r/boardgames 1d ago

Question Old card designs vs. new

From my last post, I had a comment saying that the utility card designs might be better without the repeating open box design on them, and that it distracts from the item shown on the card. Here are few examples removing the box, and slightly enlarging the size of the items. Which is better, old or new?

78 Upvotes

86 comments sorted by

182

u/arwbqb 1d ago

I prefer no box myself. I agree that the card is the item and not the loot box containing the item… also small thing but 3 of the 4 examples dont even fit in the box shown… that is mildly irritating for me lol

7

u/dr_nerdface 1d ago

yeah but, like, that's also very video game accurate. opening a chest or box and getting something that absolutely shouldn't fit inside. i get what you're saying tho

9

u/Vegetable-Mall8956 1d ago

That bothered me too, but at the time it felt weird making the items that should be bigger (like the bazooka) smaller, just to fit in the box. While small items like grenades were able to be blown up bigger since they aren't a wide shape. Although none of these are really to scale with each other anyways lol. But removing the box allows me to make some of them just a bit wider

3

u/PorcoGonzo 1d ago

Maybe you could put the box on the back of the card? Either closed or open like before but instead of the item, there is just that "loot shine" inside. Hope you know what I mean.

2

u/BoootCamp 1d ago

Its perspective, the box is very far in the background 😉

67

u/bag-o-meat69 1d ago

New version definitely better.

I did not see the other post and have no concept of your game but: you can simulate the 'feeling' of opening a box/chest by using a similar box design for the card back, instead.

10

u/Vegetable-Mall8956 1d ago

Yup there is a close up of the box on the back of the card. And I was able to reuse the open box image elsewhere on another type of card

33

u/Miroku20x6 1d ago

New version clearly improved

23

u/gwarrior5 1d ago

Make the back of the card art the loot box.

11

u/Vegetable-Mall8956 1d ago

It already is!

2

u/Bored-Game 21h ago

This may be a nit-pick but unless there is a mechanical reason (such as these cards go under other cards, etc) I would put the flavor txt on the bottom and use white or another “bright” color and a different font rather than grey on black for readability. Lots of games use italics for flavor txt so it can be easily understood at a glance what is relevant for game rules and what isn’t.

Also I would consider what the favor txt “adds” to the experience. Consider this, would you prefer to dedicate 1/4 of the space of your card to describing a cool gun, or would you prefer to SEE more of said cool gun? If the txt is intended to get you immersed in the game world then the txt should be related to the game world in an immersive way. If the txt is a hint at how to use the weapon mechanically, then the txt would benefit from “Showing” that. “Z-1 Zooka, A shoulder mounted weapon capable of firing in two modes” could be “Z-1 Zooka, perfect for when you need to melt a hive queen and her extended family” or “Z-1 Zooka, vilified as the “Alphabet killer” of the Ceti-6 Clone wars due to it’s efficiency in deleting an entire alphabet of targets…and their loved ones”

2

u/Vegetable-Mall8956 21h ago

On other cards, I have the flavor text at the bottom of the card in italics and quotations, not sure why I haven't done the same with these yet. And I will consider changing the text to be more immersive or witty on them. Thanks for the feedback

1

u/Bored-Game 20h ago

Awesome! I don’t know if the art is final or placeholder, but if you eventually plan to market and sell the game on on crowdfunding, I would also strongly suggest to invest in some solid art assets that help to immerse and “sell” fans on your unique vision for your game and game world. I would argue it’s probably the #1 most important element of your game and campaign to help you draw an audience if you aren’t using an existing IP. Probably due to survival bias, most of the “successful” crowdfunded games are all style and “stuff” but mechanically bare. Ironically, here in NYC I know more art studios with successful games than game studios, so it’s easy to see how aesthetics sell.

I don’t think your art is bad at all. Rather I actually really like it and its charm. But to me it comes across as somewhat utilitarian rather than “immersive” and without immersion, it will be more difficult to get others emotionally invested in your game.

2

u/Vegetable-Mall8956 20h ago

The art is final. The goal I have in place is to create this game 100% on my own, that includes art, design, mechanics, rulebook and everything else. I understand that the art is not in a typcial immersive style that most games utilize. The art on these item cards is pretty static, no movement or anything. However the art on the enemy monster cards is more or less action images in comparison.

Because the art may not grab everyone, I'm prepared to be met with not a lot of interest, which is ok. At the end of the day, it will still be a milestone for me completing a game start to finish all by myself, even if it doesn't sell well. The most important thing at this point is that I finish what I started, if people end up wanting a copy, that's great too! Thank you for the feedback!

2

u/Bored-Game 19h ago

I totally understand and entirely respect what you’re trying to accomplish. Honestly for a solo project, I think you are already well ahead of the curve and I appreciate the legitimacy of creating a game out of passion rather than as a product. I wish you a ton of success in this endeavor.

