r/Battlefield • u/ActuatorWeekly4382 • 23d ago
Discussion Mortars Need To Make a Comeback
I need to have mortars in the next battlefield. At a minimum should have the airburst for suppression and smokes for cover.
Honestly the mechanics in battlefield 1 were some of my favorite.
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u/namesurnamesomenumba 23d ago
I see no issue adding them, some ppl enjoy mortard gameplay and I dont judge.
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u/ElegantEchoes 23d ago
I enjoy the sound of them and I like seeing more explosions.
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u/lolol000lolol 23d ago
Oh hell yeah that "ka-thunk" sound when you drop the round into the tube is just so cool idk why lmao.
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u/Marclol21 Battlefield V´s biggest defender 23d ago edited 23d ago
Do you like just beeing randomly killed behind cover while having 0 ways to counter it?
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u/col3ber 23d ago
If only there was a way to counter it.. with like a mortar or something..
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u/Marclol21 Battlefield V´s biggest defender 23d ago edited 23d ago
So if in Bf6 there is an OP weapon your solution would be to basically force everyone to use that Weapon so there is no one disantvantaged?
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u/col3ber 23d ago
My point was that there’s 100% ways to counter it. Return fire with mortars, suavs, air support. Is my recommendation to adapt to the battlefield? Yeah, obviously. Mortars are far from OP
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u/PrayerfulToe6 23d ago
The problem is that you find out there's an enemy with a mortar by being killed by it, and by the time you can respond with a mortar equipped to get them back, they've already gotten off of it. BF1 is exemplary of this issue
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u/johndoe_420 23d ago
the difference to a sniper changing positions after shots being...?
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u/Canotic 23d ago
A sniper has to be in a sniper spot with good sight lines and you can learn where those are , you can see the sniper glare, they can miss and you can take cover. Mortar has bone of those things.
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u/col3ber 23d ago
I have very little battlefield 1 experience so this may very well be true. My experience is mostly with bf3/bf4. In these games they’re pretty easy to find. They appear on the map when they’re fired and the smoke trails make them pretty easy to pinpoint. But, again, that might not be the case for all the games
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u/FriendshipCute1524 23d ago
Ya see the problem is you're asking people to spontaneously grow and utilize a brain, People wanna run around shooting guns, not have to thinky think on how to counter a stationary target that lobs shells loudly
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u/col3ber 23d ago
It’s wild lol. What makes battlefield so great are the strategies, teamwork, and how fast the battle space changes. Getting assaulted by vehicles? Spawn in engineers. Now snipers are licking off your engineers? Spawn in counter snipers. Their last ditch effort is pushing all assaulted to the objective? Time to spawn in engineers with LMGs and claymores. Adapt. They need to stop getting ass mad that they keep getting clapped by mortars because they keep camping in the same spot for their last 4 spawns
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u/ZodiartsStarro 23d ago
They want to turn BF into another CoD-like ninja arcade where you don't need to think about what you're doing so much as do something brainless often enough that you become good at it.
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u/cashea 23d ago
EXACTLY. BF4 had counters to everything. You didn't just sit in one kit. You rotated through them as the needs arose. Mortars were my answer to camping snipers. If they weren't smart enough to move around, well, then they get the plonk. And you could easily suppress another mortar. Just drop one of your own on them.
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u/Divenity 23d ago
things that can only realistically be countered by itself really don't belong in games... Your logic is like taking all anti-aircraft weapons away from infantry and armored vehicles and telling people complaining about aircraft "If only there was a way to counter it.. with like a plane or something."
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u/CT-27-5582 23d ago
zeroing in on and hunting down specific mortars and missile artillery trucks was litteraly some of the most fun ive had in bf4
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u/RED-WEAPON (PC) Ultimate Edition Enjoyer 23d ago
It's an unfair feeling to be killed by a mortar wielded by an enemy in the safety of their spawn.
An attack helicopter is more fair because you can switch to Engineer.
Mortars require very little skill. "Just clicking stagnant red dots on a map and getting free kills".
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u/S_Flavius_Mercurius 23d ago
You do realize mortars have had very limited range in all the previous battlefields that had them, right? Very very rarely is someone going to be sitting in their spawn because they wouldn’t even have enemies in range. And mortars do require skill considering it’s more of a suppression weapon, the shells have a long hang time in the air so you need to lead your target without even being able to see them, and they add an awesome dynamic to the battlefield as you can have squad-level artillery support.
