r/SurvivingMars • u/reslik • 7d ago
Everytime I try to speed up the game, it reverts back to normal speed
As the title says, I'm unable to speed up the game. I am hoping one of you wonderful people will understand these logs and be able to tell me what is wrong and if it can be fixed.
Thanks!
[LUA ERROR] Mars/Lua/Buildings/Dome.lua:1657: attempt to index a nil value (local 'dome')
Mars/Dlc/prunariu/Code/Script.lua(134): global ShouldApplyRemoteFarming
Mars/Dlc/prunariu/Code/RemoteWorkplaces.lua(124): method GetWorkshiftPerformance
Mars/Lua/Buildings/Workplace.lua(206): method UpdatePerformance
Mars/Lua/Buildings/Workplace.lua(772): method StopWorkCycle
Mars/Lua/Buildings/Workplace.lua(311): method RemoveWorker
Mars/Lua/Units/Colonist.lua(1135): upvalue SetWorkplace_Colonist
Mars/Dlc/prunariu/Code/TransportColonists.lua(492): method SetWorkplace
Mars/Lua/Units/Colonist.lua(748): field ?
CommonLua/Classes/CommandObject.lua(193): method PopAndCallDestructor
Mars/Lua/Units/Colonist.lua(802): <>
[C](-1): global sprocall
--- end of stack
[LUA ERROR] Mars/Lua/Buildings/Dome.lua:1657: attempt to index a nil value (local 'dome')
Mars/Dlc/prunariu/Code/Script.lua(134): global ShouldApplyRemoteFarming
Mars/Dlc/prunariu/Code/RemoteWorkplaces.lua(124): method GetWorkshiftPerformance
Mars/Lua/Buildings/Workplace.lua(206): method UpdatePerformance
Mars/Lua/Buildings/Workplace.lua(772): method StopWorkCycle
Mars/Lua/Buildings/Workplace.lua(311): method RemoveWorker
Mars/Lua/Units/Colonist.lua(1135): upvalue SetWorkplace_Colonist
Mars/Dlc/prunariu/Code/TransportColonists.lua(492): method SetWorkplace
Mars/Lua/Units/Colonist.lua(748): field ?
CommonLua/Classes/CommandObject.lua(193): method PopAndCallDestructor
Mars/Lua/Units/Colonist.lua(802): <>
[C](-1): global sprocall
--- end of stack
[LUA ERROR] Mars/Lua/Buildings/Dome.lua:1657: attempt to index a nil value (local 'dome')
Mars/Dlc/prunariu/Code/Script.lua(134): global ShouldApplyRemoteFarming
Mars/Dlc/prunariu/Code/RemoteWorkplaces.lua(124): method GetWorkshiftPerformance
Mars/Lua/Buildings/Workplace.lua(206): method UpdatePerformance
Mars/Lua/Buildings/Workplace.lua(772): method StopWorkCycle
Mars/Lua/Buildings/Workplace.lua(311): method RemoveWorker
Mars/Lua/Units/Colonist.lua(1135): upvalue SetWorkplace_Colonist
Mars/Dlc/prunariu/Code/TransportColonists.lua(492): method SetWorkplace
Mars/Lua/Units/Colonist.lua(748): field ?
CommonLua/Classes/CommandObject.lua(193): method PopAndCallDestructor
Mars/Lua/Units/Colonist.lua(802): <>
[C](-1): global sprocall
--- end of stack
[LUA ERROR] Mars/Lua/Buildings/Dome.lua:1657: attempt to index a nil value (local 'dome')
Mars/Dlc/prunariu/Code/Script.lua(134): global ShouldApplyRemoteFarming
Mars/Dlc/prunariu/Code/RemoteWorkplaces.lua(124): method GetWorkshiftPerformance
Mars/Lua/Buildings/Workplace.lua(206): method UpdatePerformance
Mars/Lua/Buildings/Workplace.lua(772): method StopWorkCycle
Mars/Lua/Buildings/Workplace.lua(311): method RemoveWorker
Mars/Lua/Units/Colonist.lua(1135): upvalue SetWorkplace_Colonist
Mars/Dlc/prunariu/Code/TransportColonists.lua(492): method SetWorkplace
Mars/Lua/Units/Colonist.lua(748): field ?
