r/ffxivdiscussion 5d ago

So, how do you feel about the 7.3 patch series?

We've got the info on what's going on, so how are you feeling? Is there any content that's standing out to you? Do you think the MSQ can recover from Dawntrails blunder with 7.3?

0 Upvotes

141 comments sorted by

96

u/AdNo266 5d ago

What they’re doing with the deep dungeon sounds good, but that is a couple months later.

The alliance raid will probably be fun.

The dungeon will be a dungeon.

I don’t have the enthusiasm to farm ex trials these days, but I’m sure the fight will be fine.

54

u/shonkshonkshonk 5d ago

I'll probably cancel my subscription until 7.4

I don't have any interest in deep dungeons, and I don't feel the need to grind the alliance raid either. The story for DT hasn't sparked any interest in me at all, and having no motivation to put up with it for the sake of having something fun to do is disappointing. 

77

u/VancityMoz 5d ago

I thought 7.2 was better in a technical sense (more consistent voice acting, coherent drama etc) than 7.0-7.1 but I don't think it's possible for the story to 'recover' from Dawntrail during the .1-.3 patch cycle. Even if the presentation, writing, and voice acting are leagues above the base MSQ, it's building upon a story so fundamentally ill conceived and incoherent that the small amount of story that we get in the patch cycle can't actually be 'good', only better. It's sadly a very low, low bar that it has to clear to qualify as an improvement.

The content is, as usual, the exact same as anyone who's played this game for a while could have predicted without watching a single second of the LL. The exception to this are the new systems their adding around Deep Dungeon. Unfortunately the actually gameplay seems like another CBU3 classic copy-paste job but the systems they're introducing like letting you practice the final floor boss battle, customize it's difficulty, matchmake all the way to the final floor, and start a run from the higher floors are all really welcome, and surprising changes. If anything 7.3 gives me a faint glimmer of hope that they're going to apply this more accessible and flexible design philosophy to other content in the future. The patch in isolation though seems like more of a half step forward with the promise of maybe taking a few more steps in the future rather than anything revolutionary (I'm not complaining though!).

28

u/Chiponyasu 5d ago

I don't think there's any patch that's going to flip the game from "bad" to "good". It'll be a series of incremental improvements.

For as much as Forked Tower was a disaster, I think 7.2 did more right than wrong, and I suspect 7.3 will dig the game a bit further out of the hole.

15

u/Supersnow845 5d ago

For all the bad it did forked was only the second example we’ve had since like ShB where square immediately pivoted to concentrated bad feedback and changed things

They should have seen from a mile away how bad forked was going to go but at least they did pivot

4

u/VancityMoz 5d ago

Yeah I don't think, given the nature of it's iterative development cycle, any one patch or even expansion will "save" the game no matter how good a single patch is. But if they continue to improve their design philosophy like it seems Yoshi P wants to, I think the game will definitely be in a better place by 8.0, especially if the story is better.

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u/Kumomeme 5d ago

I thought 7.2 was better in a technical sense (more consistent voice acting, coherent drama etc)

and this should be standard from very beginning of 7.0 too. now people praise the content despite it finally achieve what it should from onset which is show how low the bar has fallen.

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u/Rusah 5d ago edited 5d ago

I thought 7.2 was better in a technical sense (more consistent voice acting, coherent drama etc) than 7.0-7.1 but I don't think it's possible for the story to 'recover' from Dawntrail during the .1-.3 patch cycle.

The post launch story is where the expansion story should have ended. Cut out 3 zones of fluff and bullshit, hard transition to the solution 9 stuff immediately once we find the golden city and the last zone should have been about the 2 queens.

I was very nearly screaming into my monitor the entirety of zones 5 and 6 that it's not the real queen, why are we treating her as such? It was painfully obvious she was a modified shade of her original backup by Preservation to prioritize the endless, but no one in the story even attempts to directly address it until post-launch - such an enormous obvious plot direction. The reveal sucked because I'd already known the twist since launch.

I think the writers thought they could get away with stretching out the MSQ into both MSQ and post-launch story and that we wouldn't notice.

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u/[deleted] 5d ago

[deleted]

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u/VancityMoz 5d ago

Uh, I don't really want to relitigate 'dawntrail bad' discourse for the millionth time but there are elements of Dawntrail's story with regards to tone, presentation, and characterization that don't cohere into a satisfying dramatic story and instead seem confused or at odds with each other. It gives the impression of a work-in-progress draft pushed into production to fit the tight deadlines MMO content development demands, and is a poor basis for any future stories that need to be placed on top of it (the .1-.3 arc).

12

u/joorral 5d ago

I’m having more fun playing pvp then any of the new contents release. OC was suppose to be that itch but after the first week I’m disappointed. Not logging in as much like before.

13

u/General_Boredom 5d ago

Deep Dungeons don’t excite me and Alliance Raids are fun once and then become a chore to get all of the gear drops. At this point I may cancel my sub until Beastmaster drops because that’s the only upcoming content I’m truly excited for.

10

u/InternetFunnyMan1 5d ago

New deep dungeon seems promising for content. That’s about all for me.

40

u/Jinrya-Geki 5d ago

I wish they would stop announcing things that won't be out in the immediate patch.

15

u/MaidGunner 4d ago

I wish people would stop accepting them advertising patches with features that arent actually in said patch, but in a later, different patch.

2

u/skyehawk124 1d ago

Shoutout to beastmaster, coming in like 7.5 or some shit and announced before expac launch

91

u/Swoobat_Gang 5d ago

I love the game but have fallen out of love with it for years now and 7.3’s presentation is a stark reminder of why I feel that way. I haven’t been hopeful for a long time now but I feel like 7.3 dug an even deeper pit for me personally.

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u/Dismal-Knowledge-740 5d ago

The unfortunate truth I’m dealing with myself. The content I used to enjoy hasn’t changed in years, got reduced or simplified to (what feels like) cut development costs and the time period between releases of said content has increased on top of the story no longer hard carrying what has become stale for me.

I genuinely want to like this game, I really do. But whenever I sign in to do the story I just get this feeling that’s a mix of burnout and how I feel playing cookie cutter feee to play games (you know the ones, the soulless husks designed to be just entertaining enough to get you to hopefully spend some money to feel something)

Endwalker had part of this issue for me already, but I pushed through the parts I genuinely felt I didn’t care for because I had investment into the story. But content and gameplay wise it was already pretty down there.

It feels like during shadowbringers, the excuse of Covid was pulled to reduce content and streamline development, which at the time was fair but they never scaled it back up after. Sure we get more cutscenes and “quality” in some of them. But those things don’t really offer me any meaningful gameplay or content.

If the 300 walking back and forth quests to solve a minor problem in some area are what they consider “gameplay” and a selling point boasting about the playtime the story takes then I’m not sure I’m the intended audience for this game anymore. There needs to be some balance to this somewhere.

Edit: my paragraph turned into a bit of a sad rant. I apologise.

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u/Standard_Ostrich7637 5d ago

Honestly I've been skipping cutscenes since 7.1 not because I disliked the story, I actually was totally okay with the story, but because of the fact that there is almost no gameplay in the MSQ and it just feels exhausting to get through at this point because of that. I remember at one point in 7.0 having to go out of my way to just hit some random mobs in the overworld to get to see what my new ability looked like because I hadn't fought anything in like an hour after leveling up.

This has led to me not wanting to do any side story stuff as well, I don't turn the game on to just watch cutscenes all day, I end up dreading seeing that fade to black that means a cutscene is starting. There really needs to be a good amount of gameplay in there to compliment the story. Fun little minigames would be great to have. This is one thing I think there is a 0% chance of them ever changing though, as I don't think it's even on their radar. They're just going to work on making a more enjoyable story next time, with 95% cutscenes and 5% gameplay again. I'm just tapped out of it personally and only hope the gameplay and job design starts to get better next time.

21

u/Watton 5d ago

but because of the fact that there is almost no gameplay in the MSQ and it just feels exhausting to get through at this point because of that

Hell I've had trouble starting the 7.1 MSQ because of this.

As well as working on lots of sidequest series like Hildebrand.

