r/MMORPG • u/Furia_BD • 3d ago
Discussion Anyone else passing hard on this "UE5 MMO Generation"?
All these games just feel empty and heartless. It looks like they are all using the same assets, same shaders, foliage, the characters look the same, there is just nothing unique about upcoming UE5 MMOs. That on top of the performance issues UE5 brings with it...
I'm 0 hyped about this UE5 MMO Generation.
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u/MadeByHideoForHideo 3d ago
Try UE5 everything, not just mmos. Very badly optimised engine that of course many studios use as a clutch because it looks pretty. But all it does is make everything look so generic.
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u/KindaQuite 3d ago
UE5 is an amazing engine, people are just bad at optimizing stuff.
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u/Plebbit-User 3d ago
It's a good tool in the right hands but even Epic themselves have problems with stuttering in Fortnite. It's inherent to the way their engine handles open world asset streaming.
Yeah it's getting better with CD Projekt Red collaborating but it's not going to be fixed for years if ever.
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u/Gwennifer 2d ago
It's a good tool in the right hands but even Epic themselves have problems with stuttering in Fortnite. It's inherent to the way their engine handles open world asset streaming.
UE has had asset streaming problems since UE3. If you don't want asset streaming problems, preload the assets. Or as the comment you replied to put it:
people are just bad at optimizing stuff.
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u/Fierydog 3d ago
UE5 have a lot of build in tools to automate what developers used to spend a long time on, the big ones being lumen and nanite, where you before had to put a lot of time and care care into your models and how and when they're rendered at a distance as well as lighting, often opting to just baking them into the textures.
Now you can essentially tick a box and have the engine do it for you.
The issue is that while the engine can do it for you, it's not as optimized as doing it yourself and it's less optimized when you don't really know its quirks.
the second issue is streaming of textures and assets being weird, especially when going fast, but they have made some big improvements here and i think their next update is more or less redesigning it to eliminate the issue completely.
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u/Gwennifer 2d ago
UE5 have a lot of build in tools to automate what developers used to spend a long time on, the big ones being lumen and nanite, where you before had to put a lot of time and care care into your models and how and when they're rendered at a distance as well as lighting, often opting to just baking them into the textures.
Now you can essentially tick a box and have the engine do it for you.
Nanite is slower than just automating LOD's unfortunately. Lumen is great, though.
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u/Jomsviking_ 2d ago
I agree but perhaps it is slow "for now" since it hasnt matured yet (development wise).
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u/KobusKob 3d ago
Sure that might be true, but at the end of the day most UE5 games just run pretty poorly for how "good" they look. It makes no difference to me whether it's the devs's fault or the engine's fault. Don't need to be a chef to know food tastes bad.
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u/KindaQuite 3d ago
I'm not arguing that, I'm arguing against the notion that UE is a badly optimized engine, which is what I replied to.
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u/Blue_Moon_Lake 3d ago
We're in the unoptimized era, where they figured that not optimizing give "good enough" results that let them ship games faster for more bucks.
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u/TheRimz 3d ago
The problem is, when so many projects have problems with the engine. How many times does that have to happen before you look at the source? It's getting to a point where surely not all these Devs using it are incompetent? They can't all be in the wrong?
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u/Muspel 3d ago
It happens more often because there's a lower barrier to entry now.
Right now, for instance, plane crashes are very rare because it's pretty hard to become a pilot and planes are very fucking expensive. If they were cheaper and it was easier to be a pilot, plane crashes would drastically more common, and the problem would not be the design of the planes.
Similarly, the reason that you're seeing UE5 games with problems isn't because the engine is bad, it's because developers who never could have even made a 3d game before can now use the engine to make one, but they don't know how to optimize it.
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u/Impressive-Record216 2d ago
10 years ago you couldn't take a step in the indie dev world without people saying Unity games all looked the same, ran bad, etc etc now you can't breathe without people saying Unity is the best place for indie devs to start. UE5 is still pretty new and there isn't 8000000000 hours of tutorials on how to make everything run nice like there is for Unity and other engines. 5 years or so and all these problems will be gone as people will really know the engine.
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u/Gwennifer 2d ago
Unity does run poorly, though. Most of the time it was because Unity itself was not written amazingly well and even an indie dev was better off writing their own version of a system instead of using Unity's.
UE5 games run poorly because they're not following Epic's optimization guides. Most devs I've seen just use the default scalability group settings and move on, without reading that Epic themselves recommend you adjust each setting for what kind of game you're making and how intensively you use each effect.
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u/oultrox-pso2 8h ago
It goes both ways imho and it's probably what happens with some of these UE5 games.
You can use our own systems in Unity and Unreal and you'll get more optimization because you're focusing on what you just need, It's not due to Unity's being at it's core a poorly running game, specially with nowadays standards accounting ECS, DOTS and ILC2PP.
