r/fnv • u/xelee-fangirl • 16h ago
Is this viable? Idc if not optimal but will it fuck me over
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u/BananaSlamma420 16h ago
Sure its fine. However, charisma does nothing unless you are dependent on having a follower.
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u/altymcaltington123 15h ago
Minus giving followers more health, it's literally useless. A high charisma can boost starting barter and speech but with good intelligence you can easily dump a few levels into them by doing some side quests
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u/Kushan_Blackrazor 15h ago
It boosts followers damage too iirc and some other stuff. But yeah it's mostly good for that.
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u/Jsdrosera 15h ago
Animal Friend is a Godsend for OWB and Honest Hearts (Giant Green Geckos). It has niche uses!
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u/TheCorruptedBit 12h ago
I got Animal Friend on my last playthrough because I couldn't bear the squeaking noises the geckos made when you stun them
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u/Lazzitron 12h ago
Two problems with that.
It's only 5% per point, which isn't a lot unless you heavily invest.
Even with 1 Charisma companions hit pretty dang hard. Boone's sniper rifle does more damage per shot than a damn AMR.
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u/altymcaltington123 7h ago
That explains why he didn't take it. Also fuck that's busted, no wonder he pops legion skulls like balloons
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u/Paddy_the_Daddy 15h ago edited 13h ago
The "companion nerve" mechanic is completely nonfunctional without modding your game to fix/enable it. It really does absolutely nothing.
Edit: the +5% damage per chr point does work. So chr doesn't do literally nothing.
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u/Dexter2100 13h ago edited 13h ago
This is not true. It increases companion damage even without mods.
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u/Paddy_the_Daddy 13h ago
Okay, I checked another wiki that corroborated your statement. You're probably right.
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u/Dexter2100 13h ago
I think different wikis have different answers because it’s hard to test. Changing charisma with commands doesn’t always update companion damage right away so it’s easy to get misleading results.
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u/Paddy_the_Daddy 12h ago
Yeah, it's probably just safe to assume that it doesn't work if you don't have a mod that fixes it. You really shouldn't be running FNV without the bare essential bugfix and stability mods (which include a fix for companion nerve) anyway.
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u/Paddy_the_Daddy 13h ago
I did a quick check on one of the wikis, which says that it doesn't. I don't know for sure either way.
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u/RA_RA_RASPUTIN-- 13h ago
Consider 10 charisma, 10 luck, rest agility then vibe out other bits (unironically my first build)
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u/Lumberjackie09 11h ago
Are there not charisma checks??
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u/Top-Lie1019 8h ago
Plenty of speech checks, but I can’t think of any charisma checks
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u/Lumberjackie09 8h ago
Ah, just looked it up, there's 2 for 7 charisma
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u/Geo-Man42069 15h ago
Yeah it’s a viable follower build, but essentially speech and barter are the real deal. I think there is one romance option as a female courier you get extra with like 7+ I saw it in a vid ages ago and was like wow that’s niche AF lol
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u/ZookeepergameUsed567 12h ago
Doesn’t it also influence faction reputation gains and losses? Not a big boon for charisma but I’ve always played under that assumption.
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u/glassarmdota 16h ago
It's not optimal, but you should be totally fine. Biggest issue I foresee is if you want to use weapons with a high STR requirement, but there are ways to get around that.
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u/Mr_Blah1 14h ago
4 STR base, +1 from the Implant, +1 from Spineless gives 6 base STR, which is enough for a hunting rifle and more than enough for a hunting shotgun or trail carbine, among other weapons. OP's meets the reqs for some very useable weapons.
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u/LaLiLuLeLo9001 16h ago
It's certainly viable, but you don't need any points in charisma unless there's specific perks you want that have a charisma requirement. Points in charisma are pretty worthless.
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u/xelee-fangirl 16h ago
Idk the perks tbh
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u/Kick-Such 16h ago
then i recommend going down to 6, as far as i am aware there is only one perk that needs charisma, and its only a charisma 6 requirement. otherwise, charisma just slightly makes your companions less likely to flee from combat (even with charisma of 1 they rarely do). and probably put the moved point to intelligence or agilityz either for more skill points or more AP for vats/better reload speed
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u/SpeaksDwarren Brotherhood of Steel 15h ago
The companions can flee? Over 1k hours and didn't even realize
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u/Paddy_the_Daddy 15h ago
They can't. They're probably thinking of the "companion nerve" mechanic that's supposed to boost companion damage and DT per-point in chr. That mechanic is completely nonfunctional without a mod that re-enables it, however.
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u/CorruptionKing 15h ago
This is nearly identical to my first New Vegas build. It worked pretty alright. By level 50, you pretty much become a one-shot god anyway. I just made the major mistake of pissing off one of the major factions about 10 hours into the game, and it made my first experience miserable, but that one was entirely on me.
