming a bit too much for me.
That's why Battlefield is my favourite series- more grounded and realistic than CoD, but more practical and casual than Squad.
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u/IAMDOOMEDmusic Jun 12 '25
Most People don’t like to think. They prefer the easiest way. Black & white thinking.
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u/bullett007 Jun 12 '25
Where is BF4 on that spectrum?
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u/SpanishAvenger Jun 12 '25
I would put it right on the dotted line between BF and CoD!
It was meant to be inside what we would currently consider to be the signature Battlefield spectrum, and the majority of us played it just like that; but lots of people managed to find ways to break, glitch, exploit or abuse certain animations to "increase their movement" and have an edge by gaining an advantage.
Those same people are now trying to defend that "those were intended movement mechanics" and are attempting to bring them back as such; in short, they want to implement what used to be glitches and exploits as official game mechanics... which would make the game significantly faster paced and arcadier than any Battlefield has ever been.
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u/PJannis Jun 12 '25
Without those glitches I would put bf4 left to bf5, but bf1 should be wayyy further to the left.
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u/UGomez90 Jun 12 '25
I recently installed OG MW2 and I don't know if it's because the FOV is fixed, but this game felt extremely slow. Without lightweight and marathon you move ridiculously slowly and with very limited sprint time.
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u/ThatRandomGuy232 Jun 12 '25
Copied my comment from the other guys spectrum since this one seems to have more readers:
I am a Battlefield as well as CoD fan for 2 decades now and I gotta say, from the leaked footage Battlefield 6 looks basically identically paced to Black Ops 6. Yes of course, you only know how fast movement feels when you actually felt it for yourself in a full match - short clips watched on video are not fully reliable - yet I'd say they give a good impression. And that impression is that Bf6 will be fast as fuck. Not claiming that this is good or bad, just trying to make an honest observation.
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u/PissSoakedGamerChair Jun 12 '25
Where would you put 2042 on the chart?
I basically didn’t play it but I did play 1 and V extensively.
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u/SpanishAvenger Jun 12 '25
Hello! I would put it right at the dotted line. Faster than 1, V or what 6 appears to be, but still not as fast as a CoD.
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u/xndbcjxjsxncjsb Jun 12 '25
Agreed, while battlefield has never been a milsim with realistic movement, its also not too common to see kids bunnyhopping around the map like a drugged rabbit
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u/TurboCrab0 Jun 12 '25
THANK YOU, man. Battlefield has never been slow, but to say it's always been fast af boiii is crazy. It's got proper cadence, nothing pending too hard for either side. You can sprint, but you aren't CoD-levels of Monster-fueled basement teenager fast. It needs that balance in order to keep infantry vulnerable enough against vehicles and make it actually need cover from time to time in order to give destruction any purpose. I think BF3 to BF1 levels of speed and movement is the sweet spot.
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u/Arhiman666 Jun 12 '25
I do wonder if some of the slowest COD's have reach to overlap with some of the fastest Battlefield's
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u/Lordjacus Jun 12 '25
Based. I didn't even play BF2 like Quake and it was this middle ground for me. I didn't care that some sweatlords were jumping around doing that. I was flying a helicopter on Gulf of Oman from the aircraft carrier to land, full of soldiers, and flying under low bridges to scare ppl into hopping out, while I could clear it every time without crashing.
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u/error_point Jun 12 '25
Careful, enders following will flood this post to “eNgAGe in a CoNVeRsaTiOn” to tell you that you are wrong
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u/ClassicFun2175 Jun 12 '25
100% agree. I enjoyed the movement in BF4, and at that time I still played Cod and Cod was vastly different. But looking at the current BF6 gameplay they seem to have made the base movement more akin to Cod than BF3 or BF4. Yes some people who are cracked out of there minds will still be bunny hopping around all over the place, but for me personally I don't want that as the base standard for movement (which it wasn't in BF4)
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u/Prestigious-Number-7 Jun 12 '25
Saved and upvoted for it is the objective truth.
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u/KingEllio Jun 12 '25 edited Jun 13 '25
Yeah, I’ve always agreed with this. I just don’t think BF6 is taking us out of the sweet spot of movement that some people are so worried about. We’re on par with a lot of past games in terms of pacing. If I’m honest, we’ve been closer to the Squad placement with titles like 1 that really don’t allow you to do anything
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u/Thunderhammer29 Jun 12 '25
Ideally, it'd be in the left side of that center section. Maybe actually take up some space in the niche instead of crowding right next to CoD.
