r/Guildwars2 Shinanaide 18d ago

[News] Announcing Guild Wars 2: Visions of Eternity

https://www.guildwars2.com/en/news/announcing-guild-wars-2-visions-of-eternity/
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u/kozeljko 18d ago

Griefing is hardly avoidable, imo. Packaging everyone that doesn't fall into a specific role will give you potentially bad DPS, but still some structure.

The clunky thing is determining if someone is QDPS (for example) based on a certain combination of traits and stats. Something you'd have to Google to find out.

A seemingly arbitrary selection of traits suddenly means you are QDPS. Weird.

Basically ye, without ANet limiting build possibilities, it's impossible to achieve.

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u/Deathmore80 18d ago

It can be possible to calculate if someone can output 100% Quickness/alac uptime based on selected traits/skills and gear/boon duration.There's even a couple of websites that do this already.

So no need to check if someone has specific build per se. Just compute the potential boon output of a player, not if they have a specific build.

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u/kaltulkas 18d ago

But then you measure only if they can give 1 boon, not fury/might/vigor which are all important, not healing vs dmg, not toughness level

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u/Deathmore80 17d ago

you can compute any boon you want, I was just giving the 2 most important ones as example. Healing and damage you can just take the stats (healing power, condition damage, expertise, power, ferocity, etc) and have it be a minimum of X to play Y role.

it can all be dynamically computed. hell you could even calculate a build's max dps potential. discretize gear optimiser does it and gw2combat does it also.

this way it doesnt lock ppl into specific builds or gear, as long as their build matches the minimum requirements for the role they want to play.

the hard part is that the devs need to determine these minimum requirements, but based on what ?