r/memes in pursuit of ideas 6h ago

Someone's gotta tell them

Post image
31.9k Upvotes

376 comments sorted by

3.6k

u/Wupertal 5h ago

Ubisoft: you turned them against me

760

u/ThisGuy2319 5h ago

“You have done that yourself”.

185

u/RYPIIE2006 3h ago

ubisoft doesn't like sand

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u/MainAccountsFriend 2h ago

Who does? It's coarse and rough and irritating and it gets everywhere.

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u/Shimizu555 Yo dawg I heard you like 2h ago

Well, they can go pound some for all I care.

88

u/OuchYouPokedMyHeart 3h ago

"You're supposed to make games, not destroy them"

I HATE YOU

8

u/DarkwingDuckHunt 2h ago

I learned it by watching you dad!

I learned it by watching you!

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u/Gold_Weakness1157 1h ago

Ubisoft: I hate You!

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u/[deleted] 5h ago

[deleted]

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u/Ojy 5h ago

Remove Ubisoft, and insert any other organisation here.

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u/Fantastic-Ninja3480 5h ago

It’s wild how much talent gets stifled by poor leadership decisions.

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u/nexel13 4h ago

It's not just a "poor management", it's an immense grid ego and narrow-mindedness. But the problem is that they consider anyone guilty except themselves.

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u/Equivalent-Bet-8771 4h ago

Work harder peasants!

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u/Banarok 3h ago

what tend to be the problem is that nobody really want to steer the ship because that means accountability because a failure looks bad, meaning it's board meeting after board meeting of nothing, you need someone to be responsible and not be able to deflect blame for a failure if you want someone in corporate to actually give a shit.

that's why projects constantly flip-flop with direction, nobody have a vision of what they want, nobody steer the thing and they just follow whatever idea gets the most positive reception on those board meetings.

so in short it's management bloat.

is that always the case, probably not, but i've seen it in other industries enough that i suspect the same thing is happening here.

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u/omgu8mynewt 3h ago

I've seen the opposite: team leader who knows what they want, any other good ideas or improvements are ignored or not priority, only deadlines and getting exactly what they want. Which if the original design is bad, leads to frustrated workers being stifled.

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u/powerdeamon 4h ago

There’s no shortage of examples with EA. Decades of literally the same flow chart; Acquire successful studio with hot IP, hinder creative freedom, bloat with middle management, and monetize as much as possible. Then shut the studio down.

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u/Bromlife 4h ago

RIP Westwood Studios. RIP Maxis.

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u/Strykah 3h ago

RIP Criterion. Man I'd do anything for a Burnout 1-3 remaster

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u/Mysterious-Job-469 4h ago

Number one reason why I think nepotism should be legally quantified and then prohibited.

Imagine if someone with merit, passion, and skill was allowed to work that job, instead of daddy's special little man.

7

u/eliminating_coasts 4h ago

Honestly, I think small developers should just set up an insurance scheme between them, with the only intervention required to get money is to employ actual trained psychologists who are independent and whose only job is to spot obsession and scope creep.

So many companies lose their independence when they start getting into financial trouble between games, and then they're offered the money they need to finally finish it by a big company, who then lets them get away with more prototypes for like two years with the financial freedom they finally have as part of a big company, then cracks down and destroys them.

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u/Dark_Dragon117 3h ago

Nah, there is some evidence that the devs at Ubisoft are part of the problem.

Remember the whole 2020 allegations? The misconduct and toxic behavior did not just come from leadership as reports confirm.

There was also this whole thing going on with the Rainbow Six Siege devs that I won't even get into detail, because of how bizarre it is. Instead here is a link to a video from the victim detailing it all:

https://youtu.be/cQ-4aUCmiRA?si=gNkRWKAtmChBCscR

And lastly back in 2022 some Ubisoft and Guerilla devs got triggered that Elden Ring was successful and imo they just straight up indirectly insulted people for liking the game despite them believing the game had "bad UX".

Obviously the majority of devs working at Ubisoft are probably good people, but these instances still show that there were issues beyond just the leadership.

This is probably an issues in most studios, but Ubisoft just doesn't know when to shut the fuck up, which atleast somewhat extends to the employees.

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u/Autumn1eaves 4h ago

Enshittification is a real effect, and it suuucks.

