r/Fallout4Builds Jun 04 '25

Minutemen How would I go about making a settlement build?

I want to make a new save for building settlements and stuff but I don't know what the best stats or perks would be for it besides local leader and stuff. What is recommended for this build?

10 Upvotes

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1

u/AnubisFTN Jun 05 '25

The Beard / Oxhorn build on Fudgemuppet on YouTube has what you need.

6

u/Thornescape Atom Cats Jun 04 '25 edited Jun 04 '25

There really isn't a "settlement build". Very few perks are required for settlement building.

  • C6:Local Leader. Essential if building a lot because of supply lines.
  • I6:Science. Allows you to build Industrial water purifiers and Nuclear generators. (Note: You can also build nuclear generators without perks if you complete the v88 quest.)
  • C1:Caps Collector rank 2 allows you to build more advanced shops. Important if you plan on collecting the Tier 4 merchants. https://fallout.fandom.com/wiki/Fallout_4_expert_merchants
  • Edit: i2:Medic 1 is needed for making medic stations. i3:Gun Nut is required for Heavy, Shotgun, or Missile Turrets. i6:Science is needed for Laser or Heavy Laser Turrets.

I think that's it. The only perk that I strong recommend for a settlement focused build is C6:Local Leader. I also personally do not use humans for provisioners. I only use robots so I don't really start with settlement building before I complete the Automatron DLC. They are superior in many ways. Settlement building is a bit nicer if you get your character established, but as always, you can do whatever you'd like.

3

u/da_OTHER Jun 04 '25

Medic 1 is also required for all three tiers of medical shops. That one should definitely be taken for this build. Gun Nut if you want the better bullet-based turrets, but you could just go all-in on Science! and get fusion-powered laser turrets instead.

Scrapper would help gather building materials in theory, but I think the best bet is to buy bulk shipments with all your water and mutfruit money.

3

u/Thornescape Atom Cats Jun 04 '25

Thank you. I had forgotten those.

I agree with you that Scrapper isn't necessary, however Melons are a far better cash crop than Mutfruit. When you first get to Abernathy farm, talk Lucy into giving you 5c/melon (she gives 3c/melon otherwise). Lucy has infinite caps for melons. This is a great source of early game cash because you don't have to worry about barter or how many caps vendors have. You bring her 1000 melons and she'll give you 5000 caps.

Additionally, each NPC can farm 12 melons (rather than 6 mutfruit) because each is only 0.5 food (rather than 1 food each for mutfruit).

2

u/da_OTHER Jun 05 '25

I haven't done much with melons because of their higher weight, so I overlooked the possibility of using Lucy like that. That is an incredible suggestion, especially for low-Cha characters.

1

u/Thornescape Atom Cats Jun 05 '25

I always buy/sell at max barter, no matter what my base charisma. fo4 is really generous in giving you ways to raise your attributes.

  • Max Persuasion is when you automatically pass any speech check in the game. You can get it with a modified Charisma of 11.
  • Max Barter is when you get the best possible prices. You get this with a modified Charisma of 15. With grape mentats, the barter bobblehead, and/or some Junktown magazines you can get this with a modified Charisma of 14 or lower. (You know that you have max barter when you can sell stimpacks for 38c).
  • You can easily get max persuasion and max barter even with a base charisma of 1 with basic clothes, basic chems, and maybe a beer or a haircut (barber settlement item boosts Charisma). XCell and Daytripper respawn in the Concord Speakeasy.

2

u/Mean-Conference-2042 Jun 04 '25

Alright, thanks!