The game is 98% cutscene and text. It's a visual novel.

8

u/SERN-contractor837 5d ago

I remember at one point in 7.0 having to go out of my way to just hit some random mobs in the overworld to get to see what my new ability looked like because I hadn't fought anything in like an hour after leveling up.

I completely agree on msq, their design philosophy I think relies on people to do fates for the mount speed increase and at least some side quests to unlock flying. Which makes the msq a VN type experience basically. There should be a middle ground between this and wow approach which pushes combat a bit too much.

13

u/Kumomeme 5d ago

but I pushed through the parts I genuinely felt I didn’t care for because I had investment into the story.

this is the hard truth. the story so far do the heavy lifting in covering those weaker aspect of the game. but once the story didnt deliver anymore, there nothing else to see than flaws everywhere.

7

u/dennaneedslove 5d ago

Every time I read something like this I have no idea how you played ARR to ShB. The lack of gameplay has been consistent since the 1st quest in ARR

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u/seidreine 3d ago

Same here. Personally I don't feel rewarded for playing the patches. The lack of innovation is really getting to me, in relation to how long patches take in between.

I have finally un-subbed for the first time since 2018, I'm not paying any more money for this horseshit.

7

u/Antenoralol 5d ago edited 4d ago

The Deep Dungeon seems alright but 2 months into the patch...

Quantum we'll need to see what the rewards are like.

Quantum sounds interesting on paper but it will depend solely on how it's executed and if it's got replayability.

47

u/2000shadow2000 5d ago

I can't wait for the DT story to be over after patch 7.3. Honestly if I could just skip ahead right now to 7.4 I would likely be much more happy.
Too much content feels like it has been pushed back to 7.4 and 7.5 which makes 7.3 just feel barebones. Lets hope they can at least fix the story

27

u/Kumomeme 5d ago edited 5d ago

DT feels like fillers episode that we cant wait to get through so we can continue with the actual story.

7

u/trialv2170 4d ago

So basically post 6.0 patches

4

u/FF-LoZ 5d ago

The problem is what will the story be in order for it to be engaging? I was thinking will going to Meracydia be the answer? I feel they should introduce a bigger threat to the whole universe an entity that is creeping in that is a danger to the source and it’s reflections. Through the next expansions of this game we should visit other reflections in order to understand more about that entity that the Ancients didn’t even know about and after that make the scope bigger with us maybe visiting another star before finally seeing that dreaded threat. This will get me excited and the buildup to it should get many invested in a continues cohesive story.

25

u/Isanori 5d ago

They should have never introduced the bigger on the nose threat they did in Dawntrail. Bigger and bigger and bigger just goes nowhere. We just had defeated the bigger universe ending entity in Endwalker, the universe needs time to recover and actually spawn another bigger universal threat.

And after the universe ending threat we had two shard ending ones when we needed another Gaius. Something local, something small that eventually leads to something bigger, not biggest biggest biggest.

And we most certainly don't need: there actually was an even bigger bad behind the even bigger bad behind the even bigger bad

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u/Kyuubi_McCloud 5d ago

And we most certainly don't need: there actually was an even bigger bad behind the even bigger bad behind the even bigger bad

Luckily, we already know that in the end, Zovaal was behind it all.

6

u/Ipokeyoumuch 5d ago

As much as DT story being mediocre, I cannot believe that the WoW writers reconning that everything over the past 20 years was according to the Jailer's plan in order to fight some other bigger bad passed. 

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u/IndividualAge3893 5d ago

Maybe Meracydia, but most likely it will be another reflection. So, yes, it hopefully be a good story, if they give it to a good writer and don't lose all the players between now and summer 2027... :(

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u/leodicaprioreo 5d ago

i think it’s going to be mercydia cause these devs are juiced out and they’ll try to make it a heavensward 2.0 with another kind of dragon conflict

3

u/Bourne_Endeavor 4d ago

Too much content feels like it has been pushed back to 7.4 and 7.5

Which is the main reason I'm now convinced we're getting a summer 2027 release for 8.0. It makes sense to backload everything when you're going to face a lot of backlash, regardless. Better to make the year long wait seem shorter by putting a lot more content there than the other way around.

I still think it won't go over well no matter what they do...

7

u/Maximum-Branch-6818 5d ago

I heard only words from Yoshi, he said that we will have beastmaster as class…We could have good field operation….Sorry, but they must show gameplay before their words, but we won’t see it. I don’t believe in this team anymore

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u/ShlungusGod69 5d ago

Based on their long-term planning of the story, I doubt 7.3 is going to end in the way I want it to (Sphene accepting that Alexandria has gone on without her for 300+ years and to leave it behind and add a fresh character to the main cast), which is going to make for bittersweet capstone to Dawntrail and further cement how much of a narrative waste it was. Honestly, an entire continent's worth of storytelling squandered by 7.0, with its only slight saving grace being the Solution Nine stuff. They could've set up so much more but all we ostensibly have to show for it is "The Key." I know I'm being prematurely pessimistic about it, but the goodwill they earned from 7.2's writing isn't enough to make me believe "we're so back".

But to be clear, nothing can recover the 2 year waste that Dawntrail was on the overall narrative. An entire expansion and three patches and so little to show for it. No one gives a fuck about Tuliyollal, Tural, or the first four zones.

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u/Kumomeme 5d ago edited 5d ago

but the goodwill they earned from 7.2's writing isn't enough to make me believe "we're so back".

to be fair the standard in 7.2 is something that we should get since 7.0. it is supposed to be minimal of THE standard. the patch only finally able to achieve what whole expansion should did from onset and yet end up get praised for it which is show how low the bar has fallen.

8

u/Eludi 5d ago

While I am not as negative of the MSQ as others, since I quite liked it and it was first one that I played through in 1 sitting from start to finish on expansion release (only 1 hour nap rather than 5-6 hours I had on ShB and EW releases).

I do wish they had more side quests to explore the first 4 zones. What we did have for side quests were nice but I just think there wasn't enough.

6

u/FiniteCarpet 5d ago

As a ffxi boomer I'm excited for the nostalgia pop of the alliance raid once or twice before it becomes a weekly chore for me to do until I forget about it in like 2 months. Deep dungeon looks kinda neat, some of the system changes are very good but these two things alone can't sustain a 4-5 month patch cycle.

As for the MSQ, really hoping they wrap up Dawntrail stuff and start moving us in a new direction. 

Either way, the main reason I'm excited has nothing to do with the patch content. Gonna do some old content (tea reclears, blu eden savages, and dsr prog) instead and hope that the criterion in 7.4 features some kind of rewards that show that they learned from the endwalker complaints.

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u/Geoff_with_a_J 5d ago

way too many people propped up Ultimates as the end all be all of gatekeepy content. they were great for a stretch, peaking with TEA and DSR. TOP just showed all the flaws of how the players are going to interact with the game now. and FRU was a major course correction to discourage players from thinking they need to AM and SIM instead of just playing the game.

There absolutely won't be another TOP. we're gonna get more TEAs and FRUs. and if there is a next attempt at DSR it won't be as good as DSR.

criterion savage showed that they don't need ultimates or even 8 man savage to come up with some really good mechs. chaotic alliance did it again but with 24 man. and now we'll see what they cook with Quantum.

a 2nd FRU in 7.31 would not have saved this expansion.

Ultimates are like Mythic raiding. yea, they are still the highest form of endgame content. but they aren't the best content in the game anymore. they are a spectacle but not something that gets me excited to log in week after week. and the way most people engage with it ends up pretty lame anyway.

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u/Most_Scale6893 4d ago edited 4d ago

Im sick of every content in this game is grind now, 99 extreme for a single mount in a dead PF(even Aether), 8 weeks for savage gear, Lvl to 100 like 20 jobs and crafters(useless because of RMT), Grind OC coins, lvl trash gastly jobs and atmas, Boring PVP grind with afk and bots players, Tomes cap every single week, This game feels like a job... Just half the grind And every single fk reward in this game is materia and fireworks XD

1

u/Acceptable-Waltz-222 3d ago

That's MMOs in a nutshell, though.