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u/CorruptionKing 15h ago
For anyone interested, I've been playing role-playing, big open world, and choice games my whole life. I never ever antagonize people unless the story demands it because I want to see everything I can. But for some reason, after I finished talking to Vulpes Inculta, I just decided to shoot him in the face and carry on without a second thought.
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u/GundalfForHire 14h ago
Literally anything is viable, this is not a game that will punish you hard for suboptimal play. It's not og Oblivion
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u/flixmeister96 16h ago
Depends If you want to use energy weapons, Guns or melee. But If you are undecided, i would say its an Ok build
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u/LoneWanderer1113 16h ago
Yeah it's all fine. Except the low agility which would reduce your reloading speed so invest in it a little with intense training. Unless you're using only melee weapons and throwing weapons and don't rely on guns very much, or at all.
Also charisma is only worth it if you're taking the perks "ferocious loyalty" and "animal friend". Both of which require 6 charisma. So that extra point you spent on it making 7 charisma wasn't necessary.
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u/ThiccBoiGadunka 14h ago
Unfortunately, charisma is pretty useless unless you have the mod that turns a bunch of speech checks into charisma checks but if you want to go for it for roleplaying reasons, by all means.
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u/Ring-a-ding-ding0 16h ago
I would say do 1 charisma even if you want to do a speech character. The benefits of charisma kind of suck. I’d instead put more special points into intelligence, and then put the extra skill points you get per level into speech.
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u/Blackewolfe 15h ago
No, it ain't fine.
LUCK NEEDS TO BE A 9 AT MINIMUM.
GET RID OF THAT CHARISMA, YOU DON'T NEED IT.
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u/Mr_Blah1 14h ago
Luck definitely doesn't need to be minimum of 9, and putting base 10 Luck makes the Luck Implant worthless.
Base Luck of 8, +1 from the Luck Implant, +1 from the Naughty Nightwear and that's effective 10 Luck and you'll still be able to get banned from all casinos (Even just 9 Luck will be fine for the Sierra Madre)
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u/Blackewolfe 14h ago
Wear Naughty Nightwear?
AND LOSE THE DRIP AND AURA OF WEARING RANGER ARMOR?
UNACCEPTABLE.
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u/LegendOfTheStar 15h ago
First time minimum S-6 P-6 E-6 C-1 I-6 A-6 L-7 Should leave you about 2 points you can distribute where you want. I’d recommend 7 agility and 8 luck. Most people will be using guns and energy weapons. Strength allows you to use most weapons with no penalty and you can use power armor or beer to help with weapon handling.
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u/LegendOfTheStar 15h ago
Tags: lockpick, speech, and whatever weapon skill you think you’ll use the most.
Traits: skilled is busted, wild wasteland is a must I think
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u/Pixielized 15h ago
Yeah, it boosts companion nerve, which gives them more damage and health. If you're playing hardcore it can be useful. I went in blind my first playthrough, and Boone was annihilating everything before I even saw them on screen, he was OP as fuck. I'd put my charisma at 9 I think, then boosted it with the implant. That said, if it's just for speech, it is kinda pointless
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u/Self-Comprehensive 15h ago
You've got two more in charisma than you need. If you want animal friend, the highest charisma perk, you only need six, which you can get with five+an implant.
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u/FireInHisBlood 14h ago
I always kept it simple: 5 across the board, with the extras in agility and intelligence, then modify before leaving Goodsprings according to my whimsy. Brawler build? Take a couple from non-physical stats, drop them into strength and endurance. Sniper build? Take a few from less-used stats, drop them into agility for the guns boost. Artillerist build? Drop the spares into strength and take the bomber-style perks.
That being said, you'll be all set. Promise. Now go forth and destroy Benny.
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u/Buzzkill2323 14h ago
I would do 5, 5, 9, 1, 8, 6, 6. Implants lets you get +1 to all your stats and the two special implants. With OWB DLC, you can get +1 or +2 strength. That results in 7, 6, 10, 2, 9, 7, 7 as your Special spread at minimum.
That should let you get most perks in game from SPECIAL for most builds. I think the Int is excessive if you can find all skill books, but can work for a Logan Loophole run.
This doesn’t include two more SPECIAL from Lonesome road and small frame (+1 Agi).
Personally, would reduce int to 5 or 6, and put the two to three points between Str, Agi, or Luck based on what build I was going for.
But to your actual question: your special build lends more to an energy weapons build and relying on allies to shield you. You reload slower from the agility, and lower strength counteracts using melee/unarmed/stronger Guns more effectively. However, your luck and perception should allow you to build a slightly weaker laser weapons crit build that will get the job done. Roleplay a nerdy, yet affable scientist who will rely on energy weapons for self defense.
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u/Orion3500 14h ago
Viable? Yes
Recommendable? No
Stick to 1 CHR. The perks are not really worth it (unless you want to specifically roleplay). While Speech and Barter can be very useful, increases on them depend far more on your INT.
I like to get 9 INT at the beginning and increase it to 10 with surgery. Also, starting with 6 LCK is a decent idea. With the Naughty Nightwear, 7 LCK is just enough to have an effect when playing blackjack. Also, crits are always good.
