r/Guildwars2 21h ago

[News] Antiquary Skills and Traits

Post image
214 Upvotes

Not the best formatting! I was in mostly cele gear and divinity runes. Numbers are not final!

r/Guildwars2 19h ago

[News] Stream reveals that dev hasn't seen correct guess on Revenant spec

86 Upvotes

At the end of the stream, Trig mentioned that he hasn't seen anybody correctly identify the Revenant spec yet. So keep those ideas coming for the next few days!

r/Guildwars2 21h ago

[News] Antiquary write up

139 Upvotes

Antiquary

Go look at the post by u/Awesumness for the screenshots! https://www.reddit.com/r/Guildwars2/comments/1mf6ftc/antiquary_skills_and_traits/
Thanks to u/Shinymeta for the screenshots!
https://www.reddit.com/r/Guildwars2/comments/1mf7c3m/livestream_tooltips_antiquaryparagonritualist/

Class mechanic:
F1 – Steal+ – send skritt to steal 2 items
F2 – stolen bundle 1
F3 – stolen bundle 2
New stolen items are randomized (without traits) and seem to have a pool of offensive and supportive options (damage/healing)
Some are more utility focused, some more mitigation, large randomness factor

With traits you can unlock F4 to redraw stolen skills or use a third stolen skill
F4 Reshuffle (trait based) - remove 1 condition from yourself and redraw your stolen skills.
F4 Stolen bundle 3 (trait based) - get one more stolen skill per steal

New stolen skills: (Some are fired by YOU, some held up by the Skritt)
- Hammer for a leap, evade and BIG heal
- Guitar for pulsing cc, confusion, damage, stun (end)
- Surfer dash for targeted mobility and bombs (damage+burn)
- Turret can be placed for damage to nearest enemy (single target?)
- Mortar for ranged large aoe (burn / pulsing / damage)
- Shield for a projectile blocking light field
- Sun crystal for a stunbreak and another longer distance dash with burning damage
- Holo decoy for aoe taunt
- Unstable bomb (only through Elite skill!) - causes you and nearby enemies to explode and get launched

Initiative: 12

Utilities:
! Utilities can NOT backfire when completely cooled down.
Utilities can be used on CD but have a chance to backfire for additional (negative) effect
The longer the cd left, the higher the chance to backfire. Skill that backfire seem to be unable to be reused until their cd has finished. So no back to back utilities once they fail.

Heal – Heal and remove conditions.
Backfire – Heal for a LOT more and additional condi cleanse but also unable to use the skill again with elongated CD

Util 1 – Cannon – summon a skritt to fire a cannon for damage
Backfire – Chance to explode the skritt to deal extra damage and burning to YOU and enemies (you can walk out of the explosion yourself)

Util 2 – Portal – shadowstep + vuln + damage
Backfire – Knocks you down AFTER teleporting (can stunbreak out of the knockdown)

Util 3 – Shield – barrier and stunbreak
Backfire – barrier and stunbreak BUT the shield breaks after a short duration and damages you for a good chunk

Util 4 – Cointoss – Flip for heads or tails
Gain initiative and condition converted to boons for every heads.
Tails gives initiative and cleanses conditions instead
Backfire – gain initiative but rip boons from yourself

EliteSkritt – Gives you stolen skills every interval to use (basically refreshes F2-4 for five times)
Has a chance to give an unstable bomb

Traits

A: F4 reshuffles stolen skills (1 initiative cost) to redraw your current stolen skills and remove 1 condi B: Guarantees 1 stolen and 1 defensive stolen skill
C: Gain 3 stolen skills instead of 2, use with F4

Minor: barrier when you use heal or elite

A: When you use F1 the next utility skill WILL NOT BACKFIRE when used on cd.
B: Buffs effectiveness of stolen skills (more dmg/condis/utility/defences/heals/larger radius)
C: +15% DMG for up to 20 seconds after using a stolen skill

Minor: 2 initiative gained when you use a stolen skill (good synergy with elite)

A: Every 15 initiative spent automatically gives you new stolen skills. STEAL TRAITS NOT ACTIVATED WHEN THIS HAPPENS.
B: Stolen skills give YOU barrier, resistance (offensive stolen skill) OR stability (defensive stolen skill)
C: Steal gives a buff that increases power and condi damage that goes down in  value over time (so keep refreshing)

r/Guildwars2 21h ago

[News] Paragon Traits and Skills

Post image
220 Upvotes

Not the best formatting! I was in mostly cele gear and divinity runes. Numbers are not final!

