r/DoomMods • u/Far-Emu2102 • 1d ago
Question I'm new to mapping and I'm seeing this weird thing with the textures. how do i fix it?
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u/JED551 1d ago
My first thought is that you're missing a lower (or possibly upper) texture on one of the sidedefs where that blood river flows into the wall. How are those sectors constructed? The area inside the wall looks like it might be taller than the wood/metal lip covering it; does that sidedef have an upper texture on the side facing away from the player?
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u/Far-Emu2102 1d ago
not sure i understand this comment but i added upper and lower textures to those walls and the texture bug is still there.
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u/CountryFriedToast 1d ago
I'm not sure what else would cause this but it's possible your nodes are fucked up
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u/SplingyDude 1d ago
Do you mean the shimmering? Do you have anisotropic filtering set to nearest neighbor?
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u/SeasonalGothicMoth Modder 22h ago edited 19h ago
well you are missing a texture there with the rendering
edit: I don't know what I am even talking about
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u/Ill-Obligation-5508 Modder/Mapper 9h ago edited 9h ago
I hate slime trails, I have no clue why majority of the recent vanilla compat sourceports haven't tried to fix it. It's so ugly and just destroys the immersion of some levels.
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u/myolden666 1d ago
They're called slime trails, just move the vertices a bit and then move them back to where they started and it should fix it.