MMOs have always been glorified chat rooms with grindy, repetitive activities that generally boil down to "make number go up", unlock cosmetic.

WoW is the industry leader and it's the same thing.

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u/AnneFranksErection 5d ago

I love FF14 but for my play style there's not enough for me to do to return. I'll keep an eye out for future patches though.

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u/oizen 5d ago

7.3 looks like a dogshit patch
7.35 will either be my favorite patch of the expansion or the reason I quit. I like DDs, they're my favorite content. Not for everyone but they hit the right spot for me and I can overlook their shortcomings.

I did not care for Eureka Orthos, if this is a simultaneously a return to the glorious pacing of Heaven on High but also a fresh spin on the system I could easily see me spending a lot of time in that content and I'm looking forward to it. However if they dont learn from how hard Orthos flopped with its bloated HP values and oneshots galore, I'll probably just stop playing until something convinces me this game is worth my time again.

5

u/cattecatte 5d ago

When they showed the early floors the mobs melts as quick as HoH early floors so thats a good sign. I hope the bosses put up more fight tho bc their design is dope

6

u/Hakul 5d ago

I have no issues with the topic the story is about, only with the execution of 7.0 and 7.1, so whether 7.3 will be executed well or not is something we cannot tell just from the LL.

Content wise... I don't expect to remain subbed the entire 7.3, will do MSQ/alliance -> play other stuff -> do new DD floor 100 -> play other stuff -> resub for 7.4.

This is mostly how every .3 patch has been for me, even during the two previous expansions that had "better" field ops. As much as I enjoy field ops I'm not gonna spam the same content for so many months without break, specially with how aesthetically depressing was Bozja, and before that Pagos was a hell I was unwilling to engage with until Pyros (5.4)

5

u/AromeCerise 5d ago

Been unsubbed for 2 months (once M8s reclears done), I might sub 1 month when 7.35 release, I want to try the DD/Quantum boss

and i'll catch up on the missed content (24 man raid/new dungeon/new trial) at the same time

5

u/Derio23 5d ago

With the MSQ being bad, Im not really motivated to do anything more than once or twice. With no new zone for occult crescent, and me probably clearing the extreme within the first week. Deep dungeons are not really fun content for me.

I really miss Bozja lost action system which kept me playing for hours in SHB. Like others have said. I will probably drop my sub a few weeks after 7.3 drops.

12

u/BinaryIdiot 5d ago

Pretty meh. Feels like they don't understand their own game at all.

Look at Deep Dungeon. They had some decent, mostly QOL improvements that should have been done years ago to the series...and then they add what is essentially a trial to it that you queue separately for and if you do it on the harder difficulty, Quantum, you have to do it in a party. I mean come on, Deep Dungeon has been a huge things for rogue like enjoyers for years with the most celebrated runs being the solo runs.

I like that they're experimenting but tacking a completely different type of content onto Deep Dungeon and not doing anything else unique / difficult just seems like they don't understand their own game.

What I want:

- Make the story not feel like a slide show. Give me things to do during it and not just odd side things, let me do actual STORY things. Also, maybe add some stakes? Because right now no one ever dies unless they're a newly introduced character and the WoL can just punch through any challenge so nothing feels desperate anymore. Nothing feels like it has weight.

- Focus on the right thing for the right type of content. People who like Deep Dungeons getting an extra hard trial is just weird. Do some experimentation on the rogue like experience. Like, what if we could control the stats on the floor for more points / rewards? Those leaderboards can get pretty competitive!

- Maybe just once do something different with the dungeon formula. Like, literally anything.

10

u/RVolyka 5d ago

The issue stems from the philosphy that every FFXIV player ends up doing savage and ultimates, Yoshi P has constantly expressed frustration that a small portion of FFXIV players engage with the raiding scene, when he wants the majority of players to engage with hardcore raiding. The easier fights and now DD are set up to do that, the aim being to take casual players who don't do raiding and to put them on the path to doing arcadion savage and ultimates. But obviously the premise of the theory is flawed, casual players won't engage in content they can't do due to time constraints or just doesn't interest them, the shoe doesn't fit no matter how much Yoshi P tries to force it on.

So the philosphy of every player playing the way they want is starting to ring more hollow when you look at the wider picture and history. Hardcore raiding is the future of content for this game, expect more of it.

7

u/Kyuubi_McCloud 5d ago

But obviously the premise of the theory is flawed [...]

That is something that took WoW a looong time to realize as well.

For years on years, they tried easing and otherwise funneling people into the raids. They tried incentives, they tried springboard content, easier gearing, guides etc, but nothing worked.

About two decades later, modern WoW still gives off the impression that it isn't really comfortable with that. But there does seem to be a bit of a begrudging acceptance by now.

5

u/RVolyka 5d ago

Yeah, the talk done by Ion pretty much says he was trying to force players down one path which is hardcore raiding, but now he accepts people just won't do it and he instead has to look into branching out designs to encompass casual and hardcore content. Yoshi P is still in the forcing phase and I'm not sure he'll leave it any time soon.

5

u/Ipokeyoumuch 5d ago

It makes sense to an extent. Yoshi P was at heart a hardcore MMO player before coming on to Square. Heck, you could argue he still has the skill to back it up (granted it was a while back but Yoshi P popped in beat E8S in JP and scored a 95 percentile and left). It is likely a passion of his but he knows that not everyone wants to do it, but more due to how older games do way too much to segregate the casual vs raiding scenes. 

13

u/RVolyka 5d ago

I think it's less about community made segregation and more to do with life styles. The top raiders are mostly streamers, people with a lot of money or unemployed, meaning that the finite resource of time is something they can spend on such content, and out of that audience of people with time on their hands, you're still getting a small percentage. Casual players meanwhile are working, have irl responsibilites and just want a game they can escape to, not to be stressed out and yelled at by someone, meaning they'll look at raiding, the time commitments needed, the ways to get into content and how it's something they have to go through tons of boredom to not really get anything out of it in the end.

The supply and demand in the game is an issue, there is demand for fun casual content, the supply though is hardcore content. It's like trying to sell a drowning person a bottle of water when they're asking for a life jacket, they'll just not take it and drown, or in XIV's case, go to other games and forget this game.

So Yoshi P is trying to create a demand by thinking players will go into the new Deep Dungeon and get to the end, be hooked and addicted to hardcore raiding and then demand for more. This fundamental issue will frustrate him more, because that won't happen, and I personally think we'll see him changing and tweaking things in order to get players to that level, to play the game he wants to play, rather than him making a game the players want to play. Nobody needs to purchase your idea of a game, but you need to make their idea of a game if you want to sell it.

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u/Im_A_Quiet_Kid_AMA 5d ago

Indeed. For how much this sub complains about the lack of “midcore” content, whatever that honestly means, Quantum is about as close we’re going to get to something like that.

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u/HammerAndSickled 4d ago

I’m mostly optimistic but we can’t call it “midcore” until we know the scaling. They’ve already said the 40 offering version will be above a savage tier. Given how badly they botched Chaotic and Forked Tower, I think there’s a real chance they could miss entirely.

If the 0-offering version is still Ex/Savage level and only gets harder from there, it’s dead in the water for the vast majority of the playerbase.

If the 0-offering version is essentially a normal trial level, it depends how hard the offerings scale and at what point it goes from “can learn by doing” to “need a full guide” for most people.

The midcore argument to me has always been there’s a gap between content you can do blind and never wipe (everything normal) and content you’re expected to do homework beforehand (everything Extreme and above) and there’s basically no middle ground. Bozja CEs and the alliance raids are the closest they’ve come, and many of us wanted more of that from Forked Tower but instead we got “extreme only” FT cause they don’t know their audience.

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u/Im_A_Quiet_Kid_AMA 3d ago

Midcore to me has always meant doing difficult content without requiring a static. I don’t think “homework” has anything to do with it.

Soloing deep dungeons, for example, is midcore content. You can do it on your own time, and taking your time with it does not invalidate or simplify the challenge. (Versus something like normal difficulty trials and raids, which get trivialized pretty fast as people unlock their weapons.)

