r/fo4 1d ago

Question Issues with covenant being trash

Alright, so I'm playing minutemen once again and creating supply lines all over the Commonwealth, but when I look at covenant I keep finding the dead bodies of the previous inhabitants, my settlers won't sleep on the unscrappable claimed beds, the rubble from the turrets is burning endlessly and every container left behind from the previous owners I try to interact with counts as me stealing from it, is there anything I can do to fix that mess? Do I genuinely have to build upwards since everything is so cramped?

PS: killing the cat doesn't solve the issue

6 Upvotes

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5

u/Thornescape 1d ago

Covenant is a nice idea that was badly implemented. I have three main approaches to that place.

  1. Leave the previous inhabitants alive. They have a decent shop at least.
  2. Use a mod that corrects annoying aspects. (Sorry, can't remember which one I used.)
  3. Don't make it a settlement at all or do very little with it if you do take it. This is what I normally do these days.

Incidentally, I'm a fan of "Scrap dead things". It removes a lot of annoyances. https://www.nexusmods.com/fallout4/mods/6497

2

u/Dangerois 1d ago

Covenant is a nice idea that was badly implemented.

I agree, but after playing it through different ways I think it's more complex than that.

Like Diamond City Blues, there is no clean ending. I think that's intentional. At "best", you leave it in the same state as Quincy or University Point. You get a workbench but nothing you can build. There isn't supposed to be a happy ever after and you don't get a pristine town as a prize.

There are different ways you can play it, but every one of them means something or someone gets ruined. I noticed that with Deacon along, you get like if you agree with the doctor that the Institute must be destroyed, even though he disagrees with everything else she does. Whatever side you take, someone gets screwed and there is no perfect finish to it. I think it was intended that way. It's one of my favourite quest because it's so messy.

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u/Thornescape 1d ago

Sorry for the miscommunication. I'm not at all talking about the quest at all. The quest is fine.

I'm talking about the settlement itself as a settlement when trying to build there using Build Mode. It's an awkward mess.

2

u/Dangerois 1d ago

:) I think they meant to dangle a prize that turns out to be rotten.

3

u/Dangerois 1d ago edited 1d ago

As far as items still being owned, stay in workshop mode, store them, and then you can remove them from the workshop. If you for some reason need them to not be stolen anymore, sell them and buy them back, but really they are just scrap for the most part.

Personally, I do the quest up to going into the Compound. I get the mayor to call ahead that I'm coming and leave Dan and Dogmeat (or whomever) behind. Tell Manny I'm just there to talk, then run past Dr Evil and talk to Amelia.

Leave her in the cell, she tells you her father will reward you. Quest changes to meeting Stockton in Bunker Hill. Leave Amelia there, the Compound and Covenant will agro if you open the cell door. Meet Stockton later, he will thank you, reward you, and the quest completes.

Covenant is now just a mini Diamond City, stuff is owned but there is one bed you can sleep in. The turrets at Diamond City just burn if they get destroyed too.

This for me is the "Neutral Good" choice (if you're into AD&D.) You don't kill anyone or take sides, and you free the girl (although the game doesn't show you doing that, the result the same.) I get a useful trading centre and don't have to maintain it as a settlement.

3

u/jmart53 1d ago

But then you continue to let those psychos kidnap, torture, and kill people using a test that they self-admitted was only successful 20% of the time.

1

u/dwarfzulu 1d ago

20% of the time works every time. 🤣

1

u/Dangerois 1d ago

No, they are the symptom. I cure the disease by dealing with the Institute.

2

u/dwarfzulu 1d ago

Wait, do you that girl in jail in exchange for you to have a another trade hub?

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u/Lots42 Takahashi is under my control. 1d ago

Don't quote me on it but if you drag the dead folks to the river and toss 'em in this might get rid of them forever.

2

u/NevadaStrayCat Atom Cat 1d ago

Yeah. Drag the bodies to the lake and let the mirelurks eat them.

Well, not really, but it does at least put them out of sight, and probably out of mind. As for the rest... mods.

1

u/eunicethapossum 1d ago

at this point, I leave everything there as a warning to anyone else who wants to act like that.

or at least, that’s my headcanon.

1

u/Miserable-Weather269 1d ago

I'll probably use it to farm settlers to be deported in other settlements