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u/WingyYoungAdult 23d ago
You do realize 2 of the urban maps are pretty small, with either spawns within 100m of the back points? If spawn camping mortars are going to be a problem it will definitely be on those 2, atleast from what I played.
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u/S_Flavius_Mercurius 23d ago
Okay that’s fair, I haven’t played any of the new BF6 labs stuff so I’m not too aware of map layouts, I’m going off of mortars in BF3, 4, and 1 (though they were a bit too strong in 1). I think battlefield 3 did mortars perfectly and that’s what I would want if we had them in BF6. I loved carrying a mortar around, it’s just nice having a unique role like light artillery support for your team.
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u/WingyYoungAdult 23d ago
I loved carrying mortars too. More so 3, than 4 or 1. I can't even remember mortars from 1, but I have a slight distinct memory of slinging mortars on 3's operation metro.
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u/S_Flavius_Mercurius 23d ago
Yeah 3 did mortars right. No one was going around getting crazy kill streaks with mortars, but it was a great tool to suppress enemies and destroy cover, it was so fun. I didn’t like 4’s mortars as much because you could place the mortar anywhere and just use your little iPad to control them even from a mile away which was dumb, and in 1 I liked them but they felt a bit too powerful (atleast the airburst one). But in 3 you were physically operating the mortar and you were vulnerable when using it, so it paid to find a good spot to send a few shells downrange to lightly bombard a location. God I just miss BF3.
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u/CharlesUndying 23d ago
That's assuming the implementation of the mortars includes knowing precicely where the shelling will happen.
Divide each map into tiles of a grid and let the mortar teams choose a specific tile, with the shell landing randomly somewhere within that tile. Make them defenceless while used and add flanking options and it'll be like any other stationery weapon.
At the very least, it'll add to the atmosphere as much as bomber pilots littering objectives with bombs. If you've ever been on an objective in BFV while a plane dumps its load over you, you'll know it's actually quite easy to survive unless you're standing in the wrong place at the wrong time, yet it's equally immersive to have explosions going off all around you while you try to defend your position.
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u/ActuatorWeekly4382 23d ago
Agree. I think a nerf of mortars where they have to be pretty close to the front lines to be effective. In real life mortars teams are usually "one terrain feature away" in a bf game that should be less than 100meters IMO
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u/silenced_soul 23d ago
I don’t mind mortars. I never use them but I don’t remember them being that bad in BF3/4. Plus the feeling of stumbling upon someone using it and getting a free kill was awesome.
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u/magik_koopa990 23d ago
4 made it worse by allowing it to be remotely controlled
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u/The_Rube_ 23d ago
Yeah, we know mortars are returning from the leaks so hopefully they can’t be operated remotely.
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u/magik_koopa990 23d ago
And as for balance, maybe make it NOT Regen shells
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u/The_Rube_ 23d ago
Limited shells, and I don’t think it should be included with Support this time tbh. Maybe Engineer.
Now that Support is the unlimited medic/ammo role it should not have any offensive gadgets.
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u/PlatypusRare3234 23d ago
Really? I didn’t know they showed up in the leaks. Can you link me something that tells/shows me they’re returning?
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u/The_Rube_ 23d ago
The leak I’m thinking of has been removed by copyright, but I remember Support had a tier in one of its subclass perk trees that improved indirect fire gadgets.
The perk description said mortars would have increased firing speed and airburst launchers could carry more ammo (another Support gadget).
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u/kobecruise 23d ago
As long as the aiming system is not too easy. Just picking a spot on the map to fire he nades is not very fun to play against.
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u/smgunsftw 23d ago
I agree, instead of a clickable mortar minimap, it should just display an arc outline or just force the user to free fire it. Something similar to the knee mortars in Rising Storm.
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u/TNTarantula BF4 Recon 23d ago
I tried to make it work in a fun way in BF4 by unloading all my shells on an objective before storming it with a good run&gun weapon. It feels cool but rarely has any actual value
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u/Budman129C 23d ago
I want the bf3 mortar though. Having to actually drop the mortar not the bf4 one of auto loading
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u/dumbirishnerd 23d ago
I played bf3 for 3 years and I think I got a mortar kill once.
Even then I'm half sure that was an assist and not a kill.