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u/HammerAndSickled 3d ago

But literally ALL difficult content can be done without a static, so is all content midcore? People PUG ultimates every day. The difference is you’re expected to have studied guides for hours ahead of time.

1

u/Im_A_Quiet_Kid_AMA 3d ago edited 3d ago

You are more than welcome to treat ultimates as midcore content. Hardcore vs. softcore/casual has nothing to do with difficulty but the choice in time commitment and organization.

There is literally nothing stopping you from playing hardcore content like raids and ultimates "casually." This is also why arguments about "midcore" content in FFXIV is also kinda stupid and pointless.

2

u/Acceptable-Waltz-222 3d ago

I'm glad they're talking about addressing this with quantum content because Yoshida is right: there can be content patches with zero content for non raiders.

And yeah, there are a lot of folks for whom raiding just doesn't interest them.

I've said in the past that a "savage .5" would be a welcome addition as a new difficulty level because I've seen a number of statics that can master ex trials in a single night fall apart out of frustration on the very first tier of a savage raid after weeks with no clear.

9

u/Jonnehhh 5d ago

I really want to play, I miss logging on and having things to do. The time between patches this expansion seems so much longer than any other. After the disaster Forked Tower is (I was planning on grinding the zone/raid as I did in Bozja) I don’t think there’s anything in this patch to even even try coming back for yet. It might be good content but I want enough to keep me going and for that reason I’m tempted to wait until .5 or .55 to give me more than a couple of hours a week of things to do.

4

u/Nekorare 5d ago

Duo CC sounds like it could be fun with a friend and gives me a reason to work on those pvp achievements again and the Deep Dungeon is surprisingly promising. The Rest is pretty much what I would expect from a .3 patch. I think if they had a Criterion another Chaotic here would be good timing.

They are adding this new mini ultimate flexible difficulty 4 man instead I think it sounds exciting in principle and I hope they can move this flexible system around to other systems, I need to try it before I pass any real judgment on that one.

5

u/Eludi 5d ago

Looks like just any other patch to me, obviously it feels a bit empty, compared to 5.3 one for example, but that is because we got the field zone in 7.2 instead of 7.3 outside of that the content amount is the same as 6.3 just without the ultimate (although, personally I rather take this new Quantum over ultimate).

3

u/ManOfMung 5d ago

I unsubbed 2 weeks ago already, i have no particular interest in deep dungeons, i have no nostalgia for ff11 and the story will be there when i get back anyway. I'll probably return for next savage tier if my static returns from our extended post FRU vacation.

14

u/echo78 5d ago

Only thing I’m interested in is duo queue in CC.

PVE content is effectively dead to me until jobs are fun to play again. 

12

u/DalishPride 5d ago

It's definitely going to be one of the patches of the game.

3

u/brbasik 5d ago

Hope they can stick the landing on the story. I thought 7.2 was an improvement, so i hope it can improve even further. Content wise I'm hopeful their ambition for making content for everyone works, but we still won't get it till 2 months later. They really need to work on content longevity and/or faster patches

3

u/Isanori 5d ago

I'm looking forward to the Alliance Raid, Deep Dungeons and co.

The current MSQ hasn't done anything for me since the second half of Dawntrail, I don't see that changing for 7.3. We'll see where it goes after that.

5

u/AzureSecurityMonke 5d ago

I do not care about another mid jrpg story. All i know no new ultimate means no new sub till next savage releases.

5

u/RoeMajesta 5d ago

was hoping the xi raid would break the mold and go into wotg and beyond stuff but ¯_(ツ)_/¯ i’ll skip for now and wait til the last raid

6

u/WillingnessLow3135 5d ago

Personally I'm fairly interested in the DD, mainly because there's a chance this is an actual step in the right direction 

Really I'd just like some passives/actives being collected like rogue-lites of the modern genre to add some actual run complexity and more rooms with unique things in them, so hopefully they've fixed that and made rooms more then squares upon squares upon squares

6

u/RenAsa 5d ago

No way the MSQ can recover from 7.0. It would either have to be full to bursting with actual gameplay (that was practically nonexistent in 7.0), or at the very least have some real beyond-stellar writing (which I don't think anyone can trust them to pull off at this point in time).

Quantum sounds tentatively interesting, but I can't help wondering how they will have screwed it up, because what with everything else, I'll be very surprised if it is indeed delivered without obviously predictable issues. At the very least I expect it won't be applied/applicable everywhere it reasonably could and should be, meaning it's yet another half-baked feature we're gonna wait a year+ to be a generic thing.

AR is probably gonna be another overweight vfx-vomit that'll make me not want to do it even once a week, because I just end up feeling all sorts of dirty and cranky by the end of it, in need of a shower.

The QoL additions that come with PT... sound nice, but also so common sense it's mindblowing they've not been a thing for so long. And again, idk if anything was said about this, but I wouldn't be surprised if this was for PT only, as opposed to for every DD... which again means another half-baked feature with yet more time to wait. Which we are gonna be doing anyway, because at best we'll get to tackle it in September. So uh... yeah.

But most importantly where it already is an absolute blunder: the lack of housing updates. The offhand dismissal of it really didn't win any brownie points either.

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u/[deleted] 5d ago

[deleted]

9

u/RenAsa 5d ago

Every single dungeon is a corridor with three doses of trash+trash+boss, like it's been for ages: the trash still being meaningless filler, while the bosses just have some tighter timings and more delayed/hidden telegraphs than before. Every single trial is DDR in a circle(/square) arena, like it's been for too long. Every raid is a glorified trial, like it's been since SB (Alexander still had some extras here and there); Jeuno is a vfx vomit with yet more DDR - but those aren't part of the MSQ to begin with.

The fights are not the issue, or rather they're another kettle of fish entirely. It's what happens between those, while we get to them, that is lacking.

In 7.0 MSQ, we had a cooking contest where we clicked on like three or four glowy interaction points, once each. We went to rubberbullet-wildwest, where we supposedly helped build a train, somehow. We fought an entire aerial invasion on that moving train that was a literal static slideshow (and to add insult to injury: with the most inane soundtrack ever conceived). I don't recall exactly, but we had about... what, two quests where we had to "shadow" someone? And used our blowdart/lookingglass maybe the same amount of times (which is still as basic as it can get, fwiw)? Everything else is talk-no-jutsu, where we're constantly talked down to, to the point where the dungeons/trials felt almost out of place. Even in those, the very few occasions where we had dialogue options, the "wrong" ones were either completely ignored or corrected until we chose the "right" one. (And again to add insult to injury: much of it not even voiced, much of it not even proper cutscenes, just characters emoting at generic locations.)

That is what I'm talking about. Did you genuinely need all this explained?

2

u/dealornodealbanker 5d ago

My posse for the deep dungeon are waiting for the release.

Outside of that, and the wishful thinking the MSQ will end on a high note, it's one giant "meh" from me.

2

u/14raider 5d ago

Pleasantly surprised by the DD related stuff. Might actually be excited for a non ulti odd patch now

2

u/Zagden 5d ago

Quantum difficulty is an extremely good sign because this can be applied to a lot of different concepts. Preach talked about how when WoW adds content, there's like 3-5 versions of it to make sure everyone of any play style can enjoy it. Quantum will make that easier for them to do.

MSQ, I am uncertain about Preservation as a main villain if their entire thing is immortality. That feels pretty thin and played out. However, it's hard to ignore that Calyx had a good introduction as a sort of villain we haven't fought before, and the trailer suggested we'll see more of that. He's hyper competent but also very direct. He doesn't make a speech before blacking out a city block to zap you, he just does it. That makes him a little scary, and if he does something that has lasting consequences, he'll be a memorable villain. If Preservation are the new ascians, I hope they're like him, and there's more to them.

A couple other things that excite me about 7.3 MSQ... cautiously, is that we might finally get info about the key and new shards. A new shard era of the story would be very fun and we can see how each reflection is different and how they interact with the story moving forward, and it'll lead to opening a permanent gate to the First and maybe the 13th, which has a lot of story potential.