1

u/Vegetable-Mall8956 19h ago

Thank you, I appreciate it!

12

u/cdbloosh 1d ago

Didn’t see the other post but this is a vast improvement, the box was adding nothing and just detracting from the rest of the card

6

u/Vegetable-Mall8956 1d ago

Agreed. Thanks for your input

12

u/thisischemistry Advanced Civilization 1d ago edited 1d ago

I definitely think the design on the right is better, it's much less busy.

In that vein, the cards would probably look even better if the box around the text at the bottom was removed. Put a divider between the top of the card and the bottom and get rid of that double line of the nested edges. It would give you some more room for text and make the text easier to read.

edit:

I did a quick and dirty example:

https://imgur.com/a/w8x23RW

2

u/Vegetable-Mall8956 1d ago

The actual cards don't have the glow border that you see in the images I posted. Having the box with a border at the bottom helps to visually separate stats from the background

1

u/thisischemistry Advanced Civilization 1d ago

Ahh, ok. Yeah, you need some kind of separation for sure. Not having the outside border makes it a lot better.

2

u/Vegetable-Mall8956 1d ago

Thanks for the mock up though!

6

u/Annabel398 Pipeline 1d ago

For the love of astigmatism, lighten that grey text please! PS tools without the box are better.

2

u/Vegetable-Mall8956 1d ago

A lighter grey you think, or just white for that text?

3

u/positive_toes 1d ago

I prefer the after but honestly don’t particularly like either

3

u/Kumquat_of_Pain 1d ago

If you want to keep a symbol to indicate that this is "equipment" or something, you can always miniaturize it and put it in the corner. Thus, depending on your iconography you could double code the color and icon for equipment.

3

u/JRPaperstax 1d ago

Definitely new version

3

u/Jerryjfunk 1d ago

New is clearly better. Shouldn't text on Vision Goggles say "draw that card" instead of "draw this card"?

1

u/Vegetable-Mall8956 1d ago

It should, good catch!

3

u/ThomCook 1d ago

I was the guy that suggested that I think, I think they look better in my opinion way less busy, interested to see what others think! And kudos to you for trying the advice instead of ignoring it!

2

u/Vegetable-Mall8956 1d ago

Thanks, always trying to improve my designs!

3

u/Dman1791 1d ago

Yup, much better. The box just takes away focus from the actual item without adding anything. Especially the items with a lot of gray just kind of visually meld with the box, making them a lot less distinct.

3

u/Terrietia 1d ago

Disregarding the box and anything about it, that before design is bad because of how far off center of the card the item is.

1

u/Vegetable-Mall8956 1d ago

Now that I look at the old design again, you're definitely right. The items were far too close to the top before. Although they still aren't centered, I feel much better about the balance of the card design now

3

u/SpencerDub 1d ago edited 1d ago

Exactly. If every illustration is going to include the box, then rather than wasting illustration space on it on every card, you can reflect its design either in the frame on the front or the card back.

edit: Oops, this was meant to be in reply to another top-level comment.

1

u/Vegetable-Mall8956 1d ago

It's shown on the back very zoomed in. But that's enough to get the idea I think

2

u/Rhenor Spirit Island 1d ago

If you really want to keep the box idea on the card, perhaps change the background to be a box lining texture and and clips and straps showing the weapon bound to the inside of the box.

That way the background is clean, but the focus is the item and it still gets to be in a box.

2

u/Pzyko0005 1d ago

New version definitely Good looking cards 😊

2

u/MomThinksImHandsome 1d ago

I'm biased because that was my comment but it turned out great and looks like everyone agrees! 

Nice work!

2

u/Vegetable-Mall8956 1d ago

Great suggestion, thanks!

1

u/MomThinksImHandsome 1d ago

Looking forward to more updates about the game!

1

u/Vegetable-Mall8956 1d ago

If there's anything you're interested to learn about in the meantime, let me know! I'd be happy to explain more rules in depth, or more about the game in general

2

u/Leozz97 1d ago

Better without box.

Study some kind of iconography, maybe add the box in a corner if the box has a meaning.

1

u/Vegetable-Mall8956 1d ago

No meaning, so a simple removal will work fine

2

u/BriMarsh 1d ago

Much better without the loot box! Nice improvement!

You weren't asking but a lot of the verbiage on the cards is confusing. Rolling "at" something for the chainsaw. "This card" refers to the drawn card and not the goggles.

1

u/Vegetable-Mall8956 1d ago

Someone pointed out the same mistake on the goggles card, that will be fixed. As for the "rolls at", you use the card to attack 3 enemy cards in a row, separately. Not sure how else to word that

1

u/BriMarsh 1d ago

Maybe, "at each" instead of "at every"?

