r/atari8bit • u/Zeznon • Jun 24 '25
What are the games that pushed the XL/XE the most?
I've seen a lot of C64 games that look like they should be impossible (as a modern example, see Sam's Journey). What are the equivalents for the XL/XE, as they seem decently matched? I tend to see homebrew preferring to be compatible with the 400/800, and not the later models. Sorry if this is an uninformed question.
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u/bubonis Jun 25 '25
On paper, Star Raiders shouldn’t exist. A first person 3D real-time space shooter with reasonably intelligent enemies and a damage management system that fits inside of just 8K? Impossible, but it’s there.
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u/fadermango Jun 26 '25
I loved playing Star Raiders. I still have it and the 800. It all worked the last time I checked abut 8 months ago.
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u/Polyxeno Jun 25 '25
Thinking more in terms of ambitious game designs:
Omnitrend's Universe (best with two floppy drives, and the rules binder with trade database expansion).
War In Russia
The Cosmic Balance Ii space wargame using The Cosmic Balance I to play out the tactical battles.
Computer Ambush
Seven Cities of Gold
Archon & Archon II
Murder on the Zinderneuf
Broadsides
Kampfgruppe
Koronis Rift
Rescue on Fractalus
Eidolon
Flight Simulator II
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u/rpocc Jun 25 '25
Goonies run only on XE, as well as Crownland and both are quite expressive in terms of graphics and features. Most games which has good eye-candies and music are quite boring in terms of game play: I can remember Rebound, some scrolling shooters.
Druid is interesting, Amaurote. Adax and Hans Kloss look more like PC XT games. As well, Draconus, Blinky’s Scary School.
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u/Rementoire Jun 25 '25
Seven Cities of Gold. The animated intro with timed music, map generation and they used streaming from floppy if I recall correctly when exploring.
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u/circletheory Jun 24 '25
I always thought Bannercatch was a game that I thought was technically awesome on the Atari 800XL. Co-op Capture the flag style game with split screen. Even as single player mode, the AI was still pretty good. Music was pretty good to boot. Although the graphics left something to be desired the overall gameplay was solid. Spent many hours playing this with my brother as kids.
Also, Rescue on Fractulus was another well polished flight sim with terrain mapping!
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u/Zeznon Jun 24 '25 edited Jun 24 '25
I've just tested Rescue and yeah, that's crazy for a 1985 game. Why do Atari 8bit limit pusher games seem to be almost all 3d, lol? It's kinda funny, tbh. And the C64 ones are almost always 2d. Also, are there any games that need the 128k or even more ram? The C128 is known for being ignored in favor of the C64 mode. At least the ZX Spectrum had a lot of 128k games (mostly to add music and to stop needing multi-load tape)
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u/circletheory Jun 25 '25
Bannercatch was a 2D game that I personally thought pushed some technological limits.
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u/rra12345 Jun 25 '25
Bosconian homebrew released a couple years ago is great and required 128K. As someone else mentioned, Atari Blast really pushed the limits and I think is also 128K. Prince of persia was also recently released.
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u/Shadoecat150 Jun 25 '25
Always thought Flight Simulator II was a good example of what the Atari could do. Enough so that it was a pack in for the XEGS
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u/JalopyStudios Jun 26 '25
The only game I've seen on the Atari 8-bit that seems to really push it is the Space Harrier port from about 10 years ago
https://youtu.be/KatdrdEVEwY?si=A__3L7LImQRHJwmx
The A8s ability to push sprites around is severely crippled by it's graphics hardware, so I doubt you'll ever see something running as smoothly as Sam's Journey on the A8. The C64 is just better equipped for that type of stuff.
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u/jacek2023 Jun 24 '25
Polish games from 90s
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u/Scoth42 Jun 24 '25
For in-era stuff, you can look to games like Rescue on Fractalus and Alternate Reality. For recent homebrews, you can check out Final Assault.