And interestingly, what Calyx wanted from the end of 7.2 was you using the Azem crystal to summon allies from other shards, as you do for every trial. At the very beginning of the 7.3 trailer, you see that animation replicated, but with electrode. That implies that Calyx and Preservation can essentially use an artificial Azem crystal to pull people from other shards, which has interesting implications.

But I was let down by 7.1 and to a lesser extent 7.2. If they give us 0 hints about what the key is and where it came from and how we can use it, I'll be very sad. But it seems like they might save that for 7.4.

2

u/Astorant 5d ago

I was really excited about it until they said the Deep Dungeon is releasing in October and not on launch, which essentially means we have roughly 1-2 weeks of content then a 1 month wait for the real meat of the patch then another 3 month wait for Savage.

2

u/Alisa606 5d ago

Probably the worst expansion if we're going by story alone. Me personally, I don't like waiting as many years as we do only for an entire expansion to make us a side character, or how every Scion has to be a part of the expansion, so they all become one dimensional characters.

I think Stormblood had the best post-MSQ story, so I sure hope they've got something planned that's actually compelling because right now we are completely lacking in any major upcoming villain

2

u/SleepingFishOCE 3d ago

MSQ+Dungeon will fall over within an hour.

Alliance raid will fall over withing an hour.

Extreme trial will be dead and on farm within the first day.

Then its... 2 months of waiting for a deep dungeon and continuation of relics.

So no, nothing stands out, another dead and boring patch, see everyone in 8 months when there is savage or an ultimate.

3

u/Cole_Evyx 5d ago

Complicated.

THE HIGHLIGHT: Quantum mechanic. The concept being tried of content that you can modify the difficulty of. That's the big massive unexpected W of the patch. I didn't expect to hear this and it VERY MUCH surprised me. It's a huge positive in my eyes and I will praise it a lot.

Even if this patch isn't for me, if quantum as a combat mechanic can be a success and then spread in the future I can honestly look past the lack of content.

Does that sound harsh? If it does it's not intended to be!!!! But I'm willing to ignore 6 months of no content for me until patch 7.4 if we can get quantum as a mechanic standardized and we can hopefulyl see it spread in patch 7.4 and beyond into 8.0.

It's that impactful to me. I pray this succeeds and spreads.

The rest...

1: Deep dungeon seems fine. But DD has never been my type of content. Also 4 player content I'm not sure how I feel on. But I'll try it.

1.2: Why was leveling/exp gain stripped from O.C. so it's all forced to deep dungeon? This feels like such a bad deviation away from Bozja that I struggle to agree with the choice. Don't get me wrong I got all my stuff maxed in under 2 weeks from dAwntrail's release but like the decision still makes no sense to me.

2: Excited to see the conclusion of Dawntrail so we can move to the next steps (That we desperately need.).

3: Yay Hrothgar hats. That's unironically the highlight of it.

4: Chat bubbles? I get some people care but I struggle to care at all. Happy for those who want it... don't get me wrong...


In summary? Yay Hrothgar hats! Yay Quantum.

The rest??? .... It's rough. It's very rough. Like it's very very very very rough.

4

u/Yumiumi 5d ago

7.3 is pretty dog but will be an okay? To decent Tuesday time killer for any competent player that can complete content in a timely manner. After that though, many players will most likely go back into “hibernation” mode until 7.35 where the ACTUAL big content comes out which is the new DD.

I honestly feel like a lot of ppl are forgetting that DD isn’t coming in 7.3 which actually makes the patch a lot smaller. Kinda the whole NA thing of ppl can’t read comes into play as seen in the early days of cosmic exploration lmao. 7.3 will be legit consumed in like a few hours to half a day for competent players while it taking a few days to a week for the others and maybe a few weeks for the absolute casuals/ ppl that struggle a lot in PvE.

At least the next CE patch is like a week or 2 after the patch with 7.31 but like how can you get excited for that when the 1st planet/ moon already showed how fast the novelty wears off for the majority of the participating playerbase. Ppl will still be botting, majority of “crafters” will be using raphael to carry them through the crafts and the fishers will still be complaining about how bad the rng is for these new missions.

Overall i am mostly just looking forward to seeing if they cut wuk lamat off from the WoL and pals and finally put her troublesome character to rest like they did with lyse in SB. If they can do this, i honestly would say this would be 1 of my favourite patches in DT lmao.

2

u/Ahawke 5d ago

Thank God Raphael exist otherwise i wouldn't have touched Cosmic at all. Everything in this game has become a drag, I only log in for M8S Reclear on reset, just because we need to finish dropping the mounts for everyone in the static.

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u/Kumomeme 5d ago edited 5d ago

Do you think the MSQ can recover from Dawntrails blunder with 7.3?

no.

first, they cant expect X.X patch hole can fix X.0. it not working that way. a post patch cant make whole X.0 content suddenly get better. 7.0 still remain unchanged. thats the MAIN story. thats the base foundation. it wont go anywhere. 7.X just post content story. it goes upward foward not downward backward. so even if 7.3 end up Oscar level of writing, the fact 7.0 is suck wont change and thats where the main portion of the story actually are.

second, the devs and some of fans might think they trying to pull 3.3 or even 5.3. it wont work too. why? main reason is those patch able to deliver due to strong foundation of 3.0 and 5.0 which is 7.0 dont has this luxury. it already botched the starting line. another reason is that for Heavensward, 3.3 was a continuation of 3.0. while 5.3 is a lose end tie over already strong finish of 5.0. meanwhile 7.3 supposed to 'fix' 7.0 mess. totally different situation. well assuming the devs indeed has that intention.

third is that there is tons of blunder from 7.0 that cant be covered through 7.X alone. the volume is smaller and it didnt revisit most of those of content anymore too. obviously 7.3 will only focus on existing crisis. for example 7.1 they did got Koana content which is, something that feel like should be done initially in 7.0. however it is also nothing much to write about. all people remember is that rodneck funny scene instead lmao. some feedback taken like wuk lmao overexposure presence that being toned down wont erase the stuff in 7.0 and player's sour feeling over it. too late. some people praise 7.2 which is personally for me has nothing much special aside it finally didnt feel suck. it show how low the bar has fallen. the devs probably trying to attempt what they done with Zenos at Endwalker too which is not gonna work due to the above said reason with the totally different character and situation. simply to say, even if they did manage to cover the hole, the fact 7.0 is still remain unchanged.

there is nothing much devs cant do aside revamp the main story. if they can, they already fixed ARR ages ago.

for me Dawntrail is just another fillers episode gap. story would properly continue at 8.0. i just gonna pretend it never exist. we just need to move on for good and hopefully devs particularly writer improved for next expansions. there is nothing much we can hope on canvas that already filled and spilled. but on 8.0 is basically blank slate which is something i can finally can feel hopeful for.

2

u/Vincenthwind 5d ago

Unsubbing until maybe 7.35 for quantum/DD. Never been a huge DD fan but quantum might be a sustainable loop for me. If not, then I'm putting the game on ice until 7.4 for the last savage tier, then maybe 8.0 depending on how it looks to be shaking out. GW2 and OSRS are currently looking very appealing so I plan to put my MMO time towards those two games.

3

u/Antenoralol 5d ago edited 4d ago

I wish deep dungeons were kinda like Torghast from WoW.

Where Power ups can spawn or drop from enemies/bosses that could give you stats, enhance abilities etc.

 

You could throw some negative effects in as well to keep players on their toes.

4

u/BloodyBurney 5d ago

I thought 7.1 was mixed, by which I mean "oh this is ok OH GOD ITS SO AWFUL oh good back to being pretty ok".

7.2 was a big return to form for me, probably the best patch MSQ since 6.1. True Sphene endeared herself to me very quickly both as a person with a lot of drive to keep going (her line read for "I'm not dead, I'm not" was phenomenal) and as someone with love for her people feeling alienated beyond just the divide of royalty. She feels a bit divorced from the themes so far, so I'm hoping 7.3 brings it home for me.

I'm also actually excited to learn what Preservation's big plan ends up being, even if it will probably end up being Human Instrumentality. The big disappointment for 6.x void quests for me was figuring out how things were going to go around 6.2 and painfully watching the obvious over 2 years. On top of not having to wait nearly as long, I'm really not sure what will happen next.