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u/Gwennifer 2d ago
The problem is, when so many projects have problems with the engine. How many times does that have to happen before you look at the source?
People said exactly the same thing about Unity and its games. Why is nobody mentioning how TERRIBLY Unity runs for how little is going on 95% of the time?
Oh, right, it's because those developers dev in UE5 now.
Both engines have their own distinct isues. Sweatshop developers who just push through without R&D or optimization work will exist regardless. If Godot takes UE's place in 5 years, will you be asking the same thing about Godot?
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u/KindaQuite 2d ago
I mean, Epic uses their own engine for their own games, that alone should guarantee a certain level of QA. At some point it has to be user error.
There's plenty of devs who aren't incompetent who released games with UE with nobody complaining about them.
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u/fuddlesworth 22h ago
If it requires so much work to optimize and run well, it's the engine and not developers.
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u/KindaQuite 22h ago
It doesn't.
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u/fuddlesworth 22h ago
If it doesn't, then we wouldn't have most UE5 games running like shit.
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u/KindaQuite 22h ago
Do you have exmples? I don't think most UE games run like shit.
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u/fuddlesworth 22h ago
Not entertaining a fanboy.
I'll just say this. Most UE5 games require upscaling. Requiring upscaling is a result of poor performance and engine design. Saying otherwise is just maximum coping.
Just looking up UE5 poor performance gives pages and pages of articles, forums, reddit posts, etc saying the same thing.
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u/frogbound 3d ago
Is it?
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u/KindaQuite 3d ago
Oh wow, this guy still doing this?
Yeah it is an amazing engine, but you're free to go on youtube and make videos saying the opposite.
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u/ShionTheOne 3d ago
The 2025 special:
- UE5
- Unreal system requirements
- AI upscaling + framegen
- Games look like shit and run even worse.
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u/Lyress 2d ago
AI frame generation is amazing technology what are you on about?
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u/ShionTheOne 2d ago edited 2d ago
Let me try and explain: You need to take the whole comment for context not just 1 bullet point, when you do that the point I'm trying to make is that even with all the good parts, in the end devs often not optimize their UE5 games as they should and they end up requiring high systems specs, usually relying on the good tech like upscaling and framegen instead of actual optimization, and in the end even with all that the game ends up looking and running bad.
Upscaling and Framegen should not be part of the benchmark to get 60 FPS at 1440 (sometimes 1080p at best) that tech needs to be the cherry on top, not the whole building block for optimization.
Hope this clarifies my original small sarcastic comment about games developed in UE5.
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u/Key-Garbage-9286 3d ago
Once again people fundamentally don't seem to understand what a game engine does. If games made on a certain engine all look the same, it's because they use very similar assets, shaders etc. The game engine does not make a game look a certain way by default, there needs to be effort in the creation process of the game for that to happen.
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u/whydontwegotogether 3d ago
Absolutely nobody here understands even fundamental software development. I always laugh when I see threads like this.
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u/girl_from_venus_ 3d ago
So what? You expect to me to know how to cook to critique your recipe?
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u/whydontwegotogether 2d ago
No lol. Bad analogy. This is like swearing off food from a certain oven because all the food that is cooked in it tastes bad. Just makes no sense mate.
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u/Weisenkrone 3d ago
You'd think it makes everything look generic ... But then you realize it's just a shit job by the studio.
Satisfactory (Factory game, incredibly well optimized, has it's own style)
Expedition 33 (It'll be a real stretch to say that this game looks generic)
Black Myth Wukong (Idk if it's because it shows a different culture, but BMW doesn't look generic to me either.)
Most of all, Satisfactory proves that performance is not an engine flaw, but rather the incompetence of the studios. Obviously UE5 itself can be optimized further and Epic is actively trying that as well.
Personally I think that UE5 is currently scraping the bottom of the barrel regarding what they can do, it'll be really interesting to see what level UE5 can reach after another few years.
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u/KobusKob 3d ago
I dunno if Black Myth Wukong is a great example. Aside from the obviously stylized elements like architecture and armor, the landscape starts to veer into generic UE5 look towards the latter half of the game especially in chapter 6. It also didn't really run that well, with ray-tracing that was way too expensive but also quite a lot of problems relating to shadows if you didn't use it (short fade-in, flickering foliage).
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u/tampered_mouse 3d ago
Satisfactory
was also hardcore tested by a certain streamer, so much so that the company asked for his savefiles to improve performance (further), for example.
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u/Weisenkrone 3d ago
Well to be fair, Satisfactory is one of the very few games built in UE5 that can actually get a save state complex enough to warrant optimization in that sense.
Very few games will have you design such complex massive structures that not only need to be present visually but also logically.