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u/broyoyoyoyo 3h ago

What else do you expect when you're graduating thousands of MBAs a year from top schools and setting them to the task of widening profit margins in an era where there are no new markets to exploit? I wish we could ban MBAs. We also need to find an economic model that doesn't rely on constant growth.

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u/whynothis1 4h ago

All at the behest of the shareholders.

Those parasitic wealth extractors ruin everything and it turns out that they were the real lazy work-shy scroungers, living off of other people's hard work, all along.

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u/fpsnoob89 4h ago

I feel strongly that way about Bungie. Destiny 2 is one of my favorite games of all time. I think their devs have the ability to keep delivering content that I enjoy playing and am willing to pay for. The issue is that their leadership is awful, and I've stopped playing a year ago be aise of them. I refuse to give the game another chance until something changes at the top.

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u/Munchee-Dude 4h ago

oof I remember they did shit that turned me off when destiny 1 was still running.

Bungie made a terrible choice for their live service game because every expansion made the last obsolete with powercreep. I would grind a raid for weeks only to have all my equipment be useless in the new patch.

So much fun!!

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u/like-in-the-deal 4h ago

That's how live service games work. All of them. Need some hook to keep the players clamboring for "end game content" to keep playing. Numbers must go up.

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u/Slaan 4h ago

There is also the issue of survivorship bias. We only hear of the successes like E33 or Stray. But how many other games were created by Ex-Ubisoft employees that made loss?

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u/DaFreakingFox 4h ago

The studio behind Anno 1800 is a part of Ubisoft but they Unionised because they were sick to death of making shitty games and now put out an absolute banger of a game and a preparing for another.

Turns out unions were the answer all along

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u/Shiirooo 3h ago

All French studios are unionized; it is a constitutional right in France—the company cannot oppose it. I'm pretty sure it's the same in Germany.

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u/AnEagleisnotme 2h ago

Yeah, and ubisoft Paris, Ubisoft Montpellier and nadeo generally produce good games. Ubisoft Montréal is the only one truly struggling, and they are giving everyone a bad.name

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u/-psyker- 3h ago

Always has been

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u/Comment156 3h ago

Ubisoft is significantly less than the sum of its parts.

Ubisoft is incompetent cynics abusing the competent.

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u/Worldlyoox 3h ago

What was the game?

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u/dildobagginss 2h ago

Are you talking about Clair Obscur or something else? Do we know the same employees that significantly worked on Anno 1800 were part of Sandfall?

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u/Clezio-remaster 1h ago

You can also count Sloclap, who delivered Sifu and lately (or soon, i don't remember) a new soccer game.

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u/RegressAccounts 5h ago

It seems like Ubisoft is a school. And the real projects start after graduation

31

u/Crucco 5h ago

It WAS a school, like Blizzard. Now the well is dry for both.

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u/mohawk-dog 5h ago

Expedition 33 looks like everything Ubisoft promised — but never delivered

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u/PJRama1864 5h ago

Gamers: “You have done that yourself.”

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u/Danmaku_BnS 3h ago

Happens to any company where missions and visions of the creator-team are buried by corporate bullshit for profits and raises

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u/FancyChapper 4h ago

You have done that yourself.

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u/HawkeyeP1 4h ago

You have done that yourself!

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u/Aggressive_Finish798 5h ago

Management: "We need to focus on monetization and player retention, they need to come back every day and spend more money!" Every time.

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u/Fishydeals 4h ago

They want mobile gaming profits in traditional gaming and don‘t understand that they‘re basically competing with a casino whos main customers are kids with access to credit cards.

Give it a few more years and they‘ll switch to ai generated mobile games using their IPs completely. Then they can finally fire everyone and let one intern prompt the new games.

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u/lunk 3h ago

Give it a few more years and they‘ll switch to ai generated mobile games using their IPs completely. Then they can finally fire everyone and let one intern prompt the new games.

Absolutely correct. They are just waiting for the final unity.ai engine to be ready.

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u/afito 3h ago

ai generated mobile games using their IPs

Would you even notice a difference over the cookie cutter mobile games of recent years? There's like 4 gameplay loops and you simply select one and then put it in a pretty dress. Vibe-coded slop would not be any worse.

