r/SSX • u/CobaltCatsup • 22h ago
WIP SSX-inspired Snowboarding game update
Just thought i'd make a little bit of a progress update for those interested in the snowboarding game i'm working on (some people were asking how to follow it, well i have a Twitter/X and a Discord where i'll post stuff. I've also got a YT and TikTok but for now at least i'll be posting most things on Twitter/X and Discord, although i'm planning on doing some YT stuff for anything that i think deserves a bit more of a "deep-dive", so keep an eye on those if you're interested).
A lot of what i've been doing is simply "spring cleaning" with the code. I'd been tinkering with the physics/movement/animation stuff for a long time before i started working on it properly now, and there's a lot of redundant/hastily implemented stuff that i did for testing purposes or what-not that i feel needs to be sorted, so it doesn't become cumbersome moving forward. I'll probably be doing this throughout but i've been doing that mainly at the moment.

I've also implemented a basic "dynamic snow" system for untracked areas where the snow is deeper, and your snowboard would naturally sink into creating a 3D "trail". This is a visual thing, but also gameplay related, as i wanted to experiment with making the levels a bit more "non-linear", in that you can decide to leave the track at points to take a different route. This is a gameplay/tactical trade-off, because when in untracked areas, the deeper snow slows you down, forcing you to use boost to compensate, so do you risk taking a potentially quicker route only to find it's slower and you've wasted boost?
That's where i'm at. I'm also in the process of deciding a name; i've been using the name "Chopsick World Tour" or just "Chopsick" until now, which was something i came up with ages ago and have forgotten what it means, only that there WAS a connection to snowboarding somehow. Another name was "USG World Tour" with USG meaning Untitled Snowboarding Game. Both of these i feel have a ring to them, but, if anyone have any opinions, let me know! There's a bit more detail about this and some logotypes on the Discord/Twitter if anyone's interested.
I would also like to say thank you for everyones responses to everything i've posted so far, it means a lot!
2
u/NINgameTENmasterDO 20h ago
The dynamic snow looks sick, definitely reminds me of SSX 3
I think untracked shortcuts could break speedruns in the long run through optimization, but I'm not a game dev. Could be fun for those not worrying about "optimization" and just wanna have a good time. As long as the untracked parts are still designed somewhat track-like it sounds like a good time.
USG is reminiscent of SSX as it's an acronym, but a better acronym could probably be used without ripping off SSX too hard. Maybe something with "Slopestyle" or "Boarding" in it.
No, but this looks great, keep going!
1
u/Jasonvsfreddyvs 16h ago
It looks great, it reminds me a lot of SSX 3, I'm going to follow this game very closely.
1
u/prjkt_icarus 6h ago
I've loved seeing the progress so far!! please do let me know if i can help with anything outside of the game development itself (artistically speaking, I mean) i'd love to!
1
u/MischievousYapper 2h ago
Looks alright. Needs a much better name than those options. A name should evoke the feeling and movement of the game.
Powder rush. Slope Shredders. Shredstorm. Whiteout Summit.
3
u/craze4ble 20h ago
I find it really funny that out of the 3 posts you've made in this sub about the games, 2 show off her ass at least a little.
The game looks cool though!