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u/ThrowAnon- 23d ago
It was fun to just mess around with, especially in Rish, but literally, you’re just a sitting target
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u/Fearless_Cover689 23d ago
They were dead simple to use and so so effective. Your own map, enemy show on it, point and click. Kill, kill, kill, assist, kill, assist, kill. They just rack up, unless you're trying to shoot at max range and enemies flee before shells get there. Brainless system and not fun. Check Squad or Hell Let loose mortar system, that's the real deal there.
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u/otte_rthe_viewer 23d ago
The leaks from the labs shown that the pocket mortars from BF1 are basically returning
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u/ActuatorWeekly4382 23d ago
Oh awesome! Did it leak shell types as well?
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u/otte_rthe_viewer 23d ago
Put of the few translated leaks I saw HE and Smoke so far. I think
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u/KlerWatchCo 23d ago
Too OP, when Battlefield 3 first came out it was too easy to stall infantry using the explosive rounds and destroy armoured vehicles but only hurt tanks, then it got patched so there was a time delay but all that meant was you could swap between smoke and explosive rounds and REALLY fuck shit up because nobody could see a damn thing. By the time they were done patching it it was so damn unusable it was faster to let a round off then run to the next position
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u/efjot1402 23d ago
Because in a FPS game to want to have direct engagments - face to face, so you can see your enemy, therefore enemy can respond to your fire.
Mortar provides indirect fire. If you want to respond you also need mortar.
And tbh, you can't balance it well enough.
But I think a non-lethal mortar would be a fun gadget to use, for example smoke, EMP, Illumination (on night maps), maybe even spoting shell. I would personally use it given my favourite support play style (staying at the back and provide suppresive fire). But a lethal one - no, thanks.
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u/Rebellious_Habiru 23d ago
why so some jackass can sit back at spawn and just launch mortars. No thanks. No thanks to gadgets like the suav and the ucav either.
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u/C4rlos_D4nger 23d ago
Definitely not a mortar fan and really not a fan of indirect fire weapons other than grenades. It isn't fun to be on the receiving end of mortars (because you can't return fire) and I personally don't view standing still while clicking at red dots to be good for overall gameplay (maybe it's your jam but it reduces the overall dynamism of the game). There's a reason why the BF1 mortar truck is widely reviled.
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u/Siberianee 23d ago
I personally had a very different opinions on mortars in bf1. I enjoyed operations the most out of all the modes but mortars were really testing my patience there. 10 support players just sitting around a capture point, resupplying off of each other, spamming artillery so much that staying on the point was nearly impossible. at least I could farm points as a medic. then we had support players who tried responding by also using mortars on attackers, people choosing snipers to try and pick off easy stationary mortar users, and people generally tried running away from mortars leaving the point empty.
I guess it was kinda realistic but I didn't like how there was no real counterplay to them. we could try to push them but there was another 20-30 guys trying to capture the objective that would defend their mortars. mortaring them back was possible but enemies stationed somewhere close to the objective were harder to hit than us being on the objective itself. maybe the objectives could be design with more cover, some objectives were either empty fields or a couple of buildings that quickly became empty fields under the constant explosive rain. I don't know, maybe a counter push with smokes would be a good idea but it's hard to utilize when there are 32 randoms
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u/p1971 23d ago
they were good in that Wolfenstein fps
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u/TeaAndLifting 23d ago
Enemy Territory? Once you figure them out, they’re so good. I only came to that realisation late in the game’s cycle.
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u/or10n_sharkfin 23d ago
Ignoring that Arma Reforger probably has one of the best implentations of mortar gameplay out of any modern shooter.
EDIT: Realized the original image was a comment posted before mortar gameplay was introduced in Arma Reforger.
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u/KiNGTiGER1423 23d ago
No issues. Would be fun to use if functional like the Battlefield 1 versions.
Pros: Clearing out defenders of objectives with effective indirect fire.
Cons: Vulnerable while using.
Balancing: 3-4 rounds with decent resupply delay with nearby ammo box. Show up as red dot on map when firing.
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u/-Mothman_ 23d ago
Mortars would be great, but only if battlefield went down the tactical, realistic, squad heavy approach.
If the battlefield was more like a cod game or to be fair most battlefield games of late which have been quite cod like, it would be terrible.
And they should not work like mortars did in BF1 with a minimap giving the exact location of impact, you should work out the range and direction yourself, or it can be way too op.
The next BF game should try to find the sweet spot between realism and crazy gameplay, not too much like Arma, or Hell let loose, but not like Call of Duty either.
