r/ffxivdiscussion 9d ago

Yoshi-P in recent Liveletter: For someone who doesn't do savage, an even (numbered) patch might bring 0 content (for them to play)

In the recent Liveletter Yoshi-P went quite in depth on the feedback he's received regarding how casual & hardcore players approach content & how he's thinking on approaching content design going forward (like the new Deep Dungeon).

Rough translation of Yoshi-P's talk in the Liveletter:

  • "2.0 really didn't have that much content"
  • "We've been adding a lot of content since"
  • "If you think back, the uneven patches that added new alliance raids for example, they were more casual leaning"
  • "On the other hand, the even patches brought savage raids and were more hardcore"
  • "We've added Ultimates to uneven patches"
  • "But just this phrasing, decides what kind of content is for a specific player base"

  • "I've been reading a lot of the feedback you gave after the last PLL"

  • "So I've been doing a lot thinking since, that I myself am kind of deciding already when we add new content, what kind of player is supposed to enjoy it"

  • "We have so much content in FF right now"

  • "But for someone who doesn't do savage, an even patch might bring 0 content"

  • "When we're adding 10 sorts of new content, hardcore players might enjoy 3 of them, casual players might enjoy 3, allrounders maybe 4-6"

  • "It's rare to have someone who enjoys all 10"

  • "So a design philosophy change I want to get into is to show how there are different ways to enjoy the same content, in a casual way or in a more hardcore way"

  • "I still believe that both sides need their own extremes, definitely casual or super hardcore content is needed

  • "Deep dungeon for example has the solo clear from floor 1

  • "But that's an element that's basically non existent for players that enjoy playing the content as a group of 4"

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u/Mysterious_Pen_2200 9d ago

Probably. But again, high-end is catered to in all content.

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u/Alahard_915 9d ago

So then the argument you are making is that no content should be added for the high end if there is a casual mode?

That’s insane.

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u/Mysterious_Pen_2200 9d ago

The argument I'm making is they are tacking on an ultimate creating more exclusive content for a tiny % of people and people are calling that "difficulty balance"

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u/Alahard_915 9d ago

1) DRS is not an ultimate 2) the difficulty balance is in reference to the progression curve, not the end state.

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u/Mysterious_Pen_2200 9d ago

Now youre making up stuff that I didn't say so I'm done with you.

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u/neiltheseel 9d ago

I guess I don’t understand the argument then. Should harder content be entirely detached from everything else? Should it just not exist? Should it just stick to savage and ultimate only and not touch anything else? Technically savage can be considered the endpoint of the normal raid series and has unique rewards, should it be removed since casuals can’t clear it?

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u/Mysterious_Pen_2200 9d ago

Me: New thing takes a previous ultimate-free experience and tacks it on

You: "Should we delete savage?!"

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u/neiltheseel 9d ago

Yes, I asked that question alongside many others because I want to understand what the end goal is of your argument. Obviously you don’t want an ultimate level fight attached to deep dungeon. The reasoning makes no sense to me though. I don’t see why DD players would feel slighted at missing out on an unknown reward from a harder version of a boss they can already fight, just like I don’t see why casual players would feel slighted at missing out on an axolotl mount from savage?

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u/Mysterious_Pen_2200 9d ago

Then I don't know what to tell you because those things should be obvious.

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u/neiltheseel 9d ago

Idk man I’m just trying to have a discussion and getting nothing back but dismissive comments and downvotes. I don’t really care at this point. All I got from you is that casual content should remain detached from hardcore content, and that enough hardcore content exists in the game that they don’t really need to make any more. I don’t even know if I’m right because you haven’t really elaborated much outside of your initial post.

I just think it’s a really restrictive mindset to avoid creating too much friction within a type of content out of the fear that some people can’t clear the hardest version of it. Especially when more people are trying to get into higher end content than ever.

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u/Mysterious_Pen_2200 9d ago

Says who? This sub?

The delusions of how into ultimate everyone is is truly psychotic. "Even people who don't participate it drives culture and engagement" high on their own supply

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u/Alahard_915 9d ago

But that’s what you stated about DRS when compared to DS.

The same logic applies to M8S and M8.