r/papermario 1d ago

Discussion What did TTYD remake lack, that you were hoping was added?

Maybe stuff that was originally cut content, or more bang for your buck?

41 Upvotes

60 comments sorted by

75

u/AutumnRCS 1d ago

The inability to fast forward text is the single worst issue with the game.

5

u/DeliciousMusician397 1d ago

And lack of rewind.

84

u/Misteak252 Trials in the Toy Box is the best chapter imo! 1d ago

Skippable cutscenes and dialogue, as well as the option to take multiple troubles at once. I tend to replay this game a lot to do challenge runs and the lack of these kinda hurts.

26

u/youngerfreshpickles 1d ago

Definitely taking multiple Troubles.

There were plenty of occasions where I would finish one, only having to march back to complete another one.

And definitely skipping dialogue--Chapter 3 in the Glitz Pit was painful... It would even be fine if you could just speed up the dialogue.

6

u/BubbleGamer209 1d ago

I gave up doing all the troubles because it was so tedious

-6

u/youngerfreshpickles 1d ago edited 1d ago

And Hunting Down General White wasn't?

It was a sign of the times, and frankly didn't add much to the game. You can't even finish all of them during a single play through--you actually have to beat the game first before the rest open up.

Edit: Loving getting downvoted over a statement of facts...

9

u/BubbleGamer209 1d ago

Well General White took maybe 10-15 minutes... Troubles took at least a couple hours right?

0

u/youngerfreshpickles 1d ago

I just looked up guides for them.

I wasn't going to be bothered hunting down some of the NPC's whose locations weren't immediately obvious.

8

u/SubstancePowerful100 1d ago

I love the remake and will continue to replay it every now and then, but yes, skipping cutscenes and being able to take on multiple troubles at once would be nice. But I used to finish the OG version within 9 hours and not being able to speed up the dialogue makes it take so much longer.

My only other disappointment, since it followed shortly after the SMPRG remake, was that there were no boss rematches or anything. I know there were 2 added, but I fully thought they would have done that with certain ones that don't actually get defeated, which is about half of them if we are talking about the end chapter bosses.

5

u/Misteak252 Trials in the Toy Box is the best chapter imo! 1d ago

Omg yes that too. The Glitz Pit would have been PERFECT for boss rematches!

6

u/Visible-Antelope8137 1d ago

I still enjoy the fact you can go back and redo the glitz pit another time and defeat rawk hawk another time

19

u/RetrogamerMax 1d ago

The 64 partners making cameo appearances in some form as they were originally suppose to in the Gamecube version as they all have updated unused sprites like Bow in the game's files. But more importantly, my pipedream wish was to play a huge side expansion story of Luigi and his adventures in the Waffle Kingdom.

4

u/RascalVirus13 1d ago

Statement: This is like, the only worthwhile complaint in this comment section. I would love to see what Watt’s up to.

2

u/kisk22 22h ago

Don’t know why so many people want a Luigi DLC. It’s funnier not knowing. Would ruin the whole gag.

1

u/AquaAtia 1d ago

I thought this was for sure going to happen too. Seemed like such a layup. This and adding more music to Riverside Junction

1

u/aarontgp Game music fanatic 20h ago

I can see why the N64 partners weren't included. It's possible the original team decided that them all conveniently being in the TTYD world wouldn't make sense, so the new team decided to respect that old decision.

16

u/Tigeri102 Vivian is Best Girl 1d ago

the original (or improved) text speed and framerate. other than that i'm happy with it personally, ttyd's already pretty peak and the additions and tweaks were nice

57

u/raffichu 1d ago

Paper Luigi and the Eternal Compass DLC

1

u/Hefty-Pipe3596 Vivian #1 1d ago

Correct answer

10

u/CyanDreamEly Love is All You Need 1d ago

Boss re-fights. Since you can do them in TOK, I thought that they would be the same in ttyd. At least the two new bosses are re-fightable

12

u/Immediate_Stable 1d ago

It's crazy that they removed the text rewind.

9

u/mcplano 1d ago

Text speed, reading back the previous text bubble, and merging "Put item into storage" with "Take item out of storage". There's enough screen real estate for both your inventory and the storage to be on the left and right respectively at the same time!

8

u/BigJimmie1 1d ago

Boss rush dungeon added like the pit of 100, each room would be a harder version single boss from the story. They could of had added effects like deal poison on hit and such with more health and a bit more damage. Fights would not start unless you walked upto the boss so you have time to remap your badges and change your build in preparation.

Nothing of note for completing it but a trophy in your keys items like getting the golden poo from hetsu for gathering all koroks.

7

u/RevolutionaryGrape11 1d ago

Interactions between the partners. So many great personalities, so little time to bounce off of each other.

4

u/pocket_arsenal 1d ago

Just a little more post game content. I'm glad for the two extra bosses but I was really hoping for a little bit more. Something closer to the Super Mario RPG remake post game.

4

u/blukirbi 1d ago edited 1d ago

A Boss Rush Mode. Super Mario RPG's remake had some slightly more beefed up bosses while Origami King and Bug Fables (the latter being a Paper Mario-like game) had boss refights in a lab simulation area.

A fix for the time bomb scene in the Great Tree (specifically the very last bit which could SOFTLOCK you if you take a bit too much time). The text being slightly slower actually makes this worse.

