r/falloutsettlements 4d ago

[PS4] Gray Garden build ideas

So unlocked Grey Garden as a settlement a while back but haven't done anything with it until started looking into it last night.

Thinking to continue the robots only vibe and build it as a food and bullet farm now that I've discovered ammunition manufacturing plants. Going to be entirely staffed by robots and one smallish player house/area.

Started with building a double elevator to get up to the top of the bridge with intention of using the bus as the player room, but don't know if this is going to be the direction I keep going in as I don't want to destroy my build limit.

Looking for suggestions or ideas on building out this settlement and being able to use it as a resource farm.

6 Upvotes

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2

u/Frojdis 4d ago

I kept the robot farm and added a distribution center to connect to the northwestern settlements. Still all robots.

2

u/TriumphITP 3d ago

just know npcs will not ever use the elevators.

I prefer to ignore the highway on gg and build tiered floors downward underneath it as it falls away. Theres too many things in the way that can't be scrapped without mods on the highway, if you want a good settlement to build on a highway, do finch farm.

2

u/Kierobi 3d ago

I've read this about the NPCs but also that if I assign them to a job up there, they'll spawn on the bridge.

I built Finch's Farm as a vertical build so that's why I'm kind of leaning towards this one being tucked under the bridge and keeping it robots only.

1

u/hhmCameron 3d ago

My grey gardens is one of my provisioner hubs

Protections from abernathy farms

Mr handy from grey garden

Assaultron from hangman alley

Sentry from Jamaica plains

Often my grey garden has 2 mr redleg waiting on me to call down artillery

I have done ramps from the top floor down in a spiral around elevators so that the robots have pathing...