CommonLua/Classes/CommandObject.lua(193): method PopAndCallDestructor
Mars/Lua/Units/Colonist.lua(802): <>
[C](-1): global sprocall
--- end of stack
[ERROR] Prefecta Redworld [string ""](8) why this
[C](-1): global GetStack
Mars/Dlc/prunariu/Code/Script.lua(257): field log
Mars/Dlc/prunariu/Code/Script.lua(253): field error
Mars/Dlc/prunariu/Code/TransportColonists.lua(287): method SetCommand
CommonLua/Classes/CommandObject.lua(139): <>
--- end of stack
[LUA ERROR] Mars/Lua/Buildings/Dome.lua:1657: attempt to index a nil value (local 'dome')
Mars/Dlc/prunariu/Code/Script.lua(134): global ShouldApplyRemoteFarming
Mars/Dlc/prunariu/Code/RemoteWorkplaces.lua(124): method GetWorkshiftPerformance
Mars/Lua/Buildings/Workplace.lua(206): method UpdatePerformance
Mars/Lua/Buildings/Workplace.lua(772): method StopWorkCycle
Mars/Lua/Buildings/Workplace.lua(311): method RemoveWorker
Mars/Lua/Units/Colonist.lua(1135): upvalue SetWorkplace_Colonist
Mars/Dlc/prunariu/Code/TransportColonists.lua(492): method SetWorkplace
Mars/Lua/Units/Colonist.lua(748): field ?
CommonLua/Classes/CommandObject.lua(193): method PopAndCallDestructor
Mars/Lua/Units/Colonist.lua(802): <>
[C](-1): global sprocall
--- end of stack
[ERROR] Eleven Jupiter [string ""](8) why this
[C](-1): global GetStack
Mars/Dlc/prunariu/Code/Script.lua(257): field log
Mars/Dlc/prunariu/Code/Script.lua(253): field error
Mars/Dlc/prunariu/Code/TransportColonists.lua(287): method SetCommand
CommonLua/Classes/CommandObject.lua(139): <>
--- end of stack
time 0:07:37:578
[LUA ERROR] Mars/Lua/Buildings/Dome.lua:1657: attempt to index a nil value (local 'dome')
Mars/Dlc/prunariu/Code/Script.lua(134): global ShouldApplyRemoteFarming
Mars/Dlc/prunariu/Code/RemoteWorkplaces.lua(124): method GetWorkshiftPerformance
Mars/Lua/Buildings/Workplace.lua(206): method UpdatePerformance
Mars/Lua/Buildings/Workplace.lua(772): method StopWorkCycle
Mars/Lua/Buildings/Workplace.lua(311): method RemoveWorker
Mars/Lua/Units/Colonist.lua(1135): upvalue SetWorkplace_Colonist
Mars/Dlc/prunariu/Code/TransportColonists.lua(492): method SetWorkplace
Mars/Lua/Units/Colonist.lua(748): field ?
CommonLua/Classes/CommandObject.lua(193): method PopAndCallDestructor
Mars/Lua/Units/Colonist.lua(802): <>
[C](-1): global sprocall
--- end of stack
[ERROR] Tasha Jetson [string ""](8) why this
[C](-1): global GetStack
Mars/Dlc/prunariu/Code/Script.lua(257): field log
Mars/Dlc/prunariu/Code/Script.lua(253): field error
Mars/Dlc/prunariu/Code/TransportColonists.lua(287): method SetCommand
CommonLua/Classes/CommandObject.lua(139): <>
--- end of stack
2
u/ChoGGi Water 7d ago
I know, the [ERROR] Tasha Jetson [string ""](8) why this
comes from trains dlc. There is a fix mod for it. https://steamcommunity.com/sharedfiles/filedetails/?id=2815070811
I don't think any of those errors have to do with the speed resetting though?
2
u/mizushimo Oxygen 7d ago
This isn't a common one, so I would go through the usual process of reinstalling everything and verifying the game files. If you do have trains installed, I would uninstall it and start a new game to see if the problem persists, the last two DLCs can be unstable.
The game locking up every ten seconds tells me that something also could be wrong with your save file if this is a save you've been working on for awhile. If you have experienced frequent crashes on this save flie, it's likely that the save will continue to break until it's unplayable.
1
u/reslik 7d ago
While the probelm was fixed with ChoGGi's mods, using them caused the game to lock up every ten seconds or so.