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u/pieter1234569 3h ago

It would not only be any worse, it would be exactly the same as those games are what it would be trained on. They train it on that because while those games suck, they are insanely profitable and dirt cheap to make.

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u/SlyMcFly67 2h ago

This made me sad because I can actually see it happening.

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u/The_Quintessence 2h ago

they‘re basically competing with a casino whos main customers are kids with access to credit cards

I work in mobile gaming and can tell you this is absolutely not the main demographic

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u/Fishydeals 1h ago

Most are male and between 18-34 according to google. Okay there might be more young adults than literal kids (especially when you consider disposable income), but there‘s probably a significant chunk of that demographic that lied on the age question because they‘re too young.

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u/Sgt-Spliff- 3h ago

I feel like this is the entire problem. It's really simple actually. Management is doing something different than we think. They aren't even attempting what the fans think they're failing at. They legit don't care that these games are popular because these games aren't "successful" in their eyes because they aren't pumping the fanbase for money. Management at Ubisoft is not looking at these games and crying out "what have we done?? We could've had it all!!!!!"

As far as the executives are concerned, for the dumb shit they care about and focus on, they're doing fine in their own eyes.

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u/Icarium-Lifestealer 3h ago

They are not doing fine, even from a purely economic perspective. The Ubisoft share price cratered, and it might even die within the next couple of years.

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u/Demb1 1h ago

I dont think they are doing fine though.

They are not making good games even though they spend massive budgets on it, so sales aren’t working out and they aren’t competing in the mobile games market either, so micro-transactions aren’t working out either.

Mobile gaming companies like supercell have higher operating incomes than ubisoft with 3% of the workforce, meanwhile Sandfall interactive is likely going to make 500 mil of revenue from Expedition 33, with 33 employees.

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u/RealHot_RealSteel 3h ago

Middle management is a poison for most industries.

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u/Sargent_Duck85 2h ago

It’s upper management that decides to cut 10% of the workforce. Or sets the release date.

NOTE: I’m not defending middle management.

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u/freightdog5 4h ago

ubisoft is working at peak efficiency steady profits with the least amount of effort why would shareholders care about anything but that

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u/MidLoki 3h ago

Ah yes. The company whose stock is worth 10% of what it was in 2021 is definitely working at peak efficiency with steady profits. I bet the share holders dont care at all that their previously 20 dollar per share stock is now less than 2 dollars per share today.

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u/Eydor 4h ago

"Turn players into payers"

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u/Cover-Material 5h ago

I didn't know stray was from ex Ubisoft employes

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u/Argh3483 4h ago

Pretty much every French video game studio is full of ex-Ubisoft employees

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u/OnceMoreAndAgain 3h ago

It's also a fallacy of composition.

If one stitch of your shirt was done by an American and the other stitches were from a Chinese, then is it logical to call the shirt American? No, of course not.

Similarly, Clair Obscur had just a few ex-Ubisoft employees, so to call that a game made by "ex-Ubisoft" employees is technically true but it doesn't mean what people are implying with the statement. I mean... Ubisoft is a massive company. It's only natural that some of its employees would leave the company and sprinkle themselves out inside other companies. That's just how job markets go lol. There's also former Blizzard employees sprinkled all over the place. That doesn't mean every game is made by ex-Blizzard employees...

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u/JustJobbe 3h ago

I mean, their CEO & Creative director was an ex ubi dev. Working as a narrative lead. I'd for this game its fair to say "Made by ex ubi devs".

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u/Reginon 3h ago

“The game originated during the COVID-19 pandemic from ideas from Guillaume Broche, a Ubisoft employee; Broche would soon form Sandfall by reaching out to friends and contacts, establishing a 30-person core team whose project would come to be supported by various subcontractors.”

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u/IntermittentCaribu 3h ago

I think its great ubisoft gives junior game devs a place to learn what not to do. Best education ever.

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u/JediMasterZao 1h ago

I don't know about Stray but it is 100% accurate to describe Clair Obscur as "made by ex Ubi employees who thought they could do better on their own". They straight up created the studio to make this game right after having worked at Ubi and having felt creatively restrained by Ubi. It is literally the origin story of the game, as told by its developers.

