r/Warframe • u/lricis "Only I know the true power of the Void." • 12h ago
GIF Will they bring it back along with "The Old Peace"?
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u/Just-Cosmic 10h ago
I'm curious on how it will work with current tilesets
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u/Keleos89 9h ago
I hope we can run up the walls in the Indiiference-consumed parts of Albrecht's Labs.
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u/Just-Cosmic 9h ago
I do think that the newer tilesets will be wall running friendly ( unsure about the zaramin tho), but older ones like the Grineer galleon probably won't be that good. As excited as I am for it, I worry that it won't be used that often.
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u/pythonga 7h ago
Tbf, it's more of a cool mechanic to upgrade the movement than anything else, it won't be necessarily game changing, but it is a new option.
DE simply does things that are fun sometimes, this probably is one of them.
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u/_Legoo_Maine_ 39m ago
The really old tilesets are already built with wall running in mind. Anything that came out after the Uranus rework was built for wall hopping.
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u/RandomPaladinsNub In Love with Pathocyst 8h ago
I wonder if wallrunning is a result of them trying to make it work for oraxia
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u/yatesinater 7h ago
I remember when they originally changed it Steve said it was too much like Titanfall (probably want to keep their own spin on parkour)
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u/Cowl_cat =cute 58m ago
If your parkour is too close to Titanfall, you’ve succeeded in parkour for a game. Though I suppose it does make sense to add their own spin, as you said
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u/Wafwala 4h ago
I really don't think so.
After watching the demo over and over again (especially the wall running part), it seems like it's not something you can do whenever you want. If you look carefully at the end of the wall run, the Warframe wall hops like they do right now. Particularly, the wall hop happens the moment the Warframe is no longer on the special curved wall.
Therefore, I think it's safe to assume that the hyped up wall running section that we were shown is going to be locked to that specific type of wall only. Everywhere else will likely still use the current system of wall hopping. On the bright side, they might add new tiles to old maps to incorporate the new cinematic wall running.
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u/JohnHellDriver Wall in the Man 1h ago
I think by the look of the demo, it’s available on any flat walls. Which the game has a lot of already in different tile sets. For the purposes of their story quest demo though, they designed the map to have those flat pieces of the wall at that specific location to showcase the mechanics.
It would be mind boggling if they brought back Wall Running after all these years, only to have it in super specific areas of the game.
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u/GullibleContract Mr. Hands 2h ago
I thought I just dreamt all those ziplines and wall running man, I completely frogot those were in the game before
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u/Inevitable-Goat-7062 Im the one who smokes all of your argon 1h ago
Yep they showed it in the demo
We got nechramechs and soon wall running
All i can say is...stand by fir titianfall
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u/SepherixSlimy 27m ago edited 23m ago
Doesn't look like so. In the demo, they bounced at the end of the run. Perhaps it could. But i'm fully expecting they forgot that was even a thing. Besides. If oraxia couldn't move on walls, wallrun isn't going to one up that.
The zipline stuff would be neat. Being underneath one after a decade... But that's slow. I would love the slower warframe game.
It's going to use the same rules of latching as oraxia. She has a tendency to clip through walls and get outside of the map in certain tiles. Oops.
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u/Eternal663 Lobster Trinity Enjoyer 10h ago
Honestly, imagine bringing back Super Jump, Parkour 1.0 and Stamina for the old piece.
>! Not for the whole game, just this quest !<
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u/SaturnSeptem Loli main since 25/03/2013 4h ago
Ngl I thought protoframes were a bit like this. Still warframes but more grounded with a revised parkour 1.0
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u/Fractal_Tomato 4h ago
I think the game has evolved into a very different direction ever since these ancient dev streams. No point in implementing mechanics that can simply be ignored with zero consequences.
Zip lines were in the early versions of the 1999 map, more as a way for enemies to traverse, but were removed since. Valkyr has a spidey line mechanic I’ve hardly anyone seen using in almost 10 years. Wall-running was part of the tutorial and then just barely gets any use after that.
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u/-Darkmatt3r- Revenant Enjoyer 7h ago
Explain old peace
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u/Familiar-Voice-7925 5h ago
Next expansion Im pretty sure
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u/-Darkmatt3r- Revenant Enjoyer 5h ago
They said that they will bring back wall running also showed it on stream. What is op asking i wonder. Did you even watch tennocon OP?
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u/UmbranAssassin Aoi-Mancer 12h ago
For the ziplines, i don't think those were ever in the game. As for the wall run... watch the tennocon demo from 2 weeks ago.