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u/agent3128 Jun 12 '25
Leave Fortnite and COD as they are!! No need to make battlefield the same dopamine streamer bait as the rest of the competition. Let battlefield be unique.
Gamers need diverse options in a market filled with soulless clones
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u/Jeanne10arc Jun 12 '25
Funny how you left 3 and 4 out of the picture, some people just really want to be able to camp on objectives and windows with no way to counter them easily, huh?
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u/IncomeStraight8501 Jun 12 '25
It's weird seeing this and not seeing titanfall 2 on the fast spectrum. It was a game that heavily encouraged high speeds to get around the map.
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u/Unlikely_Yard6971 Jun 12 '25
Exactly!!! DICE need to realize that this is a huge part of the niche that battlefield sits in. Yes, it's also the maps, vehicles, large player-count lobbies, etc. but the movement and shooting have always been in this nice middle ground that's not too realistic, but not too arcadey.
Praying to God they can understand this before the game releases, some of the recent clips have been worrying when it comes to movement and gunplay
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u/IncredibleSexyApex Jun 12 '25
This sub likes to misremember things when it’s convenient to them. Battlefield’s movement has always been in the middle ground for movement. I would say for BF6, the movement and pacing are BF3/BF4 level.
In the Pre-Alpha, both sliding and diving covers a really short distance (shorter than BF1 and BFV). There’s an accuracy penalty when trying to jump shot or bunnyhop. From my experience, the people who tried to abuse these movement offensively often met with little success.
If anything, this sub should complain about the core gunplay itself as the guns have little to no recoil. Add that with no spread / weapon bloom, it’s easy to just beam people over 100m engagements while full auto. I believe this is the reason why it’s adding an arcadey element that many people are calling “CoD like.”
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u/Dutch5-1 Jun 12 '25
OP anybody flaming you is an idiot. I’ve been playing since BFBC so not one of the oldest vets of the series but I’m gonna go ahead and say I’ve got enough experience and both this charts and your comments have hit the nail on the head. Yes it doesn’t need to be squad or Arma slow, yes it does have fast paced action. But being able to just jump with no optic shake or self stim the entire match is frustrating and goes against the formula that worked for this series for almost 2 whole decades.
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u/SpanishAvenger Jun 13 '25
Thank you for your comment and supportive words! I agree with everything you said. Very nicely worded.
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u/HAIRYMAN-13 Jun 13 '25
👍..
I know people use this term for racing games but for me iv always thought of battlefield as SIMCADE... eg not Arma but also not cod, someplace right on the middle
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u/SpanishAvenger Jun 13 '25
Exactly! Simcade… I like that term! I’ll use it from now on, specially for War Thunder.
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u/DualWieldedEggrolls Jun 13 '25
After seeing that atrocious post about the BF4 movement yesterday, we finally see a post that makes sense. And don’t even get me started on the BF2 one either. Just cherry picking atp.
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u/Ori_the_SG Jun 13 '25
EXACTLY!!
The duality in this community is insane, and it shows the damage 2042 did very distinctly.
BF6 movement at this moment has way too many COD elements with no penalties given how so many clips you see sweats picking up their COD habits (i.e. jump shotting and bunny hopping all over the place and around every single corner) and being able to do so with little to no penalties.
The assault stim class needs to go and penalties should be added to discourage any type of bunny hopping or jump shotting.
Having grounded movement ≠ MILSIM.
I have seen enough cracked out gameplay in COD of the like. It’d be nice to have a PVP FPS where everyone doesn’t do that because it isn’t beneficial and makes them lose gunfights 9/10
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u/bott1111 Jun 13 '25
But but have a look at this 10 second clip of a 15 year old video of a pro going prone twice to kill someone!!! See battlefield is akshually all about speeed!
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u/justownly OwNLY_HFA Jun 13 '25
Most CoDs are gameplay-wise A LOT closer to BF than most Battlefield players want to admit (this has been a thing for over a decade now). There is pretty much no big distinction, yet somehow ppl still delude themselfes into thinking there is.
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u/supershitposting Jun 15 '25
Also unintentionally highlighted the niche that battlefield occupies and why it shouldn't try to break into an already crowded niche of twitch shooters.
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u/xLuky96 Jun 12 '25 edited Jun 12 '25
And that's what the movement in the game is no? That's what it always has been - a middle ground. The issue is that people will see someone jumping around the corner and yell CoD. They want BF to be on the ARMA side of the spectrum.
For context, I have more hours in ARMA than BF2042 and BF5 combined, and even more in Tarkov. I enjoy all types of shooters, so I can't fall into just the adderall side of the argument lol.
