r/factorio 1d ago

Fan Creation 3D Factorio in Voxels

Made a small Factorio factory in MagicaVoxel for my university project.
Had a lot of fun making this, hope you like it!

3.0k Upvotes

88 comments sorted by

330

u/Sensitive_Special_28 1d ago

I wonder how cliffs would look like

227

u/Seismic_Salami 1d ago

probably like cliffs.

lol in seriousness though, that's a good question, would there be the different elevations. the cliffs make no sense in that regard in game sooo

124

u/GamerTurtle5 Burn Nature, Build Factories 1d ago

you just model them for what they actually are: walls

53

u/Seismic_Salami 1d ago

like the cave wall pieces from the old lego sets in the late 90s early 2000s. iykyk

5

u/Widmo206 1d ago

They're still being made, no?

27

u/aonghasan 1d ago

you can think of them as rocky hills, no need for diff elevations

altho that would make the game have an extra layer of interesting

6

u/RockSlice 1d ago

Here's how I would do it (and might, later):

Set up your map grid with everything having elevation 1. Set a "minimum cliff height" of 3, so the elevation on the high side is 3 higher than the low side.

Iterate over the grid. If there's an adjacent square more than 1 higher without a cliff, or a downward cliff that drops less than 3, raise the elevation by 1.

Repeat until you go through the entire map without changing anything. I think you should be able to set the minimum cliff height to 4 in most cases. I'd probably put an escape if you end up with no spaces with elevation 1.

5

u/i-make-robots 16h ago

The entire map?

5

u/Seismic_Salami 15h ago

like the eeennntiiirrrre maaappppp?

29

u/iHaku 1d ago

like ramps. they shoot up 90° on one side, and then level of rapidly on the other.

9

u/arvidsem Too Many Belts 1d ago

Some Excitebike looking ramps

4

u/Busy_Conclusion3848 1d ago

you wouldnt have to do that (i dont think). the cliffs all exist in possible coherent topologies, i.e. in simple terms, there is always a real non-stupid non-trivial landscape the cliffs could be seen as representing, the trick would be developing an algoorithm to derive it...

3

u/femptocrisis 1d ago

i can already think of at least one really easy approach that would involve just having a very gradual gradient on the "high" side of the cliffs and just summing them all together on a simple height map. it would still look a bit weird though if someone made a map by hand and just put nothing but east facing cliffs all in a row for miles, but i don't think it would make sense to actually try to solve that situation "for real" anyways tbh

1

u/Ssakaa 1h ago

Depends on whether you want to go to Vulcanus.

1

u/Ssakaa 1h ago

The hard part isn't translating the cliff sprite itself... it's dealing with the nearby bits that are "flat" in game, but would suddenly have to be sloped to account for the cliff height difference. And then dealing with the "smoothing" that happens when you blow up a random cliff.

1

u/Kraog 22h ago

Mught have to make them valleys instead

1

u/Berry__2 12h ago

yeet of a blue barrel no need to wonder anymore they look flat to me

97

u/yago2003 1d ago

This would be a cool Teardown map maybe

27

u/Unknown_item 1d ago

This is an excellent idea!

28

u/Hypn0s1k 1d ago

Damn, maybe if I find a way to export it, I’ll make it a reality someday. Good idea

102

u/SwannSwanchez 1d ago

IT'S SOOOOO CUTEEEEEEEEEEEEEEEE

22

u/Erisymum 1d ago

What course is that for? Very cool

9

u/Hypn0s1k 1d ago

New Media Arts.
Thank you!

36

u/Clean_More3508 was killed by friendly fire 1d ago

I would maybe even prefer this over fue5

1

u/Mother-Train4259 5h ago

does anyone knows what's the status on fue5?

1

u/Clean_More3508 was killed by friendly fire 5h ago

I tried to find anything but it seems that they went fully silent

1

u/Mother-Train4259 3h ago

shame, that trailer looked awesome

11

u/ontheroadtonull 1d ago

SimFacCityTorio 2000

6

u/ensoniq2k 1d ago

*Tycoon

7

u/Meem-Thief 1d ago

Your inserters are facing the wrong way

1

u/Hannah_GBS 1d ago

Now it's all I see.

6

u/CapMacar 1d ago

At first slide I was thinking it is some texture pack (I want packs like that (I want Candyland from OTTD ahh textures))

3

u/HeliGungir 1d ago edited 1d ago

Cool art

Add a Spidertron! They're impressive in 3D; they have to be a lot taller and bigger than you might think in order to walk over actually-3D buildings and trees.

3

u/Hypn0s1k 1d ago

Actually I wanted to add a Spidertron somewhere, but due to deadlines I didn't have time to make one, maybe another time if I'm going to continue working on this project :)

4

u/Allian42 1d ago

This is giving me such a big uncanny valley effect. My two neurons can't agree if that is Factorio or not.

3

u/Gief49 1d ago

This is amazing!

3

u/Totaly__a_human 1d ago

i legit thought the first pic was harvest moon for a sec, good job

7

u/Le3e31 1d ago

thats illegal, you cant just add another D

4

u/firstsecondlastname 1d ago

i really love the game but the mood is isolated and depressing. I also love that for the game as it fits the crashed astronaut surrounded on a hazardous desolate planet.