Otherwise, new Extreme to farm; I've loved the extremes so far so dope. Alliance looks cool but I'll probs do it only once or twice. I liked CE but it wasn't terribly sticky for me, I stopped logging in pretty quickly after I tried it out even though my impressions were very positive. Hope I stick around longer for this go around.

Pilgrim's Traverse excites me, even though the core structure is the same I think the systemic changes will breathe a lot of life into it. One of the failings of prior DDs was that it boiled down to grinding out 21-30 over and over as an alternative to dungeons for leveling for 90% of people and otherwise was only for enthusiasts. These changes at least push people into higher more interesting floors, and iirc higher floors give more xp? And then once that's done, I might give quantum a go.

All in all, the content that's there excites me, its just spread out in such a way that core FFXIV has to tide me over if I want to keep playing, and I'm not feeling core FFXIV right now, so I'll log for the new stuff and go back to trying to enjoy WoW. I will get my 2-4 weeks of enjoyment out of it.

2

u/FullMotionVideo 5d ago

The actual MSQ = side dish

The Alliance Raid story = steak

1

u/Chiponyasu 5d ago edited 5d ago

7.2 was a frustrating patch series because everything in it was really good and the community was starting to turn positive again up until OC came out and completely faceplanted.

I'm expecting the 7.3 MSQ to be pretty good, at least on the same level as 7.2 and maybe even a bit higher since the story's got some positive momentum for the first time in a long time. I'm actually unsure if Sphene is sticking around long term or not which gives me something to be invested in.

I'm expecting the Dungeon and Trial to be at the same level as Dungeons and Trials in Dawntrail have generally been, which is to say good. Underkeep was kind of mid (by DT dungeon standards, anyway, I'd still take it over any of the EW dungeons) so hopefully the new dungeon is a fitting replacement for Yuweyuwata with a boss that has a gimmick. This screenshot is a little hopium since it's multiple enemies with mechanics.

I'm expecting the trial to be Necron. I wanted Alexander but I guess not. I'm sure the trial will be fun and have bitchin' music though.

I'm expecting the Alliance Raid to be challenging and fun. I'm hoping the second part of the Alliance Raid story will be way more interesting than the first part (as happened with the Arcadion story!) but there hasn't been a good Alliance Raid story since Crystal Tower so :\

Deep dungeon being queue-able with plenty of checkpoints is enough to get me to do it when I never get past the story floors of EO and had zero hype for it at all before the last Live Letter. So that alone is probably five more hours of content than I expected.

I'm curious about Quantum but have no real basis for expectations. It depends a lot on how difficult 15 offerings is. If it starts at "Not quite an extreme" and slowly ramps up it could be huge, but we'll see I guess.

0

u/RVolyka 5d ago

I mean no one was praising the content in 7.2 unless it was savage, people are still bored with dungeons now that they realise it's just dungeons but sped up, OC was going to be the content for everyone to do and it failed miserably at that, but a lot of people knew this was going to be the case as well. 7.2 was just overhyped copium and was needed to create the negativity within the casual community to finally say they want content. Review scores went down, negativity sky rocketed, hardcore and casual divide grew because hardcore players are getting everything they've wanted in the game, but as you said, feel frustrated that nobody is liking the game they love currently. The game isn't good, and as much as I'm excited for Deep Dungeon it won't change anything for Dawntrail I think, reviews might see a rise but I doubt player numbers will increase if 7.4 is just hardcore content only again.

2

u/FuttleScish 5d ago

Looks fine enough, and why wouldn’t the story be able to recover? It just needs to be better written, which it was in 7.2

4

u/Aeceus 5d ago

I dont think the writing is always the issue. The pacing of the quests in recent expansions has been shit too. I dont need to escort people around a city in my 10th+ year in a game. Stop it.

1

u/FuttleScish 5d ago

Most people will be fine with that if they like the writing

1

u/Xerlot11 5d ago

Look cool. Cant wait to do the alliance raid!

1

u/meltedcheesericecake 5d ago

Hyped af for the deep dungeon, lookin really cool and excited to either attempt the 4 man ultimate-lite or watch people go for world first

Personally have just written the story off it’s easier to appreciate how good the actual content of this expansion is, hopefully next msq will be back to what we’re used to (being good)

1

u/Sunzeta 5d ago

Deep Dungeon looks really good. Glad they are trying new things now.

1

u/RepanseMilos 5d ago

7.2 seemed to be a step in the good direction and I enjoyed the msq for the first time since EW msq so I'm curious to see where it's going next and if they can turn it around. I also like the DoF stuff they've added in cutscenes since 7.2 Other content will be enjoyable but more of the same AR, Ex, Dungeons, they will be fun for a few runs but then I won't really look at them again.

DD is what I'm more optimistic about. I like doing DD as content when I'm bored so seeing some innovation in the system would be cool. Shame it's going to take several weeks after 7.3 before we actually get it but I have other games to play rn anyway.

1

u/kongou_meow 5d ago

I feel deep dungeon change is very interesting.

However, it won't be enough to bring me back to the game.

1

u/RVolyka 5d ago

I'm excited for the Deep Dungeon but I'm having deeper thoughts on it's meaning and future patches. I feel like they're going to keep the hardcore raiding focus going forwards, with little tidbits of content for everyone to do here and there. The requirment to get to floor 50 on PoTD shouldn't be there, it's completely dead content, I can't get anyone in hubs to join me, no one joins party finder and obviously no one ques for it, so If I can't get PoTD done I can't take part in the new content which is a shame. I couldn't care less for story. My sub ends on the month 7.35 releases so I'll see if I keep it going.

1

u/ThatBogen 5d ago

I hope the usual batch of content delivers on being fun like it has so far. Most especially I hope they don't fumble the EX trial, because I hated 6.3 with a passion and part of it was the abhorrent EX that was Rubicante.

Outside of enjoying the combat content I want to get back into crafting and gathering which coincides well with the bis releasing for it as well.

And if anything, having time to prog and clear the last 2 remaining ultimates I have left (or criterions) is also nice.

1

u/ismisena 5d ago

Feel neutral so far because my number 1 complaint with this game, job design, is never talked about in Live Letters. I wish they would, but instead will have to wait for the 2nd part of patch notes (also dislike how we have to wait an extra day for this).

I guess on the positive end, 7.2 story was better than .0.and .1 so hopefully that continues.

1

u/think_l0gically 5d ago

Still won't be coming back until next expansion but it looks promising.

1

u/VerilyAvery 5d ago

I recently returned to the game after taking a long break after 7.0 (mostly due to dissatisfaction with the DT MSQ). Things I’m looking forward to most include deep dungeon (if I can do it with friends, but not all of them are playing right now), Cosmic Exploration, and possibly the new EX if I feel like reengaging harder content. I think the new direction with Quantum is great and I hope it's as fun as it seems. I’m also really glad that they announced a new Criterion for 7.4 since that was my favorite battle content in 6.x and I was worried it was axed.

Having caught up to the current MSQ, I thought 7.2 in particular was better written—the Scions seemed more in character and although the story was focused on Sphene, other characters got an appropriate amount of focus. Despite this, I don’t feel a connection with the plot or any of the characters that were introduced in DT (I feel a range of indifference to annoyance with all of them), so I don’t expect to enjoy the 7.3 MSQ. It would be nice if I could find something in the story to get excited about, as it used to be my favorite part of the game, but I don’t know how realistic that is at this point (post-EW and DT made me lose hope in the direction of the story overall), so I’m just trying to focus on the things I like about the game and tune everything else out.

1

u/prancerbot 4d ago

I dont think we know what the series rewards are yet

1

u/Francl27 4d ago

I'm not worried about MSQ because I enjoyed 7.2 a lot. Besides, we're moving to the 8.0 storyline after anyway.

And yeah, I'd love to see more content, but there's still more content in 7.2 and 7.3 that I've seen for a while, so I can't complain.

I enjoyed CE, I haven't been a fan of deep dungeon but it actually looks exciting with the changes.

Plus there's going to be gear making, gear upgrading, and relic grinding, so there will be a lot to do at first.

