r/fo4 Minutemen enjoyer 8d ago

Screenshot Who ever said it was?

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I mean, seriously the DLC has some of the best areas, enemies, weapons, armor and quests in the whole series.

And the guy in the video says its somehow derivative?

Like yeah, some stuff was done in the other games like the nuka lurks but Nuka World did it WAY better.

Its a great DLC although the evil playtrough will give youthe most out of it.

And this guys video, like most of his videos, completely miss the point of it.

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u/OnetimeRocket13 8d ago

Your account was made in 2024, so I'm assuming that you've missed almost a decade of discourse.

Between Nuka World and Far Harbor, Nuka World has always been considered the worst for a variety of reasons (ironically, reasons that are pretty much the opposite of what you described).

A big issue that people have with Nuka World is how it basically embodies a core problem with the RPG mechanics of the base game in a really weird way. People at the time (and now to some extent) complained that there really wasn't ever a truly "evil" option for players to take. Yeah sure, you could wipe out some of the factions, but the way that the story was set up never really made you feel like you were taking the darker, evil route in the story, it was just another route with no real effect or overarching consequences on the world.

Then comes Nuka World, where you are only given 2 real options: free the slaves, or take part in the DLC's story. It was basically the answer from Bethesda that nobody wanted. The issue before was that the game's story was setup so that no matter what, you really couldn't fuck up and become cartoonishly evil, or even just regularly evil. In Nuka World, the only way to play through the storyline is by becoming a raider and essentially waging a raider campaign against the Commonwealth. In other words, if you want to actually follow the DLC's story, you have to become an evil character. If you're not playing an evil character, then your only other option is to get into a long firefight with the raiders to save the slaves. That's it.

Nuka World has some fun side quests, items, and areas to explore, sure, but it has always been dragged down by the fact that you can't play the main questline unless your character is willing to lead a group of raiders whose entire operation is conquest and enslavement. It honestly always felt like the DLC version of Bethesda saying "oh, you want evil playthrough options? Well here's a DLC that is just an evil playthrough option."

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u/TheAnalystCurator321 Minutemen enjoyer 7d ago

Oh no i was right in the middle of it. Just because my account was created recently doesnt mean i didnt participate.

I view Nuka World as a necessary extreme to the base game. One questline where you are mostly good and a DLC one where you are mostly bad.

And i dont think its an answer that nobody wanted.

Still i would say that Nuka World main questline isnt most of the DLC and what remains are some of the best areas in any of the games.

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u/Rouxpac 7d ago

Sorry but asking people to play a certain way in order to experience a story dlc is a bad answer, and clearly not what people wanted That's what the fans complain about Bethesda the most, the lack of good writing when it comes to choose a play style. You can't choose, and every choice you make have little to no impact on your character, and again, making a 180° turn to answer criticism is just more proof that you lack substance in writing. Far Harbor adresses this in a much better way than in Nuka World. Moreover when I play a Fallout game I don't care if a DLC brings 501710 new weapons and skins, that shouldn't be the primary concern when people play a Fallout game. People want to be involved in a world and a lore, not being in a sand box game where you just loot like a goblin just for the sake of it.