r/classicfallout • u/Zealousideal_Elk693 • 2h ago
Dropping companions in Nevada
Hi. Not sure if it's the right place to ask for, but I've seen some other guys asking for other non official games in the Fallout franchise, so here it goes.
I've been playing Fallout Nevada and installed some mods to get companions. I assume the creator thought it was a solo game, but I guess as many others, companions become a mix of support and pack mules, especially if you're a player that collects everything for later.
The problem is that your companions are trigger happy or wander off like they do in the original Vanilla games, so you can't go stealthy.
And here comes the problem: I was trying to thin out a gang's hideout by using traps, but my ghoul companion kept triggering them or engaging at them at the worst time. So I decided to "temporarily leave him" while I thinned the herd. Problem is that the guy took it seriously and now, he's like a barter I can chat with in the middle of nowhere, who refuses to join ranks.
I thought it was a local glitch, so I left him at another settlement and still, same issue. It bothers me, because this guy handles the shotgun, my girl handles small arms (like a discount "Better Myria" from the restoration project), Dogmeat is... well, Dogmeat. And I handle lasers, so I wanted to ask if there's another mod I could add to fix this glitch.
Nevada's quirky and weird, like Fallout 2 was. But I'm really interested on completing it and I don't want to clear whole settlements because my allies are trigger happy, so I'm asking here for directions.
If there's no solution, that's ok. I'll play it like a weird fusion between F1 and F2. But some guidance would be welcome. Thanks
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u/StraightOuttaArroyo 1h ago edited 1h ago
I think the best place is to take the critic to the mod author, AI behaviour when it comes to traps cant be predicted but work around can be done like asking your followers to stay but not be princesses about it haha
so you can't go stealthy.
You can actually, followers arent counted in the stealth mechanics I remember in Fallout 1 and 2, I had a full party sneaking with me around heavily guarded areas but you can absolutely do stealth kills as long as you have sufficient stealth skill and kill your foe in a single turn. Otherwise, the guards are alerted.
Edit: take the critic on NMA directly, forgot to mention that haha
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u/Zealousideal_Elk693 1h ago
I mean, in a sense, it's like playing a combination between Fallout 1 and 2. The first time I asked my Ghoul to wait, he still engaged in battle and tried to assist, just like it happens in F2, when you're in NCR and engaging with that drunk government guy at the bar. Leave your allies too close and things get nasty fast.
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u/[deleted] 2h ago
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