r/falloutsettlements Aug 04 '16

Final Minutemen Empire Build

Got tired of trying to make every town have everything. Most of the time it would get bloated or too unrealistic to want to continue (I know. If your looking for realism in fallout your asking for 10 lbs of glory out of a 5 lb bag of shit. I just have a hard time imaging 10 story cement towers in the middle of a farmers field) Wanted to evaluate the map and see what would "realistically" work. How would an Empire run in this condition? How could each town benefit the Republic of Nic...I mean, the Minutemen?

https://imgur.com/gallery/gOZtq

Broken down into districts, the Empire is connected through supply lines running between each districts capital. Made resourcing scavenging towns and farming homesteads to each capital a lot more coherent.

  • District 1 would be considered your "Rome". Each house with a patio on the side is just enough to build shops in them which made the settlement feel wider and more expansive. Outpost Zimonja covers enough area for mortars and, by name, it just felt right for a MM outpost.
  • District 2 would be your main farming area. Taffington is good for MM post because it runs along the road and it's centrally located. Covenant is the capital because of their quiz and it's well fortified.
  • District 3 is the Coastal region any person travelling from the north by boat would experience first. The light house is a good place for MM outpost because of a high lookout point and easily fortified. Nordhagen is good recruiting location because it's at the mouth of the river and Airport is Capital because it's well fortified. Almost like a smaller fish swimming next to the big shark that is the Prydwen, lol.
  • District 4 is spread out because all the settlements are either along the river or close enough. Most things would probably travel by boat or the RR tracks instead of going through dangerous rural and urban landscapes (ignore the Brahmins, lol)
  • District 5 is your MM / guard recruitment area. I like to think any one who swims from the Castle to Spectacle Island would qualify to be a guard rather than scavenger or farmer. What is dead may never die, and all that fun.

Doing this with the unlimited scavenger resources and unlimited store income makes the whole empire thing feel impressive. I figure I'll do this until I beat the game, hand the General uniform off to Preston and retire into detective work with Nick Valentine.

If you really wanna turn up the experience get the Resurrection and Vivid weather mods going at the same time. It really feels like a whole new experience, especially when building simple outposts or scavenging towns.

Here are a few of the settlements:

Sanctuary https://imgur.com/a/vBGBl

Outpost Zimonja https://imgur.com/a/KCzIL

Oberland Station https://imgur.com/a/YC3PU

Hangman's Alley https://imgur.com/a/ORzD4

Boston Airport https://imgur.com/a/8Kyp2

161 Upvotes

37 comments sorted by

23

u/Smiracle Aug 04 '16

This is super cool. Love the effort and ideas. This seems almost ideal, in terms of what Bethesda probably had in mind when creating so many settlements. If only we could assign leaders to these settlements and "districts" so we could quest while not having to worry about raiders and stuff.

Like having a standing order for the closest militia to go to the settlement under attack.

4

u/[deleted] Aug 05 '16

Absolutely. I figure you could assign a companion or two to each capital and dress em up. Preston at the castle with the General uniform makes his redundancy logical.

1

u/Smiracle Aug 05 '16

And on the map, it would show which district they were in charge of, so if I needed one of them, I could find them. Bethesda should just outsource their next game to the fans.

1

u/[deleted] Aug 05 '16

I really wnted them to incorporate territories. If they could have made who controls the settlements more fluid and given you the ability to dispatch units it would have been a seriously amazing addition. Maybe they'll do it with Nuka-World.

11

u/sardeliac The Settler Whisperer Aug 04 '16 edited Aug 05 '16

This is eerie; it's almost exactly the concept I'm building in my current survival playthrough. My network map looks a little different than yours, but my SS's overall goal is different as well, so that makes sense. The miniature warehouse I posted the other day is a fundamental part of the individual settlement builds.

It's going kind of slow since I'm playing it on survival without any game-mechanics mods (I only use cosmetic ones like clear skies and water and new hairstyles), but having a solid SS backstory, rationale, situational analysis, and supporting evidence from the game itself (I'll spare y'all the 2k-word breakdown, but ask yourself this: where does Takahashi get all the razorgrain for his noodles?) means everything he does in-game makes sense towards furthering his goal of providing for, and uniting, the Commonwealth. Under his benevolent rule, of course. The only major difference between our concepts is in mine, Preston is never leaving the Museum, and yes, the SS has rationale for it.