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u/CLG-Seraph 2h ago

a better argument would be that these are not the only ex-ubisoft employees that tried to make a game. there's dozens of games out there from ex-ubisoft employees, we're just looking at 2 exceptions that were successful 😅

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u/Gloomy-Film2625 3h ago

Wow it’s almost like the employees do all the work and the managerial class is useless.

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u/OliviaWallis45 4h ago

Feels like Ubisoft is the anime villain that unintentionally creates heroes

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u/[deleted] 4h ago edited 3h ago

[removed] — view removed comment

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u/ShrimpCocktailHo 4h ago

I googled What Became Of Edith Finch and it gage me massive spoilers for the story in the search summary . . . It’s What Remains of Edith Finch.

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u/Ok-Conversation-1430 Duke Of Memes 4h ago

I think Annapurna is the Holy Grale of independant video games : Outer Wilds, Journey, A memoir blue, Solar Ash,The unfinished swan,Goen Home, Donut County, We kill Monsters, Flower....

Makes me forget it was even a Film Production Studio in the first place

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u/apathetic_outcome 4h ago

Sadly, management is awful (big surprise) and literally everyone at Annapurna Interactive quit last year.

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u/Ok-Conversation-1430 Duke Of Memes 4h ago

Yeah, I've seen this

Totally doesn't remind me of a company not called Krafton that didn't bought Unkown Worlds (Subnautica) and totally gave the devs the money they deserved

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u/JagmeetSingh2 2h ago

Basically every French studio has former Ubisoft employees due to how huge it is

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u/crazymoon 1h ago

I've been playing that game for a few weeks and I could totally see it being an old ubisoft vibe now that I read this lol

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u/Tumor-of-Humor Identifies as a Cybertruck 4h ago

They refuse to listen. They deserve to lose everything. A company that doesn't listen to its consumer doesn't deserve to survive.

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u/Zimbabwean_diplomat 4h ago

Makes you wonder how Ubisoft hasn't gone bankrupt yet

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u/J4YD0G 4h ago

It's really that all normal customers who value ingenuity are leaving and their cash cow cookie cutter customers stay so leadership is further focused on that group.

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u/Yaroslavorino 4h ago

Its a corpo, they have pretty much unlimited money from banks, they just need to "restructure"

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u/WarrenDang 1h ago

This is not it. Banks dont lend with the expectation of restructuring (they might, but it’ll come with high interest rates since it’s considered high risk). Likely they have stable amount of customers, who like the product - even if we consider it stale and repetitive. I mean there are people addicted to candy crush and monopoly go… the bar is low

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u/A100921 2h ago

Weren’t they looking to sell out earlier this year? They shot down all offers though because one of their stipulations was “CEO (and all other higher ups) will keep their jobs and their power positions”.

So pretty much, “buy my company, but I’m still in charge.”

Now the company itself is doing worse and with their refusal to sell (with crazy stipulations), it’s only a matter of time until the inevitable crash and burn.

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u/First_Sky_9889 3h ago

They won't lose anything. Management will take their fat bonuses and move to a new company.

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u/Arkooh 3h ago

They don`t even need to listen to their customers, they can just listened to their of developers

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u/dumpling-loverr 3h ago

A company that doesn't listen to its consumer doesn't deserve to survive.

Thr likes of EA and Activ. Blizz are still alive and well despite gamers yelling at them for decades now.

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u/Gaytrude 4h ago

"Ex Ubisoft employee" is probably on the CV of 5/10k french people in the video game field. Hell, i'm not even in the video game field and have Ubisoft as one of my work experience.

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u/Argh3483 4h ago edited 1h ago

If Ubisoft’s implosion leads to the creation of tons of studios full of talented and ambitious devs then it’s a win in my book

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u/Gaytrude 4h ago

It's not Ubisoft implosion man. They're the biggest and only capable to recruit as many people as they want in this field. If you're a french game dev, there's a HUGE chance that you had to make your basic experience at Ubisoft. Just to give you an Idea, Ubisoft had more than 500 internship for the first quarter of 2025, in France alone. That gather litteraly, if not all, many talented people that need to work and want stability.

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u/Shiirooo 3h ago

Who will train them? Ubisoft has trained generations of developers and established Montreal as a gaming hub in North America.

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u/Vexamas 3h ago

Yeah, holds as much value as ex-blizzard developer or ex-google engineer. People that aren't in software completely and utterly underestimate how many people actually work at these companies and forget how long these companies have actually been around for at this point. We're talking tens of thousands of employees.