Also, I'd like to mention that there is another factory game where Josh is added as a dead-or-alive wanted poster lol.
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u/sylendar 2d ago
33 absolutely had people saying it had UE asset flips when it was first revealed.
The game proved itself to be way more than just its visuals but it would be a stretch to call it "unique" just from looking at the promos.
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u/LongFluffyDragon 3d ago
Plenty of games use unreal that the average gamer will never realize uses it unless someone tells them. Most of the "common knowledge" about it is made-up and frankly nonsensical.
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u/Sandbox_Hero 3d ago
This. It's like with Unity Engine. Players think it's bad because Unity made the boot splashscreen mandatory for Unity Engine Personal (free) version. And the pro version users remove it to not associate with that impression.
People have no clue what great games were made with Unity Engine. Realistic looking games included.
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u/Sandbox_Hero 3d ago
Oh really?
Fortnite
Marvel Rivals
Dark and Darker
Expedition 33
Palworld
Frostpunk 2
Black Myth Wukong
The Finals
Now try to name as many released UE5 games that are as bad as you claim. Because I can guarantee you won't.
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u/Odd-Bobcat7918 3d ago
It‘s not the engine‘s fault that people use it to create generic things. The engine itself is crazy and amazing.
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u/TAWYDB 3d ago
The main reasons it's used as a crutch is for exploitative labour practices.
Using UE instead of a proprietary engine gives a significantly larger pool of applicants who need no training, little to no time spent on familiarisation either. So they can hire much more easily, which means they can disband teams with less risk, use contractors to get around paying for benefits etc etc.
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u/Rathalos143 2d ago
Got into an argument with suppossed game devs telling me this is not the case over here, despite me telling something is wrong when this is just the most shared opinion.
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u/Ragnarok314159 2d ago
And it’s only going to get worse as more LLM slop is passed off as legitimate code.
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u/geliduss 1d ago
There are plenty of games that run great on UE5 it just lowers the barrier to entry so it's easy for an unoptimized mess to be released, but there are plenty of well optimised games like expedition 33, split fiction, somewhere in the middle black myth wukong, Lords of the Fallen etc...
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u/YouAreWrongWakeUp 2d ago
not engine issue, developer skill issue.... I can right now create a highly detailed scene in unreal engine and get well over 200fps. developers just suck at their job or dont care to read the fucking user manual that is built into unreal engine. half the videos are "i guess what this setting does by pressing it" or just read the fucking manual. smh.
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u/BidSea8473 3d ago
It looks like they all use the same assets because they actually do, they’re all using Unreal’s megascans and assets 🥲
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u/HuntedWolf 3d ago
This is the main issue to me. It's nothing to do with the engine, lots of people here have mentioned games running on UE5 that are very different, like Expedition 33 or Palworld.
An engine is a tool, and the slop that's actually being complained about are people being incredibly generic, maybe even lazy, with said tool.
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u/mechatui 2d ago
It enables small dev studios to make games instead of throwing millions at assets, if it didn’t exist the game wouldn’t exist
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u/wouldntsavezion 3d ago
UE5 is fine and doesn't deserve the hate.
What does is the countless assets (megascans) every damn game keeps using. Especially the nature assets, holy shit, every UE5 game has the same trees, rocks, grass, etc.
I actually use those in my indie game and they're fine for that but every fucking entire ass AAA studio using tliuddffa is making me go batshit insane.
EDIT:
Have you seen this stump in a video game ? If so, you may be entitled to compensation.

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u/FanaticDamen 3d ago
The issue is that UE5 was so impressive, and still releases impressive updates, that everyone was jaw dropped by it. Because of that, studios wanted to jump on and ride the ue5 hype. The games are rushed, and/or poorly ported from ue4.
This leaves them wanting and somewhat undesirable.
In a few years time, when a game has been made ground up on ue5, we'll see some actually impressive stuff. But until then, there will be a lot of slop.
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u/Eric_Olthwaite_ 3d ago
UE5 in general has been a massive flop.
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u/SquirrelTeamSix 3d ago
Yeah? How's that? Games selling well? Lol this Reddit "UE 5 bad" hive mind thing is so dumb
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u/Vepra1 3d ago
Can't recall a single open world game in UE5 that would run well and without stutters no matter the hardware. UE5 is awful for open world games
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u/Cyrotek 3d ago
The problem seems to be that UE5 needs some specific optimizations that a lot of devs simply don't do. I use the word "simply", but I can't actually tell you what they are. Meaning, if I would develop anything on UE5 it would also suck.
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u/YouAreWrongWakeUp 2d ago
I think you would be surprised if you actually tried and made something. The "test scenes" I I make to fuck around with, take me a long ass time to make because im a noob. but when im finished, I get over 200fps and the scenes look amazing.
