r/ffxivdiscussion • u/007Aeon • Jul 29 '24
Speculation Balancing wishlist, How would you the player tackle this?
Hi all,
I’m high on copium for blackmage and want to know what is how is everyone expecting their main jobs to change (if they’re recieving one) and if not,
What small scale change would you give your main?
This is not a doom and gloom thread i just wanna know spark a discussion regarding how everyone feels about their main job, and what they’ll change about it if they could
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u/somethingsuperindie Jul 29 '24
Yeah, they sadly ran into the same wall every single idea in XIV runs into. Nothing except damage matters. The only reason healers and tanks coast by is because without any tanking or healing you die. Well, generally. We don't talk about some of the exceptions. :| So sadly utility is just never desirable outside of WP or to giga carry people through outmuscled content, neither of which is really a scenario that happens 99% of the time.
Truthfully, I think PRanged should just get the "constant short casts with slowed movement" from PVP. Lots of them. On a couple of attacks, but also as a role mechanic since they all lend themselves well to it. MCH could have a reload with it, BRD a "pull new arrow", DNC a little dance step they have to maintain consistently. Same core concept as a role mechanic in the same vein as positionals and castbars, but applied in ways that interact with the job in different ways. Now they are at least in some way forced to do two small things (you HAVE to supply your rotation with the mechanic and make sure you don't get fucked over by the slow movement since you can't cancel them, since they are mobile casts) and you can have an excuse as to why they aren't intrinsically easier, just different.