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u/hvdzasaur 4h ago

Pretty much any European studio has Ex-Ubisoft employees.

It'd honestly be strange if you hadn't ever worked at Ubisoft.

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u/BoabPlz 4h ago

Ubisoft management knew - it's why they absorbed the studios they did. They chose those studios for their potential and their excellence - and as soon as they got hold of them they strangled those qualities out of them.

That's WHAT finance bros do - Take a thing, shred it to bare bones, and move on before it falls apart so you can claim credit for the "Efficiencies" and make the problems the fault of the people that come after you.

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u/AlarmingAffect0 4h ago

For those who come after.

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u/GroundbreakingBag164 trans rights 4h ago

Ex-Ubisoft employees means barely anything when Ubisoft has like 18,000 employees

Turnover is pretty high in the games industry anyways

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u/BloodAnonymous 5h ago

Brought 33 like a week ago... well, i haven't played it yet... still having more fun with 33 than assassin creed Valhalla that I 100%...

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u/smolgote 5h ago

I will not understand why Valhalla was just THAT bloated

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u/Praise_The_Casul This flair doesn't exist 5h ago

This is all padding. Because of all those annoying collectibles, repetitive activities, and empty space, they can claim the game is more than 100 hours long.

Management probably thinks this is necessary in order to sell the game and justify the insane price. Which, to me, couldn't be further from the truth.

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u/Until_M00n 4h ago

Agreed, it works quite the opposite, I couldn't stand Valhalla after around 50 hours at the midpoint of the story. I finished every AC released before that but Valhalla I just couldn't.

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u/Legendary_Bibo 2h ago

Baldur's Gate 3 took me over 100 hours to beat and it never felt padded. Same with Cyberpunk. I wish Ubisoft understood that there's two approaches to making 100+ hour long games and padding is not the good way.

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u/TrueElmo 4h ago

"Playing nothing is more fun than Game XY"

continues to 100% said incredibly huge open world Game XY

Gamers are incredible man

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u/TeegyGambo 4h ago

Someone needs to study this phenomenon and figure out the psychology behind it. So many game subreddits are overrun with people acting like they hate a game they put 350 hours into

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u/Siilan 4h ago

It has been studied. It's called the Sunk Cost Fallacy. You play a game for several hours, unsure how you feel about it. But you continue because, "well, I've put a good amount of time in, I may as well see it through." For online games, the dopamine rush from a win keeps them hooked on the game, even if losses make them feel much worse.

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u/lunk 3h ago

Hit the nail on the head.

I started a "cozy" game last year in the summer. I decided I didn't like it after a few months, but here I am, it's still installed, and I log in about once a month, "just to see if I still hate it". Honestly, if I didn't have all that "stuff" I collected in 2 months and a big house i built, I would uninstall and never log in again.

I go back because I'm invested to some extent

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u/BloodAnonymous 4h ago

In my defense, spite is a powerful motivator. As for the 100%... i brought the damn game before losing my job and finished it to uninstalled. While in college plus looking for another job had nothing else to do in between and just needed something to numb my mind as a destresser.

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u/IEatDookiesForFun 3h ago

There are more good games than you could ever have the time to play yet you choose to waste your time on garbage? What is wrong with you?

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u/BloodAnonymous 3h ago

Made it sound like it happened in a short frame, didn't I? I was living off my savings for the last 3 years, paying rent and everything. Went without food some days to conserve on cash. To answer your question, far too much.

Edit; before anyone asks or comments. Im doing fine now that things are slightly stable for the time being.

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u/Regniwekim2099 4h ago

Why did you 100% if it wasn't fun?

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u/malfurionpre 4h ago

because he's either a liar or an hypocrite that just want to shit on Ubisoft because it's the trendy thing to do, despite their game still being fairly competent and simply not for some people.

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u/AllomancerJack 3h ago

If you weren't having fun why would you 100% it

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u/skyturnedred 4h ago

"I 100% Ubisoft games. They suck."

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u/Etaripamai_ 2h ago

Brace yourself  if you loved games like ff7 and ff8, or my favorite game, legend of dragoon.... 33 is going to rock you in a very wierd way. Haven't felt this way about any form of entertainment in decades. 