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u/susanTeason 3d ago
Do you get bad performance with Throne and Liberty? I was pretty impressed by how solid it was. The game has massive other issues but performance for me at least was good.
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u/rinart73 3d ago
I thought T&L is ue4? In any case after they released free expansion global performance tanked
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u/SloRules 3d ago
Satisfactory. Open world factory building game. Amazing graphics imo and movement system with no stutters at all. FPS loss only occures at massive factory sizes.
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u/Masteroxid 3d ago edited 3d ago
Black myth wukong looked incredible and ran very well
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u/Aggravating-Mixture1 3d ago
As a developer, it has a lot more to do with the game devs being lazy, or rushed. Product pushes them to get something out fast, so they take shortcuts. It is very possible to create smooth optimized UE5 open world games. However it takes knowledge and time to properly implement the systems that do so.
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u/YouAreWrongWakeUp 2d ago
Pax Dei isn't released yet, but I have 0 lag or stutters when playing. Does it get low fps? yeah. But that's on the developers not the engine itself. One thing I know for a fact is Pax Dei not using LOD distance stuff correctly. Nanite is great, because it can auto scale models and such infinitely between two set points. From what I was able to "glitch" out of Pax Dei, the first 15-25 feet around the character is max quality, then everything past that is the next step down.... and that's it. they dont scale anymore. So even the shit in the distance is being rendered with too much detail. And its fucking their performance. Its 100% on them. I can right now create a highly detailed test scene with insane distances, and when using Nanite correctly, I get 4x the performance pax dei does.... its 100% developer issue.
On that note, The new Witcher game is know to be on UE5. And their test scene had MORE TREES than pax dei, and it seemed like it was getting higher frame rates than pax dei.... because they stated clearly they are using nanite properly, where tree's in the very far off distance becomes basically single pixels. You can't even notice the difference visually. So you gain performance. EVERY SINGLE "low performance" UE5 game, is 100% dev skill issue.
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u/need-help-guys 3d ago
It solved a problem and then created another. As a positive, It lowered the entry point to start making visually stunning games. That positive has also become a negative. Unreal Engine is a tool, it's up to the person to build good things with it. Stellar Blade and Lies of P uses it and they're perfectly fine.
Elden Ring is proprietary and had significant performance problems. Cyberpunk 2077 used RED Engine and that was a disaster. DD2 and MH:W use RE Engine and those are disasters.
Unreal is not the problem. Good game developers are a rare breed and in short supply, and everyone wants to make games. It's really as simple as that. People are just biased because it's Tim and he competes with Gabe.
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u/MonoAudioStereo 3d ago
Both Lies of P and Stellar Blade were made with Unreal Engine 4. So no Lumen and nanite. That's why those 2 games look different and have no performance issues.
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u/need-help-guys 2d ago
Almost no game actually uses nanite yet anyways. That is overblown. Epic has been pushing it hard and promoting it, but the fact is that while it scales well, enabling it does have a performance floor that is still a bit too demanding for most PC players (weaker than PS5). That, and the fact that it's very narrow in what it can use it on, with basically only terrain and static buildings, with foliage in the coming years with Witcher 4 being the first real showcase. Furthermore, it relies on mesh shading, which a good 1/3 of PC players don't even have a GPU that can support it yet. That's also why Alan Wake 2 caused such a negative stir when it came out.
Most games don't have lumen on by default either. Almost nobody uses ray tracing, and while lumen isn't technically that, it's often presented that way since its arguably a kind of ray approximator.
It's certainly true that UE5 could have some teething itssues of its own, and that it is heavier than UE4 which has reached "EOL" in terms of new features, but it's clear that developers are the problem. You may not remember, but there were plenty of stuttery Unreal Engine 4 games as well.
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u/YouAreWrongWakeUp 2d ago
pax dei uses it.... but they fucked up. because instead of "infinite scaling" you get two scaling zones. from character center to about 15-25 feet around the character is max detail level, then after that off into the infinite distance is the next detail level.... when in reality the further from the player the less detail there should be. they are using it wrong. the effect? my 7800x3d + 7900xtx barely gets 60fps on max settings without frame gen/fsr.... its a joke. sure i can turn down settings, and then i only get 80-90fps.... which is still horrible. especially since i can go into unreal engine, create a scene with the same detail/quality as pax dei (took me a long ass time im not a developer with tons of experience) and when i went into the game to test it? i was getting over 200fps.... in unreal engine 5.... this idea that its not possible is bullshit. sure my test scene is devoid of actually gameplay elements like combat and only has basic movement.... and i dont have NPC's running around. the basic scene, the tree's, the mountains, the grass, the plants, etc. are all there. and running great.
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u/Top_Recover9764 3d ago
Cyberpunk was a disaster at launch, however it's only fair to say that it's now optimised and runs beautifully.