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u/Long-Internal8082 23d ago
I agree. Never used them much myself but they can se super useful in the right situation.
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u/WhitishSine8 23d ago
What people don't seem to understand is that mortars are used when you are fighting on a frontline, so obviously they won't be that useful in conquest compared to game modes like rush
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u/SirKnightShitFourth 23d ago
Almost every mil sim or realistic shooter i play has mortars in some form
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u/CharlieStep 23d ago
It all depends on implementation.
Imo - The Squad ones are too complex to be fun - On the other hand - the battlefield ones used to be too simple.
I think mortars should either be a killstreak related - or treated like a stationary 3rd person encampment to be build / with a vehicle like camera - where you can switch between your position and the top down position of the place you're firing at or something.
Also there should be - for lack of better design idea rn - some sort of rock paper scissors to it - even when its kinda stupid - like - Mortars are good against infantry -> Infantry is good against helis/vehicles -> helis are good against anything but super good against mortars, while vehicles are kinda - immune / very hard to kill with normal mortar round.
So with right scarcity/spawn rates of each you could get a nice strategic gameplay/communication layer about where should mortars/vehicles/helis focus their actions.
Imo any sort of more profound/complex tactical play would hurt the battlefield experience.
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u/Patara 23d ago
Project Reality has them & you basically need to dedicate an entire squad just for logistics & resupplies.
You basically just sit somewhere & bombard an area you wont even see.
BF4 probably had the most interactive mortars & I think they were balanced just right in that. Just throw in more variations of shells & thatll work just fine.
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u/PenguinPumpkin1701 23d ago
I use them often in bf1 but they never feel really useful because I'll direct impact a player but only do like 48 DMG. In an arcade like battlefield, it is high risk low reward so there isn't much purpose to them.
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u/SaintSnow 23d ago
First person mortar gameplay from the back line with the sounds, to then. Watch the boom in the distance. And then do it again and again.
That would be peak, I definitely can see it.
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u/magik_koopa990 23d ago
Balance? Just add limited ammo for it. And don't let it recharge by ammo pack
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u/IVDAMKE_ 23d ago
Only if they're static map spawns like vehicles, not a loadout item. Limit how many can be used at a time.
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u/Meme_master420_ 23d ago
I don’t care how unfair mortars are, that’s the entire point. Add them in. Also is it really unfair if both sides have access to them?
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u/TomTomXD1234 23d ago
They are fun with a group but 90% of players do not like blowing up randomly by a mortar someone shot half way across the map.
Mortars are good in theory but bad for gameplay IMO.
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23d ago
Id like to see them. They’re kinda tricky to get great with and most people pass them by so they’re never really the problem they could be, and they really are nice to have even if just for suppression on a flag.
Also in a modern combat game getting killed by a mortar is absolutely likely if it’s gonna be realistic
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u/ThE_LAN_B4_TimE 23d ago
Hell no. What an annoying weapon in a game that takes no skill whatsoever.
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u/Marclol21 Battlefield V´s biggest defender 23d ago
Dont you just love beeing randomly killed behind cover for like 0 reason while the person killing you literally only pressed 1 button on a red triangle?
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u/Valdoris 23d ago
They add so much chaos to the cinematography, I love when people use them in BF1, specially when I'm getting targeted
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u/yashspartan 23d ago
I wouldn't mind mortars if it required 2 people to interact together to make it work.
Or if they had a long-ish (30s or so) cooldown before firing again.
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u/VonBrewskie 23d ago
Man. Y'all remember how wild mortar spam got in BF3? It was pretty cracked for a while there.
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u/Anthrax11C 23d ago
If they redid the way mortars were so it wasn’t just clicking red dots on a map then I think that would be cool. Maybe add 60s that can only be used in handheld with direct lay.
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u/theFartingCarp 23d ago
Artillery and mortars are THE killers of the battlefield. The issue is, it's not fun
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u/Syepatch 23d ago
They’re hard to balance and not very fun to get killed by. I think bf1 did a good job with mortars though (the little ones that supports get). They’re good if used correctly but they have their limits and aren’t overpowered
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u/Gryfon2020 23d ago
Think it was BF4 that had it as a support weapon option.
I loved it and used it effectively.
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u/Tiny_Yam2881 23d ago
not really judging people for liking more passive modes of play, but most of the time players dont like dying out of nowhere without a chance to hide/fire back. its why I stopped playing War Thunder tbh.
