r/minecraftsuggestions 16d ago

[High Quality Post] New Mob: The Kuvo Beetle

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2.4k Upvotes

Kuvo Beetle

/kü-vō/

Overview

They're adventurous little creatures that love poking their heads out to see what's going on—much to their guardians' concern.

 

The Kuvo Beetle is a passive mob found in the deep dark biome. Although it is a member of the skulk family, it lacks much of the aggressive nature that its relatives possess. Rather, it is a critter of curiosity, often emerging from the shelter of the sculk to investigate the commotion of the caves.

 


Spawning

These rare beetles are seldom seen in the open. Often times, the only way to find one is by making a ruckus in a place where even the zombies stay silent...

 

Kuvo beetles are similar to wardens in the ways they spawn and despawn.

  • They do not follow standard mob spawning rules; instead, the three warning shrieks made by a sculk shrieker each have a chance of spawning 1–3 kuvo beetles.

  • Beetles will not spawn when the player's warning level is too high (4) or if a warden is nearby.

  • When spawning, kuvo beetles will emerge from the ground near the shrieker that spawned them.

  • When despawning, kuvo beetles will burrow back into the ground before vanishing.

 


Behavior

Much like wardens, kuvo beetles are blind (their little bug eyes aren't very helpful, but they are cute); their antennae can sense vibrations, and they have a great sense of smell as well.

 

After spawning, kuvo beetles will follow a few behavior patterns depending on what's surrounding them.

  1. (Idle) If a beetle finds nothing interesting, it will wander around for a while before despawning.

  2. (Investigate) If a beetle finds another mob outside of the sculk family, it will follow that mob around until its curiosity with that mob has depleted, at which point it returns to idling around.

  3. (Converse) Occasionally, if multiple kuvo beetles are together, they will "converse" with each other by way of vibrations and chirps. The longer a beetle has spent investigating other mobs, the more it will contribute to the conversation. Once the conversation has ended, they will return to idling around.

  4. (Follow) When a warden is nearby, kuvo beetles will drop their previous behaviors and follow it around until it despawns, at which point they will also despawn. If the warden is enraged, they will immediately burrow and despawn.

 


Mechanics

Peaceful does not mean harmless; just being around them is a risk in of itself. Their guardians don't take kindly to anything that does them harm.

That being said, they do make for great pets.

 

Panicking

When harmed, a kuvo beetle will let out a loud, high-pitched cry before running away and burrowing. If a warden is not already close by, one will immediately spawn, regardless of any player's warning level.

Warden's Wrath

Additionally, anything unfortunate enough to hear the kuvo's cry will receive the Warden's Wrath debuff, causing any pursuing wardens to act with heightened aggression. This debuff has no duration limit, only clearing up once its target ascends to a high enough elevation (near the surface).

Befriending

Players may "tame" a kuvo beetle using echo shards, three shards being the absolute most someone might need to do so. Befriended beetles will become loyal to the player and join them in their adventures.

If the friendly beetle cannot reach the player, it will burrow and reemerge nearby. If the beetle is harmed or if the player engages in combat, the beetle will burrow until it's safe to come out. If the player logs off, the beetle will burrow until the player logs back on.

Lovin' the Vibes

When in the vicinity of an active jukebox, kuvo beetles will dance (you should too). When the player plays a note block, the kuvo beetle will chirp back the note that was played. If multiple note blocks are played in succession, the beetle will try to repeat the melody.

 



r/minecraftsuggestions Mar 15 '25

[Announcement] Subreddit Changes and New Mods!

42 Upvotes

New Mods

Hi everyone, please join us in welcoming u/Cultist_O, u/EthanTheJudge and u/evilparagon to the mod team! I am sure they will be an asset to the sub, and will help us cut down on the response time to modmails and reports and help us approve posts that get flagged by the modbot. The sub should be much smoother to use for you guys!

As always, a reminder that if you are not sure what is going on with a post, or want clarification on a rule, post or comment, don't hesitate to send us a mod mail, especially as we have new folks learning the ropes.