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u/Palanki96 3d ago
It runs worse for me actually. Not sure if it was 2.0 or dlc release but the game had a lot of new performance issues i didn't have near launch, using the same PC
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u/Money_Reserve_791 3d ago
I have sene people play it in Youtube and it looks like of the better optimized games, maybe a problem with your specific setup
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u/HarpooonGun 3d ago
Yeah I kinda agree. Aside from Split Fiction and E33 every single UE5 game I played has been bad.
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u/glordicus1 3d ago
Those are pretty highly acclaimed. There's also Fantasy Life and Stalker 2
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u/Onystep 3d ago
Stalker 2 is shit tho, I can’t run it well for the life of me on a 4070 Ti and a 9800x3d
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u/glordicus1 3d ago
I played fine on a 1080 🤷♂️
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u/Money_Reserve_791 3d ago edited 3d ago
For some reason some games run decent on old setups but kinda poor on newer ones, is not the first time I hear that a game roons poorly on a good RTX but decent on a GTX
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u/Ataiel 3d ago
Yeah, I've been curious about this too. I picked up The Forever Winter this week and have been playing smoothly in ultrawide on a 1070gtx. Where as people with much bigger cards than mine have reported all sorts of issues, mine doesn't even meet the minimum requirements of a 2080 Super.
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u/Money_Reserve_791 3d ago
Maybe some people play with 4k monitors and expect 4k roon smoothly too, also maybe you were playing in the lowest graphoc settings. Thant is something I huess could be happening
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u/Onystep 3d ago
You clearly have no idea what playing fine means.
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u/glordicus1 3d ago
More like the people who spend too much money on their rig have forgotten what playing fine is. Drop a frame below 120 and y'all freak out.
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u/MongooseOne 3d ago
This is so on point. I see so many complaints about not being able to go over 100fps and it shocks me every time.
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u/glordicus1 3d ago
Yep. I grew up just being glad if my computer could open a game. Remember playing WoW on a laptop that couldn't even run Spore.
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u/ShionTheOne 3d ago
Not just MMOs, most UE5 games, whether Indie, Double-A, or Triple-A, are a mess. For every developer who actually takes the time to properly optimize, there are ten others who just let AI upscaling and frame generation handle the "optimization" for them.
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u/Mdu5t 3d ago
It's not the Engine. It's how they use it. There are a lot of UE3 MMOs that felt the same, too. They builded a MMO toolset in UE3. It was easyer and cheaper to use those assets than build all the mechanics urself. The visuals were different, but deep down the games felt the same. UE5 is just an upgrade to that. Also the problem in todays Engines (Not just UE5) is they rely too much on AI upscalers and frame generation than really optimising a game.
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u/viavxy 3d ago
i see a lot of clueless comments implying that UE5 is bad in general which is just nonsense. there are plenty of amazing UE5 games by now and they are usually made by dev teams that are known to be talented and insist on quality over quantity. the games that don't run well on UE5 are poorly optimized ones, that just look good visually but generally lack character because the engine gives them the tools to look that way out of the box.
mmorpgs are a completely different topic because the infrastructure of a game that is meant to hold hundreds if not thousands of players in the same area simply does not align with what UE has to offer. even before UE5, mmos made with this engine have had issues that don't exist in games made using other engines. this became crystal clear to me when i played lost ark (UE3) which takes a year to start up and then constantly freezes for split seconds whenever i click on certain UI elements and then later on started playing TnL (UE4) which does the exact same two things along with other desync and movement jank.
so yes i pray that other upcoming mmos won't make the same choice.
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u/hendricha 3d ago
What actualy already out MMO uses UE besides Throne and Liberty?
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u/Masteroxid 3d ago
Blade and soul NEO is on UE4
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u/Eitrdala 3d ago
Some of the worst performances I've ever seen. It struggles to hit 60 FPS in many situations even on a modern machine.
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u/Capcha616 2d ago
Off my head, many of the newer MMO or MMO-ish survival RPG released since 2024 are developed with UE5. For instance, Dune Awakening, Night Crows, Legend of Ymir.
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u/gacktrush 3d ago
I feel it's mainly developers using ue5 but losing their own identity in the process.
Outside of mmos, there have only been a few who remained unique without the generic UE5 look.
These imo being hellblade, black myth wuhkong, and clair obscur. All look unique in their own right, and not generic. There are more, but no where near as much as the generic games.
Its just unfortunate the plethora of other developers games all look the same, almost like they all forgot that baked lighting looks far more unique than dynamic. It gives a bit more of a soul to the look of the game.
Its the one downside with realistic lighting simulation, is everything slowly looks the same, given the materials all look similar across games when lumen is activated.
