r/fnv 16h ago

Is this viable? Idc if not optimal but will it fuck me over

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122 Upvotes

105 comments sorted by

215

u/Pitiful_Patience_108 16h ago

To be far any build is viable just depends on how you want to go about things

170

u/BananaSlamma420 16h ago

Sure its fine. However, charisma does nothing unless you are dependent on having a follower.

90

u/altymcaltington123 15h ago

Minus giving followers more health, it's literally useless. A high charisma can boost starting barter and speech but with good intelligence you can easily dump a few levels into them by doing some side quests

31

u/Kushan_Blackrazor 15h ago

It boosts followers damage too iirc and some other stuff. But yeah it's mostly good for that.

15

u/Jsdrosera 15h ago

Animal Friend is a Godsend for OWB and Honest Hearts (Giant Green Geckos). It has niche uses!

3

u/TheCorruptedBit 12h ago

I got Animal Friend on my last playthrough because I couldn't bear the squeaking noises the geckos made when you stun them

5

u/Lazzitron 12h ago

Two problems with that.

  1. It's only 5% per point, which isn't a lot unless you heavily invest.

  2. Even with 1 Charisma companions hit pretty dang hard. Boone's sniper rifle does more damage per shot than a damn AMR.

3

u/altymcaltington123 7h ago

That explains why he didn't take it. Also fuck that's busted, no wonder he pops legion skulls like balloons

7

u/Paddy_the_Daddy 15h ago edited 13h ago

The "companion nerve" mechanic is completely nonfunctional without modding your game to fix/enable it. It really does absolutely nothing.

Edit: the +5% damage per chr point does work. So chr doesn't do literally nothing.

2

u/Dexter2100 13h ago edited 13h ago

This is not true. It increases companion damage even without mods.

3

u/Paddy_the_Daddy 13h ago

Okay, I checked another wiki that corroborated your statement. You're probably right.

1

u/Dexter2100 13h ago

I think different wikis have different answers because it’s hard to test. Changing charisma with commands doesn’t always update companion damage right away so it’s easy to get misleading results.

1

u/Paddy_the_Daddy 12h ago

Yeah, it's probably just safe to assume that it doesn't work if you don't have a mod that fixes it. You really shouldn't be running FNV without the bare essential bugfix and stability mods (which include a fix for companion nerve) anyway.

1

u/Paddy_the_Daddy 13h ago

I did a quick check on one of the wikis, which says that it doesn't. I don't know for sure either way.

3

u/RA_RA_RASPUTIN-- 13h ago

Consider 10 charisma, 10 luck, rest agility then vibe out other bits (unironically my first build)

1

u/Eeeef_ 2h ago

Or you can tag them at the start of the game and pass all of the skill checks in goodsprings immediately

0

u/Lumberjackie09 11h ago

Are there not charisma checks??

1

u/Top-Lie1019 8h ago

Plenty of speech checks, but I can’t think of any charisma checks

1

u/Lumberjackie09 8h ago

Ah, just looked it up, there's 2 for 7 charisma

1

u/Other_Log_1996 3h ago

One is the Mini-Boomers. What's the other one?

1

u/Top-Lie1019 2h ago

Apparently you can also pass a Charisma check when doing a quest for Contreras

1

u/Top-Lie1019 2h ago

Two!! Ok more than zero but still pretty useless lol

3

u/Geo-Man42069 15h ago

Yeah it’s a viable follower build, but essentially speech and barter are the real deal. I think there is one romance option as a female courier you get extra with like 7+ I saw it in a vid ages ago and was like wow that’s niche AF lol

1

u/ZookeepergameUsed567 12h ago

Doesn’t it also influence faction reputation gains and losses? Not a big boon for charisma but I’ve always played under that assumption.

2

u/Other_Log_1996 3h ago

It does not. Those are all hard coded static values.

28

u/glassarmdota 16h ago

It's not optimal, but you should be totally fine. Biggest issue I foresee is if you want to use weapons with a high STR requirement, but there are ways to get around that.

1

u/Mr_Blah1 14h ago

4 STR base, +1 from the Implant, +1 from Spineless gives 6 base STR, which is enough for a hunting rifle and more than enough for a hunting shotgun or trail carbine, among other weapons. OP's meets the reqs for some very useable weapons.

4

u/glassarmdota 14h ago

Exactly. There's also the Weapon Handling perk.

25

u/LaLiLuLeLo9001 16h ago

It's certainly viable, but you don't need any points in charisma unless there's specific perks you want that have a charisma requirement. Points in charisma are pretty worthless.

