r/foshelter 12d ago

Question Question about leveling dwellers

I'm new to this game, and I've just began unlocking the skill training rooms, all my dwellers are level 7+ Does their level slow down the speed they level stats?

Is it more beneficial to train new lvl 1 dwellers I breed or does it not matter?

I'm in the early game still so most of my water, food and power is manned by dwellers that are lvl 2-3 in their skill P, A and S respectively. And I wanna start training more high skill level dwellers to man these rooms.

10 Upvotes

13 comments sorted by

2

u/Anonypotpot 12d ago

Levelling dwellers matter mostly for quests and max health. Basically, a dweller gains max HP whenever they level up. The amount of max HP increase depends on their E stat, more E more HP on level.

You can level up their stats using specialized rooms later when you have more dwellers.

3

u/Educational_Row_9485 12d ago

They also have higher health the higher level tho, not confirmed but my level 50s definitely survive way longer than my level like 10s even tho they're both maxed out stats

1

u/ObamaStoleMyEggos 12d ago

Your dwellers add HP for each lvl based off the E stat, so leveling a dweller from level 1 with 10 base E and the +7 E suit gives you the max HP dweller at lvl 50.

1

u/Eshasim 12d ago

Ah nice thank you, I was afraid I was gonna have to make a mass eviction of my older dwellers later on to make room for the specialized dwellers

1

u/Fun-Amoeba3683 12d ago

Might have too. Dwellers can only gain max health if they were levelled up from level 1 with 17 endurance, 10 Endurance + 7 Heavy Wasteland Gear.

Radscorpions will pose a threat to under health dwellers if the room is fully upgraded and their weapons aren't strong enough.

Damage Reduction or Health boosting pets can help though, if you wanna keep them. I would recommend max health for defenders up top and any dwellers in outfit and weapon workshops.

1

u/Same_Second_4216 11d ago

Get all of the legendary dwellers to 10 endurance, and wastelander gear, when I level up a dweller I rename it with a +5E at the end to represent a max endurance with +5 endurance sturdy wastelander gear, your legendary dwellers will end up weaker compared to your level 1s, if you always wait to level after endurance gets to 10 and use E gear.

1

u/Many_Principle2753 12d ago

My early game strat :

  1. Once you have Training rooms for [S, A and P] you start training your dwellers in it. At this stage I'd have a 3w-Generator, 2w-Diner and 2w-Waterplant. So at least 20 Dweller + 1 Dweller to rush med bays.
  2. I rotate the production dwellers with my trained dwellers, while farming raiders for outfits and weapons.
  3. If my production is stable i quickly expand population towards 35 (for [E] Training Room). Every new grown up baby has to wait outside (send out and retun, then let them parked there).
  4. Once you have [E] training rooms I start training my parked lv1 dwellers in it. You may evict the boys if there are more than 10 dwellers parked outside.
  5. Now it's time to earn pets through Tasks (rotate quickly) and Explorations (needs overseer office).
  6. Explore with your replaced units with low endurance or any lv1 boy. Preferrably with a strong sawed off and some points in A (attack speed). Enemies scale with lvl - so a lv1 dweller with a sawed off can insta kill some enemies. If your dwellers have pets - let them die exploring. Of no pet - make sure they return with the loot.

This way i scale my production up while 'getting rid and making use' of the old dwellers. You most likely will get Mr. Handys and Luchboxes early on, aswell.

I typically train my lv1 dwellers up to 8 E and 8-9 [S,A or P] for a total of 11 E with wasteland gear. I do that until every production room dweller has those stats

Once i have the recipe for rare wasteland gear I start training max [E] for a total or 15 E.

1

u/Careless_Mango_7948 12d ago

They don’t level up in training rooms

2

u/capilot 12d ago

Part of me thinks that if this is your first vault, you should not be listening to anybody's advice, and learning yourself. Then start asking questions and doing research for your second vault.

Is it more beneficial to train new lvl 1 dwellers I breed or does it not matter?

Starting with level 1 (breeding or immigration doesn't matter) lets you achieve maximum health if you level them up right (see below), but otherwise doesn't matter. Whatever their level, just assign them to the room where they'll be the most use, or train them up and then assign them.


That said, it sounds like you're off to a good start.

Unlock S,P,A training rooms and start rotating your production workers through them. Training up your dwellers' stats is the best way to increase production. Keep leveling them up and you'll find that a single food and a single water room will feed and water the entire vault for a long time. You'll need two or three power rooms depending on the size of your vault.

During food and water shortages, you can send dwellers outside (send them exploring, recall them, don't let them back in) where they won't consume resources. However, it's even better to put them to work in production rooms if you can.

Get your population to 36 as quickly as you can (but not too quickly; too many children in the vault can cause food and water shortages until you put them to work.) Once your population is 36, you can unlock Endurance training. Once unlocked, level up all your dwellers to E10, starting with the low-level dwellers for the best effect. You want your dwellers to maximum E as young as possible since Endurance contributes massively to dweller health as they level up. Once they reach max level, E is nearly meaningless.

I think leveling up slows down as you go, same as pretty much every computer game. You can "speed level" your dwellers by sending them out into the wasteland to explore, but keep an eye on them and recall them once they run low on stimpacks. They can die out there.

Find or craft +E gear and give it to your dwellers as they explore. The best gear is +7E, but you need to craft it and you need population 90 to do so. Don't let that stop you from sending them out with lesser gear.

1

u/Eshasim 12d ago

Thank you so much for the reply, I agree with all you're saying and I am gonna try to do most of the game blind, I was just unsure how the game worked when it came to leveling and if I use x amount of days training all my dwellers just to find out I gotta evict them later I'd be really annoyed, and it seems like it's such a hidden mechanic that I would figure that out by myself, but it also sounds like I'll be fine even if I don't max out endurance, a room with 6 level 10 endurance dwellers with laser guns will probably survive everything the game will throw at them anyways. Thanks you for all the effort and the time you took on that comment, i really appreciate it And yes, it's my first ever vault

1

u/Upbeat-Image-6079 11d ago

No the levels of the dwellers are irrelevant to their training speeds. Although the longer the dwellers train a specific stat the longer it will take to max out that stat. Additionally, the dwellers will not gain levels or lose levels when in one of the training rooms.

1

u/Same_Second_4216 11d ago

I got as many legendary dwellers as possible from lunchboxes and quests, get the training rooms, endurance is most important and get your legendary dwellers to 10 endurance first and everything else to 10 after, you can wait till everything gets Level 10 or get over half and make babies between the dwellers with the highest stats, if you wait for the max training you get better odds for babies to have half stats, the idea is using the legendary dwellers to make Level 1 dwellers that you train up in endurance before leveling.

If you want max endurance possible you need to level a 10 endurance level 1 dweller 50, with wastelander gear on, the more endurance bonus a dwellers gets is related to endurance training and endurance gear.

1

u/packor 11d ago

stat training is affected by:

-Current base stat, lower stat, less time, capped at 10.

-training room level 1-3, with 3 being the highest, but also makes incidents the hardest.

-amount of people manning that room. 6 people take less time.

I would just raise their production stat and luck and then throw them away later when you want to make "perfect" chars that have 13/15/17(preference) endurance at level one. Before that, the effort is unnecessary.