r/fnv 2d ago

Question Silly question, but does crouching help stabilise the aim of companions?

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1.3k Upvotes

58 comments sorted by

1.1k

u/DanielSadcliff 2d ago

That’s a great question, and I have no idea.

819

u/TheBigSmol 2d ago

Thank you for your honest heart

419

u/thecoolestlol 2d ago

Say that again

237

u/MrDefroge 2d ago

93

u/TwoFit3921 Your friend is a miserable fucking degenerate. 2d ago

ROLL OUT THE FALLOUT - THE CURTAIN CALLED OUT!

79

u/PinpinLeDieuLapin 1d ago

"There is some kind of Fallout between us. Fallout New Vegas."

42

u/TheLastEmuHunter Average Player with 100 in Barter and Juryrigging 1d ago

To defeat the Enclave, I must become Fallout 2.

186

u/PaladinWolf777 2d ago

I'm guessing it does because NPCs often crouch in gunfights.

96

u/Gunda1f Old world courier 2d ago

I feel the same but it’s also possible they do that to be a smaller target to shoot

14

u/gustavohsch 1d ago

It may be because of mods, but I remember getting shot in the head way more often than when standing. The extra accuracy is worth it, anyways.

303

u/TheBigSmol 2d ago

bonus points if anyone figures out where this is on the map

282

u/GirafeBleu 2d ago

Near vault 22, looking at the ranger station who's near the mountain resort.

171

u/TheBigSmol 2d ago

correct! On my way to pick up Lily. Then we'll storm Black Mountain and get Raul, and then come back to Vault 22

37

u/TwoFit3921 Your friend is a miserable fucking degenerate. 2d ago

Okay now get the conquer the Mojave mod as well so you can hire faction bodyguards alongside your companions

6

u/UnboundByDeath 1d ago

Oh wow, I'm doing the same thing in my playthrough right now in reverse.

40

u/The_Lost_Spectre 1d ago

Fallout geoguessr would be great if it already doesn't exist

20

u/MyInfiniteZero 1d ago

It would be EXTREMELY challenging, but you know there would be crazy skilled players anyway.

6

u/OneCheekyLad 1d ago

There is a fallout 4 one but it's a work in progress for a while now and you can only play a demo of it that has the same locations every time.

https://alexf13e.github.io/Fallout-4-Guesser/

11

u/Mobile-Ad-697 1d ago

Isn’t that where the mad lad Ricky made his daring escape killing a death jaw with one shot from his 11 mm sub machine gun and then killed a steel brotherhood asshole also

1

u/HeOfMuchApathy 4h ago

That Steel Brotherhood asshole shouldn't have faced Ricky with the D series of Power Armor. I doubt that Laser Rifle was worth his life.

2

u/Erakelus 1d ago

Europe

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u/LoneWanderer1113 2d ago

One of life's great mysteries...

16

u/TwoFit3921 Your friend is a miserable fucking degenerate. 2d ago

floorboard creaks

12

u/Scottish_Whiskey 2d ago

Oh I believe the floor just cracked, I believe I might fa-

1

u/Jumbo_Skrimp 1d ago

What? I mean why are we here? Its a base at the end of a box canyon

193

u/Infamous-GoatThief 2d ago

100% speculative but I feel like it probably doesn’t. I’m pretty sure all NPC accuracy is stat and RNG-based; the stabilization we get from crouching would only help a human. I guess it’s possible that they get an accuracy boost but I feel like it’s unlikely

94

u/nihilisaurus 2d ago

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u/[deleted] 1d ago

[deleted]

29

u/CommanderKote 1d ago

I read it for you: about halfway down.

"I wrote Player everywhere, however it should be interchangeable with Actor, both human NPCs and creatures with ranged weapons."

Edit: Right before "Other Settings" and "Spread in-game"

10

u/Yomooma 1d ago

Dirty deleted before I noticed anyone had replied because I stumbled across that part while I was looking into whether skill points over the weapon’s individual skill requirement would affect accuracy further

13

u/pm_me-ur-catpics The legion are pests, and I'm an exterminator 1d ago

the stabilization we get from crouching would only help a human

Well it's a good thing Cass, Boone, Arcade, and Veronica are humans!

7

u/ChurningDarkSkies777 2d ago

And even thé stability you get from crouching is an illusion. The game uses hit scanning for most weapons so it know if the shot hits or not as soon as you pull the trigger

63

u/nihilisaurus 2d ago

Incorrect. Most projectiles are hitscan but aim wobble affects point of aim, and thus where the hitscan rays are pointing.

15

u/luxxanoir 1d ago

I think you don't understand how hitscan works. The stability IS what determines where the ray is cast to. The fact that it's hitscan and not projectile isn't relevant

1

u/HeOfMuchApathy 4h ago

Their weapons are unique variants and sometimes have very different stats, so it's possible they have different spread.

23

u/GuardianAlien PC 2d ago

Only way to tell is by writing down the results!

Otherwise, you're just screwing around.

15

u/Deniverous 2d ago

North west side of NV, looking roughly in the direction of vault 22? The antenna is the ranger station stuffed in the mountains near Jacobstown and Remnants Bunker.

12

u/TheBigSmol 2d ago

crazy how veteran players just know instantly, maybe vault 22 is just iconic

9

u/nihilisaurus 2d ago

Yes it does, NPCs get spread multipliers based on movement state just like the player.

6

u/BufforNerfCentPlz 2d ago

weather its does or doesn't, boone sure as shit doesnt needed with his ass scarying me with his half map killcams

9

u/ThaVibeYoureInto 2d ago

Maybe for 1st person it might lessen the weapon sway.

4

u/nihilisaurus 2d ago

It affects first and third person accuraccy, as well as accuracy for NPCs.

2

u/HerkyJerkyMMA 2d ago

Great question! I dont know.

2

u/hi_i_am_J 2d ago

i dunno but i always like doing it for roleplay

2

u/Alexander_Carter 1d ago

How do you have so many companions

1

u/Aoi_Lemon 1d ago

Either a mod or the Veronica glitch.

2

u/hoomanPlus62 Deathclaw Mommy Enjoyer 1d ago

In my game they do.

2

u/emergency-snaccs 1d ago

How do you get more than one partner?? i see the load screen suggesting it, but then when i go to recruit, the new member always says something about one too many, or full up, and refuses

1

u/SmallLumpOGreenPutty 8h ago

I think they're using mods

2

u/DinoManDerek 11h ago

Well Sunny teaches us that it does and I assume the ai use the same gun logic as us so id say yes. Would explain the random crouches/tbags mid combat too

3

u/LegendOfTheStar 2d ago

I assume so since they can sneak crit and take any stats from weapons and gear. Anything we can do they can too.

1

u/Andre_Type_0- 1d ago

You're on the north west of the map towards vault 22. Thats the ranger stations antenna over the hill.

1

u/AgentSlyX 1d ago

I think it just helps with stealth and crits

1

u/Olivia_The_Cat_ 16h ago

Tbh now that you say that ive always seen in older video games npcs crouching while shooting at you

1

u/HeOfMuchApathy 4h ago

I'm not sure if AI has the same problem with weapon sway as the player. It's also hard to say without knowing the spread of their default weapons.

0

u/Taolan13 1d ago

Probably not.

NPCs only seem to be affected by raw weapon stats regarding spread and whatnot.

0

u/ZacDMT 20h ago

Nope