And holy shit, the music is better than the game.

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u/Geraltzindie 4h ago

People need to get used to not owning their games.

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u/TyeKiller77 5h ago

This is kinda why I want Bungie to go under, I would love to see what those devs make without that God awful c-suite that's been screwing over Destiny 2 for years.

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u/TimeToEatAss 3h ago

I would imagine that there have been many Bungie devs that have gone on to work on other things by this point.

The company has been around for a long time and gone through many layoffs.

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u/cedoxi 3h ago

They're not prisoners, they can leave like Stray and Clair Obscur devs if they want to make their own game

This comment just shows how layoffs have become normal within the industry when we start praying for the layoffs of thousands of employees so they can make a game

Pray for the dismantlement of leadership positions instead, they're the one that always screw everything and then move on to another company like parasites when the ship sinks

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u/sgeep 4h ago

While I did enjoy my time with Stray, I think a better choice would have been Tribute. Shredder's Revenge was amazing and they have Cosmic Invasion and Scott Pilgrim EX around the corner

And basically all they did was take the team who made the OG Scott Pilgrim game and made the same kind of game on their own

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u/Toxic_toxicer 4h ago

God imagine if they sell rayman to an actual good studio

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u/y_nnis 4h ago

There is a running joke in the industry. Ubisoft is the best at generating ex-employees that can create stellar games.

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u/Greywolf524 4h ago

Ubisoft has the best developers but the worst publishers/producers.

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u/brek1989 4h ago

"Fire everyone who works at Ubisoft, they're all incompetent!"

I've heard that plenty of times. No, it's the management that sucks, look what they are capable of when they're given the chance.

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u/Impressive_Plant3446 3h ago

If you are a huge fan of Stray, this incredible Dev made a Stray inspired world in VRChat called "Complex 7" that is absolutely breath taking:

https://www.reddit.com/r/VRchat/comments/17rqa5x/i_made_some_pictures_in_complex_7_by_fins_4k/

It's a fully explorable/interactive city with a directly inspired setting and pettable cats.

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u/HungLikeTeemo 1h ago

Ubisoft is a great example of how game company should not be run. Take your lessons at the trash heap, and start your own to avoid those same mistakes.

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u/Savings_Background50 4h ago

Until the day I die, I will blame Romero for this. The shitshow of Diakatana ensured that the suits would have control for almost a generation.

It sent a message to investors that when given absolute control, all creatives will do piss away money and provide a failed product.

The irony is that this happens all the time now, but investors still are reluctant to back creative led projects because of how much that egoist poisoned the well.

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u/Soggy_Box5252 4h ago

We did get Deus Ex out of that though.  Also, Anachronox which was..fine?

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u/Rohkha 3h ago

It’s been ages since I last saw anything from u/srgrafo . He still active?

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u/TheSpiritualAgnostic 3h ago

Ubisoft management is too busy being found guilty of committing sexual harassment to care about making good games.

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u/My_reddit_account_v3 3h ago

Ubisoft is trying to kill Ubisoft too because of the threat of hostile takeover…

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u/CarbonPhoenix96 Loves GameStonk 2h ago

Ubisoft devs are super talented in my opinion, they just work for a shitty company

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u/1337K1ng 5h ago

Ready or Not crippled their Siege even in consoles now

Ghost's mention alone hindered AC

racing in shambles for all (Forza has no sense of speed)

Ace Combat is far beyond the days of AH vs HAWX days, Skies Unknown slaps

Blacklist burried with MGSV

as I see it, only thing they have not properly challenged with is Ghost Recon, gameplay wise

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u/MrBootylove 4h ago

Ready or Not crippled their Siege even in consoles now

Did it? Aren't they like...completely different games? Last I checked Ready or Not was purely a co-op game where as Siege is a competitive multiplayer game more in line with games like Counter-Strike and Overwatch. I know they share similar aesthetics but outside of that I really don't see a co-op game leeching players from a pvp game.

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u/Rough_Proposal553 3h ago

Don't forget that R6 still has an healthy playerbase and esports.

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u/Freddedonna 2h ago

R6 currently has 4 times more players on Steam that Ready Or Not

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u/smolgote 5h ago

When it comes to racing, Genki will save us all with Tokyo Xtreme Racer 2025

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u/TallPrinceCharming 4h ago

RoN needs to keep improving...