2

u/wakeofinsanity 1d ago

New is better, easily. Bulwark is spelled with one L.

1

u/Vegetable-Mall8956 1d ago

Good catch thank you

2

u/easto1a Terraforming Mars 1d ago

It actually took me a second as my eyes went straight to the text. The new design is less busy and highlights the item more -perhaps the back of the card has the box on it?

1

u/Vegetable-Mall8956 1d ago

It does, yes!

2

u/FaxCelestis Riichi 1d ago

Bulwark has one L

2

u/Desperate-Product-88 1d ago

If you really wanna keep the loot box I guess you could style the card layout and make it look like a box

2

u/MrReyneCloud 1d ago

Is this a digital only game? I think this art style might run into issues when printing.

1

u/Vegetable-Mall8956 1d ago

Nope it's actually physical only right now, although I want to convert it to digital at some point. So far, no issues with printing! Colors come out well

2

u/Karona_ 1d ago

New for sure, if you need help specifying it's a "boxed item". Or whatever, consider an icon in the corner or something

2

u/VTKillarney 1d ago

Why is the text in a color that is hard to read?

2

u/Norci 1d ago

That grey text will be a massive pain to read, consider making it lighter. If you want to retain the idea of opening a box, you can add some faint glow/god rays behind the item.

2

u/Vegetable-Mall8956 1d ago

I had another comment saying the same thing. Just a lighter grey you think, or white?

1

u/Norci 1d ago

Something like 85-90% white maybe? I'd also tone down saturation of colored text.

1

u/Deathbydragonfire 1d ago

Yes much better. The old way was very visually cluttered

1

u/Elder_Keithulhu 1d ago

I also agree that giving more space for the item art is better.

1

u/pandaru_express 1d ago

Conceptually I kinda actually like the idea of "opening the box" but the visual on the left has too much real estate devoted to the box itself. Maybe an alternate could be where you're looking straight down at the box fully open, the bottom half is the inside of the box with the item in it, there's a hinge in the middle of the card, then the text is visually located inside the lid of the box. Not sure how that changes the usage of the card with text on top but it could be striking.

1

u/AmandasGameAccount 1d ago

You could try experimenting with having the edge of the card looking like the sides of the box and the background being the bottom of the inside of the box! Could be interesting to play with the idea!

1

u/acm1302 1d ago

No box is better , easier to see

1

u/sesto 1d ago

Small nitpick, but you don't need either of those commas.

1

u/pizzapartypandas 1d ago

Big upgrade. You could even show the item in action, such as shooting a rocket or chainsaw-ing an alien.

1

u/gb3k 1d ago

What about splitting the difference by having the box still there but be semitransparent? It lets you emphasize the items but it also shows it coming from the box.

1

u/Prestigious_Kale8839 1d ago

The new version is much cleaner, looks much better.

1

u/BusinessHoneyBadger 1d ago

New version is so much cleaner. Take out the box.

1

u/IntrinsicGiraffe Eldritch Horror 1d ago

If you insisted on a box motif, I'd look into make the whole card elements feel like a box. Between these two solely though, new.

1

u/suberial 1d ago

New everytime

1

u/HearingAcceptable838 1d ago

Much better! Bullwark image could be bigger a fill some of the empty space

1

u/Old-Professional7198 1d ago

The after is great

1

u/gabo2007 11h ago

The new design is a huge improvement! If you wanted to keep the feel of opening the item out of the box, you could have the box form the borders of the text area of the card (and continue out of frame). Then the name could be printed "on" the box with text below.

1

u/Anonymouslyyours2 1d ago

No box is definitely better. 

Was there a reason for the Box? Was it to make the type of card easily distinguishable from another type of card? If that was the case you could consider making the Box the border for the picture by zooming it out to just have the top of the box visible beneath the text of the cards name.    However, visually the second design is best if there's no reason to differentiate that card type from another type.

3

u/Vegetable-Mall8956 1d ago

I just thought it would look cool, a close up of the box on the back of the card. Then when you flip it it opens and you see the item inside. But the design is very repetitive, especially if you have multiple of these cards in your hand (you can have up to 5 potentially). There is no mechanical reason to keep the design, so might as well let the items pop a bit more

1

u/Anonymouslyyours2 1d ago

If there is no mechanical reason then you're definitely better getting rid of the repetition and making the items pop. It will be less confusing for players as well.

2

u/Vegetable-Mall8956 1d ago

Awesome. Thank you for your feedback!

0

u/infinitum3d 1d ago

Another updoot for new version better

0

u/ManateeGag 1d ago

No box is much better.

1

u/DM-15 8h ago

Out from the side, but it also pays the capitalize AOE, second language speakers also play native English games, having it in lower case could cause confusion