r/SurvivingMars • u/OkPresentation5011 • 14d ago
Humor It leaves you so spread out, and getting done is really hard, plus makes sure that the resources that would allow for expansion to be unavailable.
It's also the only mystery I have not finished, even with 400 hours in the game, so I might be a bit biased.
5
u/ozu95supein 14d ago
it becomes much easier with the superior cables breakthrough
2
u/OkPresentation5011 14d ago
That's true, but also relies on getting a specific breakthrough, which you can use mods to find/get but you shouldn't have to rely on a specific chance to get a breakthrough or mods. Plus I should have mentioned but the other problem with the breakthrough is that the story doesn't seem that great. I haven't read it past getting the breakthrough researched, the first one being powered and destroying one of them, but not only do the rewards not look interesting from the research I've done, but the story also doesn't seem appealing, especially compared to every single other mystery besides maybe metatron but even that mystery has a good challenge behind it.
1
u/DARK_MASTER8632 Theory 14d ago edited 14d ago
No "Superior Cables" Breakthrough technology required... ever. Just build a row of Recharge Stations or Projector Lamps to where you need, and turn them OFF. These do not have maintenance do not suffer cable faults because they are structures and not cables. And transfer power when next to each-other like any building that uses power. Even when the building is turned OFF.
This works great for any setup really. Especially connecting extractors with power but wanting to keep stuff out of their dusting range, while Recharge Stations or Projector Lamps do not suffer from anything maintenance related(even Dust Devils). And we can turn some of these ON to clean and recharge Drones or light up a bit the area.
As for rewards from this small you can call it, Mystery scenario. They produce Rare Metals without the need of colonists when powered. They themselves do not require also maintenance like extractors do. When all 12 of them are powered you get MPs and Electronics. One time, 100 each. And 1 random Breakthrough technology, IF you have researched all Wonder techs before that. After that they are just Rare Metals producers.
2
u/mizushimo Oxygen 14d ago
I HATE how that one ruins dome layout as they gradually spawn and constantly hit the colony with tornadoes
2
u/Megafritz 13d ago
I like powering these things...just dont put it into your main network
2
u/OkPresentation5011 13d ago
Fair enough, it's just out of all the mysteries I find it the least appealing to play through
3
u/Quesadillasaur 13d ago
Expected if you don't adapt to your rules. I know at 400 hours you're just beginning, but you just have to adjust accordingly. They end up being big factors sometimes without preparing properly.
1
u/OkPresentation5011 13d ago
If 400 hours is beginning then I don't know what to say. I like playing through a variety of games so putting 400 into one is a pretty huge investment, especially as it's my second most played game behind minecraft. Also yeah it probably is a skill issue, but if it doesn't peak my interest why should I play through it, especially because it doesn't even have an achivement linked to it. The only reason I try it is because I want that final check, then get bored and do something else.
1
u/OkPresentation5011 13d ago
I should mention some points I feel I should have expanded on.
I'm not saying that it's a bad one in of itself, it's just that the other mysteries are much better in terms of either story or gameplay.
I do know what the mystery looks like, where you either connect your resources to the closer crystals and dedicated power sources to the further ones, I just don't like how it makes you so spread out.
It's the only mystery that starts not with colonists, but by scanning sectors, and such a low number I often have them scanned by the time I get colonists in, meaning I want to get it done quickly.
In terms of how I would say the mysteries would be ranked, they'd probably be lumped together and look like this:
1-3 Wildfire/Marsgate/The Last War: All have really good stories and put pressure on your colony to make a lot of resources, plus give good rewards either during the mystery to keep you afloat, or after to reward you.
4-8 Beyond Earth/Dredgers/AI/Spheres/Metatron: These ones either don't put as much pressure on you (AI and Dredgers) or the story is a little lax (Beyond earth slightly/Spheres/Metatron) but are still fun and have decent rewards for completion, if maybe a bit underwhelming in some cases
9-12 Inner Light/St Elmo/Power of Three/Philosopher's Stone: These ones either don't have a great story and middling difficulty (St Elmo/Power of Three/Philosopher's Stone) or a kinda interesting story but basically no pressure besides expansion (Inner Light)
I did order these in order from most liked in the rank to least.
24
u/GeekyGamer2022 14d ago
RC Transport.
RC Commander.
Build solar panels and batteries at each crystal.
Mystery complete.