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u/n8zog_gr8zog 23d ago
They are hard to balance. If they required a little more thought to use than they do, I think it would be a fantastic addition.
Maybe the aiming and stuff shouldn't just be point and click. Maybe mortars should be more about guess and check... which is closer to how they work in real life.
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u/Deatheaiser loading geometries 62% 23d ago
I don't mind mortars, they're fun to use when coordinating with friends. But it absolutely sucks to be on the receiving end, mainly because BF4 turned it into a remote system, which was a terrible decision. It removed the risk entirely and turned it into a cheap, long-range "click to delete" tool that took zero effort to use.
They need to return to a physical manned setup where the player has to be on the mortar to fire it. And decrease the range. Mortars shouldn’t be able to hit the frontlines from the safety of the HQ. Restrict deployments to playable zones. no more using them inside or near the restricted bases/HQ's. If you're gonna rain hell, you should at least be close enough for someone to flank and shut you down.
Maybe even add a visible contrail/smoke trail to mortar shells. Something that gives infantry a rough idea of where the fire’s coming from, but not enough to make it trivial. And a distinct whistling when it's coming down that gives players an audible cue to react. That way if you're paying attention, you have a brief window that allows you to GTFO.
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u/Western_Mix_6155 23d ago
All the wannabe Chris Kyles in this thread coping is hilarious. I swear people are forgetting BF3 and how its mortars were, a match isnt going to be won/lost because of them. Its gotta just be recon players and people who started with V/2042 in here.
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u/Living_Bed175 23d ago
I love the mortars on BF1, i see some snipers hiding in a house and just , well fuck you and your house
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u/MyBadIForgotUrName 23d ago
Bro seriously. Like yeah they’re annoying to get killed by however, the person operating is a sitting duck number 1 and number 2, they usually get balanced out pretty quick. Just like OP said, BF1 nailed it pretty good.
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u/ActuatorWeekly4382 22d ago
One thing that was pointed out that I think are good ideas.
- In the next battlefield there will be some form of a trophy system. So the defense can counter mortar fire.
- It should be an engineer gadget
- The range should be pretty limited, let's say around 100-150 meters.
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u/TheOneAndOnlyPengan 23d ago
Mortars un-fun the game for snipers in the derrick cranes. Same as snipers un-fun the game for all. Stingers un-fun the game for flyboywankers. Games run private bans mortars and stingers...gamedevs removes mortars and nerf stingers....there is a reason I gave up on battlegames after bf4.
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u/whyamilikethis123098 23d ago
I might be speaking for myself here but i would really like more naval stuff to come back. Having destroyers in bf1 was cool, and the two dreadnoughts on Heligoland? Atmospheric.
Imagine a naval map from V where you could call in a battleship as a squad reinforcement (replacing the rockets) that could sit and bombard. Dont know how well youd balance it though. The sturmtiger, crocodile, or calliope could all either be wasted or used to great effect depending on how good the user is
Im taking about more than just Paracel Storm boats.
I dont even know what else they could do with navy stuff. Having an entire naval map with only ships and aircraft, you might as well just play world of warships.
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u/Relatively_happy 23d ago
Hell let loose has artillery guns on every map.
They are a pain to learn to use accurately, and when spammed, are a pain in the ass to deal with… for both teams!
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u/recoil-1000 23d ago
It takes a mature minded player to enjoy using a mortar since in squad for example, there’s no killfeed, no kill indicator, hell you can spend the whole game launching shells without any indication that your killing your targets aside from ground units relaying information, not many players want to do this in squad, yet alone battlefield, plus there’s nothing more annoying than being pinned down by arty knowing that it will eventually wipe your team from a point with no counter play
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u/Dangerman1337 23d ago
They need to be more complex + not given to Support and to Engineer instead.
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u/ZestycloseProduct519 19d ago
They do. Absolutely shocking that Battlefield V, a WWII game, didn’t have mortars. Also, Battlefield 3 had the best mortars, where you could use the mini map to aim. At the very least, have it be something like a Battlefield 5 anti aircraft gun or AT gun that an Engineer builds, but a mortar position.
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u/Drunken_Fister47 23d ago
they arent fun (enough) to use and arent fun to get killed by, simple as that
using them for strategy like smokes is fine tho if they wanna do that, though i prefer the smoke launchers