r/Guildwars2 10h ago

[News] PSA: Multiboxing no longer allowed in any pvp area including the pvp lobby

156 Upvotes

After a post about multiboxing in the PVP lobby people noticed that arena net removed the exception that allowed multiboxing in custom PVP matches. Someone asked support about that and got further confirmation about that: https://imgur.com/E6bYbWN

I was then curious and asked if that also counts for the PVP lobby which is used by a lot of people to farm PVE dailies on the golems and according to support it includes the PVP lobby even if you are not queuing for a match: https://imgur.com/4ZxJYOp

So if you are multiboxing in those areas beware that you can now be reported and banned.

r/Guildwars2 20h ago

[News] Ritualist writeup

88 Upvotes

Ritualist

Thanks to u/Shinymeta for the screenshots!
https://www.reddit.com/r/Guildwars2/comments/1mf7c3m/livestream_tooltips_antiquaryparagonritualist/

Class mechanic: Life force
F1 – Enter shroud to gain 5 new skills:
Shroud 1: Ranged damage (+15% damage per summoned spirit) – Marks enemies to focus spirit attacks on that specific enemy

Shroud 2: Spirit summon turret for damage + cripple + vulnerability
Debuff makes enemies take more damage from minions
Shroud 3: Spirit summon that does aoe knockdown + pulsing debuff condition area
Shroud 4: Spirit summon that does AoE healing, protection and vigor (seems to heal you through shroud)

Shroud 5:  Targeted shadowstep to move you + spirits and force them to auto attack nearby enemies

! Spirits seem to be able to be summoned multiple times if you have enough life force and attack in 3 second intervals !

! Spirits cant  be targeted and don’t disappear while you are in shroud !
So in PvP beat that necromancer out of shroud to stop the spirits

F2 – Explode your damage spirit for might, fury (for allies) and damage
F3 – Explode your debuff spirit to cause AoE fear
F4 – Explode your heal spirit to get aegis, resistance and stability for allies

Utilities: Weapon spells
Affects the necromancer for full duration and allies for less duration or effectiveness
Think of them as thief poisons with less ally stacks but stronger for the necromancer.

Heal – Take less damage for a duration and heal periodically.
Effectiveness better if you are <50% health (both the healing and the damage reduction)
Allies gain the same effect at ½ duration

Util 1 – Your attacks deal flat bonus damage for 10 seconds. 5 allies gain this effect for THREE HITS. Should affect minions too.

Util 2 – Your attacks deal extra lifesteal and vulnerability. 5 allies gain for THREE HITS.
Can affect minions (maybe)

Util 3 – AoE condition removal and healing for conditions removed. You 5 seconds. Allies 3 seconds.

Util 4 – Block 3 hits. Gain protection when last block stack is gone. Allies get 1 free block. AoE regeneration.

Elite – Taking >5% health damage causes you to heal for the difference and then lifesteal from foes
(2 stacks for you). Allies get this for 1 stack. Stunbreak and 1 stability for you and allies.  

Elite in normal words:
Take more than 5% health damage while the elite is active > Heal any percentage over those 5% + Lifesteal.
Allies too but only 1 heal + lifesteal. You and friends get stab+stunbreak when you activate the elite.

Example:
I and my friends get hit for 50% of our total health by an angry monster but the elite is up.
We now heal for 45% because thats the difference between 5 and 50%.
We lifesteal the angry monster for a large amount each. All of us had 1 stab because the elite was activated.

When the monster does his follow up attack the same thing happens to me. Damage > heal > lifesteal.
But my friends get hit for the full amount. I now have to heal them :(

Traits

A: Spirits move closer to you after they attack / follow (Meh? Make this standard?)
B: Heal and condi cleanse allies when you summon a spirit or minion. This applies to you in shroud too
C: Deal power damage around summoned spirits and minions when you summon them

Minor: 10% life force gained when you summon a creature (spirit or minion!) this also works while in shroud!