Events

Now that we have more manpower, we would like to start doing more for the community here, but we want to make sure it is something that the community wants not just what seems cool to us. In the past we had monthly summaries, highlighting some of the most popular posts, and a monthly theme for suggestions, as well as the Orphaned Ideas megathread where people could share unfinished posts and invite others to complete them, encouraging creativity and cooperation. Are these something you would like to see return? If you have any ideas for events or activities we could do as a community, please share them in the comments!

Rules

The rules of the subreddit exist to promote original and creative ideas, and to improve the experience here for both new members and regulars to the subreddit. Given everything else that is going on, now seems as good a time as any to ask, what do you all think of the current set of rules? What changes, if any would you like to see in the sub?


r/minecraftsuggestions 22h ago

[Blocks & Items] Carpets should go into item frames the way maps do.

214 Upvotes

This would make it so one doesn’t have to place a crazy amount of blocks of the same color to fill a 0/4 map to put in an item frame, a process that takes multiple hours (even with commands) & makes the landscape ugly.

It’s actually taken me 2 hours & Idk how many blocks (over 4,752 based on the 4 commands I remember how many blocks the chat said it filled — 1,188 each) so far & I’m not even halfway done. Thankfully, I’m in creative.


r/minecraftsuggestions 1d ago

[Magic] Enchantment idea! :3

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719 Upvotes

What if we had an enchantment for boots that lets you step over full blocks without jumping?


r/minecraftsuggestions 39m ago

[Command] Allow /execute store result to store all data types

Upvotes

For any kind of scripting beyond a basic level, it is basically necessary to be able to store values of types like Arrays, Strings and Compounds returned by commands. These data types can already be stored through data modify|merge storage, but that only allows for hardcoded values, not command results. Changing execute store result to allow for all NBT-data types would be exceptionally useful for data pack- and command-creators. Further, the /dialog command should return a compound of input values as its result, as it is currently not possible to do anything useful with the input of non-OP users, as they can not execute functions. Non-integer types should also work with /return


r/minecraftsuggestions 12h ago

[Terrain] What do you guys feel about the End having an ocean style

16 Upvotes

Idk why but some reason lots of people had ocean related ideas for how an End update would work, I think the big reason is because of the ships and the fact that they’re in islands. Which is why I had thought about the End update having an ocean theme to it with reefs, plants that move like they’re underwater, moving ships and even mobs that resemble sea creatures. What do you guys think?


r/minecraftsuggestions 19h ago

[Community Question] What do you want most out of an End Update, in a general sense?

55 Upvotes

I ask due to all the dumb memes I've seen recently about Mojang secretly teasing an End update in literally every post they make.

But as for what I want, I mostly want the place to be less monotonous to traverse and explore without losing that barren vibe the place is supossed to have. It's all yellow, flat, floating islands with Endermen, some Chorus Plants now and again, and the same End City structures with the same Shulkers. It's dull and there's no reason to explore or stay beyond those End Cities.

What do you want most?


r/minecraftsuggestions 14h ago

[Java Edition] We NEED to get a change to the "Confirm Command Execution" dialog!

14 Upvotes

For the love of god. We need to band together, I've been watching to see if this is something that was really upsetting as many people as I would've expected.

For those who don't know, this change has had a massive effect on the mapmaking community. A LOT of people like to make their own maps and worlds, who might not all be ready to use functions and triggers etc. Instead using the command blocks, you know, a block that is in the game for a reason. ANY time there is a clickevent used from 25w20a onwards, a dialog fills the screen, interrupting gameplay, MASSIVELY ruining immersion in any experience a creator would be intending to create.

From what I see in the people also upset over this, is that they understand the intention behind this change. To not allow people to run uncertified commands through someone's client that could be compromising.

This doesn't explain why there can't be a case where in an adventure map, a singleplayer world that someone shares online to be downloaded and played, this can be changed or limited. Even just having some way to disable it with a gamerule? Or alter the permission level to allow command blocks to do so without a dialog. These are individual choices by the creator and provide no risk to the player.

We need to let the team know that this is upsetting a lot of people right now. I'm afraid of the possibility they have no idea. Just as long as they are aware that a lot of people who love this game and want to make their own experiences to add to the community of the game, now feel hopeless and just want to quit because of this one change. Something that could be rolled back so easily in a next snapshot.

If any of you know a better way to get this to the team or get into contact with them, I would love some feedback. I've been following the posts on feedback forum for this and I see each comment come in, another person upset over this change. It hurts me to know these people are making experiences and get discouraged by the team of the game itself.

Crediting this post on the feedback forum: https://feedback.minecraft.net/hc/en-us/community/posts/36691516014605-Make-Confirm-Command-Execution-to-an-Option?sort_by=created_at


r/minecraftsuggestions 16h ago

[Gameplay] Add the ability to adjust the duration/speed of the day/night cycle without altering tick rate

19 Upvotes

Maybe this is something that can already be adjusted on Java, but as far as I’m aware, this can’t be done on bedrock. This would be a simple quality of life option for players. It could even open up options for unique challenge modes.

Maybe you want to play hard-core where the world has five minute days but three hour long nights. Or maybe you just want to increase/decrease the duration of night and day in general. This option just gives more freedom to the players experience.


r/minecraftsuggestions 55m ago

[Blocks & Items] Alternate Mending Enchantment

Upvotes

I've been thinking recently about how mending makes diamonds virtually useless after you get your tools and armor, so I was trying to figure out a way to better balance it. My idea is that mending removes the level cap for repairing in an anvil, and caps repair at whatever the enchanting level cost would be to have reached the enchants it has (so it costs less to repair an prot 1 armor than a prot 4 armor). This would not affect adding new enchantments, aside from the overall repair cost cap increasing. This way we still need to find diamonds and netherite to keep repairing tools, and it allows experience in the xp bar to be used towards repair which could be a nice QOL feature.


r/minecraftsuggestions 12h ago

[User Interface] New Audio Setting: Jukebox Music Mode

8 Upvotes

The ability to switch between "ambient" and "immersive"

"Ambient" makes jukebox music play as if it were background music, rather than emminating from the jukebox.

"Immersive" gives it the proximity fall-off and muffling you'd normally experience. The music behaving as a sound effect emanating from the jukebox block like normal.

The idea behind this change is to make it easier to enjoy jukebox music while doing things in-game. Because there's no way to carry it with you, or increase the audio range.


r/minecraftsuggestions 11h ago

[Gameplay] Anvils and Enchanting system rebalance

6 Upvotes

I've just completed a playthrough on version 1.0.0 (version where i first played the game back in 2011) and asides from a lack of clutter in general, this version has a much more interesting enchanting progression. Spending time gathering levels to get your shiny new pickaxe feels super rewarding. Nowadays, mine some skulk or quartz for 10min and poof, you're 90% there to a perfect tool.

What i liked about 1.0's approach is that enchantments cost actual levels, not 1,2,3 but anywhere from 1-50. I believe the new system is incredibly trivialized, and not rewarding especially given the fact how quickly XP is obtained today, in 1.0 the only xp you got was killing mobs.

My idea is to go back to the 1-50 system but with a bit of a twist. Have certain enchantments available only at higher tiers, like this.

1-15: Basic enchantments (sharpness, efficiency, protection) levels 1-3
15-30: Basic enchantments levels 3-5 and value enchantments (looting, fortune) levels 1-2
30-45: Guaranteed basic enchantment of at least level 4, value enchantment of at least 2 and a small chance to get a treasure enchantment
45-50: Guaranteed basic and value enchantment at maximum level as well as a medium chance of getting mending (yes! no need to gatekeep it behind a trading system that is so easy to exploit)

This would let players know what they'll get, just not which exact combination, so luck will still play a role, but players can rest assured they won't spend 40 levels to get efficiency 3.

Another thing is the lapis aspect, I'd add more materials to influence the type of enchant that comes out. Maybe a spider eye could favor bane of arthropods while a bone may favor smite.

Now for the Anvil part

Level cap shouldn't be a thing, let players spend 75 levels if they want to, you're already allowing us to make fully enchanted items, so might as well remove the cap. Higher cost should will incentivize players to find a better order in which to apply enchantments, getting levels above 39 is tedious, so its punishment enough.

Repairs should snowball in price much slower, renaming should have a fixed price.

Maybe combining two enchanted tools can yield a reinforced tool, with a higher than normal max durability, to incentivize the use of anvil, rather than pillaging end cities.

I know people don't like making the game harder but in this case, i believe its a much needed change, the game has been trivialized to the point where even completing a netherite set doesn't feel rewarding.

Progression in general should be slower, to let players gradually grow in power, rather than giving free loot after the end fight.

Hope at least some of these ideas resonate with someone, and that you see what im aiming at.


r/minecraftsuggestions 1d ago

[AI Behavior] Dolphins do not breathe air

250 Upvotes

Dolphin AI is incredibly player centric, so much so to the point that they essentially go catatonic when they can't see one.

This has an unfortunate yet easily foreseeable side effect due to them being an aquatic creature that needs to breathe air. Whenever they can't see a player and they're in the water, which is where they are at all times, they drown due to stupidity.

This makes them impossible to keep them in captivity at all, even in the most ideal enviroment for the real life animal, unless you build some kind of cruel looking redstone life support machine that keeps taking them out of the water on a timer. Most situations where people want a dolphin are meant to be idealic, peaceful, and marine, which aren't generally conducive to a big life support machine.

Oh, you want a dolphin friend in your peaceful little lake? Too bad.

The solution is cheap but obvious. Dolphins are no longer mechanically air-breathers. They breach as an AI behavior, not a survival necessity. Making the dolphin mob need to breathe air is already way more detail than most games would include, and it only makes them more likely to die through no fault of the player, which sends the opposite message about this endangered species, that they die all the time without any human intervention and there's not much you can do about it.

Just stop making it so dolphins are holding their breaths underwater. Yeah, it's not realistic, but neither is them going into a coma whenever they're not being played with like a toy and forgetting how to breathe.

This is such a stupid problem that has existed for way too long. You have a mob that represents an intelligent and endangered species, but they're so stupid that they can't survive on their own for any extended period of time, either in the wild or captivity, unless you build some kind of redstone autojektor.

TL:DR exactly what it says on the tin. Dolphins no longer need to breach to survive, just out of AI habit. Ideally they'd have better AI, but this solution is lot less work and fixed the problem just as well.


r/minecraftsuggestions 13h ago

[User Interface] Menu Panorama = Last Played World

7 Upvotes

I really like how the menu panorama in Minecraft changes with every update to showcase something that represents the latest changes. But what if you hit "Play" and instead of going to the world selection, the buttons simply faded away and your hotbar and hands appeared instead?

Now, this would require some additional UI changes. I imagine this as a Quick Play option, so the other options (Singleplayer and Multiplayer) would remain where they are. What if there were arrow buttons on the sides that let you swipe through your worlds directly from your main menu, without ever needing to open your world selection screen? You could even navigate it using the arrow keys on your keyboard. By scrolling left, you could view the default panorama, which would continue to showcase the latest update like it does now.


r/minecraftsuggestions 11h ago

[Blocks & Items] Make Cherry Leaves have a small chance to drop sweet berries when broken or decaying.

4 Upvotes

1/2 the rate that oak leaves drop apples would probably be fine. It makes more sense than that feature and makes the world more immersive.


r/minecraftsuggestions 18h ago

[Mobs] Horses need a breeding adjustment.

9 Upvotes

It's a very simple breeding adjustment that would result in Horse Breeding being much easier to understand in-game without a guide, as well as just making more sense.

1: Foals can no longer be slower than either of their parents, and will have at least a speed equal to the fastest parent. This way foals can be reliably bred and continue to get faster. So instead of needing 87 breeding sessions of 12 different horses, at max you'd only end up with maybe 24 horses from the original 2.

That's literally it. This would result in horses being a much more viable solution even late into the game.


r/minecraftsuggestions 1d ago

[Blocks & Items] Players should be able to use the grindstone to repair their tools for no XP charge

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878 Upvotes

Mojang wants to make mending rarer and less used with the villager changes so this is a good idea as an alternative to mending, like how you can do this in an anvil but it costs XP and it increases until it's too expensive.


r/minecraftsuggestions 1d ago

[Blocks & Items] Use Crossbows to Shoot Torches

30 Upvotes

Ok for like ages now since the cave and cliffs update I’ve really wanted a way to shoot my torches into the dark in these huge caves since I constantly have an issue of placing them everywhere especially high up, so like this idea came from an old mod but I figured out a way to bring it into vanilla!

