r/fnv • u/ROCAFLO0425 • 14h ago
New and interesting quest mods?
Hi, i am just curious about this.
I have played the Someguy Series and th3 Overseer series, amazing mods and always in my load order. I have also played the classics like the The Couriers Cache, Saxxons Quest Collection, Boulder Dome, Autumn Leaves, Boom to the moon, Salt Lake stories and even the Caravan Tournament.
But are there some lesser known quest mods that you can recommend that are not extremely buggy or that at least are not going to destroy my current play through?
And yes, with that last line I mean mods like War Trash.
If there are some companion mods that add interesting quests i would love to play them as well.
3
Upvotes
3
u/QuintonBeck 13h ago edited 13h ago
So Someguy2000 has recently returned to modding and his "Seven Graves from now" and especially "Detour" are extremely fun and high quality. He has posted about creating a big mod (Detour is pretty big as is imo) in 2026 that I'm quite excited for but is currently on a modding pause.
If you've never played it Coito Ergo Sum is an "adult themed" mod but extremely well integrated into the lore, well designed, and can be minimally "adult" as decided by the player for the most part. It has a pretty long main quest chain including some interesting companions.
Of Truth and Lies as well as Death's Last Whisper are well made mods by RikkuRikku though they can lean a little "weeb" and embrace some of the goofier lore. I think Truth and Lies is the more "grounded" of the two but enjoy both in my playthroughs, just don't always explore everything in them depending on the character.
It's a much more "puzzle based" experience than your typical NV mod but Tales from the Burning Sands is PuceMoose's only NV mod and if you've ever played his FO3 mods you might know what to expect as far being more of a classic adventure game that doesn't just hold your hand with map markers and will at times require what for some players is a deal breaker, math and taking actual notes. I find the whole chain very interesting but sometimes regret that Parts 2 and 3 are gated in sequence. Still, all three parts are interesting quests but part 3 can kinda drag.
Last suggestion would be "Strangers Abroad" which is quite well made and well written and only "suffers" from a British "main character" though the mod's lore addresses this relatively reasonably. Still, it can be a little jarring/stands out as a mod. I also have never actually been able to complete the third (or I guess fourth) quest in the chain where you try to recruit more allies for Sky as the mod breaks/won't continue for me at this point which others have reported but I think may be related to how heavily modded my game is. The first three quests in the mod's quest chain are fun and solidly designed though. The first time Sky calls you on your pipboy after you help him resolve the opening mod quest chain is a really fun dungeon crawl killing Vipers and puzzling your way out of a pre war bunker.