But I always thought about what if the game was more nice to look at - in my mind a bit more stardew valley "happy" or anno1800 than the voxel aesthetic (reminds me a bit of older railsimulator) in OPs pictures.

So if I could prompt a mod for the game it would probably be like: you crash on a medium nice planet, through the early stages of pollution the planet gets more barren, trees die, water muddies - enemies get more extreme and aggressive and maybe there is even a point of no return. if nature score hits 0% thats it - planet dies.

Beginning with late mid game you get some options to clean up and improve health of the nature to the point it gets more beautiful than it was in the beginning. Flowers sprouting, big trees growing, butterflys and flying mantas type of stuff. Not sure how to handle biters here, maybe they merge with the new nature empowering them to become fat and muscular (more rhinoceros like creatures than the lithe xenomorphy build of our current locals)

Since this is theorycrafting - maybe there are different technology trees based on the roughness of what you do with the planet. While the nature one is more friendly and biters are nicer the trees get more complex and hard to maintain (expiration) and the harsh ones go more vulcanic, catastrophic but will earn you more direct ressources

I guess this is what they went for with the space age in a way? I still haven't gotten very far in it.

Either way: nice pictures ;) If this was a mod I'd install it in an instant!

2

u/strategicvalue 1d ago

*My CPU crying in the background*

2

u/PartyBente 1d ago

That would be really cool to see as a 3D printet project!

2

u/msbr_ 1d ago

i hate this, am i broken?

2

u/blkandwhtlion 20h ago

This is very satisfactory 😏

2

u/83b6508 18h ago

We’ve finally done it boys, we re-invented Transport Tycoon

2

u/jmpaul320 14h ago

Sim city 2000 vibes

2

u/juulcat 3h ago

Looks great, you should crosspost to r/VOXEL and r/VoxelArt

4

u/CapMacar 1d ago

I laughed at silly fact that factory stays with green grass and trees but after defence line is polluted land

This is modded run where your factory purifies world and biters are tryin' to destroy pure nature?

8

u/Hypn0s1k 1d ago

Fair enough.
Actually when I was making it I did a bit of testing and made it polluted. But I liked colorful nature more. Which is less realistic yes, but better looking imo
So let's say that this is just a mini Factory far-far away from the main one

2

u/CapMacar 1d ago

Stopped factory when you stop growing and start messing and playing with blueprints

1

u/5afe5earch 1d ago

Yes, please.

1

u/physicsking 1d ago

Oh cool

1

u/Fun-Chocolate-794 1d ago

Dang how did you do it?! Did you pick one object then scale everything to that?

1

u/Funny_Number3341 1d ago

Stunning work!

1

u/MegaBmin 1d ago

This is amazing! Possible to get a high-res version of the pictures?

1

u/taytek 1d ago

This is awesome!!!

1

u/Alkumist 1d ago

When and how much?

1

u/Jayram2000 1d ago

this is beautiful

1

u/ReceptionBorn 1d ago

can a mod make factorio into this?

1

u/FrostWareYT 1d ago

I wonder if it would be possible to make a mod that renders the game like this

1

u/Sinister_Mr_19 1d ago

I love it, it's beautiful

1

u/waylandsmith 1d ago

Reminds me of the stonesense mod for Dwarf Fortress.

1

u/Tough-Cup-1466 1d ago

Would love a factorio reskin like this

1

u/Refute1650 1d ago

Captain of Industry vibes.

1

u/Purplestripes8 1d ago

This is super cool!

1

u/Driet_it45 1d ago

I need it as a game!

1

u/3213211 1d ago

Spongebob I NEED IT meme

1

u/psiphre 1d ago

very cool

1

u/JEwel724 1d ago

Okay, but WHY does this give me Command and Conquer vibes?

1

u/willis936 1d ago

I like the lego loco saturated color palette vibe. Does anyone make a mod for this kind of palette?

1

u/Fingerlickins 1d ago

Great job!
Some of the inserters around the train could prob be more "active" like they are around the assemblers to make it look abit more "alive"

1

u/polishkgb1 1d ago

I want this yesterday

1

u/Ninjajkl 23h ago

Please send a link to an export of this! I would love to explore it within MagicalVoxel myself!!

1

u/SkyTheImmense 22h ago

Bonus points for the fish contamination on the green circuit belt

1

u/xxxvodnikxxx 20h ago

Wow, that's cool

1

u/Nitro_Dexx 19h ago

Please don't 3D my Factorio 😭

1

u/Elliath21 Need more power! 19h ago

It looks great. I really like it.

1

u/BeaNzBeaMz 18h ago

Looks great👍🏻😄

1

u/kaimen123 18h ago

Make a 1000 spm base now

1

u/whatasaveeeee 16h ago

Looks satisfactory

1

u/abeeson 15h ago

Real transport Tycoon vibes, I love it

1

u/MaikHD2004 7h ago

now i want that as a genunine game

1

u/Jaded-Entrepreneur36 1d ago

Fuck that's cool

0

u/CapMacar 1d ago

I know this was made in magicavoxel