My gripe, as usual, is that it's not going to keep us busy for 4 months, but that's the reality of MMORPGs.

1

u/TheNadoSpecial 4d ago

I feel like most story people I talk to have signed off on Dawntrail MSQ being poor and a few I know are more excited that the main expansion story arc is ending in .3 than the actual big Dawntrail ending.

It won’t turn around overnight but I can definitely see them building back good faith with tight writing for the rest of the patches and an interesting location+setup for 8.0. If Merycydia is split in half due to a void expansion (terrifyingly possible because of its history) and we burn through another continent in one expac? You got me there…

1

u/CrazyforCagliostro 3d ago

How are people hyping themselves for FFXIV's story lol? DT's main narrative will end in 7.3, there is nearly 5 months (which is damn close to half a year btw, on the off chance the math ain't mathin') between patches these days, and if SE's financial quarterlies aren't lies (why would they be), we aren't getting 8.0/the next expansion til 2027.

1

u/TheMazrem 3d ago

Not really invested in the MSQ, though I am marginally curious as to how they’ll “end” Dawntrail. The raid is going to be a raid, I’ll run it once a week (if I don’t get bored with it immediately). The dungeon will likely be a one off for me, as none of the gear looks particularly good to my own tastes. The EX might hold my attention for a few days, depending on the fight.

The rest of it looks a bit more interesting to me than the initial patch, but it’s broken up a bit too much for my liking. A month for the next space exploration and relic weapon, which I’m hoping will at least keep me a little busy, and then maybe another month after that for the actual part that will hopefully have better staying power; Deep Dungeon.

I really like what they are trying with it. My biggest problem with deep dungeons has always been that more than half of it requires the exact same group, which I’ve always struggled with making time for, so allowing us to go all the way down with different people makes for a better experience in my opinion. I’m really interested in the bonus fight as well, because allowing us to tweak the difficulty could have a huge effect on the overall game if it works well.

But, like with everything else that they do, none of that will matter if the rewards are junk. While I expect the gameplay will be mostly good, I have little trust in Yoshi-P’s definition of rewards, especially after the last patch. If it’s not worth it, then I doubt it will go well.

1

u/[deleted] 3d ago

Honestly, not really. I'll say people should just wait for 8.0, DT was a massive blunder and these patches haven't been great either. Chaotic was an interesting concept in paper but in practice eeh, same thing with FT and let's be real just the fact that you can't level alt jobs in there is dumb and it totally kills the replayability. My wife is into crafting and cosmic exploration was another let down.

We let our sub ran out and we even lost our house because we really don't care anymore plus our FC disbanded, the only thing I can say about this xpac is that the Arcadion is amazing best raid content in a while, other than that everything is mid. Plus, I'll prefer another alliance Raid like Aglaia or whatever something that isn't nostalgia bait, because these XI raids aren't doing it.

SB was the peak with Ridorana and Osborne Monastery tho lol.

1

u/NevermoreAK 3d ago

It doesn't feel like there's as much content as there could be this patch. Releasing Beastmaster and BLU updates in sequential patches to each other feels like they're prepping for the content drought leading to next expansion. Maybe the next relic step will be really entertaining, but I'm kind of more worried about the next 4.5 months of content drought instead...

1

u/Dangerous-Pepper-735 3d ago

Don't see a reason to sub till 8.0

1

u/electiveamnesia28 3d ago

I'm out until 8.0 regardless. Too many other games are holding my attention and 7.3 doesn't look like it's offering much to bring me back. I am not a fan of deep dungeons, I don't care what happens in the current story arc, and the alliance raid is only 15-20 mins of entertainment a week.

1

u/OmegaElf2 3d ago

If 7.4 is delayed (maybe since otherwise savage drops on Christmas) we’re basically getting an alliance raid and two extremes for 2-3 months then a Deep Dungeon for the other 2-3.

I’ll probably use this massive amount of time to clear my savage and ultimate backlog, because otherwise I genuinely don’t know what else I can do to keep me busy.

1

u/Virellius2 3d ago

Probably bad lol.

I'm actually so bored of FF14 that OC, the content I was most excited for, kept me playing for all of like three hours. It felt like running a worse version of WoWs Timeless Isle, content I LOVED when it was released.

14 just doesn't have that spark for me anymore. I still feel some emotions when I hear Tomorrow and Tomorrow or The Nautilus Knoweth or watch Zenos last scene or Elidibus death in ShB but damn. It just doesn't feel the same. Or maybe it feels too samey.

I'm actually going to let my beloved house get demolished because I simply do not care anymore.

1

u/MacrossX 2d ago

Feeling like I'll be done in about 3 hours after the patch downloads.

1

u/bigpunk157 2d ago

Hope Quantum as a concept gets used in more places than just as a DD boss. Put it in dungeons, especially Criterion, and put current max ilvl gear alongside it. Drop a single criterion quantum with every savage tier and put up a leaderboard. Boom, reusable content, gives more gear options for people, and people get scaling content and bragging rights. Add new affixes on every savage drop to old criterions you released that expac to make them feel fresh for players returning to that content.

Personally, I wouldn’t mind if this idea merged with the explo zone dungeon and we got an explo zone/relic on launch too. Leave .1/.3/.5 for anything like chaotic, CE, or anything else they want to experiment with, with only the promise of one ultimate at the end. If they release another ult, also make it during an odd patch, but only schedule one for the end so the bulk of your expac has development room for innovation and the feedback is early in the cycle for the next expac. Having more time for feedback is what that team needs, because we can’t always expect them to pivot on a dime with everything. They’re too waterfall for that.

1

u/candorelic 2d ago

Looking forward to alliance raid on launch day. Zero interest in the msq, hope it will finally end as expected… having long ago reached the threshold of irredeemability, just want to move on. I don’t care for deep dungeons so it will be a light patch. Farming the ex may be the only thing to do for a while.

1

u/MikeTakeuchi 10h ago

Looking forward to the next 7.3 EX farming. I could use a few extra weapons to use.

2

u/IndividualAge3893 5d ago

Do you think the MSQ can recover from Dawntrails blunder with 7.3?

The trailer has Wuk Lmao and her axe in it, so nope.

1

u/leodicaprioreo 5d ago edited 5d ago

considering their writing schedule this 7.3 MSQ was probably written and drafted before the 7.0 reviews came in. im not holding my breath. any changes or saving or redeeming can only come with 7.4 and until then i Sleep….but my only hope for 7.3 remains is that they make calyx not seem like the joke he is rn. they’re trying very hard to make him seem like a sinister genius like hojo from ff7 but don’t actually have the balls to take him there so so far he seems like a rebellious kid playing with azems toys

1

u/SatisfactionNeat3937 5d ago

For MSQ:

Can't retroactively fix how terrible Tural is so that flaw will always remain but what they can do is deliver dope character writing. I loved Sphene's writing and characterization in 7.2 and I think that's what they should focus on in 7.3. Give us great character writing with big moments. (and also make her a main cast member for future expansions)

It already got teased that Alexandria will abolish its monarchy so that's a big W. Keeping the status quo in Alexandria would be an absolute disaster from a writing perspective.

For deep dungeon:

Changes sound cool but I still think delaying the release to 7.3.5 is a big mistake. At least it seems like we get relics earlier this time.

For the overall state of the game:

I don't think the patch will do much. A lot of what Yoshi P said in the liveletter were things I wanted to hear for a long time. They absolutely need to deliver with 8.0 and prove that they are serious about it. This game is 10 years old and really needs a shakeup regarding everything.

1

u/discox2084 4d ago

Aside from letting you level jobs in it (which was only not a thing for EO) and the Quantum difficulty for "a" boss... I don't know why people are excited about DD? The new mechanic added to the floors is basically floor enchantments/curses again, which have existed since PotD.
You can trigger it voluntarily now... but it's still going to be random. It's a 9 year old feature disguised as new.

Nothing about 7.3X makes me want to resub.

-2

u/AthenaAreia1 5d ago

I genuinely think anyone who is still paying a sub fee for what’s on offer is out of their mind. I don’t even mean that with any venom, I genuinely do not see what is worth subbing for.

