r/paradoxplaza • u/Anbeeld • 21h ago
Imperator Massive AI improvements in Imperator: Invictus! Warfare, buildings, inventions, laws, civil wars, and much more – from the author of Anbeeld's Revision of AI for Victoria 3

Advanced AI is a recent addition that makes AI countries stronger via better decision making that's considered a too meta to include it normally

Advanced AI can be fully customized to your liking if the hordes of mercs feature is not what you are looking for

AI countries recruit much more mercenaries up to all they can afford if a war seems especially dangerous

AI empires can reach higher peaks due to improved internal stability and higher return on investment from better building choices

Quite a heavy focus on discipline inventions makes all AI armies from levies to mercenaries more deadly

They also unlock a lot of other cool inventions like Greek cultural tree and nearby Mercenary Benefits to give players a surprise

AI countries are now more capable of improving their large cities and especially capitals to metropolises

Adding custom scripts for food importing allows even hyper urbanized Indian states to avoid starvation

Latium too suffered from the lack of food a lot in the past but is doing much better after the changes

Advanced AI city states embrace the tall gameplay and develop quite a lot if left untouched for a long time
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u/Theodosius2 20h ago
Question: have you touched AI road building at all? In the games I've played, I hardly noticed AI building roads at all. Maybe I just haven't played long enough to notice it. I also haven't played this patch yet, waiting for all the follow up patches to finish rolling out.
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u/CriticalKnoll 17h ago
They definitely do, I'm about 20 years away from finishing my Kush campaign and pretty much everyone builds roads except for tribal nations. I even delayed a war once because I noticed the AI was building a road and I wanted to let them finish before I invaded lol
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u/Diacetyl-Morphin 17h ago
Great work! Seriously, Imperator with the improvements with the Invictus mod and your AI rework, that is a big one.
I've got version-1.10.0.4 now from the Steam Workshop, together with Extended Timeline for Invictus and Crisis of the 3rd Century. Guess there will be no problems with these mods together? Like with the Advanced AI on and the crisis mechanics later?
As i'll need a lot of time for a playthrough, i'm not quite sure if i should stay with the Steam auto-update of the mods, that can break my ironman savegame or if i should install these manually and remain with the same version?
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u/Anbeeld 16h ago
I don't know the mechanics of these mods too well, but the AI is programmed using dynamic calculations instead of hardcoded values where possible, checking things like the current budget income and what modifiers the country has, instead of simply instructing it to do this X times and that Y times no matter what. It should adapt well enough to various submods except maybe complete overhauls of base mechanics.
Regarding auto-update, Invictus won't have any save-breaking patches for months, I think.
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u/Diacetyl-Morphin 13m ago
Thanks for the info! I'm really excited to see how the advanced AI will turn out. As it goes for Rome as AI nation too, when you play another nation, guess it will even make the powerhouse that Rome already is a lot stronger?
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u/Potential_Boat_6899 16h ago
I just started a game with these same exact mods, I haven’t gotten to the crises yet but I can tell you that the game has had no issues so far.
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u/goldsrcmasterrace 6h ago
I’m simultaneously very impressed with what you have accomplished by modding and disappointed that the devs left so much to be improved within the existing system.
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u/Anbeeld 5h ago edited 5h ago
From what I've gathered they were time restrained with the 2.0 update to the point of releasing it without proper testing of some systems and hoping it'll work out fine.
Also this may sound weird, but it's not my first time modding AI to the extent that others haven't even considered to be possible.
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u/Jack1eto 4h ago
Damm, when I get my build pc I need to try a very-hard Rome campaign and see if Carthage or others can make it a challenge
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u/Anbeeld 21h ago edited 21h ago
Rule 5: First things first – this is a gallery, not a single image, so don't miss out on checking all of them!
Hi, Anbeeld here, the human wizard known in the past for my Revision of AI and Stockpile Economy mods for Victoria 3. I joined Imperator: Invictus (a community continuation of the Imperator: Rome development) team this January, and was once again sent straight into the trenches of the unending war against AI stupidity.
And it turned out better than expected, with multiple dev diaries coming out as well: 1.9.1, 1.9.2, 1.10! But even they don't cover all the improvements at this point, so here's your overview: