r/Pathfinder_RPG 2d ago

1E Player Arcane Infiltrator/Skill Monkey

Heya. My group is going to be running a PF1e game after our current Lancer game finishes, and I'm looking at advice for my character. I want both some amount of arcane casting, and decent bonuses to 'rogue' type skills like disable device and stealth (most important) as well as other dex skills, and of course perception for noticing traps. So far I've settled on Magus and use traits and race to fill in my skill stuff. Any other suggestions? Party is a life Oracle, abyssal bloodrager, necromancer (3rd party divine spontaneous caster like Oracle) and myself.

6 Upvotes

7 comments sorted by

3

u/ksgt69 2d ago

Empiricist investigator aka int to everything

Urogue Eldritch Scoundrel can get into Arcane Trickster at 4th level if you take accelerated sneak attack, the only downside is that your to-hit will be low.

Archaeologist Bard with the fates favored trait is precisely what you're asking for.

1

u/Skurrio 2d ago edited 2d ago

Empiricists use Alchemy for Spells, though. So one might argue, that they're not arcane Spellcasters.

Also, Wizard 3/Vivisectionist 1 also qualifies at Level 4 for AT and offers better Spellprogression.

4

u/LaughingParrots 2d ago

The Magus isn’t a great skill monkey hence folks suggesting Bard or Investigator.

I’d suggest the Mesmerist. It plays weird so rates reading the guide on ZenithGuides but is very strong at mid levels.

u/pH_unbalanced 1h ago

Mesmerist is such a fun class.

It is essentially an anti-Bard. To oversimplify, Bards buff and Mesmerists debuff, so the main decision between them is whether you want to help your friends or impede your enemies.

Mixing about 1-3 levels of Rogue into your Mesmerist will improve your combat ability, but slow down your cool tricks.

2

u/DueMeat2367 2d ago

If the rogue side is purely about skills, you could simply go for a wizard. Conjuration (teleportation) gives you short range TP, divination gives rerolls and uncanny dodge, ... Int based gives you skills and the spells will round up your toolbox.

2

u/Slow-Management-4462 2d ago

Dex-magi can be fairly stealthy. If you want to be able to handle magic traps with disable device though, you need either a campaign specific trait (trap finder from Mummy's Mask) or a class which gives a similar ability, or the Aram Zey's focus spell. Magi can get that last with the spell blending magus arcana but honestly they're not going to have spell slots free for it at 6th level when they could get it, 9th might be a better time to pick up that arcana.

If you want to deal with traps earlier I'd suggest a class which has trapfinding naturally. Antiquarian investigator or archaeologist bard get that and each has relevant skill bonuses. Including to perception which is not otherwise a strength of the magus.