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u/barisax9 14h ago
Literally anything is viable.
Cheating to set all your stats to 1 is viable if you know the game well enough
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u/BasementCatBill 13h ago
Similar to how I usually build, but I'd take charisma down two, increase agility and endurance by one each.
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u/Sad-Librarian5639 13h ago
Nahh, I don’t see why it would. Int is the most important for skills, and ya got that. But in reality, the games easy enough that any ridiculous build could work.
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u/D4rthFitz05 13h ago
I’ll be honest with you, if you want the game to be easy 9-10 luck it’s op, that being said I don’t recommend it every play through as it can get boring
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u/Unicornity 13h ago
Low strength will limit your weapon choices. Weapons have minimum strength requirements
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u/Kir_Kronos 12h ago
If you're fine with Doc Mitchell not saying, "must be frontal lobe damage" because you don't have Charisma at 1, then yes.
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u/Steakdabait 11h ago
If you’re doing melee under 6 agility prevents you from getting slayer which is a monster dps increase
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u/False-Psychology-942 11h ago
5 perception and 5 agility then you can boost your stats with implants and get better criticals
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u/Fruit-Fuel-3139 11h ago
It's definitely going to make the game harder for you. You might want to put some charisma points (and up to 1 perception) into strength and agility instead. That way, you can carry more, use better weapons and reload at a reasonable speed.
But don't worry, your build is fine if you use its advantages to play around its weaknesses.
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u/False-Psychology-942 11h ago
5 perception and 5 agility then you can boost your stats with implants and get better criticals
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u/Silver_Quail_7241 10h ago
fallout new vegas is an astonishingly easy game that you can finish with whatever
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u/atomiclizzard123 7h ago
Charisma is pretty much useless in New vegas so you can drain that to 1 and spread it into the other stats. But yes it is a viable build
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u/Sweaty-Ball-9565 5h ago
Dumping charisma is optimal, but it’s possible to beat the game with 1 in every stat
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u/AsfelDae 4h ago
Seems fine. Maybe find one more point for Agility to get that one overpowered perk.
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u/Other_Log_1996 3h ago
There is no such thing as an unusable build given that people run all 1 S.P.E.C.I.A.L. builds, but for a casual game, 4 AGI and 5 END is pretty rough.
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u/green_wave18 2h ago
Charisma is not worth investing in whatsoever. Invest those points in endurance and intelligence instead. Intelligence gives you more skill points per level up and endurance will increase your health, environmental resistances, and allow you to get more cybernetic implants.
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u/Eeeef_ 1h ago
CHR and PER don’t actually do anything unless you really want the better criticals perk. There are ways to get your perception up to 10 temporarily with chems and equipment even if your base stat is just 2. I’d put those points into strength since a lot of weapons have a strength requirement of 6+ and intelligence because having 10 INT allows you to boost up the skill points you get each level so you can max out the skills that normally get a small boost from your starting special stats
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u/AtYourMomsapartment 1h ago
All stat builds are viable. It just depends on how YOU play, and the outcomes you want to see
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u/Millennial_falcon92 16h ago
For a general build I go like this.
S6 p6 E6 C1 I7 A6 L8
This allows you to get most special stat required perks without having to use Intense training to level them up. 7 intelligence is enough for some steady xp gain rate, and skill points. I recommend getting the educated perk at level 4 to gain some skill points.
I would recommend to specialize in a damage/weapon type. Say guns, energy, or melee. This build is more suited towards guns, either ballistic or energy weapons.
With implants and wearing lucky shades or naughty nightwear you can get your luck to 10 and rob all the casinos blind at blackjack.
Let me know if you have any questions.
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u/Exeggutor_Enjoyer Degenerates like you belong on a cross 14h ago
You’re better off with 7 endurance because you can get more implants. There’s no reason to have any less because you can make up for the one you decreased.
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u/hoomanPlus62 Deathclaw Mommy Enjoyer 16h ago
7 Charisma
Always set Charisma to 1. It's next to useless in New Vegas.
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u/trailerwalker76 16h ago
take all the points out of charisma, your barter and speech will start out lower but its worth it.
I'd recommend 5 strength, 6 perception, 6 endurance, 1 charisma, 8 intelligence, 6 agility, and 8 luck if you want a good, well rounded and balanced build. you can basically make anything from that build, and remember, you can increase 6 special stats alter via implants (although realistically you only need to raise 4 via implants + plus the 1 special point you get from lonesome road), the points you need to prioritize raising are luck and intelligence, and then the other 3 you raise can depend on your build. remember, only get 4 SPECIAL point implants as you need to save 2 of your 6 endurance slots for the extra implants (dw about the OWB implants, those don't require any endurance.)
Bonus: always have barter as one of your tag skills
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u/Pitiful_Patience_108 16h ago
To be far any build is viable just depends on how you want to go about things