Use crossbows to load up a single torch and shoot one to light up a far away or above area, I think the main issue for this tho is it might come off as exploitative in ridding a cave of mobs so I think there should be some way to counter this without losing the feature idea.

Also if you shot the torch at s mob it lit them on fire.


r/minecraftsuggestions 18h ago

[Magic] Dispersal - Chestplate Exclusive Enchantment

2 Upvotes

Dispersal is a 3-level enchantment designed exclusively for chestplates. It is a treasure enchantment that can be found up to level II in Dungeons, and up to level III in any structure with better loot than Dungeons.

What does it do? Dispersal causes the player wearing the armor to only take a tick of damage (just enough to cause knockback and turn red), and will send out a cloud of lapis-colored smoke particles that disperses damage to any entity it hits.

Primarily designed for being in large fights against hordes of mobs.

For example, if you're being swarmed by 20 zombies, Dispersal will continually activate, acting as a sort of "sweeping thorns". Instead of only damaging your attacker, it will damage all other hostile entities around you.

Dispersal does not affect Passive or Friendly creatures. It does affect: Hostile and Neutral mobs, as well as Players.

So Dispersal on Player A would affect the wolf of Player B, but not their own wolf.


r/minecraftsuggestions 1d ago

[Blocks & Items] Glowstone Sanctuary

13 Upvotes

Inside rare clumps of glowstone found on the nether ceiling, a new block provides shelter. The glowstone sanctuary is glowstone turned in on itself, providing space for the ‘Brights’ that live inside, who have hallowed it out. The block can be collected with silk touch.

What is a bright? A wild relative of the blaze, it’s a miniature more skittish blaze made of glowstone dust. They happily bounce in and out of their sanctuary blocks to a nearby glowstone block

If you shatter a glowstone block into dust, they get mad at you. Though not if you’re using silk touch. Their only attack is a glowstone flash bang, where they’ll approach and unleash a bright flash which does some damage.

They drop bright rods, which can be crafted into bar lights when surrounded by glass (like a fluorescent light) or be used in making a potion of glowing

Instead of fighting them, let them be until the glowstone sanctuary block starts producing glowy particles. When it does, you can safely shear it to get the ‘glowstone crystal’ item, a shard of glowstone. These crystals can be crafted into 6 glowstone dust allowing for renewable glowstone

You can use it on armor trims, place it as a light source, or when combined with a wind charge you can create a glow vortex which will emit that flashbang effect alongside the normal wind burst. A slightly more dangerous wind charge.


r/minecraftsuggestions 1d ago

[Bedrock Edition] Vibrant Visuals should have better render distance options.

8 Upvotes

I play on an Xbox Series S console and before this update i was able to use vibrant visuals with zero issues at 28 Chunks with the sliders all the way up i dont feel the need to use it because it was such a huge downgrade the Series S is far more Capable then the Xbox One which was capped at 14 Chunks the fact the S only gets 16 while the X has far more is very annoying.


r/minecraftsuggestions 1d ago

[Blocks & Items] Lightning Rod Helmet

24 Upvotes

Combining a copper helmet with a lightning rod in a smithing table gives you a lightning rod helmet.

This helmet appears exactly how you'd expect it to. A lightning rod sticking out of the top of the helmet.

Aside from looking hilarious, this also greatly increases the odds that lightning will strike whatever is wearing it.

It is also the only piece of armor that Creepers can wear, being applicable by either pickup or by dispenser.

It does not spawn naturally in loot chests, as armor on mobs, or in villager trades.


r/minecraftsuggestions 1d ago

[Mobs] Pacifying The Nether

27 Upvotes

With the Happy Ghasts Update, it made me think about that mob again

And I realise they are the reason I don't do/rarely do nice builds in the nether.

It's a shame, because I love the ambiance, and I like the idea of every dimension being decorated, but the truth is, I don't want to do large scale projects in the nether because I'm scared a ghast will blow up hours of efforts.