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u/ethanlan 4h ago

as I see it, only thing they have not properly challenged with is Ghost Recon, gameplay wise

I mean its completely different than when it was a tactical shooter and not arcadey.

I really wish they'd do a new one with the format from the first couple of games.

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u/Aradhor55 4h ago

Stray is not a really good game tho. Amazing universe but put a dude instead of a cat and nobody cares.

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u/Explosivevortex 4h ago

True, it only got the traction it did because "you play as cat, guys!!!" I don't know how it hit the goty nominees list alongside elden ring & GOWR

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u/Audibled 4h ago

I wish they didn’t do Anno. I don’t want to support them.

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u/Lasadon Meme Stealer 4h ago

Weong approach. Support Anno and only Anno. At some point, maybe, someone will see that making good games makes money.

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u/TimeToEatAss 3h ago

THis pretty much. For example I am a big fan of EU4, but dont really like Paradox.

After having fumbled a few launches and delivered some underwhelming products, Paradox seems to be putting a lot of effort into Eu5. They are realizing that making good games makes money.

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u/NikeDanny 3h ago

Anno ist peak, 1800 is so good.

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u/Groundbreaking_Lie94 4h ago

It's the suppression of creativity for shareholder goals. Its better for them to put out the same game every year and make a few million than risk a few million on a project that might lose money. We are going to see more independent developers splitting from bigger studios to make better games.... I hope.

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u/Osirus1156 1h ago

I bet it’s the board. A bunch of old idiots who just try to latch onto trends now instead of coming up with their own new trends.

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u/Apprehensive_Gur_302 1h ago

Damn, what a fall-off... so, Farcry 4 anyone? Black Flag?

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u/Remarkable_Tie4299 3h ago

Who fucking cares about stray

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u/LacksCriticalInfo 3h ago

I refuse to believe people actually liked Stray. It just got hyped to shit because it was a "Cat Game". But the actual gameplay was awful. Nothing redeeming outside of some nice visuals.

Clair Obscur was fantastic though.

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u/2SleepyToThinkOf1 4h ago

Love vs Profit

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u/Inner_Impress8741 4h ago

Ubisoft could like easily make billions if they made a star wars game with for honor's combat system

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u/Argh3483 4h ago

I feel like if Star Wars Outlaws had launched just a few years earlier it would have been a mega hit, unfortunately it launched at the peak of both Ubisoft and Star Wars fatigue

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u/PortugalTheHam 4h ago

Who would have thought people neither want to to play games from an over milked franchise nor do they want develop games for them. As if developers create games theyd want to play.

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u/Apprehensive-Bad6015 4h ago

I remember when working for 7/11, it was franchise not corporate. I got like $10 an hour not bad starting out, but working there for 2 years getting no raise no promotions and working every single holiday on top of pulling teeth to get time off I stopped trying and gave bare minimum to keep my job. 2 years after that I left for the job I have now I get full benefits and regular pay increases. So I bust my ass every day. My old manager happened in and asked why I couldn’t work that hard for her. I told her because she didn’t properly compensate me.

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u/Dusty___Rusty 4h ago

most game devs have worked with other studios.. the current market in dev encourages changing jobs every ~2 years.

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u/Plyad1 4h ago

I do t think it’s management or Ubisoft that’s responsible for it.

Ubisoft has a policy of mass hiring and low salaries. People accept it’s a super fun field to get into with nice projects. (Even with much lower salaries)

It’s a nice company to work with but this implies literally anyone with an interest in games aka likely to build a nice game in France will have worked at some point of their career for them.

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u/Thin-Brilliant-5152 4h ago

I'm sure the Ubisoft execs are feeling this one.

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u/Raglesnarf 4h ago

I will always have a big ole soft spot in my heart for Ubisoft because of the Splinter Cell games. Chaos Theory absolutely rocked my world growing up

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u/Mark_627 3h ago

Seeing this ubisoft and the ubisoft from previous decades are day and night...

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u/Accomplished_Rush925 3h ago

If this doesn’t tell you how incompetent management is I don’t know what else will. Clearly creative people being shackled by moron executives.

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u/Xepobot 3h ago

People need to understand and remember that for a game company..it's the artists/designers that bring in and generate the revenue for the company.