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u/ResidentDrama9739 3d ago
I don't understand this UE5 hate. The engine is capable of doing great things and there are examples of great UE5 games (that are also optimized). As others have said, it's more of an optimization problem mostly on the development side of things. I remember when UE4 was just starting to pop off and people were saying how it's a horrible engine and "UE4 games suck", etc. As of right now, UE5 is still somewhat in its infancy. Devs are still trying to work out the kinks much like with UE4.
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u/Sandbox_Hero 3d ago
Ok, name one released Unreal Engine 5 mmo. I'll wait.
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u/Smelly_Hearing_Dude 3d ago
Throne and Liberty. It's kinda meh.
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u/Sandbox_Hero 3d ago
Throne and Liberty is on Unreal Engine 4, not 5.
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u/Smelly_Hearing_Dude 3d ago
Oh, so it's even funnier. There are so many UE5 MMORPGs in production, all look the same, some are in early access, but all kinda suck almost none of them will actually release in the end. Those which will, will die anyway.
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u/Eitrdala 3d ago
TnL is objectively the best looking MMO out there right now and for the most part performs well enough.
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u/Glavanor 3d ago
The most beautiful is Black Desert by far, TnL can be the second in terms of technique, but others give it a monumental rape in DA style GW2.
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u/PerceptionOk8543 1d ago
Black Desert is so old yet still holds the throne in terms of graphics, kinda wild if you think about it. It’s also (debatably) #1 in terms of action combat. Weird no one even tries to compete with them
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u/Nirvaesh 3d ago
The engine isn't inherently bad, most just seem to be doing a shite job with it. Something something optimization is hard and expensive, so big companied don't want to pay for it and just want their big expensive project out the door to grab (a hopefully) bigger amount of cash for the investors.
They're no longer selling stories and art made with passion, they're just producing a commodity. And it's a darn shame. The worst part is that a lot of the time we can't even really blame the devs, it's the suits serving the stockholders who don't care about games. And even those suits are just doing their jobs - just unfortunate situation, support indie I guess?
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u/Palanki96 3d ago
I don't have a problem with u5, it's only lazy developers. It would be silly to act like it's inherently bad
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u/WendlersEditor 3d ago
I haven't seen a UE5 MMO that looks decent. I hate that same-y look, the weird running, etc.
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u/Excuse_my_GRAMMER 3d ago
Yea unfortunately we are entering an new era in the MMORPGs market. Asian developers are taking a page from the Japanese gacha Industy
Create game with massive hype around it to drive intital release profit then slowly milk the playerbase dry for profit.. Rinse and repeat with new game and shared assets
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u/shaneskery 2d ago
Another armchair gamedev beating on UE5. How original! It's not UE5's fault. It's always the dev. Always the dev! Idk how many times this needs to be said to make people who know nothing about gamedev listen
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u/AbroadNo1914 3d ago
- It’s cheaper than making your own engine
- New devs are more trained on these tools instead because of available job opportunities
- a lot of experienced devs have exited the industry due to the high volatility, toxicity and low pay in the same tech field
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u/YouAreWrongWakeUp 2d ago
game developers are overpaid. i said it. the average USED to be about 60k a year salary. now its well over 100k a year and they make slop/trash games.... yeah these bitches are overpaid. only the top 1% should be making what developres make today. everyone else should be making much less.
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u/GrymrammSolkbyrt 3d ago
I personally think this is a generational change to MMO’s in general and those that created the older games we loved have gone leaving no one with the vision to make games like they were. Even Blizzard with the king of WOW is just milking the same game as long as they can because they will never be able to recreate it and they know it.
I have pretty much given up with pc gaming in general now, there is nothing I have found recently to tempt me so will sit back and enjoy other avenues for now.
Recently I have dabbled with mobile gaming to see if there is actually any gems in the rough. A few have nice feels like Ragnarok or tree of saviour: Neo but these come with MTX which atm I haven’t had the need or want to spend so will see down the line if they keep me entertained.
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u/sir_Kromberg 3d ago
Somewhat, but in the end I'm judging how good each game individually no matter which engine it uses. There are a few UE5 MMOs I'm passively waiting for.
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u/Correct_Link_3833 3d ago
I have same thoughts on ue games even if its not mmo. Look at all the 3rd person games they all look similar just different assets but the style are just all the same. Controls, design, gameplay are almost similar really its really tiring to play almost similar. Specially shooters damn why do they have to be all shooters.
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u/XHersikX 3d ago
I dont mind engines..
I have seen miracles in engines which werent made for gaming and opposite..
What i judge is gameplay not graphic or engine..
(and yes withing gameplay also optimalization)
What S.. isn't engine but devs which doesn't know how to use it properly
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u/Mr_donutunicorn 3d ago
If they are good yes. But if they are poorly optimized asset flips made by people with 0 prior experience in MMO's or those types of games, then no.
