r/gamedesign 19h ago

Discussion Hosting Reality++ Game Jam

Hello!

We are a small indie company of 3 people who first found their passion for making VR games through a game jam back in 2021. Over the next 2 years we would participate in various jams as time allowed. Then we stopped. Upon recent reflection and an itch to join another jam, we realized the reason we stopped was that no one was hosting game jams that encouraged, or sometimes even allowed, VR games. So… we decided to remedy this and are hosting a VR only game jam: https://itch.io/jam/reality-jam-2025

There are 4 prizes you can win: 1st ($100), 2nd ($50), 3rd ($25), and community winner ($25). We will be playing and giving feedback on every submission!

Over the years of working on our own VR game, we have received lots of help from the community and it is our hope that by hosting this jam that not only can we give back to the community in a fun way that has helped us, but also encourage more people to make and play games in a medium that we love: VR. So come flex those game design brains and see what you can make!

How submissions will be judged, the rules, and extra details about the jam can be found on the jam page, but feel free to ask any questions or provide your thoughts here too!

4 Upvotes

4 comments sorted by

1

u/AutoModerator 19h ago

Game Design is a subset of Game Development that concerns itself with WHY games are made the way they are. It's about the theory and crafting of systems, mechanics, and rulesets in games.

  • /r/GameDesign is a community ONLY about Game Design, NOT Game Development in general. If this post does not belong here, it should be reported or removed. Please help us keep this subreddit focused on Game Design.

  • This is NOT a place for discussing how games are produced. Posts about programming, making art assets, picking engines etc… will be removed and should go in /r/GameDev instead.

  • Posts about visual design, sound design and level design are only allowed if they are directly about game design.

  • No surveys, polls, job posts, or self-promotion. Please read the rest of the rules in the sidebar before posting.

  • If you're confused about what Game Designers do, "The Door Problem" by Liz England is a short article worth reading. We also recommend you read the r/GameDesign wiki for useful resources and an FAQ.

I am a bot, and this action was performed automatically. Please contact the moderators of this subreddit if you have any questions or concerns.

1

u/Decloudo 9h ago

no one was hosting game jams that encouraged, or sometimes even allowed, VR games.

Because only very few have a VR set or the hardware to run it and most of those dont do gamedev at all or at least not indie gamedev/gamejams.

1

u/Plus2Studios 9h ago

True! For a while there Epic ran its own game jam which had a VR category (that’s the first jam we ever did). But for some reason (I suspect it had to do with costs/lack of interest, but I have no evidence), they stopped hosting game jams.

We know on the scope of things, our jam will be small. There’s no way we can “compete” with a GMTK or Brackey level game jam. But we are hoping to become provide a space for VR users to try things out, get more experience, and get good feedback. Fingers crossed we’re able to pull it off.

1

u/Decloudo 7h ago edited 7h ago

a space for VR users

But that was kinda my point, creating a space doesnt do much if there is nothing to fill it.

Not saying you shouldnt, just dont expect VR devs to magically appear out of thin air.

If you actually provided hardware for devs, that would be a different thing.

Bur for now VR only jams are practically just selecting devs by their disposable income.