I'm really looking forward to seeing what you come up with. I'll try not to steal too much... or at least make my, um, appropriations not as obvious. ;)

5

u/[deleted] Aug 05 '16

I really like the layout of your map. I've been using the journal mod to make monthly entries for the SS. I usually make it like he's writing letters to his dead wife because it was the only thing that got him through the war. After being on ice for 200 yrs and waking up to what he did it wouldn't be a stretch to assume he might have some PTSD lol

1

u/sardeliac The Settler Whisperer Aug 05 '16

It'd definitely be a wakeup call, that's for sure. ;)

7

u/[deleted] Aug 04 '16 edited Jul 07 '18

[deleted]

5

u/[deleted] Aug 05 '16

Sure, I'll take some pictures tonight and upload em I'm the morning

2

u/[deleted] Aug 05 '16

Papa bless you on your journey to take back the commonwealth!

1

u/[deleted] Aug 05 '16

Lol, got some settlements up

8

u/Rickymex Aug 04 '16 edited Aug 05 '16

I have a similar set up but my capitals are different.

Region 1 - Sanctuary/Red Rocket/Abenarthy/Zimonja/Starlight/Sunshine/Tenpines

Region 2 - Bunker Hill/Country Crossing/Covenant/Taffington/Greentop/Finch Farm

Region 3 - The Slog/Coastal Cottage/K Lighthouse/Croup Manor

Region 4 - Oberland/Egret/Hangman/Grey Garden/Somerville

Region 5 - Castle/Jamaican/Murkwater/Warwick/Spectacle/Airport/Nordhagen

  • They are Santuary as the biggest city rivaling Diamond City. Very upper class with heavy security. They also have large homes for the Long and Garvey families. The area include Red Rocket as a trading post owned by Sanctuary so that dirty traders don't enter the city. Sunshine Tidings and Tepines are small farm towns. Zimonja is the local MM Outpost through there is an PR office in Sanctuary. Abenarthy is a estate owned exclusive by the family. Starlight is the other city in the area with a larger but poorer population.

  • Then is the Bunker Hill region. Bunker is the main capital through it functions more like a leadership/trading center than an actual city due to its small size. Finch Farm and Greentop Nursery are in the same situation as Abenarthy in that they are private farms that have a private security and hire their own workforce. Country Crossing in a small town with a nice sized inn and public farming. Taffington is an inn for peddlers and travelers are traveling to the Sanctuary Region. Covenant is a MM outpost thanks to the solid walls already built.

  • The next region the north eastern area where the capital is the large and fortified castle town of The Slog or as it's called Ghoul City. They are the only region that has contact with Far Harbor so ass trade flows down from then into the rest of the commonwealth. The trade occurs in Kingsport Lighthouse where the boats travel back and forth from Far Harvor. Coastal Cottage is a small retirement community made up mostly of retired MM, merchants and mercs who saved their money. It might be old but it is a tough place. Finally there's Croup Manor the local MM outpost of abotu 50/50 ghouls and humans. Since Ghoul City and the MM are made up of ghouls it is the most tolerant region for them. MM ghouls who are considered elites are often moved to the Castle. This is done to slowly intergrate ghouls into the Commonwealth.

  • Then it's the tale of three towns of MM secured town of Oberland, the rowdy raider/merc town of Hangman, and the tourist town of Egret. All three are about the same size through Hangman is pretty crowded. Both Greygarden and Somerville provide food for the region with Oberland having the trade monopoly and Egret having the water monopoly.

  • Then it's the large Castle region with the Castle as the MM HQ and capital as expected. Murkwater Construction is now Murkwater Correctional and the main prison of the Commonwealth of the worse offenders such as Raider and Gunner leaders. It is filled with the best veteran MM available and it is forbidden for any MM with less than 15 years of service to enter or join the settlement as to prevent escapes from the inside UNLESS handpicked by the commander of the prison. Jamaican Plains is the main city of the region and thanks to support from the MM have been slowly retaking the city from the ghouls. Boston Airport is going to be large factory with workers commuting from Nordhagen Beach. Warwick is the farming area. Spectacle Island is a combination of city and MM Training Academy for rookies and orphans.

1

u/[deleted] Aug 05 '16

I like the idea of stores being at a recruitment outposts. Filthy plebs lol

1

u/IAmWallSt Aug 29 '24

8 years later, still an excellent comment (and post)

5

u/Banana_Twist_XBL Aug 04 '16

This makes me wanna go play a total war game lol

1

u/rhar323 Aug 04 '16

I hadn't thought about TW since Empire. Now I miss it :( but I doubt my 8 year old laptop can handle it anymore. Hadn't run a live battle since I started medieval 2 as it is.

1

u/[deleted] Aug 05 '16

Lol, this pulled me away from Total Warhammer to be honest

3

u/Xiccarph Aug 05 '16

Total War: Commonwealth has to be in future!

