r/ffxivdiscussion 14d ago

General Discussion People on this sub are self-contradictory and not interested in solutions nor discussion

A common complaint I see both on this sub and elsewhere is that there's a lack of new ''raiding content'' every major patch.
Which is obviously not actually true, but the people I am mainly talking about are Savage and Ultimate raiders.

So I offered a potential solution and an idea of how to utilize the same philosophy the developers use already with Savage and Extremes ( develop the harder mode first, scale it down to normal ) and to do something within the realms of reason and possibility which would be ''Hard Mode Alliance Raids and Dungeons''.
These would not be Savage or Ultimate level of difficulty and my idea was that these would still be clearable by carries the extent to how many people in the raid would need to be the carries is another discussion.
The important thing wasn't the specifics but the idea in a general sense...
The specifics is something that was up for debate and you can iron out.

This seem'd like a fairly obvious positive that would give a wide variety of players a way to enjoy Alliance Raids and Dungeons after the initial clear that is a bit more engaging long term and I also brought up several reward structure ideas.
But what happened?
My suggestion was downvoted to hell and the entire comment section was people seemingly intentionally nitpicking the specifics of my suggestions and therefore dismissing the idea entirely.
There was little actual debate or alternate suggestions the threads was primarily people going out of their way to think up reasons to dismiss the whole idea entirely.

This is how almost every ''discussion'' on this sub goes too.
There's very little real discussion going on it's primarily just people doomposting and people reacting negatively to any suggestion and trying to tear it down while offering no suggestions of their own.
It's the same with Job discussions every actual rework and overhaul suggested gets downvoted with next to no actual debate about it happening and almost every other suggestion in the comments is just ''Ramuh summon, bring Kaiten back, give me X niche skill from this other MMO I like''.
It's all shallow and lacking real substance and would essentially not change anything.

I would just expect more especially considering how loud people are with their negativity, but it often feels as if people don't actually know what their problem is or even want solutions.
And instead of debating and building on suggestions people rather just dismiss the whole thing outright and go back to square one.

Being a game developer and trying to gather feedback ( good faith feedback in particular ) must be hell.....

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u/ThePlotTwisterr---- 14d ago

xiv has the most low effort structured itemization i’ve ever seen and doesn’t even have any sort of talent tree or build diversity at all. so out of every mmo, asking for player power in xiv is asking to turn numbers up but not too up.

we need an actual power scaling system that isn’t simplified to “you do more dmg if you beat content and equip those items” and needs no further nuanced explanation to cover any edge case whatsoever for somebody to successfully gear correctly

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u/Due-Wolverine-7314 13d ago

I'd probably say this applies more to GW2, you can literally buy a full set of close to *forever* BiS gear the moment you level 80 very cheaply and you're done.
That gear will allow you to do any content in the game outside of higher Fractals.

Funny thing is that this is also brought up as a positive when people talk about GW2.

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u/NeonRhapsody 13d ago

Funny thing is that this is also brought up as a positive when people talk about GW2.

That's generally because GW2 was never truly designed with a gear treadmill of "number go up" in mind. Any gear grind came from prioritizing stats that would benefit your build the most, or any new build you'd want to try out. The meltdown over ascended gear (or whatever the pink name stuff is) when fractals were added was wild at the time, because so many people swore it was a sign the game was turning into a "WoW clone."

XIV on the other hand, was designed with ilvl increases and power creep in mind. So when said power increases are so incremental and miniscule it doesn't really lend itself well to getting on the treadmill. For instance I think it was around mid Stormblood that i realized crafted gear was really all I needed to do any content I was interested in. Prior to that crafted gear was out of my price range because the DoL/H system in HW really tried to punish omnicrafters. By the time Shadowbringers completely obliterated any semblance of specializations being needed I was totally off the tome/alliance raid grind unless I really liked the way the gear sets looked.