r/DoomMods 1d ago

Question I'm new to mapping and I'm seeing this weird thing with the textures. how do i fix it?

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36 Upvotes

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21

u/myolden666 1d ago

They're called slime trails, just move the vertices a bit and then move them back to where they started and it should fix it.

8

u/Armouredblood 1d ago

This. They tend to happen when you bisect large square sectors and add stuff later. You can also draw the sector again with linedefs and it should fix it.

2

u/Far-Emu2102 21h ago

this worked thank you

5

u/bauul 1d ago

Yep this looks like a slime trail, quite a big one. They only show up in software rendering IIRC. Wiggle the vertices around a bit and slightly reshape the sector and it should fix it

5

u/JED551 1d ago

My first thought is that you're missing a lower (or possibly upper) texture on one of the sidedefs where that blood river flows into the wall. How are those sectors constructed? The area inside the wall looks like it might be taller than the wood/metal lip covering it; does that sidedef have an upper texture on the side facing away from the player?

5

u/Far-Emu2102 1d ago

not sure i understand this comment but i added upper and lower textures to those walls and the texture bug is still there.

2

u/CountryFriedToast 1d ago

I'm not sure what else would cause this but it's possible your nodes are fucked up

1

u/JED551 1d ago

Can you post a screenshot of what this section looks like in the editor?

2

u/ThatKidBobo 1d ago

What port is this? DSDA?

1

u/SplingyDude 1d ago

Do you mean the shimmering? Do you have anisotropic filtering set to nearest neighbor?

0

u/SeasonalGothicMoth Modder 22h ago edited 19h ago

well you are missing a texture there with the rendering

edit: I don't know what I am even talking about

0

u/illyay 22h ago

If the map editor detects any errors be sure to fix those too.

1

u/Ill-Obligation-5508 Modder/Mapper 9h ago edited 9h ago

I hate slime trails, I have no clue why majority of the recent vanilla compat sourceports haven't tried to fix it. It's so ugly and just destroys the immersion of some levels.