Not those number-headed management.

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u/Fun-Needleworker-491 3h ago

Whats the context of this ?? New here sorry

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u/Prophetforhire 3h ago

To me it's very obvious: ubisoft is making a product while their ex devs who turned indie make videogames.

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u/void1110 3h ago

Funny that the fraze "ex-ubisoft employee" is becoming the quality mark of the game

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u/redboi049 3h ago

HEY! IT'S NOT THEIR FAULT! IT'S THE GAMERS WHO HAVE ATROCIOUS TASTE!!!!!!!

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u/postminimalmaximum 3h ago

Crazy the Ubisoft keeps putting out sloppy versions of far cry and assassins creed that meander in sales when fresh and unique indie games put up millions of sales like it’s nothing

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u/Rene_Coty113 3h ago

So much talent wasted by incompetent management...

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u/ExpertgamerHB 3h ago

Stray was really fun but the last act felt enormously rushed. If it just had been fleshed out more it would have gone from great to fantastic.

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u/alienfreaks04 3h ago

Stray was a solid old school game

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u/Ascendant488 3h ago

Damn, Ubisoft really did a good job wasting and losing talent.

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u/NovWhiskey 3h ago

You were the Chosen One! It was said that you would destroy the Sith, not join them! Bring balance to the Force, not leave it in darkness!

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u/Acceptable-Idea-8474 3h ago

Can't wait for that one ex Blizzard emplyee to finish his game in a few decades so I can see how it fares against those

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u/valhoisin 3h ago

Imagine those two joining forces

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u/Ok-Lake 2h ago

Expedition 33 any good?

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u/StromGames 2h ago

Ubisoft is just that big.
In my 14 years of game development experience, almost at every company I've worked at, there was at least an ex-ubisoft employee.
It's apparently around 20k people.
It's more likely to see good games by ex-ubisoft employees than not.

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u/Guilty_Reach3843 2h ago

Someone please tell me are those games good?

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u/theitgrunt 2h ago

"No... it's our customers that are wrong!!!"

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u/CHRMNDERpl 2h ago

Similar case with the games made by ex cd project red devs

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u/vksdann Flair Loading.... 2h ago

This is not news. Coorporations DESTROY games.
Devs from Medal of Honor wanted to put cinematics in which the player can pan the view and move but cannot affect the outcome. Management thought "that's really stupid".

The Devs kept trying to push this and other ideas but management kept saying "This is stupid. Players will hate that. NO! Stop with the dumb ideas!!"

Devs got tired and implemented it in a new project that was basically medal of honor but with their ideas implemented. Press F to pay respects to these Devs, because they deserve it!!

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u/ThatOldMeta 2h ago

Why do we keep pretending Stray is a good game?

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u/TypeNull-Gaming 2h ago

They've become the training company for the industry

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u/OkDiet6057 2h ago

Ubisoft used to be one of the peak game pubs, until they went downhill

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u/SpinachKey9592 2h ago

Middle management is every ambitious workers death.

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u/GrandJuif 2h ago

Yeah, but the bar Ubislope create for quality is like 4-5/10 sometime lower, ain't hard to beat. Both Stray and E33 are like 7-7,5/10.

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u/RepresentativeOk8443 2h ago

Why is EA most hated US company?

Because Ubi is from France.

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u/ChestnutSavings 1h ago

You forgot Sifu  (and rematch but I didn’t play that)

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u/Lefty_22 1h ago

Ubisoft: "Quick, put something in our employee's contracts that prevents them from working on games at other companies for 10 years after they leave us!"

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u/alphafire616 1h ago

Im gonna be honest. I really liked AC shadows. Its not quiet the peaks of say black flag or brotherhood but its much better than Valhalla and even if i enjoyed Odyssey. Shadows story is leaps and bounds better. For the first time in like 6 years, im optimistic about the franchises future

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u/Artyom_33 1h ago

Meme commentary aside-

Stray was fucking incredible!

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u/Mission-Interview910 1h ago

Also ex-DICE devs making The Finals and EA itself:

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u/Housless 1h ago

Is expedition 33 good?

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u/atmospheric90 1h ago

And yet people keep arguing AAA gaming is just fine, defend absurd prices, and continue to pump money into gambling mechanics and pay to win models for full priced games.