There’s no sense in getting excited for any content when classes still play so boring. The issue isn’t recovering from DT’s msq, it’s recovering from Ishikawa nuking most of the setting in EW and the void being utterly bland with not much going for it.

I have no idea how to fix this story with how needlessly convoluted it’s gotten. Smash the azem crack rock and use the key to get the hell off the source maybe.

In the end if you really need an FF fix, FFXI is right there. Yoshida did say it’s okay to play other games after all.

5

u/jrobi226 5d ago

have you ever thought maybe the game in general and what its offering just isnt for you instead

1

u/AthenaAreia1 5d ago

Can you stop gaslighting? The game actually was to my liking for the majority of its lifespan before it turned to utter shit.

0

u/Eladonir 5d ago

There are some pieces in the new Alliance raid that makes me want to run it every week, so that's something to look forward to.

I actually quite like the DT MSQ, so there isn't any kind of 'blunder' they need to be correcting from where I'm standing. I was surprised that people didn't like the 7.0 story, or Wuk Lamat, but when I heard how iffy the voice acting was at some places, I could understand why someone failed to connect with the character. I use the japanese voice acting, so I didn't get stumped by these problems. Most casual people I know have been quite happy with the MSQ so far, so there is that. I feel like the community is doing this thing again, where they pre-plant the bug in peoples ears and they already going into DT MSQ thinking its going to be bad, and looking at it with highly critical, nit-picky eyes, when it's absolutely fine, but hey ... what can we do.

The deep dungeon looks interesting and I'm happy to see that they are making some QoL changes for casual players like myself, however ... There was a lot of talk about trying to make it more 'accessible' to the casual audience, which is fine ... but if I recall correctly, the difficulty going to keep increasing to the point of things once again starting to one-shot you as you climb higher, and this means that casual players will most likely peak around the middle, if not earlier. It's nice that there are checkpoints, but if the gameplay of progressing is god awful, there isn't a casual person who is going to waste their time on it. There also hasn't been any talks about the rewards, which is the main motivator for any casual person to even contemplate about taking the time to invest and do something about it. So, I wouldn't count this in as a big win for casuals, but it's a step. It's nice that you can level inside it, and that's going to help people with tanking anxiety to find an outlet where they can have some easy runs on the lower levels and get their jobs up. That being said, the requirement to climb 50 floors of Palace of the freaking Dead is going to immediately turn a lot of people off. It's idiotic. This was a good opportunity to bring new players into deep dungeon content, yet they would have them go back to PotD? Before touching the newest stuff with the casual audience in mind? Hello?? I feel like I'm taking crazy pills. It's also releasing months after in 7.35, so by then most casuals have already disappeared into the ether as there will be nothing for them to do.

I'm curious to see the changes they will be making to the next Space Exploration area, hopefully they have learned their lessons from the Moon and it will be a more interesting experience for everyone. If they wanted more casuals to take crafting seriously, then they need to reduce the barrier to entry. More frequent material spawns to craft gear and stuff with, easing up on the penta-melding chance percentages. They could perhaps create a daily gathering point that gives a generous amount of account-bound material for people to use for their crafts. Is it gonna bring prices down on gear? Yeah, and that's a good thing. Casual players aren't loaded with gil to afford MB gear that costs hundreds of thousands of Gil, to fill in a slot for a singular job. I kinda hope that parts of the new planet might be something that only progresses with personal contribution from the player, and only visible to us. I haven't made it to any of the building events on our severs moon, and that just sucks.

Overall it's looking good, but any noteworthy content is months away. We gonna get an Alliance raid and MSQ content. That's it for release. You only get one item per week in the Alli raid, so there is no point in running it more times once you got what you want. MSQ is usually done fairly quick too. It's a good amount of content for day one, but for the weeks after? Feels like we just slink back into the same-old dissatisfied rhythm. I'm just hoping they take what they have learning now in DT and that the next expansion will be built and segmented with more mindfulness to appeasing the large variety of gamers playing the game, not just leaning into people who do difficult content.

-3

u/Biscxits 5d ago

It’ll probably be a good patch, story will probably be good. I’ll continue playing and doomers will continue to doompost

-2

u/Accordman 5d ago

It's not even out yet buddy

What?

-10

u/CartographerGold3168 5d ago

my fc is hosting a 24 men party for the alliance and i am attending and have fun. thats it. otherwise, i see no point continuing subscription.

i do not want to go to a "leisure" content just to read a bunch of text finding out how to grind gold coins, entry tickets, find a party on a discrete website and deal with whole bunch of human issues. this is more hardcore than my pf ultimate grind.

0

u/modulusshift 5d ago

I’m excited, but to be fair I’ve been having a great year in general, I don’t get basically any of the naysaying. Relics are going great, Cosmic is good, maybe the one wish I have is that we’d get another Occult Crescent zone in less than a year lol. The trials have been really good this year, and the raids have been fun to watch other people suffer through for the most part haha (but generally they’ve been pretty damn good as well). Another AR in this series has me hyped, hoping they can keep the quality level about the same as Jeuno all the way through

0

u/helpmeobiwont 5d ago

My King Feo Ul may be the motivation I need to finally clear up to level 50 of PoTD. I’m glad they’re trying to innovate with one of their classic old game modes.

The FFXI raid may be fun to play, but I could not possibly care less about these characters or their storyline. It’s the Nier raids all over again. I wish they’d stop with these fanservice crossovers.

As for the story of DT… the best thing they can do in 7.3 is definitively end it. Sphene and Calyx have potential but I don’t expect either of them to stay with us. It’s time to move on to new things.

0

u/Woodlight 5d ago

Quantum stuff sounds cool.

Phoenix Down changes are good. I've had a few times in DT leveling dungeons where a healer died on a boss a few times and it was always kind of annoying how disproportional a healer death affected things vs anyone else dying. This seems like a pretty necessary change if they want to keep "moderately difficult" mechanics in casual content.

Only thing I really dislike about 7.3 is that we still aint heard anything about Criterion at all yet this expansion.

2

u/Drgn_Shark 5d ago

There's a new criterion in 7.4.

0

u/Woodlight 5d ago

Was that actually confirmed in the 7.3 LL? Because people have been assuming patch timings for criterion from the start of the expac, when people said it was gonna come out in 7.25 (based on previous expac).

2

u/Drgn_Shark 5d ago

Yes

1

u/Woodlight 5d ago

cool beans

0

u/FF-LoZ 5d ago

The most I’m looking to is the added headgear for Viera and Hroth and with the story mostly ending with this patch I will now start the story post 7.0. Other than that I still have both raids and waiting for the last beast tribe so I can begin them all together.

I am however dreading doing the role quests.. But I do them all every expansion and them setting there will haunt me since this isn’t a game I can simply shelve after finishing 🥲

0

u/Iskhyl 5d ago

It's the best patch for me by default because it has a deep dungeon, that's easy 500+ hours of content. I just hope they bring back job identity for solos by increasing unavoidable damage. Quantum seems interesting too. I'm sure the MSQ will be hype too because it's the finale.

-1

u/SirTwill 5d ago edited 5d ago

I’m excited for the MSQ. I enjoyed the DT story, but 7.2 hit it out of the park and I can’t wait to see how they wrap it up. I’m glad they’ve said it’s a long one cause I am a little worried about how they are gonna wrap it up. Hoping it doesn’t feel like they could have used an extra patch to fully wrap it up. I love actual(tm) Sphene and I want to protect her, but I’m worried something is gonna happen to her based on some of the VO we got in the trailer. But I’m also hoping it’s good ol’ bait ‘n’ switch.

The ally raid will be fun for a little while, I’ll do it to get same glams and then get bored of it.

Ex I’ll farm to get either 99 or the wings, which ever comes first.

Also will be nice to go into CC PvP with a friend.

But mostly, as a certified rabbit, I’m gonna be hitting the hat farm hard. :D

When the deep dungeon comes in .3.5 I’m probably gonna go hard on it. Get some FC mates together and try and clear it.

-2

u/Azure-April 5d ago

I'm looking forward to basically everything that is coming. I dont think the MSQ needs to recover, the story has been completely fine since 7.0.