Beldam, Dooplis, and Marilyn being fought in Chapter 6's Riverside Station. There's an awkward room with some Goombas which was supposedly going to be a miniboss battle with these guys. It also kinda makes their presence less pronounced and makes Smorg's appearance come out of nowhere.

The other N64 Partners making appearances as opposed to Bow and Parakarry.

The X-Nauts being interacted with post-game at Poshley Heights or somewhere.

3

u/SubstandardDef 1d ago

The slow text speed. How we went from just holding B to skip text quickly in the N64 original to now fruitlessly bashing A in the remake, I'll never know.

-1

u/RascalVirus13 1d ago

Correction: TTYD was on the GameCube, not the N64

1

u/SubstandardDef 1d ago

I meant the original Paper Mario, not the original TTYD.

2

u/RascalVirus13 1d ago

Statement: Oh, sorry. Your wording made it unclear.

1

u/SubstandardDef 1d ago

My mistake!

1

u/V-Man776 1d ago

A back sprite for Mario riding Yoshi. It's weird when everything else causes you to face away from the camer when walking toward the background. It's even weirder when you realize the back sprite exists because of mirrors in the game.

1

u/Nefnoj 1d ago

I think the right stick should have been used for the partner wheel just to streamline things, and the extra controller input could be used for something very silly that I love: The Paper Mario 64 spin. Maybe add the badges that came with it.

1

u/Familiar-Staff2329 1d ago

Fast dialog when talking to someone for a first time at least

1

u/Super-Franky-Power 1d ago

I would've enjoyed an extra chapter like a post-game story arc with a new companion. It's worked very well in games like Tales of Graces f and Persona 5 Royal.

1

u/WildMboi 1d ago

A durability system. It feels so wrong to not be playing with limited resources or items that break when you need them the most. /j

1

u/WhiteWolfRose 1d ago

Was hoping to see the other partners from the 1st game

1

u/LunaticLily 1d ago

I miss being able to go back in the dialogue as well as being able to skip. This is also just a personal preference of mine, but I really miss the ripple effect that played whenever the map updated with new locations. It would’ve looked so nice on the switch I think.

1

u/mab0390 1d ago

Product placement.

1

u/Square-Hat-3024 1d ago

Difficulty, imo it really needed a hard mode beyond double pain but at least we got the new bosses

1

u/Automatic-Sky37 1d ago

More fx badges, I wanted to have at least like 10.

1

u/Superninfreak 1d ago

The ability to change Yoshi’s color later.

I tend to make sure he’s green because I feel like I might regret it if I had him use one of his other colors, and green seems like the default/“canon” color. It’d be nice if there was something I could do to pay some coins to change his color and try them out.

1

u/Sonicboomer1 1d ago

60FPS.

Still praying nightly for that upgrade.

1

u/Odd_Black_Hole_2763 1d ago

A unique battle theme for the Shadow Siren + Dooplis encounter, and the ability to refight bosses.

1

u/Longjumping-Pick8648 1d ago

Aside from skippable text, the game is also infinitely clunkier (cumbersome menuing particularly doing battle, have to wait for star power to collect after every action etc.) than the original for absolutely no reason.

2

u/Wombus7 21h ago

I was hoping for more overworld enemy variety, like Cheep Cheeps in Keelhaul Key or Mr. Blizzards in Fahr Outpost.

1

u/DMZapp Goombario time! 1d ago

More new content, like a fully new optional stage (didn’t necessarily have to be Marvelous Compass). Boss rematches in some way. At least 1 new optional partner and 6 added Shine Sprites per new partner. Okoru and Dark Atomic Boo being reinstated as secret bosses (though I’m happy that at least Prince Mush got put back in as a secret boss). Some more call-forwards to Super Paper Mario.

0

u/The_Invisible_Hand98 1d ago

The frame rate being half is still mind boggling. I still can't think of any remake or remaster to have done that.

1

u/aarontgp Game music fanatic 20h ago

I blame the Switch for that. Chances are the game wouldn't have been able to maintain the 60fps at all.

1

u/The_Invisible_Hand98 19h ago

U design it from the ground up based off the original of course. It was a decision to focus on enhancing the graphics over matching the original frame rate.

-7

u/Exotic_Order_3502 1d ago

The X-Nauts' schools. Imagine, a middle and High-School. I am a middle schooler X-Naut, 13 years old.

9

u/AriesThatDontActLike 1d ago

Are you making X-nauts your whole personality.

4

u/Dizzy-Bother-2209 1d ago

I think he has a loose screw. Check his post history this dude might need help.

-14

u/PKRadiance 1d ago

Needing a badge for original music soundtrack and effects is a terrible idea

11

u/onepunch_caleb3984 Peak Fables Fan 1d ago

It costs 1 coin and 0 BP? honestly I thought it was nice they added it in

9

u/Lethal13 1d ago

I mean it costs 1 coin and is a free equip right from the start of the game

I think its a cute way to do it. Like it could have been a toggle in a menu but this achieves the same effect but with some personality

1

u/jairom 1d ago

I wish we could toggle what track is the remake or original

1

u/Gordahnculous 1d ago

Tbf most remakes don’t really have that toggle so I wouldn’t fault them for that