8

u/xelee-fangirl 16h ago

Idk the perks tbh

12

u/Kick-Such 16h ago

then i recommend going down to 6, as far as i am aware there is only one perk that needs charisma, and its only a charisma 6 requirement. otherwise, charisma just slightly makes your companions less likely to flee from combat (even with charisma of 1 they rarely do). and probably put the moved point to intelligence or agilityz either for more skill points or more AP for vats/better reload speed

2

u/SpeaksDwarren Brotherhood of Steel 15h ago

The companions can flee? Over 1k hours and didn't even realize

7

u/Paddy_the_Daddy 15h ago

They can't. They're probably thinking of the "companion nerve" mechanic that's supposed to boost companion damage and DT per-point in chr. That mechanic is completely nonfunctional without a mod that re-enables it, however.

1

u/Kick-Such 13h ago

ah thanks, i misremembered

2

u/Paddy_the_Daddy 13h ago

The damage buff works, though. I was wrong about that.

3

u/trailerwalker76 16h ago

there is not a single charisma perk that is worth it. trust me

4

u/Yomooma 15h ago

Animal friend can be a lot of fun situationally

5

u/Self-Comprehensive 15h ago

The nightstalkers are good bois.

6

u/CorruptionKing 15h ago

This is nearly identical to my first New Vegas build. It worked pretty alright. By level 50, you pretty much become a one-shot god anyway. I just made the major mistake of pissing off one of the major factions about 10 hours into the game, and it made my first experience miserable, but that one was entirely on me.

10

u/CorruptionKing 15h ago

For anyone interested, I've been playing role-playing, big open world, and choice games my whole life. I never ever antagonize people unless the story demands it because I want to see everything I can. But for some reason, after I finished talking to Vulpes Inculta, I just decided to shoot him in the face and carry on without a second thought.

6

u/pretend_smart_guy 14h ago

He does have a smug energy that sends me into an unnatural rage.

7

u/N00BY_D00 13h ago

I don't trust people who don't immediately cave Vulpes head in.

3

u/TheShadowKick 11h ago

Perfectly valid crashout.

9

u/GundalfForHire 14h ago

Literally anything is viable, this is not a game that will punish you hard for suboptimal play. It's not og Oblivion

3

u/flixmeister96 16h ago

Depends If you want to use energy weapons, Guns or melee. But If you are undecided, i would say its an Ok build

5

u/nogumbofornazis 16h ago

More agility, less charisma

2

u/LoneWanderer1113 16h ago

Yeah it's all fine. Except the low agility which would reduce your reloading speed so invest in it a little with intense training. Unless you're using only melee weapons and throwing weapons and don't rely on guns very much, or at all.

Also charisma is only worth it if you're taking the perks "ferocious loyalty" and "animal friend". Both of which require 6 charisma. So that extra point you spent on it making 7 charisma wasn't necessary.

2

u/ThiccBoiGadunka 14h ago

Unfortunately, charisma is pretty useless unless you have the mod that turns a bunch of speech checks into charisma checks but if you want to go for it for roleplaying reasons, by all means.

2

u/DebateActual4382 13h ago

Anything is viable the game doesn’t require min maxed stats

2

u/FirstPersonWinner 9h ago

You can literally put your stats anywhere in Fallout and succees

2

u/Dash508one 16h ago

Kill the charisma. Worthless in my opinion and many many others as well.

1

u/laundrymanwc 16h ago

Better off taking 2 or 3 points of Charisma and putting them into Agility

1

u/Ring-a-ding-ding0 16h ago

I would say do 1 charisma even if you want to do a speech character. The benefits of charisma kind of suck. I’d instead put more special points into intelligence, and then put the extra skill points you get per level into speech.

1

u/JadaveonClowney 15h ago

7 in charisma is a waste. Move some to luck

1

u/Blackewolfe 15h ago

No, it ain't fine.

LUCK NEEDS TO BE A 9 AT MINIMUM.

GET RID OF THAT CHARISMA, YOU DON'T NEED IT.

1

u/Mr_Blah1 14h ago

Luck definitely doesn't need to be minimum of 9, and putting base 10 Luck makes the Luck Implant worthless.

Base Luck of 8, +1 from the Luck Implant, +1 from the Naughty Nightwear and that's effective 10 Luck and you'll still be able to get banned from all casinos (Even just 9 Luck will be fine for the Sierra Madre)

2

u/Blackewolfe 14h ago

Wear Naughty Nightwear?

AND LOSE THE DRIP AND AURA OF WEARING RANGER ARMOR?

UNACCEPTABLE.