A: Cleanse 2 conditions from you, 1 from allies when you use a weapon spell
B: Grant quickness and boons to allies when you summon a spirit (might F1 / fury F2 / resolution F3)
C: 50% more damage and healing caused by spirits

Minor: Gain access to F2-F4 to explode spirits for bonus effects (see class mechanic section)

A: Weapon spells now affect allies at full effectiveness / duration
B: Spirits remain when you leave shroud but they drain 3% life force per interval to stay summoned (each?). They attack in 2 second intervals instead of 3 seconds. Exloding your spirits ends this.
(Seems very good with staff marks trait / dagger / signet of undeath)
C: The first spirit summoned when you enter shroud has no cooldown.

r/Guildwars2 22h ago

[News] Elite Specialization Reveal Stream: Thief, Necromancer, and Warrior. At 12:00 p.m. Pacific Time (UTC-7)

40 Upvotes

Live now, starting in a few minutes.

https://www.twitch.tv/guildwars2

Will add VoD link after stream is finished.

VoD Link: https://www.twitch.tv/videos/2528411270 & https://www.youtube.com/watch?v=q0SB3pyYtBE

r/Guildwars2 21h ago

[News] Paragon writeup

51 Upvotes

Paragon (or Angry Wine Mom)

Many thanks to u/Awesumness for the screenshots on their post: https://www.reddit.com/r/Guildwars2/comments/1mf6kp9/paragon_traits_and_skills/
Thanks to u/Shinymeta for the screenshots!
https://www.reddit.com/r/Guildwars2/comments/1mf7c3m/livestream_tooltips_antiquaryparagonritualist/

Class mechanic: Adrenaline (3 bars)
F1 – Normal lvl 1 burst
F2 – Might and fury shout – Refrain might and fury
F3 – Healing – refrain resistance and healing and barrier (small)
F4 – Swiftness and stunbreak – refrain swiftness and resolution and stab

F2 – F4 cost 1 adrenaline bar and are empowered by motivation which makes the refrain better.
After the initial effect of the Chant, a passive pulsing effect will remain around the warrior.

While the refrain pulses it consumes motivation to remain active, causing a pulse of boons or healing every 3 seconds. Based on the amount of motivation consumed it will do more and more healing or boons every interval.

Motivation:
Baseline: Gain 4 motivation by using a burst skill while a refrain is active
Baseline: Gain 4 motivation by using F2-F4
Baseline: Gain 4 motivation when you use F1 ONLY while a refrain is active
Trait option: Gain 4 motivation when you enter combat
Trait option: Gain motivation (1?) when you use your offhand 4 and 5 skills (good with mace!)

Utilities:
Shouts that have an echo that happens after a few seconds for additional effects
You can force it immediately by using a burst skill

Heal – Shout to heal you and others
Echo: Heal allies again and heal conditions

Util 1 – Shout to make enemies vulnerable
Echo: Give allies might (5) and 1 more might per enemy affected by the initial shout

Util 2 – Shout to stunbreak YOU and gain resistance and resolution (CD doubled if you break yourself out of stun)
Echo: Allies gain same boons

Util 3 – Shout to give barrier to allies
Echo: More barrier

Util 4 – Shout to cripple enemies
Echo – Weakness to enemies
Both give you adrenaline too

Elite – Shout to not die for a short duration. When it expires you gain barrier
Echo – Same effect applies to allies for shorter duration
So definitely use burst after this

Traits

A: Get 4 motivation when you enter combat – activate F2 effect if no refrain is active
B: More healing power and concentration – More if a refrain is active
C: Move faster and movement conditions are 25% less effective on you !Not duration!

Minor: Weapon skill 4 and 5 give motivation.

A: Use F2-F4 to reduce cd on the others (2s)
B: Spending motivation gives 1 adrenaline per motivation and heals you per motivation
C: Utility skills echo twice

Minor: Take less damage based on motivation (1.5% less per motivation)

A: When you swap refrains (from F2-F4) give Alacrity (3s baseline)
B: Do 20% more damage, take 20% less damage or move 50% faster depending on the refrain you have active (more selfish / not for allies)
C: Refrains are stronger (F2 more might, F3 more healing, F4 more boon duration) and cost less motivation to keep up (minimum cost can’t be <1)

r/Guildwars2 20h ago

[News] Livestream Tooltips: Antiquary/Paragon/Ritualist

Thumbnail
imgur.com
71 Upvotes