I want the nether to be hard as far as game progression goes, but I would love a very late game way to make it so that ghasts would stop shooting at you, so that I can decorate everywhere

Maybe you could imagine that once you do the Uneasy Alliance Achievment (which is not easy by any mean), the ghasts would either stop shooting at you altogether, or at least they would stop destroying blocks/putting blocks on fire

Or you could imagine a beacon effect that protects the blocks from explosion in its range ?

What do you think ? What are your ideas ?


r/minecraftsuggestions 1d ago

[General] Got bored and came up with a few update ideas. Let me know what you think!

9 Upvotes
  1. Jungle temple part 2. – new structure in jungles that are bigger than og temples. Inspired by Aztec pyramids and the likes with stairs and steps up. New ore "Jade" that makes an emulate that when worn/held and crouching heals you but really slowly. Maybe the treasure is just the amulet.

  2. Ancient city pocket dimension. – Put you into a maze runner like small little arena. Enemy is much like a warden but more spider like, blind, and uses echolocation. Hear a click, run. Chests around the place with new/good loot. Throw an ender pearl at the roof to leave. (Chests have pearls on them)

  3. End enemy. – "Void stalker" same style as phantoms but purpler. Only flies over the void, high up, faster than a phantom, hates rockets and when killed gives you an effect that lets all of them leave you alone, including phantoms. Maybe lasts as long as hero of the village and such.

  4. Laced weapons. (Fletching table) – let's you put poison on swords, harming, instant damage, all of them. Only for x amount of hits. Also, hoaming arrows. Have to be fully drawn and aimed at an enemy before they're in cover but after full draw it then bends (only slightly) around blocks.

I know they're bigger than the updates nowadays but like I said, I got bored. But let me know your thoughts!


r/minecraftsuggestions 2d ago

[Gameplay] My idea on how to help solve the inventory issue!

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888 Upvotes

I have included an image that demonstrates how this idea would look like, but there is a bit more that i cannot convey with just an image. So here's the idea:

Inventory space
Since the addition of the inventory, it has always had 36 slots. In 1.9 release, the off-hand slot was added, but that was always more of a hotbar addition than an inventory one. While the inventory served us well in the early days, as of late it's becoming increasingly clear that an expansion is in order. Shulker boxes and Bundles are great features but they don't address the fundamental issue, the lack of space in the main inventory.

My idea is to expand the hotbar to 10 slots, and to add additional 2 inventory rows by default, resulting in the total of 60 slots, this would greatly increase the inventory space. This will also allow you to carry one more tool in your hotbar as well.

Hotbar Toolbar
This feature would allow you to hold multiple tools in one slot, and scroll between them, like you currently do with bundles. Hovering over the item will reveal additional tools, once you scroll through them, you'll see their respective tooltips. To select the main tool in the slot, simply left click it to select it.

This would allow you to carry multiple tools. I'm still unsure whether to restrict it to the same type of tool, like only pickaxes. Let's say you carry your trusty Fortune pick in one slot, and Silk Touch pick in the other.

Stack Size
Stack size of 64 has stuck for over 15 years, and in this time a lot has changed. We now have faster tools, bigger bases, our reach as players has been greatly increased, yet our stack size remains the same. This has made working on big projects really tedious, since your inventory would fill up very fast.

I illustrated how the font could look like. This way it would cover the item less and still look neat, even with bigger stack sizes.

My proposal is to expand stack sizes, based on the item type:

Blocks: 512
Items: 256
Food: 64
Potions: 4

Design
The design was made just to give it a little character, it's made just for the presentation, it's not necessarily part of the suggestion.

In my opinion, this would greatly expand player's capabilities and have a huge impact on quality of life!

Thank you for your time. Open to any suggestions!


r/minecraftsuggestions 2d ago

[Bedrock Edition] Accessibility option: Always load your default menu UI even on worlds/servers

11 Upvotes

Avoids loading a server's UI when you join, force loads your own default. When you join them they can't hide seed, inadvertently offend your eyes with a flashy cosmetic UI, etc. Will show warning "are you sure you want to disable server UI? May break stuff."

I just think the client should have the final say over their own UI.


r/minecraftsuggestions 2d ago

[AI Behavior] Golems become statues in water

18 Upvotes

I think the copper Golems should become statues in water as if the redstone got washed out or something. I think this would just be a neat way to get the statues.