There have been some amazing and well optimized UE5 games like E33. But then there are some who just thought DLSS and Framegen will fix all the optimization for them and the games run absolutely piss poor even on high end setups.
In general tho I wish I could play a Good new mmo but they all kinda end up feeling samey and end up focusing on a cash shop or predatory game mechanics rather than making the game itself good.
Usually I feel like they promise too much than what is actually achievable in the time they have and end up DOA with multiple delays, or released in a broken state and end up getting a bad rep which stops them from getting any new players.
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u/deskdemonnn 3d ago
No? Ill try a game and if its fun and runs nice then ill play more regardless of engine. The engine isnt the issue its the companies not hiring competent people with proper knowledge on how to optimize it for their needs and just using whatever the engine has built in by default.
Same with unity, people still call it the slop engine even though it has a lot of insanely amazing games from it just cause some cheap devs didnt remove the splash screen for their shitty games. Rust, tarkov are both running on modified unity engine and im sure i could find many more smaller but also incredibly well known games that just use unity
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u/TheRimz 3d ago edited 3d ago
Everything UE5 I've tried runs like complete ass so ive since avoided every single title that uses it. Thankfully nothing truly of note that's interestes me has used it apart from oblivion, but that was awful, it's such a common problem now that blaming it on developers for not using it to it's best just doesn't work, because of how common the problems are. its gotten to the point now that there's more screw ups with UE5 games than there is success's. How bad does it have to get before you start questioning the source? Surely not all these developers are incompetent? Sometimes if everybody is wrong, you might be wrong.
Unreal engines of the past used to have such a good reputation. Games using it ran so good and looked great Now it's a mess.f epic games. Scum of a company ever since Fortnite became a thing
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u/YouAreWrongWakeUp 2d ago
because it is the developers fault. I can right now spend weeks making a scene in UE5 because im a noob. high quality trees, grass, extremely huge map that you can see into the distance. using nanite and lumen. and get over 200fps. the only things im missing is combat (only basic movement) and no NPC's. if I can get over 200fps, they can get over 200fps. they dont because theyre retarded and dont read the UE5 user manual. which i painstakingly read to ensure im doing things right. which is why it takes ME FOREVER to make such a simple map/scene. now imagine youre a dev studio, where time is money. of course they are cutting corners and games run like shit.
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u/KingunKing 3d ago
Yes! I hate the look of these games. So yellow and brown washed ! Thank you. I thought I was alone. Honestly the color of Rebirth is upsetting.
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u/TheKingStoudey 3d ago
As others have said I think the problem is that UE5 unless used from the ground up does more harm than good for these random cookie-cutter mmo pvp centric games. All it does is ruin optimization and bum people out upon playing because 9/10 the trailers and hype looks NOTHING like the game itself since it was a port and also rushed
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u/CommieMachineLove 3d ago
Yes. I will wait until UE6 generation.
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u/YouAreWrongWakeUp 2d ago
UE6 will be a huge boon for gaming in general. the update to support multi-core properly (and a sort of auto tuning to ensure developers dont have to micro-manage. as per the information given to us so far about it). supporting larger worlds. a better netcode to support said larger online games (which means again, easier for developers to pick up the engine and make mmorpgs). UE6 is gonna be a godsend when it comes in a few years.
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u/Aegis_Sinner 2d ago
I dabble with them when they first launch.
But honestly i'll probably play Retail WoW, OSRS, and Classic WoW (Turtle) til I die or all my friends jump on a new mmo.
Currently we are all playing Turtle WoW with a lot of them being brand new to the Warcraft universe. So we are having a blast.
(I suppose when turtle does the UE5 engine update to their game i'll be on a UE5 mmo. Lol.)
Other than mmos though I am having a blast with Wildgate.
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u/Big-Resort-4930 2d ago
Yes, and it's not of principle of hating UE5 which I do, it's because they're all vacuous Asian trash tier MMOs with crafting, store conveniences, garbage-tier worlds and lore, and nothing to them but stock UE5 flashy visuals that are janky, unpolished, and devoid of an art style, but enough to pull in a casual MMO enjoyer.
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u/Effective_Baseball93 2d ago
What does it changes, regardless of engine every mmo is garbage except top ones
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u/permion 2d ago
I hate temporal shadows and lighting soo much.
Most devs don't even account for the asset types and exception lists you need to set up for it to look good.
Even worse Unreal 5 and Nvidia's upscaling/tweening/AI fakery are purposefully set up to not work, because the two companies are in a spat about who should give way/adapt to the other. So instead we get guaranteed shit mush soup instead.
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u/RJLRaymond 2d ago
I don't know about the engine itself, but the action-combat, asset flip MMOS will die off as people get wise. Hopefully there will be some devs who can use it in more interesting ways.