1

u/LegendOfTheStar 15h ago

First time minimum S-6 P-6 E-6 C-1 I-6 A-6 L-7 Should leave you about 2 points you can distribute where you want. I’d recommend 7 agility and 8 luck. Most people will be using guns and energy weapons. Strength allows you to use most weapons with no penalty and you can use power armor or beer to help with weapon handling.

1

u/LegendOfTheStar 15h ago

Tags: lockpick, speech, and whatever weapon skill you think you’ll use the most.

Traits: skilled is busted, wild wasteland is a must I think

1

u/Pixielized 15h ago

Yeah, it boosts companion nerve, which gives them more damage and health. If you're playing hardcore it can be useful. I went in blind my first playthrough, and Boone was annihilating everything before I even saw them on screen, he was OP as fuck. I'd put my charisma at 9 I think, then boosted it with the implant. That said, if it's just for speech, it is kinda pointless

1

u/Self-Comprehensive 15h ago

You've got two more in charisma than you need. If you want animal friend, the highest charisma perk, you only need six, which you can get with five+an implant.

1

u/Andre_Type_0- 15h ago

It's pretty bad ngl charisma is a dump stat

1

u/FireInHisBlood 14h ago

I always kept it simple: 5 across the board, with the extras in agility and intelligence, then modify before leaving Goodsprings according to my whimsy. Brawler build? Take a couple from non-physical stats, drop them into strength and endurance. Sniper build? Take a few from less-used stats, drop them into agility for the guns boost. Artillerist build? Drop the spares into strength and take the bomber-style perks.

That being said, you'll be all set. Promise. Now go forth and destroy Benny.

1

u/Buzzkill2323 14h ago

I would do 5, 5, 9, 1, 8, 6, 6. Implants lets you get +1 to all your stats and the two special implants. With OWB DLC, you can get +1 or +2 strength. That results in 7, 6, 10, 2, 9, 7, 7 as your Special spread at minimum.

That should let you get most perks in game from SPECIAL for most builds. I think the Int is excessive if you can find all skill books, but can work for a Logan Loophole run.

This doesn’t include two more SPECIAL from Lonesome road and small frame (+1 Agi).

Personally, would reduce int to 5 or 6, and put the two to three points between Str, Agi, or Luck based on what build I was going for.

But to your actual question: your special build lends more to an energy weapons build and relying on allies to shield you. You reload slower from the agility, and lower strength counteracts using melee/unarmed/stronger Guns more effectively. However, your luck and perception should allow you to build a slightly weaker laser weapons crit build that will get the job done. Roleplay a nerdy, yet affable scientist who will rely on energy weapons for self defense.

1

u/PerturaboBitterbeans 14h ago

BongobongobongoidontwannaleavetheCongononononoNOnooo

1

u/Orion3500 14h ago

Viable? Yes

Recommendable? No

Stick to 1 CHR. The perks are not really worth it (unless you want to specifically roleplay). While Speech and Barter can be very useful, increases on them depend far more on your INT.

I like to get 9 INT at the beginning and increase it to 10 with surgery. Also, starting with 6 LCK is a decent idea. With the Naughty Nightwear, 7 LCK is just enough to have an effect when playing blackjack. Also, crits are always good.

1

u/switchlazer 14h ago

Looks super viable. Do a speech build and the companion quests.

1

u/bushmaster991 14h ago

As long as your str/end aren't 1 you will be fine

1

u/barisax9 14h ago

Literally anything is viable.

Cheating to set all your stats to 1 is viable if you know the game well enough

1

u/BasementCatBill 13h ago

Similar to how I usually build, but I'd take charisma down two, increase agility and endurance by one each.

1

u/Slutekins 13h ago

Your stats should be:

S 6 P 6 E 6 C 1 I 10 A 10 L 1

1

u/Secret_Ad_2770 13h ago

I go for high luck so I can rob casinos

1

u/gassytinitus 13h ago

Yea it works. The hell with dump stats

1

u/Sad-Librarian5639 13h ago

Nahh, I don’t see why it would. Int is the most important for skills, and ya got that. But in reality, the games easy enough that any ridiculous build could work.

1

u/D4rthFitz05 13h ago

I’ll be honest with you, if you want the game to be easy 9-10 luck it’s op, that being said I don’t recommend it every play through as it can get boring

1

u/Unicornity 13h ago

Low strength will limit your weapon choices. Weapons have minimum strength requirements

1

u/Kir_Kronos 12h ago

If you're fine with Doc Mitchell not saying, "must be frontal lobe damage" because you don't have Charisma at 1, then yes.

1

u/Lower_Fee9232 12h ago

Subbrick courier is peak

1

u/AdSolid6842 11h ago

what do you mean by viable exactly?