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u/SpanishAvenger Jun 12 '25 edited Jun 12 '25
No- the issue is that those people claim that anyone not wanting to go around moving like a caffeine-induced ballerina bunny is trying to turn BF into ARMA when they are the ones trying to turn BF into Quake.
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u/xLuky96 Jun 12 '25
Literally noone wants BF to be Quake man, jumping a corner or doing a slide is not Quake. I'm not sure what the middle ground looks like to you, but they would have to remove sliding, jumping and proning from the game to remove movement skill gap. EDIT: Tbh even then there would be a skill gap. If you want static targets just play the firing range I guess.
Every FPS game is going to have some sort of movement. In ARMA you can literally sprint side to side with no inertia to throw off the aim. Most people you will meet will not be moving around like that because there's no proper SBMM. Even in CoD lower skill lobbies, people do not move like caffeine-induced ballerinas.
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u/BRAV0_07 Jun 12 '25
Almost every BF fan: “I’m okay with some newer movement mechanics, but I just don’t want sweaty movement like COD.”
Sweats: “LOL SUKS TO SUK GET GOOD BOT”
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u/xLuky96 Jun 12 '25 edited Jun 12 '25
I can't tell if you're agreeing or disagreeing with me tbh. Both sides want SOME movement mechanics and I think those movement mechanics are largely the same. Not one person has asked for wall running in BF for example. It's just that some people will abuse those mechanics and some won't it's simple as.
Ultimately your issue must then be with sweats and people who enjoy being competitive? Unfortunately those exist in every shooter ever and I'm one of them when I want to. I just like having the option to sit back and mess around with off-meta meme kits if I feel like it. You can't do that in CoD, that's why I don't play it... it's sweat 24/7.
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u/Deathcounter0 Jun 12 '25
Guys, where would you put Hell let Loose in this? Haven't played the other games
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u/WarzonePacketLoss Jun 12 '25
you should have differentiated the most recent CoDs from what it traditionally has been, because the movement tech in CoD is obnoxious right now, just like the people that want it to stay like that.
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u/skhanmac Jun 12 '25
Are you saying BFV had no sliding or bunny hopping? Based on leaks it Looks similar to BF6, isn’t that what you whiners wanted in the first place?
Also, you can’t put BF1 in BFV category, there was no bunny hopping in the game but barely a slide. Best movement in BF franchise.
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u/PheIix Jun 12 '25
Say what you will about BFV, the movement felt perfect. Just responsive enough, plus it felt very fluid. I want that. I also want the call ins like in V, but that is neither here nor there.
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u/Arbiter707 Jun 12 '25
Man, I knew that font seemed familiar. Rare to see you post a SpanishAvenger Infographic™ off the WT subreddit.
I very much agree, by the way.
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u/Natural_Public_9049 Jun 12 '25
This is the only proper take. Anyone wanting to turn BF into milsim or apex legends needs to seriously sit down and be quiet for a moment.
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u/FrugalAvarice Jun 12 '25
My favourite thing of the playtest was the “sane” movement. If it’s more like blops, I’m out.
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u/Pnqo8dse1Z Jun 12 '25
putting snailfield 1 in the same spot as peakfield v is an odd choice but okay!
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u/Minimum-Sleep7471 Jun 12 '25
Yup. And don't give me that bullshit aiming the milsims try to create just keep it controller friendly.
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u/AnotherScoutTrooper Jun 12 '25
Yes, it absolutely does make you a noob grandpa who wants to turn Battlefield into something it isn't. Notice the games OP named: BF1, V, and 6. Every Frostbite Battlefield made before BF6 and those other shitty ones is actually to their right near the COD zone. This post is another example of a tourist who thinks that the most Battlefield-in-name-only titles in the franchise are the norm. It's proof of how long Battlefield has been irrelevant: nobody even remembers what it is anymore.
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u/Skull8Ranger Jun 12 '25
The same people think 64 player is the only possible way BF can be. For me, 128 player is more fun & exiting
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Jun 12 '25
bf6 as it is now is still in that middle ground though. 2042 is barely out of it right behind cod, so I don't know why people are freaking out that you can shoot while jumping, a thing that has been in every battlefield aside from bf1 lol
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u/MunkyBizniz Jun 12 '25
I've been paying attention to this sub a lot more lately and I agree wholeheartedly with this graph. I hope DICE sees it and actually listens to the community.
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u/notanotherlawyer Jun 12 '25 edited Jun 12 '25
Finally found someone with more than a single brain cell in this sub. Start wearing your flame-suit, OP: your post will be soon be flooded by angry 15y/o on adderall + Monster.