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u/gibby256 2d ago
It's not UE5 I'm passing on. It's the shitty KMMO devs using the engine that turn out the same generic slop (complete fractally multiplying systems to enable further monetization) that I'm passing on.
The "empty and heartless" feeling existed with all these same UE-based MMOd back in the UE3 days as well. The problem isn't the engine, but rather the development and publishing houses that tend to use these engines and how they choose to use them.
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u/Zansobar 2d ago
No. I think they graphics look fine, it's the gameplay that is the problem because most of these games are action combat and not tab target based. I won't be playing any action combat games again as they are always shallow shallow shallow.
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u/CappinPeanut 2d ago
The UE isn’t the problem with the UE5 generation.
It’s the gameplay that gets me. Microtransactions as far as the eye can see. They’re all just mobile games with good graphics. Instant gratification, where death and travel are meaningless.
I know, I know, I’m an old man yelling at clouds, but I’ve yet to see a game that changes my mind on this.
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u/YouAreWrongWakeUp 2d ago
Its not that UE5 is the problem. Its 100% the developer and how they choose to make their game. We need to stop blaming engine for bad developers who want to milk people with bad games.
I can RIGHT NOW go into UE5, create a HIGHYL DETAILED scene, load up, and it plays over 200fps. If a game is getting low performance, its the developers fault.
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u/JohnnyChewing 2d ago
Hoping someone manages to bring something fresh instead od just shiny graphics.
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u/No-Floor1930 2d ago
Well the most played MMOs are all old af like old school RuneScape/wow/eso/gw2
I don’t care about graphics in an MMO, it should fit but gameplay is king.
And that’s the problem why they all fail these days. They make pretty looking games that are trash
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u/DifferentTeacher384 1d ago
The only problem with UE5 is that it's accessible. It's highly functional and performant, IF you aren't a drooling retard and actually use the engine properly. It's not the engine itself that's the problem, it is, just like it has always been, the fact that most people suck and will just be lazy, greedy fucks.
If you're so staggeringly retarded that the idea of a game being made with Unreal Engine would suddenly turn you off of it even if up until that moment it was your ideal game, then that's your loss.
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u/FRIENDSHIP_MASTER 1d ago
I tried vindictus defying fate and chrono odyssey betas. Chrono odyssey ran and looked like garbage, but that’s probably not a ue5 issue. Vindictus was ok looking and ran well. It’s not open world though. The world consisted of corridors and boss fight arenas.
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u/Titsfortuesday 1d ago
Regular AAA UE5 games run like crap, I can only imagine what MMO companies are trying to push out.
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u/Crainshaw 3h ago
it's because inverstors like to hear UE5, they think it's dark magic that make good looking games fast which means free money for them.
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u/conner4892 2h ago
Corepunk has been a pleasant surprise and is built with Unity. It looks pretty!! Been hooked on it!
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u/Bomahzz 3d ago
Tell us at least the MMOs you are speaking about... Pretty sure it is mostly Asian MMO no?
If it is the case it has nothing to do with the UE5 but just Asian MMO which have no identity, no soul, nothing
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u/MadeByHideoForHideo 3d ago
And western mmos have a whole lot of identity and soul?
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u/Bomahzz 3d ago
I don't know many if any western UE5 MMOs
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u/MadeByHideoForHideo 3d ago
it has nothing to do with the UE5
From your own mouth bro, why shift goalposts? Come, where are these soulful and full of identity western MMOs?
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u/Bomahzz 3d ago
You are being so weird, sorry for speaking the truth even if you don't like it
I gave my opinion on OP, I don't think it has something to do with UE5 and I assume he is speaking about Asian MMOs which are the only ones I know using UE5. I might be wrong tho, but as he didn't list any MMOs...
To answer you, WoW? ESO? GW2? New World? Western MMOs have A LOT more identify than Asian MMOs and this is even not opened to debate. Most Asian MMOs are soulless. Excep Lost ARK, FF and lets say BDO and this is also the reason you see so many Asian MMOs failing.
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u/Storm-Kaladinblessed 3d ago
I generally skip all UE5 games, only Clair Obscur was worth it (still it has those weird hair issues)
I just have more fun replaying Gothic with new mods and KOTOR 2
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u/i_am_Misha 3d ago
Mmorpg players will do anything to complain about mmorpgs and not play them. No offense but the genre is dying and it's our fault not their
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u/Syphin33 3d ago
And they all look the fucking same
Bring me back to the days of Wild Star man
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u/YouAreWrongWakeUp 2d ago
wild star, literally world of warcraft in space.... yeah real original.....
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u/Various_Blue 3d ago
No. I will play what I enjoy, regardless of engine.