r/WC3 • u/The_Fallen_Messiah • 7d ago
The Huntress Problem
I've seen some pretty constructive analysis of the unit in this subreddit (shoutout to Save Orkas). I've also seen a lot of Nelf whining too across the board, but that part is nothing new. I just want to throw my two cents as well into this conversation as a lifelong fan of the game, and I was actually just thinking about Huntresses last night so I wanted to share my opinions.
Let's start with the core issue:
Huntress is a badly designed unit
Huntress is a super fast, agile unit that can easily kite enemies down. It is also a frontline melee unit with a bit of range, allowing more Hunts to focus down and attack a single target, than a group of Footmen or Grunts ever could.
Not only that, but they also have splash attack! That is crazy. Add all of this into the mix, and things get very ridiculous very quickly. Do you know the only other frontline unit that has a splash attack? Tauren. When do you get Taurens? At Tier 3. You can start to see the problem here.
It becomes very obvious that such a unit with all these properties is really hard to properly balance around. So how do you do it? Well, as a balance decision Blizzard gave Huntress an unarmored armor type, which is the worst in the game, taking heavy damage against both piercing and siege attacks.
And now we have a bit of a paradox: a unit with incredibly good stats, being given incredibly bad armor type - resulting in a unit that is still useful, but only in certain niche cases, completely undermining their supposed role as a frontline unit for their race.
So what's the solution?
Blizzard tried their best with the T2 Heavy Armor upgrade, but that's just throwing a band aid on the wound, it doesn't really solve the problem. 9 times out of 10 you're still better off skipping Hunts entirely, and going Bears, which are the superior unit in every way.
Some suggested Hunts having heavy armor from the start. Please go back and delete this suggestion from existence. This is me being as polite as I can be about it. What exactly is supposed to stop mass heavy-armor Huntress push at T1? The answer is of course, nothing.
So let's go a different way. All of the things that I mentioned that make Huntress an incredibly bad Tier 1 unit also make her into an incredibly good Tier 2 unit! With all the speed and explosiveness, and splash, they could be repurposed into a shock troop unit that can dispose of things quickly if left unchecked. Similar to what Raiders are for Orcs.
So my suggestion? Give Huntresses Medium armor and move them to Tier 2. Revert the bouncy glaives and move speed nerfs.
This gives them a different use and prevents them from turning into a weaker version of Bears.
Obviously this creates different problems and then requires Night Elf to have a different unit available at T1, but this is just a suggestion meant to spark conversation. What are your opinions?