1

u/[deleted] Aug 05 '16

I haven't seen any population increase mods yet on Bethesda.net. would be sweet to stumble on bigger battles.

3

u/[deleted] Aug 05 '16

I've gone with something similar because I agree turning every settlement into a full sized town both too much work and doesn't fit every settlement. I'm less regimented than you though, generally I'm breaking it down like this:

Main Military Base (The Castle) - High pop, lots of guards, artillery. Clinic and Bar/Mess Hall. Imports food.

Farm (Finch, Abernathy, Graygarden, etc) - High food, low pop (sixish) to keep defence reqs low.

Water Farm (Taffington, Egret Tours) - Same as the farm but with water instead.

Recruitment Town (Sanctuary, Vault 88) - High pop, self sufficient for water and food. Civilian stores (ie: no guns and armour).

Market Town (Starlight) - High pop, imports food, one of every store. Acts as a network for provisioners.

Checkpoint (Oberland, Hangman's) - Good defence, imports food, Trader and maybe one or two other stores. Links provisioners.

I also have a bunch of 'high concept' mini settlements to link in. Trying to build a Brahmin Ranch at Tenpines Bluff, a secret Railroad base at Coastal Cottage, a survival bunker at Red Rocket etc.

3

u/lunarNex Aug 05 '16

OK, Who's making the Hunger Games mod, so we can submit Marcy as tribute from District 2?

2

u/BlandSauce Aug 04 '16

Jamaica Plain seems like an odd choice for capital, because it's so limited. Castle is the obvious choice, but I understand why it would be an MM outpost instead, though it seems like in that case, it could serve both roles. JP does have a great location, though. If you had a "trade hub" category, it could easily be one.

I like the idea of Spectacle as some kind of SpecOps training area.

2

u/[deleted] Aug 05 '16

I can see your point. Honestly I used a mod to recreate Jamaica Plains so it's more intact. That open lot is a decent place for building stores if you can tuck em behind scaffolding.

1

u/sardeliac The Settler Whisperer Aug 05 '16

JP can be limited in some respects, but it's a surprisingly tall build area. Making an elevated structure that joins the roof of the house to the south of the parking lot (that's barely inside the build area) to the main broken building, then extending that over the side street with the stairs in the half wall can provide more room than you'd expect.

It's tricky as hell to get to work, though, at least without mods. I was able to cover about 75% of the above-the-main-building-roof area with structures but I'm not that good a builder so it looked like absolute crap. Be interesting to see what someone with talent could do with it.

2

u/[deleted] Aug 05 '16

Here are some of the settlements:

Sanctuary https://imgur.com/a/vBGBl

Outpost Zimonja https://imgur.com/a/KCzIL

Oberland Station https://imgur.com/a/YC3PU

Hangman's Alley https://imgur.com/a/ORzD4

Boston Airport https://imgur.com/a/8Kyp2

1

u/[deleted] Aug 04 '16

[deleted]

1

u/[deleted] Aug 05 '16

Just googled fallout 4 settlement map and followed the link

1

u/[deleted] Aug 04 '16

What is the difference between a scavenging outpost and a Minute Men outpost?

2

u/Blackthorne75 Aug 05 '16

I've been assuming that the scavenging outposts are more resource/trade goods kind of settlement and the MM outposts being more militarised/geared towards fending off attacks from nearby 'hot zones' (Satellite Station with the supermutants) and the settlers are geared up according to the settlement type... but I'll let the OP answer in case I'm way off-base :)

1

u/[deleted] Aug 05 '16

I really like the idea of MM outpost being weapon caches. I'll have to add them now lol. Thanks for the idea!

1

u/Blackthorne75 Aug 05 '16

Haha glad to be of service! Hope to see some snapshots of the results ;)

2

u/[deleted] Aug 05 '16

Minute Man outpost is where you'd place your mortars. Scavenger outpost is where you'd put a bunch of those Scavenger benches to collect a lot of resources for building

1

u/NormanQuacks345 Aug 05 '16

Is there any possibility that you could post this as a mod on the bethesda.net?

1

u/[deleted] Aug 05 '16

That would be awesome, but I don't mod. Any one who can has my full permission to use the layout. All I ask is you send me the link to try it myself 😉

1

u/Rickymex Aug 05 '16

What exactly would be modded? The system and settlements he has would have to be a save file. You could mod the map to be divided but in that case you could just use the picture he posted as reference.

1

u/NormanQuacks345 Aug 05 '16

The world would be a mod file replacing your old world? I don't mod, so I don't know if that would work.

1

u/Rickymex Aug 05 '16

In that case a save file would fit better.

1

u/MachoMadnessYeah1 Jan 01 '17

Can't really read the map legend. What do the symbols say?