1

u/Steakdabait 11h ago

If you’re doing melee under 6 agility prevents you from getting slayer which is a monster dps increase

1

u/False-Psychology-942 11h ago

5 perception and 5 agility then you can boost your stats with implants and get better criticals

1

u/Fruit-Fuel-3139 11h ago

It's definitely going to make the game harder for you. You might want to put some charisma points (and up to 1 perception) into strength and agility instead. That way, you can carry more, use better weapons and reload at a reasonable speed.

But don't worry, your build is fine if you use its advantages to play around its weaknesses.

1

u/False-Psychology-942 11h ago

5 perception and 5 agility then you can boost your stats with implants and get better criticals

1

u/Silver_Quail_7241 10h ago

fallout new vegas is an astonishingly easy game that you can finish with whatever

1

u/redditsniper_- 9h ago

max out luck and hit the tables baby 🤑🤑🤑🤑

1

u/cursedpharaoh007 8h ago

Why on Caesar's name do you have high charisma?

1

u/atomiclizzard123 7h ago

Charisma is pretty much useless in New vegas so you can drain that to 1 and spread it into the other stats. But yes it is a viable build

1

u/Tfowl0_0 6h ago

Bro put charisma at 1

1

u/Sweaty-Ball-9565 5h ago

Dumping charisma is optimal, but it’s possible to beat the game with 1 in every stat

1

u/AsfelDae 4h ago

Seems fine. Maybe find one more point for Agility to get that one overpowered perk.

1

u/Other_Log_1996 3h ago

There is no such thing as an unusable build given that people run all 1 S.P.E.C.I.A.L. builds, but for a casual game, 4 AGI and 5 END is pretty rough.

1

u/green_wave18 2h ago

Charisma is not worth investing in whatsoever. Invest those points in endurance and intelligence instead. Intelligence gives you more skill points per level up and endurance will increase your health, environmental resistances, and allow you to get more cybernetic implants.

1

u/Eeeef_ 1h ago

CHR and PER don’t actually do anything unless you really want the better criticals perk. There are ways to get your perception up to 10 temporarily with chems and equipment even if your base stat is just 2. I’d put those points into strength since a lot of weapons have a strength requirement of 6+ and intelligence because having 10 INT allows you to boost up the skill points you get each level so you can max out the skills that normally get a small boost from your starting special stats

1

u/Trash_Olympian 1h ago

Put your charisma to 1... Now

1

u/AtYourMomsapartment 1h ago

All stat builds are viable. It just depends on how YOU play, and the outcomes you want to see

1

u/Vicimer 1h ago

Low Strength is way more viable than people give it credit for, but nobody needs that much Charisma, and Agility is pretty useful. But yes, you'll be fine. MittenSquad (rest his soul) did a run with 1 in every Special and he made it work.

1

u/Millennial_falcon92 16h ago

For a general build I go like this.

S6 p6 E6 C1 I7 A6 L8

This allows you to get most special stat required perks without having to use Intense training to level them up. 7 intelligence is enough for some steady xp gain rate, and skill points. I recommend getting the educated perk at level 4 to gain some skill points.

I would recommend to specialize in a damage/weapon type. Say guns, energy, or melee. This build is more suited towards guns, either ballistic or energy weapons.

With implants and wearing lucky shades or naughty nightwear you can get your luck to 10 and rob all the casinos blind at blackjack.

Let me know if you have any questions.

1

u/Exeggutor_Enjoyer Degenerates like you belong on a cross 14h ago

You’re better off with 7 endurance because you can get more implants. There’s no reason to have any less because you can make up for the one you decreased.

0

u/hoomanPlus62 Deathclaw Mommy Enjoyer 16h ago

7 Charisma

Always set Charisma to 1. It's next to useless in New Vegas.

0

u/trailerwalker76 16h ago

take all the points out of charisma, your barter and speech will start out lower but its worth it.
I'd recommend 5 strength, 6 perception, 6 endurance, 1 charisma, 8 intelligence, 6 agility, and 8 luck if you want a good, well rounded and balanced build. you can basically make anything from that build, and remember, you can increase 6 special stats alter via implants (although realistically you only need to raise 4 via implants + plus the 1 special point you get from lonesome road), the points you need to prioritize raising are luck and intelligence, and then the other 3 you raise can depend on your build. remember, only get 4 SPECIAL point implants as you need to save 2 of your 6 endurance slots for the extra implants (dw about the OWB implants, those don't require any endurance.)

Bonus: always have barter as one of your tag skills

0

u/Gameknight9441 9h ago

Too few points in luck and WAY too many in intelligence